When will Bukkit be updated for Minecraft 1.6?

Discussion in 'Bukkit News' started by EvilSeph, May 26, 2011.

Thread Status:
Not open for further replies.
  1. Offline


    Staff Update - July 1, 2013:
    This thread is not from 2013. This thread is about the 2011, BETA version of Minecraft 1.6. There is no ETA for the 2013 Minecraft 1.6 update, as always. Please do not ask staff about when an update will happen, as they have no estimate for you. Again, this thread is not relevant to today's update.

    Update 2 - June 23, 2011 at 9:12PM EST:
    New Recommended Build #928.

    This Recommended Build addresses a few API issues and provides Plugin Developers with more events to work with, allowing more awesome plugins to be made. Unfortunately, this new RB WILL break some plugins (mostly plugins that deal with controlling a player's movement - details can be found near the end of this announcement). As always, please be sure to backup your server before updating just in case!

    See this post for more information.

    Update - May 30th, 2011 at 5:55PM EST:
    Since the release of Minecraft 1.6, we've seen quite a few rapid-fire bugfix updates from Mojang addressing issues the community has noticed and reported back on. While we're glad Mojang are on top of things and getting updates out there quickly to improve the community's experience, this does result in extra work on our part since we have to re-do some of the work we've completed for the previous update. As a result, I made the decision to hold off on getting a build out for Minecraft 1.6 until we were able to evaluate the update and decide if that is what we feel we should do or not.

    Over the weekend, that is what we have been busy doing. Unfortunately, I was out of town and unable to handle the situation as much as I would have liked, leading to a lack of communication on our part with you guys, our community. Nevertheless, my team was happily and diligently working on the update and in regular contact with me. Still, I would like to apologise for our lack of communication, I simply was not in a position to do so.

    That being said, we have noticed a few issues with the update that we've been able to address, so we are leaning towards bringing out a build for Minecraft 1.6.5. Though this build may not address all the issues we've found, it is still usable and produces a playable server with a decent experience. However, I am not yet sure if this build will qualify for recommendation.

    Please bear this in mind when using the build: it is not fully supported (though we welcome detailed, useful bug reports) and not recommended (we can't guarantee stability) to use. There are some Minecraft vanilla issues that Mojang need to address that are beyond the scope of our project to fix and we are still touching things up (like Nether/multiworld support).

    If you want to use the build we'll be pushing soon, please backup your server and make sure you understand the risks before doing so. Once again, we cannot guarantee that it won't eat your cake or spawn tiny creeper babies that take over your world.


    As I'm sure we're all aware, Mojang released Minecraft 1.6 today (Thursday, May 26, 2011) around 5AM EST and we've been hard at work getting a build out that is compatible with Minecraft 1.6 out. Since the release, Minecraft has seen quite a few small bugfix updates addressing some unnoticed bugs and we've pretty easily kept up with them. Unfortunately, there appear to be some issues with the update that is making the game unplayable for SMP players, so we've decided to wait for a bugfix update before we recommend any builds.

    Will there be a CraftBukkit for Minecraft 1.6?
    Given the reports of showstopping bugs present in 1.6, there's a high chance a new bugfix update for Minecraft will be out tomorrow or even several times this week. As a result, it is unlikely we will be releasing a Recommended Build for 1.6 until we have something stable to work with.

    That being said, we recommend everyone stay on 1.5 for a while until the showstopping issues are fixed and we can get a new, stable, compatible build out.

    You can already get CraftBukkit for Minecraft 1.6.4, but it is unsupported and not recommended.

    I'll be scouring the internet for further reports on how Minecraft 1.6 is performing, but preliminary research and our own testing has revealed it as unplayable due to chunks sporadically loading or not loading.
    jeussa, Azell, khamseen_air and 34 others like this.
  2. Offline


    This update is very professional.

    This one is NOT:
    Professional things are better than their previous versions, imo
  3. Offline


    1.6.3 last night was horrible (or was it this morning?) the server was goin nuts, and the client was acting retarded.
    IM GLAD They fixed it so quickly.
  4. Offline


    he later reported that the 1.6.4 version update did not fix the cpu usage problem, if you checked his twitter.

    i know really. I read on the forum that it might be updated in a couple hours and with me thinking (at 5 am yea right) that i could update and be ok. I didn't read the MIGHT in his sentence. *facepalm

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
  5. Offline


    Well after they pushed 1.6.4 things were shitloads better for me, so they did something right.
  6. Agree!
    This is completely a nightmare for server owner.
    How much users will left ??
  7. Offline


    Right now i don't care about the updates going on with Mojang, i just care about a new rec build. my players are getting grumpy D:
  8. Offline


    Kudos to the Bukkit team. I can't believe you guys get to work on this as quickly as you do.
    Get it fixed and then take a break (you deserve it) :)
  9. Offline


    The sarcasm was lost on you, but the internet isn't good at conveying the subtleties of speech. Oh well.
  10. LOL New recommended build is not possible without Mojang updates. :p
  11. Offline


    Just use the builds they have released so far, things are sufficient enough for some fun screwin around
  12. Offline


    This, and the fact that a server-to-client mod loader doesnt exist yet AFAIK. There is chatter of one being built, but really, what is to stop servers from loading malware mods?

