Inactive [WGEN] CleanroomGenerator v1.0.0 - Clean Room flat world multilayer Chunk Generator [1.2.4-R1.0]

Discussion in 'Inactive/Unsupported Plugins' started by NVX, Jul 5, 2011.

  1. Offline

    NVX

    CleanroomGenerator - Clean Room style flat world Chunk Generator
    Version: v1.0.0

    Find this project on BukkitDev for more information and download links!

    This plugin can be used by world managers such as MultiVerse (version 2.0+) as a Custom Chunk Generator to create customisable flat clean room style worlds.

    Your world manager must support Custom Chunk Generation or this will not work. MultiVerse only supports it in version 2.0 and later.

    Example usage with MultiVerse:
    /mvcreate cleanroom normal -g CleanroomGenerator:64,stone

    This will create a new world named "cleanroom" with the layer 0 as bedrock and layers 1-64 as stone, thus giving 65 total layers (including bedrock). Block ids are also valid in place of block names.

    You can also specify multiple layers such as:
    /mvcreate cleanroom normal -g CleanroomGenerator:10,stone,20,dirt,1,grass

    This would create a new world named "cleanroom" with layer 0 as bedrock, layers 1-10 as stone, layers 11-30 as dirt, and layer 31 as grass thus giving 32 total layers (including bedrock).

    If the generator id is prefixed with a "." character, layer0 will not be generated as bedrock by default, allowing you to create space maps, or have a different block at layer0. For space maps, the spawn is set to y=64 to allow some falling before damage is taken. Fly mods are recommended for this sort of map.

    Some more examples:

    /mvcreate cleanroom normal -g CleanroomGenerator: - Creates a map with only layer0 as bedrock.

    /mvcreate cleanroom normal -g CleanroomGenerator:. - Creates an empty 'space' map.

    /mvcreate cleanroom normal -g CleanroomGenerator - Creates a map with layer0 as bedrock, followed by 64 stone (default when no generator id is specified).

    More examples can be found at the Wiki

    Features:
    • Customisable height and block types of cleanroom.
    • Support for multiple layers.
    • Commands like WorldEdit's //regen will regenerate the correct blocks.
    • World sizes are not restricted as is the case with mcedited cleanroom maps.
    • Only generates chunks as required.
    • Able to create infinite space maps (using "." as the generator id).
    Known Conflicting Plugins:
    Any plugin which calls createWorld itself rather than letting your world manager plugin call it (with the appropriate parameters to specify WGEN) will cause issues. The following are known to cause conflicts, please let me know if you find any other plugins causing issues, or if any listed have been updated to no longer cause issues with custom WGENs.
    • ButtonWarp
    • Creative Gates
    • Inception
    Downloads on BukkitDev

    Source Code on GitHub and BukkitDev

    Changelog:
    Version 1.0.0
    • Updated to use Bukkit 1.2.x API, breaking backwards compatibility with Minecraft 1.1 and earlier, but allows for >128-high maps.
    • Arbitrarily high maps (as long as World.getMaxHeight() is sane).
    • Extended block id support.
    • Data value support (generator id syntax: "height,block[:datavalue]", for example "1,stone,2,wool,1,wool:5,1,35:1" will have 1x Bedrock, 2x White Wool (default data value is 0), 1x Lime Wool, 1x Orange Wool). Note only numeric data values are supported at present.

    Version 0.0.4
    • Added ability to have cleanrooms without layer0 being bedrock. Prefix the generator id with a "." to create one.

    Show Spoiler

    Version 0.0.3
    • Fixed spawn y (height) coordinate sometimes being 0 (silly race condition?)

    Version 0.0.2
    • Added ability to have multiple layers.
    • Minor fixes, optimisations and general code clean up.
    Version 0.0.1
    • Initial Release.
     
