When will Bukkit be updated for Minecraft 1.5?

Discussion in 'Bukkit News' started by EvilSeph, Apr 20, 2011.

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  1. Offline

    EvilSeph

    Update:
    We have completed the update to Minecraft 1.5_02 (and have had it done for a while now) and are working out a few issues before we promote a recommended build. A TEST ONLY build is available but we highly recommend that you wait until we promote a Recommended Build before putting it on your production server.

    You can find the latest test build on ci.bukkit.org. Please note, though, that if you don't already know how to get it, you probably shouldn't be using it. Only Recommended Builds have gone through extensive testing. Anything else could result in unforeseen problems like Bukkit eating your cake or your world. You have been warned.

    ---------------------------

    Common Problems/Questions:
    What's the first build that works with Minecraft 1.5_02
    The first CraftBukkit build that works with Minecraft 1.5_02 was made available 2 days ago and is build #689. However, it is HIGHLY RECOMMENDED that if you are running the test builds, you always stay up to date as we usually fix bugs, exploits and improve stability.

    I downloaded build 714 but got some other build!
    You're probably reading the version string incorrectly.

    Here's an example version string:
    git-Bukkit-0.0.0-686-g71ef92a-b714jnks (MC: 1.5_02)

    This version string is for build 714, as you can tell by the "b714jnks" at the end.

    Whenever I use a plugin that changes blocks, I can't see the changes until I reconnect!
    We had an issue with blocks not updating properly but this has since been fixed from build #707. This bug affected plugins that changed blocks in game, like WorldEdit.

    Help! My console keeps getting spammed with this error whenever someone gets kicked or disconnects and it lags the server!
    This is a bug we've fixed from build #701 onwards.

    I can't build or destroy anything! Help!?
    The common cause of this issue is a client mod called Single Player Commands, please try uninstalling all your client mods and seeing if this fixes the issue. If this is the case, then it isn't a Bukkit issue and you should contact the author of the mods you use.

    Every time I connect to the server and load a sign, the client crashes. What's wrong?
    Minecraft 1.5 has added limits for sign text. Plugin developers commonly used longer sign text to store extra data or add colours to signs. This is no longer possible, so we now cut off any line in a sign longer than 15 characters (as of build #712).

    I get kicked when flying and am told that flying hasn't been enabled on this server. How do I enable flying?
    Minecraft 1.5 added anti-flying checks. You can enable flying by setting allow-flight=true in server.properties.

    Whenever I try to send a long message in chat, it gets cut off at roughly two lines.
    A limit on chat has been added with Minecraft 1.5. This is one of the issues we're hoping to address before we promote a Recommended Build.

    Help! When I use the CLI arguments to set ports (or any setting), the server always starts up on 25565 or ignores the setting!
    There was a bug that prevented the server from reading settings passed through CLI arguments. This has since been fixed from build #706 onwards.

    The easiest fix for most problems is to update to the latest Bukkit test build.

    --------------------------------

    As is the case with every Minecraft update, we saw our usual influx of extra traffic from people wondering if we have a build of CraftBukkit working with the Minecraft update seconds after release (seriously). Usually, you'd see a pretty standard post from me stating we're working on an update and providing the usual advice that you aren't forced to update. However, this time there was a distinct lack of communication from the team regarding the status of the update, other than the usual "we're working on it". Couple this with the slow development occurring lately and we can forgive people for posting the expected "is Bukkit dead?" or "what's going on?" posts. I hope this post will explain everything.

    Will there be a CraftBukkit for Minecraft 1.5?
    Given the reports of showstopping bugs present in 1.5, there's a high chance a new bugfix update for Minecraft will be out tomorrow or even several times this week. As a result, it is unlikely we will be releasing a 1.5 compatible build and, instead, will be waiting for something stable to work with.

    Due to the nature of the project and the methods we use to provide Bukkit for Minecraft, any update - no matter how small - requires us to figure out the mapping of obfuscated classes and update our code. This takes a lot of time and work, so hopefully you understand our decision.

    Having said all this, we recommend that you stay on 1.4 for a while until the patch storm subsides if your server depends on Bukkit.