    Only an official mod repo hosted at minecraft.net with https and package checksums would be sufficient, and I doubt that'll ever happen.
  13. Offline


    Took the words right out of my fingers.
  14. Offline


    If your users leave and never come back because they think you did something wrong I say you're better off. Get some players who understand they're paying a pre-release game utilizing a pre-release mod running pre-release plugins. Nothing about Minecraft can be expected to be the same from release to release, and this isn't any different from when it was the InDev days.

    Not that anyone's code is bad or anything (well....notch's maybe) but games are not easy to make. Even in Java, different setups cause different problems. i would think notch would try his best to make stuff work before he's boo'd off the stage at E3...
  15. Offline


    Like many server owners a vast majority of the players updated their client. No one would be having a problem now if the playerbase did not update the client...often with weeks notice to not update. So while it sucks that there are bugs in the new update it wouldnt be an issue as most servers running mods (assume all here do as its bukkit forum) will have to wait anyways for bukkit to update as well as the mods.

    So really all servers here should be on the stable 1.5....
  16. Offline


    @EvilSeph and the rest of the Bukkit Team
    Thank you for all the effort you put into developing such a great server! I know even just keeping my plugin up-to-date becomes a struggle in time. I can just imagine how you feel. We appreciate you, so keep up the great work!
  17. I've never considered computer security to be that funny. Probably because I have to deal with it.
  18. You deleted the .txt files?
    Just remake them then... Open notepad, save the file as "(needed filename).txt"
  19. Offline


    lighting does not work when i put down a torch for the latest test build.
  20. Offline


    the recommended and unsupported build wiki bukkit -> main page-> Craft bukkit development snapshot
  21. Offline


    You're welcome.
  22. Offline


    Been testing out the 812 build

    Maps = Crash
    Teleportation = Your chunk not loaded.

    Other than that everything works fine except for citizens, logblock, and a few other mods.
  23. Offline


    Lol... Riding in minecarts character animation moves his arms...
    who moves their arms like their walking while sitting..
  24. Offline


    hmm. using the not recommended build, i understand why it is not recommended. Also, most of the bugs are fixed.
  25. Offline


  26. Offline


    I keep refreshing the home page, crossing my fingers, praying for a reccomended build... Anyone else as impatient as me?
    Pim1234 likes this.
  27. Offline


    I doubt they will release a new recommended until the next update (or more) from Mojang comes out.
  28. Offline


    when i load up craftbukkit the startup looks fine but when somebody tries to join it says

    07:28:35 [INFO] Disconnecting jbuzkill2 [/]: Internal server error
    07:28:35 [WARNING] Failed to handle packet: java.lang.IllegalArgumentException: Listener already listening
    java.lang.IllegalArgumentException: Listener already listening
    at net.minecraft.server.Container.a(SourceFile:28)
    at net.minecraft.server.EntityPlayer.syncInventory(EntityPlayer.java:70)
    at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:100)
    at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:396)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:308)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    07:28:35 [INFO] jbuzkill2 lost connection: disconnect.endOfStream
  29. Offline


    Maybe you should read the link you provided before delivering an aggressive, four paragraph homily to everyone. If you read the description, it says that the software must be feature complete to be considered beta. It's highly debatable whether Minecraft is feature complete or not. It is very trendy these days to call all sorts of things beta, the prime motivation being so that the software publisher can capture market share or generate revenue without being held accountable for any problems with their software.

    If you look at the description for alpha, it states: "alpha software can be unstable and could cause crashes or data loss." This seems like a more fitting description of this release, given that I have lost items by using them, been transported to other areas of my map when I log off and on, and crash every few minutes or so. Others have reported chunk errors. It's unclear whether the game will be playable over this weekend. You ever see TF2 go down for several days? How about gmail, windows, or other projects from those evil big corporations you vaguely smear.

    I think the biggest problem people have is that the last few releases appear to be a backslide as far as stability goes. This is not what we expect to happen given all the things we hear about from release notes, Notch's blog, his interviews, etc. Mojang has portrayed an image that they are trying to increase the professionalism of the project, which will be key to being able to actually ship solid, reliable software at official release. What is happening with today's release undermines people's belief that they are serious about getting serious.

    People expressing doubts about what it happening lately are not "whining" as you put it. We already know it's beta, but that does not answer everything that is going on here. Given some of the obvious bugs that slipped into release this time, there are questions about whether they will ever be able to tackle some of the more persistent and difficult bugs to which we have all become inured. Do you understand that it is not impossible that this game will never get fixed to a level much beyond what we already have? I hope not, but it has happened to other software projects before. Are you old enough to remember gmail beta? hold minecraft up to that standard, and its alpha at best. We don't really care what you call it, we just want to see a proper arc of increasing professionalism. We're still waiting.

  30. Offline


    You're doing an amazing work!
  31. Offline


    Has anyone tested or heard anything about Build #813 and #814???
Thread Status:
Not open for further replies.

Share This Page