Inactive Supernatural Players v2.5.2 - Vampires, Werewolves, Ghouls, Priests and More [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Matterz, Jul 22, 2011.

  1. Offline

    Matterz

    Supernatural Players
    A player classes plugin for Minecraft


    Current Version: v2.5.2

    Background:
    This plugin was originally inspired by TrainYourBrain's Vampire plugin. My server used and enjoyed Vampires, but we felt that more fun could be had by having multiple classes; each with their own unique abilities. After a lot of brainstorming, civilized debate, and shouting; we decided to start with an initial release of Vampires, Werewolves, Ghouls and Priests.

    What's new in Version 2:
    Version 2 of Supernatural Players adds the classes of Demon and WitchHunter. Both classes are considered to be Ranged DPS type. Further details can now be found in the Classes list below. Also available is Multi-World support. To use this feature you need to set (multiword: true) in the config.yml. Then set supernatural.world.disabled for all permission groups in the worlds where you don't want the plugin to be active.

    Download:
    version v2.5.2 (Recommended)
    version v1.1.9

    Source: https://github.com/Matterz/SupernaturalPlayers

    Recommended Plugins:
    - Permissions
    - WorldGuard

    Features:
    • General Information:
      • Classes include Vampire, Werewolf, Ghoul, and Priest
      • All classes have active and passive abilities that depend on their current power level.
      • Each class has a slightly different method for gaining power (See class details below).
      • Using active abilities and dying both drain a player's power.
      • Each class has unique join and quit events (See class change details below).
      • Your current power/total power determines how well your passive abilities work!
      • In-game help is accessed by /sn help
      • WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)
    • Class Join/Leave Information:
      • Each class has a unique event required for joining or leaving.
      • Joining a Class:
        • Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
        • Humans sometimes convert to Werewolves when dying to wild wolves at night.
        • Pig Zombies sometimes have the ability to make humans undead rather than just dead.
        • Any human who shows proper devotion to the Church may become a Priest.
        • Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
        • Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
      • Leaving a Class:
        • Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
        • Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
        • Priests merely have to insult the Church by offering Coal to the donations' Altar.
        • The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
        • Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
        • WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.
    Classes (open)



    • Vampires (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Gained over time while logged into the server (Passive)
      • Passive Abilities:
        • Water Breathing (Drains Power)
        • Health Regeneration (Drains Power)
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Some Monsters
      • Active Abilities:
        • Set Teleport Location (Right-Click with: Red Rose) - Uses 0 Power
        • Teleport (Left-Click with: Book) - Uses 9000 Power
        • High Jump (Left-Click with: Red Rose) - Uses 1000 Power
      • Weaknesses:
        • Catch Fire in Sunlight (if not wearing Gold Helm)
        • Increased Damage Taken from Wooden Objects
        • Cannot Eat Food
    • Werewolves (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Eating Food (excludes Bread)
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Fall Damage Reduction
        • Truce with Wolves
      • Active Abilities:
        • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
        • Dash (Left-Click with: Feather) - Uses 400 Power
      • Weaknesses:
        • Abilities only Active at Night
        • Cannot Use Weapons at Night
    • Ghouls (Tanks):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Undead Monsters
      • Active Abilities:
        • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
        • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
      • Weaknesses:
        • Damaged by Water
        • Cannot Use Weapons
    • Priests (Healers/Utility):
      • Gain Power By:
        • Donating to the Church (Bread, Fish, Grilled Pork)
      • Passive Abilities:
        • Additional Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Monsters
      • Active Abilities:
        • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
        • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
        • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
        • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
        • Heal Human (Left-Click with: Paper) - Uses 1000 Power
        • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Cannot Attack Animals
    • Demons (Ranged DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Standing in Lava
      • Passive Abilities:
        • Immune to All Fire Damage
        • Heal while in Lava
        • Immune to Fall Damage
      • Active Abilities:
        • Fireball (Left-Click with: Redstone) - Uses 2000 Power
        • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Lose Power when NOT in Lava or the Nether
    • WitchHunter (Ranged DPS):
      • Gain Power By:
        • Killing Players
        • Bonus for killing Players on the kill list (/sn KillList)
      • Passive Abilities:
        • Fall Damage Reduction
      • Active Abilities:
        • Fire Arrow (Light target on Fire) - Uses 100 Power
        • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
        • Grapple Arrow (Grapples on target) - Uses 500 Power
        • Power Arrow (Attack with bonus damage) - Uses 1000 Power
      • Weaknesses:
        • Can Only Wear Leather Armor
        • Cannot Use Melee Weapons