    Rwembee likes this.
  2. Offline

    Nboy

    I can't get this to work:( here's my code:

    Code:
    Minecraft Remote Toolkit R10 Alpha 10.31
    Initializing...
    Loading toolkit properties...Done.
    Loading toolkit modules...Done.
    Wrapper is running on: Mac OS X 10.7 x86_64
    Starting wrapper...
    Starting UDP listen server on port 25561
    2011-aug-04 11:39:51 net.wimpi.telnetd.net.PortListener run
    INFO: Listening to Port 25?561 with a connectivity queue size of 5.
    151 recipes16 achievements11:39:51 [INFO] Starting minecraft server version Beta 1.7.3
    11:39:51 [INFO] Loading properties
    11:39:51 [INFO] Starting Minecraft server on *:25565
    11:39:51 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-945-g73697a4-b1000jnks (MC: 1.7.3)
    11:39:51 [INFO] While loading PvPAnnouncer (plugins/PvPannouncer.jar) found old-data folder: plugins/PvPannouncer next to the new one: plugins/PvPAnnouncer
    11:39:52 [INFO] MLog clients using java 1.4+ standard logging.
    11:39:52 [INFO] [Permissions] (Yeti) was initialized.
    11:39:52 [INFO] CleanroomGenerator version 0.0.4 is enabled!
    11:39:52 [INFO] [Permissions] version [3.1.6] (Yeti)  loaded
    11:39:52 [INFO] Preparing level "world"
    11:39:52 [INFO] Preparing start region for level 0 (Seed: -637168488710964020)
    11:39:52 [INFO] Preparing start region for level 1 (Seed: 6042381773085613651)
    11:39:53 [INFO] Preparing spawn area: 77%
    11:39:53 [INFO] AlwaysDay is now enabled
    11:39:53 [INFO] AlwaysDay directory already exists
    11:39:53 [INFO] AlwaysDay file already exists
    11:39:53 [INFO] antirain 0.2 initialized
    11:39:53 [INFO] [AnyoneSleep] Starting! (version 1.3 by R3ality)
    11:39:53 [INFO] [AnyoneSleep] Found a permission system, using it!
    11:39:53 [INFO] [ArrowWall]: Permissions enabled.
    11:39:53 [INFO] [ArrowWall]: version 0.4 enabled.
    11:39:53 [INFO] ChairCraft 1.2.4 is enabled.
    11:39:53 [INFO] [ChopTree] Using Permissions.
    11:39:53 [INFO] ChopTree 1.23 enabled!
    11:39:53 [INFO] ColorSheep version 0.4 is enabled.
    11:39:53 [INFO] CommandBook 1.5.2-customized enabled.
    11:39:53 [INFO] CommandBook: Maximum wrapper compatibility is enabled. Some features have been disabled to be compatible with poorly written server wrappers.
    11:39:53 [INFO] CommandBook: 0 banned name(s) loaded.
    11:39:53 [INFO] CommandBook: 1 kit(s) loaded.
    11:39:53 [INFO] CommandBook: Permissions plugin detected! Using Permissions plugin for permissions.
    11:39:53 [INFO] Loaded Essentials build 2.5.6 by [Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo, ceulemans, Xeology]
    11:39:53 [INFO] [Essentials] Payment method found (iConomy version: 4)
    11:39:53 [INFO] Loaded EssentialsChat build 2.5.6 by essentials team
    11:39:54 [INFO] Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
    11:39:54 [INFO] Loaded EssentialsProtect build 2.5.6 by essentials team
    11:39:54 [INFO] Loaded EssentialsSpawn build 2.5.6 by essentials team
    11:39:54 [INFO] [FalseBook Block] 3100 Books loaded!
    11:39:54 [INFO] FalseBookBlock v0.87alpha DEV#3 by GeMo enabled