    Further, I wanted to apologise for the lack of communication regarding this update. I was really hesitant announcing this since it would only serve to disappoint and annoy people, however, I noticed quite a few supportive comments on here and IRC that pushed me to post this announcement because the people that have supported us through everything deserve it.

    Why are things so quiet? Why is the update taking so long?
    Before I answer this, I think it is appropriate to cover what usually happens when we're aware of an update coming soon. Whenever we recieve word of a Minecraft update (which, contrary to popular belief, is generally the same time as everyone else), we place all development in the Bukkit project under a code freeze to prepare for the update and make things easier. That being said, last week thursday we were expecting a Minecraft update and appropriately placed the project under a code freeze. Unfortunately, the update was delayed and pushed to the next week, resulting in a much longer code freeze than normally occurs. Naturally, this lead to activity within the project seeming critically lower than it really was and prompted some people to post the inevitable "what's going on?" thread.

    On top of the code freeze, we're working on some larger changes to Bukkit or CraftBukkit that require quite a bit of time to complete and will only be commited to the public code when they are ready. Quite often you'll find that, while you don't see any updates, we definitely are still working hard programming awesome things and appreciate your patience and support.

    So why is this update taking so long? After we had updated for Minecraft 1.4, we came across some annoying chunk related issues and bugs that were incredibly difficult to pinpoint due to confusion with the new obfuscated names mappings (d -> c and c -> d). Naturally, these kinds of issues were unacceptable for the project and we immediately got to work on improving our update process to avoid issues of this nature in the future. While I think we can all agree with this decision, the unfortunate result is the delay we're currently facing since we're not yet done improving the process. The good news is, we're nearly done improving our update handling process and the wait will definitely be worth it come future updates.

    Thank you for your patience and understanding!
     
    Azukay, Nuinbot, pcgames3112 and 54 others like this.
  2. Offline

    gaz492

    i dont see any problems with 709 gonna try it with all my plugins :S
     
  3. Offline

    DaZeus

    How did you get WorldEdit / WorldGuard work? I just got some errors, like "Could not pass event PLAYER_QUIT to WorldGuard" or "Could not pass event PLAYER_COMMAND_PREPROCESS to WorldEdit" :S
    Thanks for helping!
     
  4. Offline

    flap

    is someone using iConomyChestShop with 707+ ? are your players able to create shops?
     
  5. Offline

    NoobySoft

    Now 1.5_01 is here. Can you please fix bukkit then? xD Me and my friends are building hogwarts. It's okey with the waiting. But my friend wont open the server before he get's plugins. :/
     
  6. Offline

    DogPatch1992

    Right 2 things
    1. the newest version is 1.5_02
    2. They Are Working On It, play on a old server or play Single Player


    Also 1.5_01 is client side and 1.5_02 is server side
    Just thought i would correct myself before i start getting comments :)

    Yes just replace the .jar and start it up again, if that doesn't work contact the host, and they should be able to do it for you.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  7. Offline

    JoshuaaLow

    No need for any command line?
     
  8. Offline

    DogPatch1992

    if you had a old version of bukkit installed then the Old and new .jar names should match, so you wont need to change anything else

    anyone here got any problems with #709 ?

    for me its laggy and map isnt rendering.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  9. Offline

    JoshuaaLow

    Yeap same..lagging badly
     
  10. Offline

    DogPatch1992

    #689 is 1.4_01 i think

    Ignore that i think im wrong

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  11. Offline

    Laink

    Just installed #709 on my 1.5 server.
    No lag, and everything seems to work : dynmap, essentials, essentialspawn, LWC, permissions, worldedit, worldguard.
    Thanks to the bukkit team ;)
     
    MCbyWay likes this.
  12. Offline

    gaz492

    all my plugins work including:
    mcbans
    bigbrother unstable ver
    worldedit/guard
    premissions
    essentials
     
  13. Offline

    flap

    when i use worldguard/worldedit with 707+ the fire- and lava-spread are not disabled, even if set to true in the config file.
     