    • Spell Details:
      • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
      • All spells will consume the item used to cast them.
      • Priest spells have a range of 20 blocks.
      • Banish will send the target player to the Banish Location set by server admins
      • Drain will remove 15% of the target's current power
      • Heal restores up to 5 hearts of health per cast
      • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
      • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
      • Teleport to Coven will return the Vampire to a location set by server admins
      • Demons' Snare spell lasts only 10 seconds.
      • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
      • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
      • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
      • Vampires are immune to sun damage when wearing a Gold Helm
      • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
      • Priests' Guardian Angel ability will protect their friend from death once
    Future Features:


    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    If interested you can join us on our Minecraft server to 'beta test' new classes and provide feedback and suggestions.



    Server: mc.chaoticuniformity.net
    Forum Thread: ChaoticUniformity

    Altar Examples:
    AltarExamples (open)

    Vampire Cure Altar:
    [​IMG]

    [​IMG]
    [​IMG]

    Vampire Infect Altar:
    [​IMG]
    [​IMG]

    Priest Altar:
    [​IMG]

    WitchHunter Hall:
    [​IMG]


    Commands:
    Code:
    <optional Parameter>
    [required Parameter]
    
    Player:
    /sn help - Shows a list of available commands
    /sn power - Shows current class and powerlevel
    /sn list - Shows a list of online players in each class
    /sn classes - Shows a list of classes with a short description of each
    
    Admins:
    /sn admin - Shows a list of available Admin commands
    /sn cure <playername> - Restores player to humanity (either reverting them to Priest or making them human)
    /sn convert <playername> [class] - Converts a player to the specified class
    /sn power <playername> [amount] - Gives player specified amount of power
    /sn reset <playername> - Resets a player's power to zero
    /sn rmTarget <playername> - Removes player from the WitchHunter kill list
    /sn reload <type> - Reloads the config.yml or data.yml file
    /sn save - Saves both the config.yml and data.yml files (default: config.yml)
    /sn restartTask - Restarts the task timer used for many passive abilities (in case of it crashing due to overload)
    /sn setChurch - Sets the player's current location as the Church
    /sn setBanish - Sets the player's current location as the Banish location

    Permissions Nodes:
    Code:
    supernatural.command.help - access to /sn help
    supernatural.command.list - access to /sn list
    supernatural.command.power - access to /sn power
    supernatural.command.classes - access to /sn classes
    supernatural.command.killlist - access to /sn killlist
    
    supernatural.player.shrineuse - access to vampire and priest shrines
    supernatural.player.wolfbane - access to wolfbane potion creation
    supernatural.player.preventwaterdamage - prevents ghouls from taking water damage
    supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    
    supernatural.admin.infinitepower - gives player unlimited power
    supernatural.admin.partial.curse - allows player to change their own class only
    
    supernatural.world.disabled - disables supernatural players in world if: (multiworld: true) in the config.yml
    
    supernatural.admin.command.adminhelp - access to /sn admin
    supernatural.admin.command.cure - access to /sn cure
    supernatural.admin.command.curse - access to /sn convert
    supernatural.admin.command.power - access to /sn power <playername> [amount]
    supernatural.admin.command.reset - access to /sn reset
    supernatural.admin.command.reload - access to /sn reload
    supernatural.admin.command.save - access to /sn save
    supernatural.admin.command.setchurch - access to /sn setChurch
    supernatural.admin.command.setbanish - access to /sn setBanish

