Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
  2. Offline


    Need some help please. I'm using the latest Iconomy, permissions and residential plugin. I drop res files into the directory. Go log in and use the command and I get that error message.

    I'm assuming theres something I need to edit in the config and something in the permissions folder. Could someone please tell me what permission and config files I need to edit and the values.

    I have tried using a basic server with residential with no moding of the config and works like a charm, Now need to know how to get it working with permissions.

    Sorry for wasting everyones time on something so noob, trying to learn my best,

    Thankyou so much
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    [I]2011-08-02 19:27:32 [SEVERE] Could not pass event PLAYER_INTERACT to Residence
    java.lang.NoSuchMethodError: com.nijiko.permissions.PermissionHandler.getPrimaryGroup(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
    	at com.bekvon.bukkit.residence.permissions.PermissionManager.getGroupNameByPlayer(
    	at com.bekvon.bukkit.residence.permissions.PermissionManager.getGroupNameByPlayer(
    	at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.onPlayerInteract(
    	at org.bukkit.plugin.RegisteredListener.callEvent(
    	at org.bukkit.plugin.SimplePluginManager.callEvent(
    	at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(
    	at net.minecraft.server.ItemInWorldManager.dig(
    	at net.minecraft.server.NetServerHandler.a(
    	at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
    	at net.minecraft.server.NetworkManager.b(
    	at net.minecraft.server.NetServerHandler.a(
    	at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    	at net.minecraft.server.MinecraftServer.h(
    2011-08-02 19:35:58 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'res' in plugin Residence v2.3.7
    	at org.bukkit.command.PluginCommand.execute(
    	at org.bukkit.command.SimpleCommandMap.dispatch(
    	at org.bukkit.craftbukkit.CraftServer.dispatchCommand(
    	at net.minecraft.server.NetServerHandler.handleCommand(
    	at net.minecraft.server.NetServerHandler.a(
    	at net.minecraft.server.Packet3Chat.a(
    	at net.minecraft.server.NetworkManager.b(
    	at net.minecraft.server.NetServerHandler.a(
    	at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    	at net.minecraft.server.MinecraftServer.h(
    Caused by: java.lang.NoSuchMethodError: com.nijiko.permissions.PermissionHandler.getPrimaryGroup(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
    	at com.bekvon.bukkit.residence.permissions.PermissionManager.getGroupNameByPlayer(
    	at com.bekvon.bukkit.residence.permissions.PermissionManager.getGroupNameByPlayer(
    	at com.bekvon.bukkit.residence.permissions.PermissionManager.getGroup(
    	at com.bekvon.bukkit.residence.Residence.onCommand(
    	at org.bukkit.command.PluginCommand.execute(
     ... 12 more
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    there is any way to sell subsones?
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    Hello all,
    is there a way to diable the protection of the hole world and to limit the protection to the protection in the Residences?
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    Hey guys, I have a question: my server has multiple worlds, how do we set up the config to handle 3 worlds. So which part of the config are we reproducing from "Worldnamehere"?

    Do i copy Worldname and FLAG PERMISSIONS, down to the Resdience Default - PER WORLD?

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    Is residence compatible with superperms?
  9. I have the Problem that Users can Place Blocks in Residences from other Players.
    Although the get the message that they cant place Blocks

    Our Root Server is sadly Currently Down so i cant get my Config. But maybe you know this Bug.
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    I love the plugin but I have a question. Is there no way for an Admin to change the settings on someone elses' residence? I think we need to have the power to be able to do this. I end up spending 20 minutes walking a user through how to set their permissions when I can type it all in a matter of seconds. Or if another was being malacious and grabbed up a house that actually belonged to someone else we should be able to change the owner of it since we're admins.
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    Hey, sorry if you're not very dedicated to this plugin, but I got an error. If you could, please help me. Here's the code:
    00:18:46 [SEVERE] Error occurred while enabling Residence v2.3.7 (Is it up to da
    java.lang.NoSuchFieldError: BLOCK_PISTON_EXTEND
            at com.bekvon.bukkit.residence.Residence.onEnable(
            at com.bekvon.bukkit.residence.Residence.setEnabled(
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(
            at org.bukkit.craftbukkit.CraftServer.enablePlugins(
            at net.minecraft.server.MinecraftServer.e(
            at net.minecraft.server.MinecraftServer.a(
            at net.minecraft.server.MinecraftServer.init(
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    Ok, I'm the one screwing this up. I have two issues:

    1 - I want to force the "Player" group to ONLY be able to build/destroy in plots we sell to them. Once trusted or higher, the user should be allowed to dig in any unprotected area.