    11:39:54 [INFO] [FalseBook Block] 2 Cauldrons successfully loaded.
    11:39:54 [INFO] FalseBookCart v0.87alpha DEV#3 by GeMo enabled
    11:39:54 [INFO] [FalseBook Chat] 0 ChatRooms loaded.
    11:39:54 [INFO] FalseBookChat v0.87alpha DEV#2 by GeMo enabled
    11:39:54 [INFO] [FalseBook Core] FalseBookCore v0.87alpha DEV#3 by GeMo enabled!
    11:39:54 [INFO] FalseBookExtra v0.87alpha DEV#3 by GeMo enabled
    11:39:54 [INFO] FalseBookIC v0.87alpha DEV#3 by GeMo enabled
    11:39:54 [INFO] FayConomy v1.4 iz in ur Bukkitz emulating ur iConomyz and extendingz your Ecoz!
    11:39:54 [INFO] FayConomy - Persisting NPC data!
    11:39:54 [INFO] [Giant Trees] version 0.2.1 is enabled
    11:39:54 [INFO] [MagicCarpet] MagicCarpet version 1.5.6 is enabled!
    11:39:54 [INFO] [MagicCarpet] Take yourself wonder by wonder, using /magiccarpet or /mc.
    11:39:54 [INFO] [MagicCarpet] Using Permissions.
    11:39:54 [INFO] Memory max: 1060372480 bytes
    11:39:54 [INFO] Memory total: 1060372480 bytes
    11:39:54 [INFO] Remote Toolkit Plugin V0.45b enabled!
    11:39:54 [INFO] [MultiVerse] Permissions Found
    11:39:54 [INFO] [MultiVerse] - Version 1.7.2 Enabled
    11:39:54 [INFO] [MultiVerse] Found iConomy, enabling payments.
    11:39:54 [INFO] [MultiVerse] Loading World & Settings - 'world_nether' - NETHER
    11:39:54 [INFO] [MultiVerse] Loading World & Settings - 'world' - NORMAL
    11:39:54 [INFO] [MultiVerse] 2 - World(s) loaded.
    11:39:54 [INFO] [MultiVerse] Loading Portals
    11:39:54 [INFO] [MultiVerse] 0 - Portal(s) loaded.
    11:39:54 [INFO] [PvPAnnouncer] Hooked into Permissions v3.1.6
    11:39:54 [INFO] [PvPAnnouncer] Version 1.3 enabled!
    11:39:54 [INFO] SleepAnnounce version 1.1.0 is enabled.
    11:39:54 [INFO] Permissions plugin detected. Using it for SleepAnnounce.
    11:39:54 [INFO] [SuperJump] Invalid value for timeout, must be a number, defaulting to 0.5 seconds
    11:39:54 [INFO] SuperJump version 0.7 has been enabled!
    11:39:54 [INFO] [Tables 0.4.1] Enabled
    11:39:54 [INFO] [WeatherControl] version 1.1.0 Permissions detected...
    11:39:54 [INFO] [WeatherControl] version 1.1.0 enabled!
    11:39:54 [INFO] WorldEdit 4.6 enabled.
    11:39:54 [INFO] WorldEdit: Permissions plugin detected! Using Permissions plugin for permissions.
    11:39:54 [INFO] WorldGuard: Permissions plugin detected! Using Permissions plugin for permissions.
    11:39:54 [INFO] WorldGuard: (world) Single session is enforced.
    11:39:54 [INFO] WorldGuard: (world) TNT ignition is PERMITTED.
    11:39:54 [INFO] WorldGuard: (world) Lighters are PERMITTED.
    11:39:54 [INFO] WorldGuard: (world) Lava fire is blocked.
    11:39:54 [INFO] WorldGuard: (world) All fire spread is disabled.
    11:39:54 [INFO] WorldGuard: Loaded configuration for world 'world"
    11:39:54 [INFO] WorldGuard: (world_nether) Single session is enforced.
    11:39:54 [INFO] WorldGuard: (world_nether) TNT ignition is PERMITTED.
    11:39:54 [INFO] WorldGuard: (world_nether) Lighters are PERMITTED.
    11:39:54 [INFO] WorldGuard: (world_nether) Lava fire is blocked.
    11:39:54 [INFO] WorldGuard: (world_nether) All fire spread is disabled.