    Setup Steps:
    1. Download .zip file
    2. Unzip files and place in plugins/ folder
    3. Start Server
    4. Go to Church location and use /sn setChurch
    5. Go to Banish location and use /sn setBanish
    6. Create a WitchHunters' Hall by placing an Iron Door with a nearby sign using the term 'WitchHunter' (default)
    Additional Note:
    Most features in this plugin can be changed in the config.yml for balancing or to help prevent conflict with other plugins. However, be warned that improper changes to the config.yml can cause the plugin to fail entirely! Most servers should not have to make any changes to the default settings in order to successfully run Supernatural Players.


    Donations:
    (Appreciated, but definitely not required.)
    [​IMG]

    Changelog:
    Versions are numbered x.y.z
    x - major release (major incompatibility changes)
    y - feature release (feature changes, some incompatibility changes)
    z - bugfix only (general bugfix, bukkit version update)

    version 2.5.2
    • Corrected NPE bug with ghouls
    CompleteChangeLog (open)

    version 2.5.1
    • All Classes can have Armor/Weapons restrictions!
    • Ghoul Unholy Bond correctly considers Armor
    • Added Persistence for Guardian Angel, WitchHunter Application Progress, and Vampire Teleport spots
    version 2.4.1
    • Fixed several bugs:
      • Vampires can no longer eat ever
      • Players will not lose power while in a disabled world
      • Fireballs with not damage players with GodMode active
    • New Priest spell 'Guardian Angel'
    • New Ghoul ability 'Unholy Bond'
    • Vampires can now prevent sun damage with a Gold Helm (default)
    • Vampires can now set their own teleport location
      • Right-Click with a Red Rose (default)
      • /sn setCoven removed as it is no longer used
    version 2.2.10
    • Minor adjustments to help server load
    version 2.2.8
    • Minor Bug Fixes:
      • Ghouls now regen in rain when under glass
      • MultiWorld should correctly disable all Supernatural events
      • Hunters can no longer fire without arrows
      • All death events should penalize power
    version 2.2.7
    • New permission allows admins infinite power
    • Gave demons fall damage immunity to prevent lava-fall bug
    version 2.2.6
    • Completely fixed chance to convert to Werewolf
    version 2.2.5
    • Fixed chance to convert to Werewolf and Ghoul
    • Ghouls no longer regen in rain
    • Demons power messages in lava should now be accurate
    • Added CreatureKill to WitchHunters (against my will :'()
    version 2.2.3
    • Added new classes:
      • WitchHunter
      • Demon
    • Added Multi-World Support
    • Added Permission node for WitchHunter sign creation
    • Prevent Ghouls from taking water damage if in a Boat
    • Allows Priests to use Smite on Monsters
    • Added admin command to start Task Timer if it fails
    version 1.1.9
    • Re-ordered deathevents to give proper power credit
    version 1.1.8
    • Added Permission node for Sunlight damage on Vampires
    version 1.1.7
    • Added Permission node for Wolfbane Creation
    • Added Permission node for Ghoul water damage
    • Adjusted Vampire power usage math
    version 1.1.6
    • Made WorldGuard and Permissions Optional
      • Defaults to Op if Permissions is missing
      • Defaults to full build and full PvP if WorldGuard is missing
    • Added Permission node for Shrine Use
    • Added config option for Vampires burning in Sunlight
    version 1.0.6
    • Initial public release
     

    Attached Files:

    gtgaugusto, LegioN7, axo801 and 9 others like this.
  2. Great update Matterz! Really apperciated and is totally awesome!

    Is there any chance we could get Coven back? for a vampire version of church? haha

    Also, do you have any plans on adding MobDisguise to the werewolves so they become wolves at night? would be awesome!!


    I'm really liking you added in armor config. Its one of the things I hoped you'd do. one step closer to even adding your own custom classes! :D haha maybe one day!

    why can Demons now only heal in Lava?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  3. Offline

    Matterz

    What class?

