[SEC/FUN/INFO/CHAT/TP] Towny Advanced v0.88.0.0 - Land and town management [3020+ 1.7.2-R0.3]

Discussion in 'Archived: Plugin Releases' started by ElgarL, Jul 7, 2011.

  1. Plugin: Towny

    New Towny Website!

    Taking Shades' Towny a step farther.

    A versatile, player-controlled land management plugin for use with Bukkit/Tekkit/Spigot/Libigot, offering solutions for pvp, griefing, chat, inflated economies and monsters.

    Features (open)

    Towny includes a wide variety of features to offer instant enhancements to your traditional Minecraft server.
    • Allows players to own and manage land based on a pre-set grid layout.
      • Players join towns and purchase plots of land.
      • Players decide who can build, destroy, use "switchs" and use items on every plot they control.
      • Towns can join together into nations, further structuring a server into teams.
      • Towns grant protection from monsters, pvp, fire, explosions and greifing.
    • Wilderness Rules (Optional)
      • Area between towns is wilderness, with its own build permissions.
      • Limit players' interaction with the wild to just harvest-able blocks, keeping the wild pristine.
      • Roll-back tnt, creeper, wither explosions, dragon damage and endermen block-moving.
      • Block explosions and fire.
    • PVP Enhancements
      • Server with a strong PVP aspect will find Towny's grouping of players to be invaluable.
      • Prevent friendly-fire. (Optional)
      • Nations split players into larger teams.
      • Nations can declare other nations to be allies or enemies, further splitting players into even larger teams.
      • PVP can be turned on/off in wilderness, towns and worlds. (Optional)
    • Teleporting/Warping and Spawning (Optional)
      • Players can spawn to their town upon death.
      • Players can spawn to their town or a town that is within their nation/allied with their nation.
    • Customized modified chat. (Optional)
      • Colours, group prefixes and suffixes, nation, town, towny titles.
      • Channels for general, local, town, nation, moderator, admin and custom channels.
      • Anti-spam feature.
    • Shop plugin support. (Optional)
      • Limit shops to special Shop Plots, enhancing realism.
    • Economy plugin interaction. (Optional)
      • Supports all economy plugins.
      • Charge money for plots, towns, nations.
      • Flexible tax system.
      • Upkeep to remove money from the economy, stopping rampant inflation.
    • All Permissions Plugins supported. (Optional)
      • Perms 2/3, GroupManager, BukkitPermissions, bPermissions, PermissionsEx, etc.
    • Multiworld Support
      • Flexible settings for every world.
      • Enable/disable Towny in as many worlds as you like.

    • No other plugins, but is best with Questioner, so that invitations are given by Towns and Nations to residents and towns.
    • Questioner 0.6
    • Essentials 2.5+ - (Towny /town spawn's obey Essentials teleport cooldown)
    • All permissions plugins are supported and provide greater customization (recomend GroupManager).
    • Economy plugin of your choice.
    (We no longer recommend using PEX at all. It breaks TownyPerms due to the reflection PEX performs.)
    Supported Economy Plugins
    • iConomy 5.01
    • iConomy 4/5 *
    • iConomy 6 *
    • EssentialsEco *
    • BOSEconomy *
    • Craftconomy *
    • * Requires Register.jar 1.8+ (or Vault) in your plugins folder.
    • Any Vault-capable economy plugin that supports false-player accounts. (Do not use register if your economy plugin is supported by vault.)
    Plugins That Support Towny
    Download Towny
    • Release Version: Link
    • Dev Versions/Jenkins: Link (Majorly Different - Visit IRC channel before using.)
    • Install Guide
    Towny Wiki Site

    Suggestions and Issues
    Make a suggestion - Link
    Report an issue - Link
    • Credits: Many thanks to all contributers including, but not limited to: Fuzziewuzzie, Shadeness, LlmDl, SwearWord and dumptruckman.
  2. When I change the status of invitations to the city, closed to open, I get this error message in the console:

    [INFO] [Towny] Error Could not read from spanish.yml msg_toggle_open_on_warning

    Thanks and regards.
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    Other players have a habit of coming in and putting out fires in protected fireplaces and lanterns. Is there a way to protect players from extinguishing fire in claimed areas?
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    Try using worldguard for that
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    It's been considered before, but we don't really want to have to cover 100 or so towns with both worldguard and towny. This is a self-serve solution after all.
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    Heh. I had to ask you for the error rather than the developer saying 'cool' and closing the ticket?