    11:39:54 [INFO] WorldGuard: Loaded configuration for world 'world_nether"
    11:39:54 [INFO] WorldGuard: 5 regions loaded for 'world'
    11:39:54 [INFO] WorldGuard 5.2.2 enabled.
    11:39:54 [INFO] Server permissions file permissions.yml is empty, ignoring it
    11:39:54 [INFO] Done (0,265s)! For help, type "help" or "?"
    11:39:54 [INFO] [FalseBook Block] 0 Bridges successfully loaded.
    11:39:54 [INFO] [FalseBook Block] 0 Doors successfully loaded.
    11:39:54 [INFO] [FalseBook Block] 0 protected gateblocks successfully loaded.
    11:39:57 [INFO] [FalseBook IC] Loaded selftriggered ICs: 0 done
    11:39:57 [INFO] [FalseBook IC] Loaded selftriggered ICs: 0 failed
    11:40:04 [INFO] Nboy1000 [/85.226.210.239:54210] logged in with entity id 81 at ([world] -16.59375, 64.0, -128.8125)
    11:40:07 [VARNING] Can't keep up! Did the system time change, or is the server overloaded?
    [B]11:42:13 [INFO] Preparing start region for level 2 (Seed: 1498)[/B]
    [B]11:42:13 [INFO] WorldGuard: (cleanroom) Single session is enforced.[/B]
    [B]11:42:13 [INFO] WorldGuard: (cleanroom) TNT ignition is PERMITTED.[/B]
    [B]11:42:13 [INFO] WorldGuard: (cleanroom) Lighters are PERMITTED.[/B]
    [B]11:42:13 [INFO] WorldGuard: (cleanroom) Lava fire is blocked.[/B]
    [B]11:42:13 [INFO] WorldGuard: (cleanroom) All fire spread is disabled.[/B]
    [B]11:42:13 [INFO] WorldGuard: Loaded configuration for world 'cleanroom"[/B]
    [B]11:42:14 [INFO] Preparing spawn area for cleanroom, 4%[/B]
    [B]11:42:15 [INFO] Preparing spawn area for cleanroom, 8%[/B]
    [B]11:42:16 [INFO] Preparing spawn area for cleanroom, 12%[/B]
    [B]11:42:17 [INFO] Preparing spawn area for cleanroom, 20%[/B]
    [B]11:42:18 [INFO] Preparing spawn area for cleanroom, 24%[/B]
    [B]11:42:19 [INFO] Preparing spawn area for cleanroom, 32%[/B]
    [B]11:42:20 [INFO] Preparing spawn area for cleanroom, 36%[/B]
    [B]11:42:21 [INFO] Preparing spawn area for cleanroom, 40%[/B]
    [B]11:42:22 [INFO] Preparing spawn area for cleanroom, 44%[/B]
    [B]11:42:23 [INFO] Preparing spawn area for cleanroom, 48%[/B]
    [B]11:42:24 [INFO] Preparing spawn area for cleanroom, 48%[/B]
    [B]11:42:25 [INFO] Preparing spawn area for cleanroom, 53%[/B]
    [B]11:42:26 [INFO] Preparing spawn area for cleanroom, 57%[/B]
    [B]11:42:27 [INFO] Preparing spawn area for cleanroom, 61%[/B]
    [B]11:42:28 [INFO] Preparing spawn area for cleanroom, 65%[/B]
    [B]11:42:29 [INFO] Preparing spawn area for cleanroom, 69%[/B]
    [B]11:42:31 [INFO] Preparing spawn area for cleanroom, 73%[/B]
    [B]11:42:32 [INFO] Preparing spawn area for cleanroom, 77%[/B]
    [B]11:42:33 [INFO] Preparing spawn area for cleanroom, 85%[/B]
    [B]11:42:34 [INFO] Preparing spawn area for cleanroom, 89%[/B]
    [B]11:42:35 [INFO] Preparing spawn area for cleanroom, 93%[/B]
    [B]11:42:36 [INFO] [Permissions] Converting GM/2.x syntax files...[/B]
    [B]11:42:36 [INFO] [Permissions] Conversion complete![/B]
    [B]11:42:36 [INFO] [MultiVerse] cleanroom - World Created as - NORMAL[/B]
    The command I wrote was: /mvcreate cleanroom normal -g CleanroomGenerator:2,stone