    2 - No matter how we try this, we can never get lava to flow again. Even after setting the flags, etc, the highest level person can only place lava and nothing ever happens.

    Help please!
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    Ok I've solved a few of my issues already.

    However: One thing I still have yet to solve is the issues with my Console not telling me that Residence is Enabled, Linked to BOSEconomy, and Linked to Permissions like it should.

    What gives?

    I've re-installed the JAR multiple times.

    I've edited the Config while my server was stopped.

    Heck, even at this point it even appears that my Config is actually saving properly as it wasn't before. All settings appear to be staying put.

    But my Console refuses to tell me if it's Enabled and Linking.

    However IN GAME Residence system appears to be working fine.
    I haven't tested if it was working with my BOSEconomy yet however. I will post on that later.

    ... any ideas?

    CraftBukkit v.1000
    GroupPermissions /w Fake Permissions Bridge /w Legacy Permissions Enabled
    Residence v2.3.7

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    Is it possible to set it so certain rented places can be editted whilst others can't be?
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    Just started a RP server with residence but market doesn't work properly.

    I use residence signs, mcMMO, permissions, general and iconomy.

    When typing any /res market command, it responds this error in the server console:

    12:04:23 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'res' in plugin Residence v2.3.7
        at org.bukkit.command.PluginCommand.execute(
        at org.bukkit.command.SimpleCommandMap.dispatch(
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(
        at net.minecraft.server.NetServerHandler.handleCommand(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.Packet3Chat.a(
        at net.minecraft.server.NetworkManager.b(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(
    Caused by: java.lang.ArrayIndexOutOfBoundsException: 1
        at com.bekvon.bukkit.residence.Residence.onCommand(
        at org.bukkit.command.PluginCommand.execute(
        ... 12 more
    Though it works to buy residences with the residence signs without any errors in the console.
    But theres another problem with the residence signs, when im typing in Main.Small_House_1 for example it sells my whole main res, not the subzone, though i dont know if that's residence or residence signs fault.
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    @bekvon Bekvon, I swear I'd love you if you could add the ability to make a residence within a residence or adding a leasing system to subzones.

    I'd really love the ability to have a large protected area with people's own residences/subzones within it, all being leased out so that inactives would lose the protection of that residence/subzone and so others can then purchase it if it goes back on the market.

    If leasing could be customized so other people could set the lease price on a residence/subzone within their residence.

    God, you'd make my life!
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    How do you make it so a user automatically gets a flag when Buying or Renting a property rather than when just creating one? (ie: how do u set flags besides +Admin when a player buys a residence?)

    For instance I have chests setup that can be rented but getting noobs to type:

    /res pset locker(x) (name) container true

    Is a hell of a lot harder than it seems.

    Edit: if there is no way to auto-set flags ie build or container when a user buys a residence(Rather than the default: +admin) - IS there a way to use %name% in the command to allow a admin to setup a button that sends the command for noobs based on their name, ie: /res pset locker1 %name% container true (My buttons already buy the residence for the player, just need to know if u can use %name% or set default flags)
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    Exellent plugin, a real nice job.
    I want to suggest (but I warn you I don't know anything about programming so I can't tell how to add the feature I'm gonna tell), that it would be nice if you can set taxes for each residence (except server ones), so you can have a house, but you have to pay taxes for it.

    As I said, I have no idea how to program such feature, so I just suggest.

    Regards and sorry for my bad english
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    well i get this erro every time a create a region (worldgard plug-in)
    2011-08-03  16:38:32 [INFO] [BukkitContrib] Unexpected Behavior in  ContribCraftBlock.getRelative(...)! Attempting to compensate.
    2011-08-03 16:38:32 [INFO] [BukkitContrib] Unexpected Behavior in ContribCraftBlock.getRelative(...)! Failed to compensate!
    2011-08-03 16:38:32 [SEVERE] Could not pass event BLOCK_FROMTO to Residence
    java.lang.ClassCastException:  org.bukkitcontrib.block.ContribCraftChunk cannot be cast to  org.bukkitcontrib.block.ContribCraftChunk
        at org.bukkitcontrib.block.ContribCraftBlock.getRelative(
        at org.bukkitcontrib.block.ContribCraftBlock.getRelative(
        at org.bukkit.event.block.BlockFromToEvent.getToBlock(
        at com.bekvon.bukkit.residence.listeners.ResidenceBlockListener.onBlockFromTo(
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at net.minecraft.server.BlockFlowing.a(
        at net.minecraft.server.World.j(
        at net.minecraft.server.World.doTick(
        at net.minecraft.server.MinecraftServer.h(
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    Really need a awnser to this!
    Even if i freshly reinstall the plugin it doesn't work :(
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    Hey I was thinking it would make this Very RPG like, and would work awesome with a TOWNY used server, you should make it so when someone makes a city using TOWNY the MAYOR of the city has to make it one of the areas, then the MAYOR goes and sets plots for specific pre-made lots and you can buy the lots. instead of people placing them randomly to greif the server... PLEASE thanks! pleaaseee add this!!!
  22. Offline

