Plugin Type: Mechanics Plugin Permissions: None Suggested Plugin Name: NetherFuel So, as I'm sure many of you know, Netherrack is probably the MOST effusive flammable material in the game. And Yet, it's practically useless. Structures built from Netherrack are lucky to not collapse under their own weight. So here's my idea for a relatively simple plugin that will actually make Netherrack useful to many players. Seeing as it is a flammable block, why can we not use it as a fuel? It's so effusive that this would create a practically unlimited fuel supply. There should probably be three different types of Netherfuel all of which already exist in the game. A) Netherrack - Base level of fuel, shortest burn duration e.g., each block is equivalent to a stick. B) Netherbrick - Second tier of fuel, medium burn duration e.g., each brick equivalent to 1 piece of coal. C) Netherbrick Blocks - Third and final tier of fuel, longest burn duration, e.g., each block is equivalent to one half bucket of lava Any Ideas, and/or volunteers? When I'd Like to Have it By: Anytime from now to the foreseeable future.
Aye, you can, but you cannot use it as fuel. Which is the point of this request. As I said, all three forms of netherfuel listed in the original post already exist in the game, they just need fuel tags and burn times added to them.
Absolutely Correct So I'm guessing nobody else shares my interest in making a netherfuel? C'est la vie. Can anyone point me in the right direction as to how to mod this myself then?
Since this is not that hard to do, and I cringe at a lot of replies here, even after taking the time for a well-done post, i'll make it for you.
Streammz, thank you so much, I appreciate it. And please feel free to release this mod to the masses, as I believe it would be MOST helpful.
https://dl.dropboxusercontent.com/u/23715006/NetherFuel.jar Its so small, I'm not even going to bother placing it on dev.bukkit Code:java package com.streammz.netherfuel; import org.bukkit.Bukkit;import org.bukkit.event.EventHandler;import org.bukkit.event.Listener;import org.bukkit.event.inventory.FurnaceBurnEvent;import org.bukkit.plugin.java.JavaPlugin; public class NetherFuel extends JavaPlugin implements Listener { @Override public void onEnable() { Bukkit.getServer().getPluginManager().registerEvents(this, this); } @EventHandler public void onFurnaceBurn(FurnaceBurnEvent event) { switch (event.getFuel().getType()) { case NETHERRACK: event.setBurnTime(5 * 20); break; case NETHER_BRICK_ITEM: event.setBurnTime(80 * 20); break; case NETHER_BRICK: event.setBurnTime(500 * 20); break; } } } See this as my appreciation for not being part of the cringe-worthy side of the community
Thank you again Streammz! If I feel that the burn times need tweaking or anything, is it okay for me to modify and re-release on devbukkit? You'll get full credit of course.
Yeah, sure! Feel free to use it for whatever desire you have. All I did was pick the seconds from here, and * 20 (20 ticks per seconds on minecraft).
Nice, thank you again. I may also have to try and find the actual fuel listings as far as the core game is concerned and add them there if I want to do things like automatic smelting, or is that handled just by giving them the ability to be fuel? (I tried shift-clicking the blocks into the furnace burn slot like coal or charcoal, and it didn't work) Any tips on that?
Patience is key in this forums, and people have to like the request before they make it, also: http://dev.bukkit.org/bukkit-plugins/more-fuels/