Inactive [WGEN] BananaMaze v0.2 - An infinite dungeon maze to explore [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Nightgunner5, Jul 13, 2011.

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    BananaMaze - An infinite dungeon maze to explore!
    Version: v0.2
    Contributors: (In order of first appearance) PassivePicasso, codename_B, Nightgunner5, SpaceManiac

    Exploring caves in Minecraft is fun and all, but it's an untouched world - only you have ever been there (at least in pre-1.8) and there are no awesome ruins. Sure, the nether is awesome, but you might be looking for somewhere a little cooler.

    BananaMaze creates an infinite dungeon of ruins that you can explore as much as you want. There are even some torches left over from the previous explorers. Just be careful of the ceiling - it's a bit leaky.

    Also, if you want the texture pack used in the screenshots, it's free, courtesy of the Painterly pack.

    If you just want a dungeon world and you already have a way to teleport into it, just install the plugin normally. There is no configuration.
    If you want to make your default world a dungeon world or you want multiple dungeons, add the following to your bukkit.yml:
        world: # This is for the default world
             generator: BananaMaze
        dungeon_2: # Add an extra dungeon
             generator: BananaMaze

    • Infinite
    • Plug-and-play
    • GLaDOS emergency shutdown and cake dispensary
    • Torches come standard
    • Explosives used in generation process
    • Pools of water, lava, or root beer
    • Unpatched ceiling (slightly worn)
    • Crumbling walls
    • Pumpkins, Jack-O-Lanterns, and spider webs give a Halloween feel
    • Chests full of goodies
    Download - Contribute - Source

    Version 0.2
    • Added chests
    • Added pumpkins and Jack-O-Lanterns
    • Added moss generator
    • Added spider webs
    Version 0.1.1 (69 downloads)
    • Bugfix from SpaceManiac
    Version 0.1 (5 downloads)
    • Initial release
    5z2z and undeadmach1ne like this.
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    IM FIRST!! dam screen shots?
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    I approve :D
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    Maybe. *sniff* Maybe.
    Here, have these screenshots.
    Thank you, all-powerful overlord master.
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    @Nightgunner5 one more question will this affect the main map? do new chunks get this or do current chunks get this?
    TheNewGuy132 likes this.
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    It will only affect the main map if you install it as the default (see top post). Otherwise, it will just create a new world called "dungeon" and leave your other worlds alone.
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    maby you should have ti do something diffrent like make it own world

    no config file was made
    EDIT: u cant add to the bukket.yml file
    22:52:33 [SEVERE] at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(
    22:52:33 [SEVERE] Unexpected exception
    while scanning a simple key
    in "<reader>", line 15, column 5:
    could not found expected ':'
    in "<reader>", line 16, column 30:
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    It looks really nice. I think I'll install it on my server, since my players really like caves. :D
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    Could you post your bukkit.yml file?
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        update-folder: update
        spawn-radius: 16
        username: bukkit
        isolation: SERIALIZABLE
        driver: org.sqlite.JDBC
        password: walrus
        url: jdbc:sqlite:{DIR}{NAME}.db
        icanhasbukkit: version
        world: world3
             generator: BananaMaze
        dungeon_2: addsimi
             generator: BananaMaze
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    Well there's your problem lol That's not how to do bukkit.yml
                  generator: BananaMaze
                   generator: BananaMaze
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    the OP said to addit in there so thats what i did can you please post one witht this plugin in it?
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    I just did. Yes you add it in bukkit.yml, but not how you added it, how both I and him said to add it. I posted a snippet with the end of your yml corrected, please look at the post, you obviously missed it. I'll quote it for you
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    Generates all underground? If so it would be great to use with inception once players dig down far enough they enter the underground Dungeon world!!