    How about 'the vault dev is much more competent than the register dev'? I've never seen the vault dev just blatantly ignore and close a bug report without saying more than a single useless word.
    Mishrathium likes this.
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    I gave myself 100,000 on iConomy but I still don't have enough money to settle a town here.

    Alright fixed it, is there a way to make it so all new players become part of a town?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    Hi, Everyone. Just one thing. Installed this towny Mod. As well as Essentials, iconomy, signshops, register 1.5, Questionaire and Debolt. However when my users try to create towns it says only admins can. please help!

    How do I allow my users to create towns/nations on there own?


    these are the permission nodes:

    # +------------------------------------------------------+ #
    # | Permission nodes | #
    # +------------------------------------------------------+ #

    # Possible permission nodes
    # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
    # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
    # towny.top : User can access the command towny top
    # towny.town.* : User has access to all town permission nodes.
    # towny.town.new :User is able to create a town
    # towny.town.delete :User is able to delete their town
    # towny.town.claim : User is able to expand his town with /town claim
    # towny.town.plot : User is able to use the /plot commands
    # towny.town.resident : User is able to join towns upon invite.
    # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
    # towny.town.toggle.pvp
    # towny.town.toggle.public
    # towny.town.toggle.explosions
    # towny.town.toggle.fire
    # towny.town.toggle.mobs
    # towny.nation.* : User has access to all town permission nodes.
    # towny.nation.new :User is able to create a nation
    # towny.nation.delete :User is able to delete their nation (if king)
    # towny.nation.rename :User is able to rename their nation (if king/assistant)
    # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
    # towny.wild.*: User is able to build/destroy in wild regardless.
    # towny.wild.build
    # towny.wild.destroy
    # towny.wild.switch
    # towny.wild.item_use
    # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
    # towny.wild.[block id].build
    # towny.wild.[block id].destroy
    # towny.wild.[block id].switch
    # towny.wild.[block id].item_use
    # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
    # towny.claimed.build : User can build in all towns.
    # towny.claimed.destroy : User can destroy in all towns.
    # towny.claimed.switch : User can switch in all towns.
    # towny.claimed.item_use : User can use use items in all towns.
    # towny.claimed.alltown.block.* : User is able to edit specified/all block types in all towns.
    # towny.claimed.alltown.block.[block id].build
    # towny.claimed.alltown.block.[block id].destroy
    # towny.claimed.alltown.block.[block id].switch : User can switch specified/all block types in all towns.
    # towny.claimed.alltown.block.[block id].item_use
    # towny.claimed.owntown.block.* : User is able to edit specified/all block types in their own town.
    # towny.claimed.owntown.block.[block id].build
    # towny.claimed.owntown.block.[block id].destroy : (handy to allow clearing of snow '78')
    # towny.claimed.owntown.block.[block id].switch
    # towny.claimed.owntown.block.[block id].item_use
    # towny.town.spawn.*: Grants all Spawn travel nodes
    # towny.town.spawn.town : Ability to spawn to your own town.
    # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
    # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
    # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
    # these will be moved to permissions nodes at a later date
    town_creation_admin_only: 'false'
    nation_creation_admin_only: 'false'
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    @acetech09 "Fixed in Dev" is the SOP for every "verified bug" here. Odd they said another Dev is not approachable considering how they respond to verifiable RB Towny bugs in IRC. Excellent plugin, Towny is the best! but - the Devs could respond so much better to specific, reproducible, documented bugs and errors!

