[FUN/MECH] ThunderTower - Make Towers to Catch Lightning [1.5.1]

Discussion in 'Archived: Plugin Releases' started by rominos2, May 1, 2011.

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    ThunderTower - Catch Lightning Strikes
    Version : 1.3.8 (Conductivity Edition)

    This plugin is now on BukkitDev

    Old Post

    Construct Tower in a specific Material to catch the Lightning Strikes
    Can also be used with my plugin Battery to store energy

    Features :
    • Construct, increase, reduce, destroy Thunder Towers (With Permissions)
    • Catch a certain percentage of the Lightning Strikes from a certain distance (that you put in configuration file)
    • On Strike, active a redstone wire just under the tower for a configurable time
    • On Strike, damage player (configurable) in a radius (configurable)
    • To avoid damages you've have to cover the tower with NonConductiveMaterial blocks (configurable)
    • Added to Minecraft UpToDate
    Commands :

    • /tthelp : See the information to build a correct tower, such as heights, material, ...
    Permission :

    • Create a Tower or access to /tthelp : thundertower.create
    • Destroy a Tower : thundertower.destroy
    Download Links :
    ThunderTower v1.3
    Other Versions (open)

    Screenshots :
    Screenshots (open)


    TODO :
    • Any Ideas ?
    Known Issues :
    • No more ^^
    Changelog :

    Version v1.3 (Conductivity Edition) (04-09-2011)
    • Config file in now a YAML file
    • Add configs for making damage to players in a radius of the tower on strike
    • Add NonConductiveMatrial list to make a tower safe from damaging players
    Changelog (open)

    Version 1.2.3 (02-09-2011)
    • Add in-build permission system support
    • Fix for the last time the OutOfBoundsError
    Version 1.2.2(21-07-2011)
    • No more OutOfBounds Errors, I assure you
    Version 1.2.1(02-06-2011)
    • No true changes, just compiled for 818
    Version 1.2(12-05-2011)
    • MultiWorld Support
    • Redstone support
    • Functions with others weather plugin (tested with WeatherGod)
    Version 1.1(03-05-2011)
    • Catch Percentage
    • Minimum Altitude
    • Configurable Colors of messages
    • /tthelp command
    Version 1.0(01-05-2011)
    • Just the release of this awesome plugin !

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    Thanks rominos2, that was exactly the problem.

    I was using bukkit 711, and when I updated to 740 it worked!
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    --> JamesCosten
    don't woory, will soon support redstone
    You won't like both beacuse mine is better ^^
    bellardie likes this.
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    Ok cool any idea why mine doesnt have that option, has this been updated in the last week or so??
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    Yeah it was recently updated with the config option for block type. Try reinstalling with the latest build. I just put it in tonight and it seems to be working well.
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    Kk will do ill change it to gold blocks Cheers
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    My thunder tower does not work at all :(
    I start plugin, no errors, then I build the tower, a message is displayed that I succesfully created the tower. But the lightning just wonf fall on it, even if its inside the circle area.

    I get no errors anywhere, no console errors on startup, or on lightning fall.

    Currently running craftbukkit 740 with those plugins:

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    Anyway to radiant a half or quarter damage effect within a 2 block radius from the tower everytime it gets hit? or maybe even one... Just put a realistic spin on it if you're touching the tower or something. :-P

    Anyway to override other lightning creating rods?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 14, 2016
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    sounds like same problem i am having. everything seems to be working. but lightning just wont strike the tower
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    Normally, naturals strikes should be caught but yes, it has issues with the other Weather plugin
    I'm working on to find what's going on with them.
    It's actually my first priority with MultiWorld support
    bellardie likes this.
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    i tried this plug-in. i typed /tthelp in the game and it says a invaild command. someone, help me plz
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    Do you have Permissions : thundertower.create ?
    I thought it wasn't usefull for person whithout the right to build towers to know how build them
    bellardie likes this.
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    i put it for default ppl. nothin. :'(
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    I am having the same issue where lightning doesn't strike my towers but the only plugin i have that even remotely controls weather is essentials so maybe its a problem with the way essentials handles weather. Dunno just a thought

    edit* I just realized that there is a percentage in the config file so i just set it to 100 and i will let you know how it goes but it may be my problem. doh :/
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    Yes, mine doest work too :(
    Its probably mothernature.
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    It's a hard week but I assure you I will have a look as soon as possible
    bellardie likes this.
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    I updated craftbukkit to the new RB 766, also, I updated the weathergod plugin.