    You can still have a Coven. You just have to either convince the vampires to set their teleports there or use another plugin like SpawnControl to teleport them.

    I'm waiting for Spout to work better and I'll look into it.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  4. I'm talking about normal wolf mobs. like in Mobdisguise, that uses bukkit contrib, but requires no clients to download anything. :D I use it on my server now, but they can turn when ever they like. He added an API, u could hook the werewolves at night to turn into a wolf mob :D
     
  5. Offline

    olimoli123

    I LOVE YOU
     
  6. Offline

    Nytemare3701

    @Matterz There is a serious incompatibility between this and Heroes. Please add a check to see if Heroes is running, and use the Heroes health system if it is. As is, Supernatural regen is fake. logging out removes the health. Also, low health players die upon login.
     
  7. all of them!
     
  8. Any chance you could add an option for items to not be consumed when used? I have a magic plugin, and it already uses alot of reagents. and I wanted Supernatural's abillities, to be, natural. and not require tons of reagents :D
     
  9. Offline

    MARCLORD

    how do I use demon armor being .thanks

    I want that priests can use armor (sorry I am not talk english)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  10. Offline

    Matterz

    Then change to:

    Code:
        Armor:
        - AIR
        - LEATHER_HELMET
        - LEATHER_CHESTPLATE
        - LEATHER_LEGGINGS
        - LEATHER_BOOTS
        - IRON_HELMET
        - IRON_CHESTPLATE
        - IRON_LEGGINGS
        - IRON_BOOTS
        - GOLD_HELMET
        - GOLD_CHESTPLATE
        - GOLD_LEGGINGS
        - GOLD_BOOTS
        - DIAMOND_HELMET
        - DIAMOND_CHESTPLATE
        - DIAMOND_LEGGINGS
        - DIAMOND_BOOTS
        - CHAINMAIL_HELMET
        - CHAINMAIL_CHESTPLATE
        - CHAINMAIL_LEGGINGS
        - CHAINMAIL_BOOTS
     
  11. Offline

    DrPinkies

    I can't seem to use the /sn convert (user) (supernatural) to convert anyone to a warewolf.
    I have tried Warewolf, Warewolv, Warewolve. Warewolves, Warewolfs, Ware Wolf, Ware Wolv, and Ware Wolves.
    None of them worked..is it a bug? Sorry if it previously mentioned, I did not want to search through 20 pages of posts.

    Also, could you make the Witchhunters grapple arrow so you go in an arc? instead of straight towards the point? Going straight causes you to get stuck against blocks a lot. The only problem with arc's, is the fact that you still take fall damage while grappeling (which makes since). So you would have to take away fall damage while grappeling, otherwise every grapple would result in atleast half a heart of damage, unless its on flat ground.
     
  12. ... its WEREWOLF
     
  13. Offline

    pestilence7

    Try typing werewolf. Your spelling is incorrect.
     
  14. Offline

    Revelator

    Is it possible to disable the "Gold helmet" feature for vampires except for just changing the item to something else?
     
  15. Offline

    Matterz

    No, why would we need 2 different methods for disabling a feature?
     
  16. Offline

    knotts1997

    srry bro you have like half the plugins i have nice you have skylands its only fun at the beggining and you use this i might come check it out ya know???
     
  17. All of the classes dont gain power when i kill creatures
    also i have the advancement standalone plugin!
     
  18. Offline

    Azorius

    What plugins are known to cause incompatibility issues? As I still can't get Demon to work properly. I have set multiworld to true, I wear leather armor before I enter the nether via a Multiverse portal, jump into lava and nothing. Try again with a stargate portal, still nothing. clear my inv of everything but leather armor that I am wearing, try both routes still nothing. I'm currently using McMMO and that may be causing issues, or it may not. I have a bunch of other plugins as well but none really have anything to do with "classes" so I wouldn't think they would cause the issues. If anyone has any idea how to fix this I'd appreciate it. BTW I do know werewolf at least used to work haven't tried it with latest version but in 2.2.6 it worked. So I know some of them work and I can admin make anyone any classes. Any thoughts?
     