    @ Greenhound - Yes. in your config file.
      # The name of the town a resident will automatically join when he first registers.
      default_town_name: ''
    @Pasic What you linked answers your question...

    # towny.town.new :User is able to create a town
    # towny.nation.new :User is able to create a nation

    Those are the specific nodes but you will want more than those...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
  10. I say a bug is fixed in Dev when it IS fixed. Generally every bug report thats posted here has already been found, fixed and pushed to dev. Mainly because of helpful people who make issue tickets. They are then tested, fixed and commented on.
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    Have you ever thought of using Towny's regen mechanics for "pvp/war/raid" use?


    You can pay money to get build rights (the ability to destroy) in a chunk for a limited amount of time. Once the time expires, the land regenerates to what it was before. (with the building)

    I know this would be a really cool function on PvP servers and would allow for raiding in a manageable way.
  12. I have considered it, and there is a function already in Towny for delayed regeneration, but I do plan on expanding it (time allowing).
  13. Why does towny every so often decide that it "cannot read resident file gamer123" it does this at least once a week on me, always different people each time. Is this bug getting fixed soon? I think it has been around for months.
  14. It has been an ongoing issue. One which we attempt to fix often. The current dev has a fix which may help, btu needs testing.

    The majority of data corruptions are now fixed. I suffer zero on my own server so we can only guess others are due to server crashes, or other badly coded plugins.
  15. So the dev version fixes this?
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    You forgot to change the version at the top of the page.
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    [suggestion] Allow TOWNs to go to war with each other under this mechanic. It force toggles "pvp" for both towns. Each town must pay a configurable amount to declare/accept war. When one town turns off the war the other town wins the money. I think a TOWN war aspect would add another dimension to this fantastic plugin.
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    Put your suggestion on the issue tracker, linked in the first post.

    Data corruption has to be fixed manually or by restoring a backup of the data folder from towny\backup\

    Join the IRC if you need help with that. The dev build will help to prevent it from happening again.
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    Hey when i try to make a town with /town create (town name) i get an internal error occurred while trying to preform this action what do i do?
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    Use the right command, its /town new TOWNNAMEHERE
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    sorry i meant new that doesn't work
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    Go back and read the 2nd post in this thread.
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    "You feel so lonely." Worst update ever.. annoying and useless.
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    Give everyone towny.chat.general in their nodes.
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    Hey, when i try to edit the value for town_block_ratio it reverts back to defaults. I have tried /ta reload and restarting the server.

    I have a server system that runs this for me. It currently has MineOs Crux and i use a SFTP program to access the files. After I am done editing the value i save it and close the window.

    BarterSigns- 1.2.5; iConomy 6; iHelp; Lockette; MCVote1.5.1; Questioner; Register-1.5; SWatchdog; Towny; TownyChat.

    If you need more info let me know.

    Thanks for the Plugin!!! Helps a lot! :)
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    I'm using MineOS+ currently, very similar, editing the config and using /ta reload should be fine as long as you aren't changing the flag itself, make sure you're keeping and ' ' around the value you're setting it to (if it has ' ' around the default 8.
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    Hey, I do keep the ' ' around the value. Any other suggestions?

    Nevermind, I got it to work. I used a different program to access my server files. :rolleyes:

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 15, 2016
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    everytime i try to start a town, it says i dont have enough money even though i have 99999999999999999999999999999 dollars....
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    Will it be updated for 1.2? I heard there is a new chunk system. The chunk is no longer from bottom to the top, but divided diffrent. Just something I heard, though.

    Will there be an update`?
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    Of course there will be an update. Towny's existence goes back to the hmod days and it will continue to exist. Be patient while the bukkit team gets an RB made for 1.2 and towny gets a proper release out. Join the IRC and watch the dev builds progress if you're impatient.

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