Inactive [DEV] SpoutPlugin - Unleash the flow of endless possibilities [1.0-1.3.2]

Discussion in 'Inactive/Unsupported Plugins' started by SpoutDev, Aug 1, 2011.

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  1. Offline

    SpoutDev

    In order to centralize support of our legacy projects, we will no longer be providing support on Bukkit. Please use www.spout.org for support with our projects going forward.
     
  2. Offline

    BioRage

    Fucking Awesome.

    One of the best plugin's ever.
     
  3. Offline

    Wulfspider

    It's not like I hold the copyright the the images I made it from. :p
    You can use it if you'd like.
     
  4. Offline

    Kane

    I do but I'm not going to haha. I just want to ask. Now I know if in 100 years if I decide to take the time to make a plugin what to use haha :)
     
  5. Offline

    Wulfspider

    Haha okay, but by then we'd be using PayBuddy and games will be using even more pixelated graphics.
     
    Kane likes this.
  6. Offline

    Geko X

    Name of project: Spout/Spoutcraft

    Description of issue: Freezes on log in.

    Steps to reproduce: Running a fresh server with only Spout 1.0.1, EffectiveArrows 2.3 and SpoutEssentials 1.6.2 on a MacBook running OS X 10.6.7. I then logged in using Spoutcraft 1.0.1 on the same Mac. The whole MacBook then froze.

    The same problem also occurred when running a new server with the same plugins on a PC running XP SP3, and logged in on the MacBook. Both machines froze, but the console came up with a message saying "Running?"

    I then ran a new server using only Spout on both machines. The same problem occurred.

    Link to error log: None, the whole computer freezes and can only be recovered when reset by holding the power button
     
  7. Offline

    tony687

    when i tried it it says this:
    The file “Spoutcraft.command” could not be executed because you do not have appropriate access privileges.
     
  8. Offline

    Wulfspider

    I haven't used Mac in ages, but that's the only type I know of the launch it with. Are you a limited user of some sort? Perhaps a Mac user could help you out more than me.
     
  9. Offline

    AgentKid

    Name of project: Spout
    Description of issue: No users can log into the server when Spout is installed with CB version 1046
    Steps to reproduce: Have Spout installed on CB 1046 server
    Error log: http://pastie.org/2354483
    Misc: Client shows "Disconnected from server | End of stream" a moment after connecting. Happens on SpoutCraft and vanilla minecraft client.
     
  10. Offline

    Wulfspider

    Only the latest dev builds of Spout and Spoutcraft are compatible with that CB build as far as I know. Use CraftBukkit build 1000. Users have suggested that builds up to 1032 work as well, but we haven't tested them all.
     
  11. Offline

    AgentKid

    Ah, okay. Only reason I'm using CB 1046 is that MultiVerse 2.0 requires it, and so far it's an amazing upgrade. Any idea when support for 1046 will come out, or am I just going to have to wait for the next CB RB?
     
  12. Offline

    Wulfspider

    Please don't post links to .app, .exe, or .jar files compiled or created by yourself in this thread.
     
  13. Offline

    AgentKid

    Okay, sorry. @tony687 As wulfspider said, make sure that you have permissions to run .jar files. Also you can try 'chmod 777 Spoutcraft.jar' and then try executing it. If that doesn't work, make sure that your java settings are correct to execute .jar files.
     
  14. Offline

    Haekon

    /mindgasm
     
  15. Offline

    MG127

    what about a server with MoCreatures, Flan Planes, Flan Teams, all Kaevator's Mods and BetterThanWolfes
     
  16. Offline

    Top_Cat

    Yes, in the future
     
  17. Offline

    TheGurw

    I'm waiting specifically on support for new blocks, and an expanded texture map. Don't get me wrong, I already love this plugin and use it extensively. I'd just like more blocks.
     
  18. Offline

    Wulfspider

    The day will come. :)
     
  19. Offline

    TheGurw

    1.2, yes? I wait patiently.
     
  20. Offline

    Wulfspider

    That's the plan at least!
     
  21. Offline

    jasonsj10

    When will they add Mod Support? I wont use this untill then.
     
  22. Offline

    Wulfspider

    Client mod support is planned for version 1.2 right now.
    The link to the milestones is listed in the original post.
     
  23. Offline

    TheGurw

    This seems to contradict. My understanding (after looking at the milestones):
    Traditional mods will never be supported. This is intentional. However, new, limited mods (such as client widgets) will be supported in an upcoming version.
     
  24. Offline

    jasonsj10

    I cant wait. When i saw this i was amazed. But when i found out it didnt work with mods i stoped using it. When its Fixed with mods i am going to use this. Indefenly!
     
  25. Offline

    Wulfspider

    With the launcher, any other client mods that you apply to the minecraft.jar would just be overwritten when the launcher finds an update for Spoutcraft. That is what Afforess is saying basically.

    We don't support nor recommend you use any other client mods with Spoutcraft as most of the time there will be conflicts and errors due to using the same class files and more than likely overwriting them.

    Support for client plugins (client mods using SpoutcraftAPI) will be coming once we have developed it. As of right now, server-side plugins can be made and used that provide client interaction. The server plugins use SpoutAPI.
     
  26. Offline

    TheGurw

    Makes sense.
     
  27. Offline

    Meapa

    The Launcher will need alot more memory i see :D
    good plugin overall though
     
  28. Offline

    Wulfspider

    Shouldn't be much different than running client mods like you normally would.
     
  29. Offline

    Raycrash

    My client downlaoded something , I would guess a spout update ?
    But I don't see a changelog or anything ? ;(
     
  30. Offline

    Wulfspider

    Jenkins deleted the version we had on there so I had to promote a new one, but nothing was changed between the builds. It shouldn't happen again as it was merely a misconfiguration as to how long to keep the artifacts (.jar files).
     
  31. Offline

    Killerrabbit

    I highlighted the error for you... ;)
     
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