    Collin Moore

    @TaylorArcher You can. The mayor needs to residence the whole towny town, then use sub zones to create the individual spots. He can then sell each individual sub zone to anyone who wants it.
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    Four questions:

    1) when I "/res market info <plot>"
    I get Rentable Auto Renew:false and Rent Auto Renew:true. Exactly what do each of these mean?

    2) In the Config.yml file is this option:
    # Setting this to false will allow rented residences to be modified by the renting player.
    PreventRentModify: false
    What does it mean?

    3) Is there a way to change the welcome message to show who is currently renting it?

    4) Lets say someone has rented a plot, and I want to get rid of them (as admin). What command would I use to remove them from the plot?
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    I fixed this, it was residence signs that messed it up :p

    But got another problem
    When i create subzones, whatever i name them it says "Subzone collides with subzone X"
    I got 5 players waiting for a empty lot on the server, please reply fast!
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    When you were having this problem, what were you doing? If anything could you post on the Residence Signs topic so I may be able to fix the problem.

    Unless I already solved that issue and didn't realize you already posted. :p

    I noticed that build, place, destroy does not protect against people knocking down Paintings.
    Also, do you have any idea when you will adding support for making TNT, Creepers and Ghast's fireballs do damage to an entity but not destroy blocks?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    Try the solution in red text under the News section of the original post.

    Replace /res with /resadmin to do anything.

    Looks like your using a old craftbukkit version, you need to be running at least CB 1000 for residence to work right.

                    lavaflow:  false
    Theres your lava flow issue.

    As for denying the Player group to do stuff outside residences, try this:
         Player: #group name
                         Global: #these flags will apply to all worlds, or use <worldname> for a specific world
                             build: false
                             destroy: false
    I'm not sure about residence signs selling your whole area, but yea theres a minor bug causing this exception when using "/res market" with nothing else after it. The individual market commands should still work though i.e. "/res market buy" Il fix the issue when I can though.

    Try the solution in red text under the News section of the origional post.
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    Since there are 75 pages, I admit I didn't read all of this .. however

    1. The plugin is great, I've been using it to protect areas I've built before opening the server up to people.
    2. It would be REALLY nice if it could be integrated with WorldEdit some how, using WorldEdit to make selections would make life so much easier, especially using the client addon to visualize the selections.. It kind of works as is, using the wooden axe to select a region shows up on the client side mod, it just doesn't show height and depth..
    3. I'd love to see a dynamap integration so that residence zones could be displayed on the map

    Just my thoughts :) otherwise, excellent work
    Firewolf34 likes this.
  28. Offline


    I must be asking the wrong questions..
    Let me try again...

    What I am trying to do is setup a residence with subzones, with the subzones being for rent.
    In addition I want the residence to never expire (I set it to Server ownership and infinite lease).
    The last item I need is for the Rents to NOT auto renew, is this possible?

    I think what is confusing me is the following:
    1. The difference between the lease system and the rent system.
    2. How does the LeaseAutoRenew flag effect the renting?
    3. In the res.yml file I am unclear as to the difference between AutoRefresh and Repeatable. Nor do I have an understanding of how to set those without just modifying the file.

    Can someone help?
  29. Offline


    So - Monsters set to false in a residence prevents monsters from spawning, but doesn't keep monsters OUT .. any way we can do this? I wanted to create "safe zones" for players so that when night came, as long as they were in the safe zone then they'd be good.. which as I tested, turned out to be epic fail .. lol
  30. Offline


    well iam using the regular permissions plugin
  31. Offline


    Ok. first of all Great mod ! It's just what I need.:)

    Second, the flags move and build does not seem to stop players from entering/building in the protected area. the flow flag works but can't seem to get those others ones working.

    Not really sure what other information I can give you since I got no server errors and such :(
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