[WIP] RushMe v0.1 -- Guns && More [1337]

Discussion in 'WIP and Development Status' started by tips48, Nov 6, 2011.

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  1. [​IMG]
    Thanks @saul100 for the banner
    RushMe is a plugin that I have been working on for the last month or so, as some as you know. Although modeled around BF3, it is extremely customizable. It adds (almost) everything that BF3 has, and more. Within the next week, as the project is finished, more information will be added, as well as a bukkitdev link.

    Github -- Generaly 1/2 days behind
    Spout thread
    BukkitDev Link


    Arenas:

    RushMe is centered around Arenas. Each arena is created with the command below, and has its own:
    • Name
    • Location
    • Teams
    • GameMode
    Each player will join the arena. After 10 minutes (Might be changed), or when the start command is used, the game is started. When the game ends, the 10 minutes will be started again. While in the game, players cannot walk out of the arena. Only RushMe commands can be used while in the arena.


    Commands:
    Current command list:
    • /RushMe -- General Information
    • /RushMe create -- Creates an arena, parameters not listed
    • /RushMe delete -- Deletes an arena, parameters not listed
    • /RushMe start -- Starts an arena, parameters not listed
    • /RushMe stop -- Stops an arena, parameters not listed
    • /RushMe info -- Displays info on an arena, parameters not listed
    • /RushMe join -- Joins an arena, parameters not listed
    • /RushMe leave -- Leaves an arena, parameters not listed
    • /RushMe help -- Displays info similar to this
    Todo:

    • None
    Configuration files:

    Configuration still has a lot of work to be done. As you can see, guns is alot more worked on than gamemodes, because thats what I've focused on more, currently.

    Guns.yml -- Defines guns that are usable in the battlefield
    These are completely customizable, you can create your own with your own specs.
    Code:
    Guns:
      M9:
        image: http://i.imgur.com/R4TMM.png
        reloadTime: 60
        autoReload: false
        maxClipSize: 18
        maxAmmo: 72
        timeBetweenFire: 1.0
        bulletsExplode: false
        explosionSize: 'null'
        entityExplosionRadius: 'null'
        headshotDamage: 10
        bodyDamage: 5
        recoilBack: 0.8
        recoilVertical: 3.0
        recoilHorizontal: 0.0010
      AK - 47:
        image: http://i.imgur.com/Ok52I.png
        reloadTime: 20
        autoReload: false
        maxClipSize: 30
        maxAmmo: 120
        timeBetweenFire: 1.0
        bulletsExplode: false
        explosionSize: 'null'
        entityExplosionRadius: 'null'
        headshotDamage: 15
        bodyDamage: 10
        recoilBack: 0.15
        recoilVertical: 5.0
        recoilHorizontal: 0.2
      Bazooka:
        image: http://i.imgur.com/8qmk0.png
        reloadTime: 100
        autoReload: true
        maxClipSize: 1
        maxAmmo: 3
        timeBetweenFire: 1.0
        bulletsExplode: true
        explosionSize: 2.0
        entityExplosionRadius: 15.0
        headshotDamage: 'null'
        bodyDamage: 'null'
        recoilBack: 2.0
        recoilVertical: 15.0
        recoilHorizontal: 0.0
    
    Gamemodes.yml -- Defines gamemodes that can be used in arenas.
    Code:
    GameModes:
      Rush:
        gameModeType: OBJECTIVE
        respawn: true
        respawnTime: 5
        time: 600
        default: true
    
    Last updated: 12/9/2011

    Please leave suggestions!

    *Reserved in case*

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
    kahlilnc and Samkio like this.
  2. Offline

    ZNickq

    could really become a better sdks guns if you make an option for players to use the items freely, even though arenas are awesome!
     
  3. Maybe...Good idea!

    Grenades are being added, as well as C4

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
  4. Offline

    DrBowe

  5. Offline

    thehutch

    lol just started creating something quite similar (A bag full of guns plugin) then he reveals this :(
     
  6. Offline

    thehutch

    lol its ok because now i am teamed up with him :D
     
  7. Offline

    saul100

    @tips48 nice banner you got there where can I get one like that ?
     
  8. thehutch and saul100 like this.
  9. Offline

    DrBowe

    I think it's rather ugly. There's this grotesque block of text in the bottom right that says 'saul100'

    Just ruins the whole thing.
     
    DrAgonmoray and tips48 like this.
  10. Offline

    BioRage

    Looks sweet! Hope for a dev version at some point!
     
  11. Offline

    saul100

    done. happy?
     
  12. Offline

    DrBowe

    I was only teasing :x
     
    saul100 and tips48 like this.
  13. Offline

    Orcem12

    @tips48
    But will it blend?
     
  14. I don't know!
    *trys*
    yep

    I'm expecting a week maybe?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
  15. Offline

    saul100

    *cries*
     
    tips48 likes this.
  16. Working on custom vehicles
    Not possible (easily) >.>
     
    saul100 likes this.
  17. Offline

    BioRage

    @tips48

    Sweet; now I have something to shoot @Samkio with :D
     
  18. :D
     
  19. Offline

    Samkio

    BioRage likes this.
  20. Offline

    thehutch

    BioRage likes this.
  21. saul100 and thehutch like this.
  22. Status update:
    This project is very much alive. I get alot of stuff done every day, but its a massive project. It now includes a client-side addon, which handles GUI stuff, and eventually custom animations.
    Things left to do:
    • Fix any/all bugs
    • Finish classes
    • Add support for more than 2 teams
    • Support all gamemodes (Mainly custom blocks)
    • Write a Spout pull request or two
    • Beta test
    • Release!
     
  23. Now with Custom Events!
     
  24. Offline

    DrBowe

  25. Offline

    thehutch

    Tips you continuing this?
     
  26. Mhmm. Done lots of work, just working on finishing it out and getting it github ready
     
  27. Offline

    AronAtVW

    how hard would it be to add planes to a server via a plugin. Would it just be easier to add it manually to each of the players on your server on their system? I'm still new to spout and don't fully understand how you add content. Also looking forward to this mod!
     
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