    But it just makes a regular world, not a clean one

    Help, please!
    thanks in advance
     
  3. Offline

    NVX

    Hi,

    Is your problem. You need at least MultiVerse-Core 2.0 for custom world generator support. Alternatively you can edit your Bukkit.yml file as described in the previous pages.
     
  4. Offline

    Nboy

    oh:D Thanks!
     
  5. Offline

    NVX

    I've just had a quick chat with the MV2 devs, update CraftBukkit to 1042+ and see if the issue fixes itself.

    According to the logs you pasted earlier with the crash you were running CraftBukkit 1031...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  6. Offline

    NVX

    We can dream... :)
     
  7. Offline

    oqenscool

    can you upload it anywhere else?
    i get the .zip file always D:
     
  8. Offline

    NVX

    Considering it's one file... And a jar file is already zipped... It's kind of silly putting a jar file in a zip file. As such, to please one user, no, I won't do such a silly thing.

    If there is a valid reason why a zip file is more useful feel free to let me know.
     
  9. Offline

    oqenscool

    no, wrong way i didnt got the .jar i get the .zip with the source inside the .zip
    xD
     
  10. Offline

    NVX

    I suspect you're highly confused, as I don't offer any zip files, nor do I release my source code pre-packaged, if you want source you have to fetch it from github...
     
  11. Offline

    oqenscool

    2011-08-14 03:57:10 [SEVERE] Could not load 'plugins\CleanroomGenerator.jar' in folder 'plugins':
    java.util.zip.ZipException: error in opening zip file
    at java.util.zip.ZipFile.open(Native Method)
    at java.util.zip.ZipFile.<init>(Unknown Source)
    at java.util.jar.JarFile.<init>(Unknown Source)
    at java.util.jar.JarFile.<init>(Unknown Source)
    at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:60)
    at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:213)
    at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:136)
    at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:143)
    at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:110)
    at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigurationManager.java:51)
    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:133)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:337)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)

    every time i download it from the site... it don't give me the .jar file always the .zip, that's why i'm asking if you can upload it anywhere else...

    fixed by myself, thank you idiot -.-'

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  12. Offline

    NVX

    Of course, I, personally, as an author of a plugin I am providing freely am obliged to assist every person who happens to have some dodgy browser addon or extension that breaks one of the most basic functionalities of a browser (that is to download a file if you missed it), or alternatively am running one of the worlds worst operating systems for running a server (again, Windows if you missed it) and have against installed some piece of dodgy software that is causing issues in downloading a simple file. Not to mention the possibility of the aforementioned user just doing something wrong.

    As such, I must go out of my way to upload a the file for just one specific user, rather than have that user resolve the issue himself, because naturally, there is no other possible way, and of course the encountered issues wouldn't possibly occur on any other host. I mean github are pretty noobish with hosting files, and require you to fill in all sorts of CAPTCHAs and surveys to download the file.

    Naturally, as a plugin developer, must also be skilled in the ways of ESP to be able to know exactly what the issue is, with only a vague message left to assist me in troubleshooting, without any pertinent information, not even basic information.

    I should also be required to give an answer, for no charge no less, in a matter of minutes - failure to do so will of course mean that the aforementioned plugin developer deserves criticism for his actions.

    In conclusion, please choose Permissions 3 for your servers permissions plugin, and try to catch its AIDS.

    Hugs and Kisses,
    NVX

    Edit: Naturally expecting a server admin to spend some time and effort in resolving issues encountered during the operation of their server is out of the question and a completely unreasonable expectation.
     
  13. Offline

    mrvertigo27

    so I COULD use this to generate an infinite "atlantis" style map?
     
  14. Offline

    NVX

    Sure, just set the generator id to 64,water or something similar - or maybe add some sand at the bottom layer or two rather than just the bedrock.
     
  15. Offline

    natedogith1

    I would like to see data values as an option.
     
  16. Offline

    NVX

    Instead of symbolic IDs? Ie "64,1" instead of "64,stone" - if so, that feature already exists :)
     
  17. Offline

    mrvertigo27

    I used this plugin to create an Atlantis style world which seemed ideal because it would be infinite in nature and allow for more creativity in the long run. unfortunately I am experiencing a huge level of lag Its all still water so I'm unsure what the issue is. Could it be the squids? If so I could limit them. are you aware of any problems with still water causing lag? maybe a lighting issue?

    I believe he is refering to being able to use something along the lines of brown,red,pink wool or birch logs rather than regular logs etc. which share an id

    I think.....