  19. Offline

    gangetsu

    THIS IS A EPIC NICE PLUGIN.
    but i have 1 problem.
    i am a priest and when i hit a supernatural player (i hitted a werewolf) with a feather he only burns and i did set a banish place.
    same with sugar he only burns and dont get cured. please help me :(
     
  20. Offline

    Matterz

    spells are not meant to be cast in melee. If you cast from further away you will get better results.

    Turn on DebugMode and check what the server.log says when you attempt to turn into a demon.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  21. Offline

    divinatory

    I have a question. How do you use the Priest Altar ? I'm kinda stuck on that. I did exactly what it looked like in the picture. But it doesn't work, help ?
     
  22. Offline

    gangetsu

    ok thx for solving my problem!!! but would it be a good idee to give each rank there own guild like the witchhunters?
     
  23. Offline

    Hex

    The two new spells, Unholy Ritual and Guardian Angel arent working. It takes up the bone/wool, but nothing happens after that.
     
  24. Offline

    cheeseshark5

    how do i use the witchhunter abbilities?
     
  25. Offline

    Azorius

    Okay I'll try the debug mode BTW I can't seem to turn into a werewolf either. I've died like 20+ times to wolves at night and nothing. And I can't seem to turn into a vampire via an altar either, perhaps I'm not building it right but I thought it used obsidian with solid gold block. However Ghoul worked, I was killed by a zombie pigman in the nether while trying to turn into a demon and I was turned into a ghoul.

    Okay reason ghoul worked and others didn't was my mistake. I didn't add in the permission to make the world use supernaturals. Once I did that back on the home world it worked. However about to test Demon.
     
  26. Offline

    gangetsu

    and maybe let the "evil" creatures lose health if the are close to a churg or a good altar
     
  27. Offline

    Azorius

    [INFO] Demicus_Maximus [/76.178.169.171:55029] logged in with entity id 760 at ([world] -293.66936070123097, 87.0, -250.70255255579872)
    2011-08-09 21:00:46 [INFO] Loaded world: hell
    2011-08-09 21:02:51 [INFO] [world]<Demicus_Maximus> hello?
    2011-08-09 21:04:13 [INFO] /sn - lists commands
    2011-08-09 21:04:42 [INFO] /sn - lists commands
    2011-08-09 21:04:45 [INFO] /sn - lists commands
    2011-08-09 21:04:50 [INFO] FeCAzorius [/174.27.228.165:3484] logged in with entity id 6320 at ([world] -293.04117142353005, 87.0, -248.74732510124315)
    2011-08-09 21:05:08 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus turned into a §fdemon§c!
    2011-08-09 21:05:15 [INFO] [world]<Demicus_Maximus> I am?
    2011-08-09 21:05:18 [INFO] [world]<Demicus_Maximus> really?
    2011-08-09 21:05:21 [INFO] [world]<Demicus_Maximus> cool

    It didn't work. When it says he became a demon is when I turned him into one via admin command.

    Okay it kept turning debug mode off but now its on and this is what it said.
    2011-08-09 21:14:24 [INFO] Loaded world: hell
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Player died.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
    2011-08-09 21:14:44 [INFO] [SupernaturalPlayers v2.5.1] Demicus_Maximus will die without an angel.
     
  28. Offline

    Zamatica

    And yet again i come back with another Idea. A Knight Class. You have Priest y not knight?
     
  29. Offline

    akito314

    how do you donate to the church? And how do you make the witchhunter hall usable if it is? I love this plugin its really great. :)
     
  30. Offline

    divinatory

    Too people who don't know. PRESS ./SN SETCHURCH THEN RIGHT CLICK THE PRIEST ALTAR.
     
  31. Offline

    blahblahjam

    I don't get how to make the Church Altar. :confused:
     

Share This Page