    Imagine StyxSpace>skylands>normal world>Dungeon(bananamaze)>Nether
    all tied together with inception..
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    Ok, everyone download 0.2!
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    Very nice, Is it meant to be where you can build above the roof of the dungeons? also.. it seems a little odd to be constantly bright inside the dungeons.. as the normal idea is dungeons are dark but w/e :p and one last thing... Did you mean for all items in the chest to be stacks of 255 of whatever spawned? aka.. infinite. This could very easily be used to obtain the rare infinite diamond armor..
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    Awesome plugin. The only thing missing here is multiworld support :)
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    I suggest making it more dark.
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    This plugin creates a normal world on my server :(
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    And if I already use a plugin that added a world called dungeon? For example Dungeon v0.6? Don't want to try untill I'm sure the other map wont get another layer of dungeons generated ontop. Otherwise I really like the fact that its infinite.
    It take this question back..Oh man i need to learn to read the descriptions...
    Could you explain how to generate a dungeon world which isnt the default world and isn't called 'dungeon'. I didn't understand too well what to do with the bukkit.yml
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    Multiworld support exists, through use of the bukkit.yml and some multiworld manager such as Pinapp - when the world is generated for the first time (and subsequent times) via the worldgen, it will grab the generator from bukkit.yml and use that if none is specified.
    You didn't setup bukkit.yml correctly, I can assure you that this plugin 100% works.
    If you can wait a week or so, I'm trying my best to write up a good tutorial on bukkit.yml
    However you could try changing the world "dungeon" to the world "other" or any other word you like... that might work... then when you generate the world (or load it) via a multiworld manager such as... for example Pinapp - it will use this as the generator.
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    I'm pretty sure it's my other plugin that's causing the problem, but I can't seem to create a working gate from the dungeon world to my default world. I can create one from the default to the dungeon, but not the opposite. (They are one-way physical gates so you have to link multiple to make them multi-way).

    The multiworld gate plugin I have is Xcraftgate.

    Great plugin by the way.

    Ok I fixed the problem it turned out I had to create a new world with xcraft and junk but it works now.

    What doesn't work now is that the dungeon at some points lags and everyone is disconnected

    Here's the error.

    2011-07-16 22:49:18 [SEVERE] java.lang.NullPointerException
    2011-07-16 22:49:18 [SEVERE]     at net.minecraft.server.World.doLighting(
    2011-07-16 22:49:18 [SEVERE]     at net.minecraft.server.MinecraftServer.h(
    2011-07-16 22:49:18 [SEVERE]     at
    2011-07-16 22:49:18 [SEVERE]     at
    2011-07-16 22:49:18 [SEVERE] Unexpected exception
        at net.minecraft.server.World.doLighting(
        at net.minecraft.server.MinecraftServer.h(
    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    lol, when I saw this I expected it to be another one of Codename_B's plugins, :p
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    How should we setup the Bukkit.yml if we just want a dungeon, but don't care how it spawns?
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    is it actually infinite I blinked around with the compass and its didn't look that big.
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    Downloaded at first sight :D
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    First of all EPIC PLUGIN! Thank you so much for this :)
    and, as a suggestion,
    Would it be possible to add some kind of a configuration file for this plugin? To control things like chest rarity, monster rarity etc.... Because I would like to have this generate monster spawner/dark monster rooms into the dungeon. As it seemed to not have very many mobs spawning in it.
    Once again Great plugin,
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    2011-07-17 13:08:40 [SEVERE] java.util.ConcurrentModificationException
    2011-07-17 13:08:40 [SEVERE]     at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
    2011-07-17 13:08:40 [SEVERE]     at java.util.AbstractList$ Source)
    2011-07-17 13:08:40 [SEVERE]     at java.util.AbstractCollection.removeAll(Unknown Source)
    2011-07-17 13:08:40 [SEVERE]     at net.minecraft.server.World.cleanUp(
    2011-07-17 13:08:40 [SEVERE]     at net.minecraft.server.MinecraftServer.h(
    2011-07-17 13:08:40 [SEVERE]     at
    2011-07-17 13:08:40 [SEVERE]     at
    2011-07-17 13:08:40 [SEVERE] Unexpected exception
        at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
        at java.util.AbstractList$ Source)
        at java.util.AbstractCollection.removeAll(Unknown Source)
        at net.minecraft.server.World.cleanUp(
        at net.minecraft.server.MinecraftServer.h(
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    Yet for me it doesn't work like that. :(
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    Are there any permission nodes?

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