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  18. Offline

    NVX

    Ah interesting, I'll have a look into it - it -may- be possible, but I have a sneaking suspicion that it might not be - will definitely look into it though and report back.

    I've not encountered any issues with it personally, but I've not tried either. What's your generator id and I'll have a look here - generally the only thing I've found that causes lag is when chunk updates are triggered (for example leaf decay). Try using block id 8 and block id 9 and see if the issue only occurs when using one of the two block ids for water - it may be changing from 8 to 9 or vice versa for example thus causing the lag.
     
  19. Offline

    Woolcity

    Hello, I seem to be having an issue where my worlds suddenly stop using the proper generator. To fix the errors, I usually have to make a new world and start over. Would you know of any way of preventing this kind of error? I'll have normal land generated ontop of a flatmap sometimes.
     
  20. Offline

    NVX

    Hi, can you post your version of CraftBukkit, MultiVerse2-Core (if you're using that), bukkit.yml file (if you're using that method rather than MV2-Core), and CleanroomGenerator.
     
  21. Offline

    Woolcity

    Craftbukkit 1060
    MV2-core 2.0
    I am using MV2-core for that, and the cleanroom generator was downloaded yesterday.
     
  22. Offline

    mrvertigo27

    mmm uppon generation i just used the word water, could this be my issue @NVX ? i will test tonight, by chance do you know which is whish? 8 or 9? looking for still water of course
     
  23. Offline

    NVX

    I'm not sure, try both?

    Weird, can you paste your server startup logs from when the server first starts til when you enter the cleanroom and observe chunks being generated using the default generator (ensure they are freshly generated chunks, go /teleport a huge distance away that nobody has been before for example)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  24. Offline

    Juliui

    Hi.
    I'm experiencing some technical difficulties with your plugin and MultiVerse 2.
    So, i create a world with "/mvcreate builder NORMAL -s 404 -g CleanroomGenerator:30, grass".
    This is perfectly work, so I teleport to the world. The chunks are very laggy to charge, the game is also litteraly unplayable.
    Any idea of how to solve this issue ?
     
  25. Offline

    NVX

    /mvcreate builder normal -g CleanroomGenerator:29,dirt,1,grass

    Seeds have no effect on Cleanrooms. As for your generator id, having 30 layers of dirt means massive amounts of chunk updates as the first 29 layers of grass slowly change to dirt. Set them to 29 layers of dirt with the 1 top layer being grass and you will have no lag.

    Similar fun occurs when creating worlds with leaves...
     
    Juliui likes this.
  26. Offline

    Woolcity

    sure. next time it happenes I'll post the log.
     
  27. Offline

    mrvertigo27

    ok. so i made some tweaks. and got more desirable results with some small hickups. first off the whole thing is a winter biome. thats fine by me however i was wondering if there was a way to set that. the other thing. when hitting f3 im all green when looking at my feet, strait up, or underwater. however if im on the surface and look at the horizon my "f3" goes nuts with lots of red and spikes. is this a lighting update thing? a water thing? I understand if you dont have this answer. but i figured it was worth a shot to ask

    BTW if memory serves 9 is still water.
     
  28. Offline

    Juliui

    Oh so, thank you very much ! It's work perfectly now !
     
  29. Offline

    NVX

    I had a look, it doesn't look like Bukkit has an API to set the biome on chunks as they are generated - only after the fact - so the best option would probably be a biome editor plugin. Possibly regenerating the world might change the biome types as well though.

    As for F3 - I've never experienced anything like that before, sounds rather weird. Try it on another type of cleanroom and see if it happens? If it happens on other ones, then I'd say driver bug or bug in the games rendering engine on your GPU or similar.

    Having a look, it doesn't appear that the WGEN APIs allow for setting data values. It might be possible to do a very dirty hack to work around it, but putting in a feature request with the Bukkit devs would be a better option imho.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  30. Offline

    ratty

    I put "generator: CleanroomGenerator:." in worlds.yml in the default world's section and it has no effect, I take it that this only can work on additional worlds and not the main one?
     
  31. Offline

    NVX

    It can work on the main/default world, but you have to do it before the default world has been created. If it's not working, post your full bukkit.yml file and I'll have a look at it, but it should work :)
     

Share This Page