Custom Mobs

Discussion in 'Archived: Plugin Requests' started by Gimmic, Jan 17, 2011.

  1. Offline

    Gimmic

    I'd really like to see a bit of a hackjob to have custom mobs. I figure using in-game models won't require a client mod.. what about using code of the squid to make fish?

    At the same time, having a mob spawning command would be awesome.
     
  2. Offline

    MarkusNemesis

    so you want... the squid to make fish babies!?
     
  3. Offline

    Gimmic

    Heh, more like using the 'AI' of the squid and the fish model to create.. fish npc for aquariums!
     
  4. Offline

    MarkusNemesis

    well, i guess the actions of the squid can be done. the fish notsomuch. as the client is told to render a fish object as a pickup item and cannot have any AI associated with it. It'l just simply kill everything (in a non-"fun" way).

    Squid can already be domesticated. just need to somehow shove one into a tank and hope it stays..

    What you really want is a way to set entities un-despawnable.

    e.g. hit a sheep with a specific item (say, a clay ball) and it makes that entity no longer despawn and make it always in world.

    i for one have no idea how to do it but i'm pitching it out there.
     

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