    Thundertower continues to not work, but there is an error printed now.
    16:19:28 [INFO] CH: Running original command ----> /thor
    16:19:28 [INFO] on anon
    16:19:37 [SEVERE] Could not pass event LIGHTNING_STRIKE to ThunderTower
    java.lang.NoSuchMethodError: org.bukkit.event.weather.LightningStrikeEvent.getLightning()Lorg/bukkit/entity/Entity;
        at org.rominos2.ThunderTower.ThunderTowerWeatherListener.onLightningStrike(ThunderTowerWeatherListener.java:22)
        at org.bukkit.plugin.java.JavaPluginLoader$68.execute(JavaPluginLoader.java:647)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:289)
        at net.minecraft.server.WorldServer.a(WorldServer.java:113)
        at org.bukkit.craftbukkit.CraftWorld.strikeLightning(CraftWorld.java:370)
        at de.frozenbrain.WeatherGod.listeners.wgPlayerListener.onPlayerInteract(wgPlayerListener.java:29)
        at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:280)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:289)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:133)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:496)
        at net.minecraft.server.Packet15Place.a(SourceFile:57)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:372)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
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    seems that Lightning strikes have been modified
    Will have a look on that in some days (I finished the week on Thursday)

    EDIT :
    Hey I've recompiled with the right build and have some good news
    1) It functions
    2) With GodWeather too ^^

    Just the time to add redstone support
    Should be ok tommorow on just after
    bellardie, anon and valdark like this.
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    ---Release of version 1.2 ---
    See changelog for the news for the enjoyables features like redstone and mutliworld
    Have fun !
    bellardie likes this.
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    Yay it woks!!! Kind of...
    Person has weathergod, they point and click, thudner goes to the tower, but fire of the thunder still goes to where he pointed. Still, its much better now, thanks :D
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    For the fire it might be the WeatherGod plugin;
    Because I cancelled the lightning so it's not the strikes which put fire on blocks
    bellardie likes this.
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    The changelog just states "Redstone support" any clarification on that would be welcome.

    Does it now power redstone when struck?
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    Just take a look at the features.
    I fact, the block just under the tower is powered if it's redstone, for a time configurable
    bellardie likes this.
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    I'm sorry I somehow overlooked that. Thanks for the quick reply and the awesome plugin.

    I use TeslaCoil and I like to pair the two towers for the sense that yours powers the coil... now I can make that an actuality.

    I am probably going to wire my entire town on a single redstone circuit with JackOLighting just to be able to have lightening cause power outages. Will be using a series of TeslaCoils to protect the town during those outages.

    Did I mention how much I love this plugin?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 14, 2016
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    I LOVE this plug in after only one day.
    I have noticed that sometimes i still get the fire animation of a lightning hit, and creatures/players are still hurt.

    Like the person above, i have already wired a good bit of my lights in town to turn off when the TT is hit. though i use glowstone instead of Jack-o-lanterns.
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    Will this work if i have commandbook? Because the commandbook has some weather commands!
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    Yes it should function with CommandBook
    It tested with other weathers plugin adn I think it's the sale

    For the fire on playrs with strikes, it's an issue with other plugin I think
    bellardie likes this.
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    Are you sure the redstone power works? I can't get it to work. I'm just connecting a wire to the bottom of the tower. Is that right?
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    you've to put a redstone wire under the tower
    bellardie likes this.
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    can you make it so depending on height of any of the rods it attracts like less or more lightning and have it in config like as if theres higher chance on iron one thats like 90% like 10 block and like for 8 would be 70% ect and fix the lightning rods they seem to attact to the first one that was made i have 3 made around a small sort of area like 50 blocks apart and they seem to never go to the center one because the other 2 where made first even if i force lightning right next to the lightning rod it never hits it just catches on either of the other 2 :/ so can you add in closer the higher chance of it even hitting that one too and if one is closer then it would hit that one instead

    Edit: also one of my towers is way above a boat someone built and it is to high out of the range of catching lightning can you make it so lightning rods work like a pyramid in attraction of where it blocks and also angled like an upside down pyramid so it accually attracts lightning from above because someone could have it low to the ground and it would attract it better than up high and that wouldnt make much sense since its not as good

    for the pyramid thing im meaning once its up high its pyramid all the way till it reaches ground as if like 50 blocks wide as if it stops lightning around that area

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