  14. Offline

    gaz492

    have u got the newet version?
     
  15. Offline

    flap

    i use WorldGuard 5.0-alpha9
     
  16. Offline

    gaz492

    dunno then
     
  17. Offline

    Tesla24

    i Agree
    my server Running too on 709
    Plugins Working
    my Plugins:

    Ancientgates
    Craftbook
    dynmap
    essentials
    LWC
    Magnetblock
    MinecartMania
    Worldedit
    Worldguard
    iConomy
    Permission
     
  18. Offline

    DemmyDemon

    I've been testing out build 707, and it's looking pretty good. Moving on to newer builds now to see if they're even better.
    Zero issues on my test server, but I'm not moving it into production until it's a recommended build, of course.

    The only plugin I have that seems to be malfunctioning is this piece of poop called "Bank" written by some newb plugin author. Some schmuck called DemmyDemon.
    Someone should notify him that his crap is horribly broken.

    Oh. Wait.
     
  19. Offline

    gp41

    Not to sound noobie, or anything, but where can i download the bukkit.jar file to start a new server updated server? I'm just gonna switch in the old world file and then find the plugins.
     
  20. Offline

    flap

    i found this:
    Bukkit, plugins, and 1.5

    April 21st, 2011

    A test version of Bukkit for 1.5 is out but it is not ready for production usage. The Bukkit team strongly advises against using Bukkit for 1.5 at this moment.
    Here is what is known to be broken:
    • WorldEdit does not fully work. Bukkit doesn’t send block change events so your changes to world won’t be propagated to players.
    • CraftBook has the same problem as mentioned above.
    • WorldGuard currently does not protect against fire caused by lightning yet.
    Do not use 1.5 if possible, especially if you depend on WorldGuard.
    Posted in CraftBook, WorldEdit, WorldGuard
     
  21. Offline

    gaz492

    I dissagree with the world guard/edit not fully working i tested it out on my test server and i had all of the commands working
     
  22. Offline

    Tesla24

    i agree

    by me works too WE and WG full :) craftbukkit version 709
     
  23. Offline

    DemmyDemon

    Check out the latest successful builds here: http://ci.bukkit.org/job/dev-CraftBukkit/
    Keep in mind that just because the build was successful that does not mean that the product of that build is stable or even usable.
     
    DogPatch1992 likes this.
  24. Offline

    flap

    strange! :\
     
  25. Offline

    DogPatch1992

    I wouldnt listen to Any Sites about bukkit unless its bukkit.org or ci.bukkit.org
     
  26. Offline

    flap

    uhm, sk89q is a bukkit member ...
     
  27. Offline

    DogPatch1992

    He may be but what i am saying it is better to get the infomation from the Source ( Bukkit Themself ) not from another site. Plus that was posted yesterday, so it can be classed as outdated as about 5 more versions came out since that post, i not saying he it wrong im just saying its better to hear from the developers themselves.
    ( I don't mean to offend anyone but that is what I think )
     
  28. Offline

    gaz492

    any eta now nothing specific somthing like tomorrow/a week/2 weeks?
     
  29. We're also running successfully with CB 709 - 30-40 people on at the moment.

    BackupPlugin
    BorderGuard
    LoginMessage
    MinecraftRkitPlugin
    MultiVerse (works with 1.5 quickfix build provided by author)
    Permissions
    StealthLogin
    WorldEdit
    BigBrother
    DefaultCommands
    iChat
    LWC
    MultiInv
    MyHome
    SpawnMob (not working)
    Vanish (not working)
    WorldGuard (works, fires still started by lighting, but fire-spread can be blocked)
     
  30. Offline

    flap

    i am not offended cause what you wrote is right! :) (however, he is a bukkit team member, so why not trust him)

    and i don't wanna risk my whole city getting burnt down by a lightning or something. therefore i'll stay @684 and 1.4 until a stable build is out. but anyway, it's your choice to use a newer build.
     
  31. Offline

    Gnyf

    Hi all
    Bukkit 709 and essentials 2.1.37

    / ban gives error c in the chat
    you get kicked out but can log in again
     
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