[WEB/ADMIN] SpaceBukkit Beta 1.2 - Web Administration the awesome way!

Discussion in 'Bukkit Tools' started by SpaceCP, Feb 3, 2012.

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    Yes, R10 a 12 is installed (latest, plugin V0.6)
    After 4 hours of normal craftbukkit.jar launch, the server hadn't restarted.
    So the issue must be with the rstoolkit.sh...

    It's like this:

    All done.
    Last message is:
    Bukkit RTK plugin found! Enabling heartbeats...

    And after about 5-10 min


    CB #1.1 R6 (last recommend)
    spacebukkit build #40
    spacemodule build #6
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    Can you please pastebin console output (not content from server.log) in the minutes up to and surrounding the restart?
  3. It should normally work when you first chmod it right:
    chmod a+x mac_install.sh
    and then execute itwith sh:
    sudo sh mac_install.sh
    You could also try chowning it to root:
    sudo chown root:root mac_install.sh
    Also sorry for the late replay!
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    Nevermind! I got it
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    It starts correctly runs about 5 minutes and then just restarts.
    Should I try to disable all plugins and see what happens?
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    I'm having the same issue.
    Followed the guide exactly as stated, but I just get this blank screen, then the SpaceBukkit web crashes and stops loading.
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    Download server seems to be having problems, keep getting "timed out" when trying to download files.
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    when i enable a SpaceBukkit, i recieve this error

    22:30:03 [SEVERE] Error occurred while enabling SpaceBukkit v0.1 (Is it up to date?): Timer already cancelled.
    java.lang.IllegalStateException: Timer already cancelled.
            at java.util.Timer.sched(Timer.java:397)
            at java.util.Timer.scheduleAtFixedRate(Timer.java:328)
            at me.neatmonster.spacebukkit.SpaceBukkit.onEnable(SpaceBukkit.java:96)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:230)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:1057)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:380)
            at com.bekvon.bukkit.plugman.PlugMan.enablePlugin(PlugMan.java:341)
            at com.bekvon.bukkit.plugman.PlugMan.reloadPlugin(PlugMan.java:355)
            at com.bekvon.bukkit.plugman.PlugMan.doCommand(PlugMan.java:133)
            at com.bekvon.bukkit.plugman.PlugMan.onCommand(PlugMan.java:65)
            at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40)
            at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:168)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:402)
            at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:398)
            at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:574)
            at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:435)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
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    Awesome work, guys! I can help you out with translating your site or wiki to Russian. Contact me, if interested.
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    Just a quick heads-up, we're still working on SpaceBukkit 1.2, since it's a pretty big update it'll take a while.
    In the meantime, we are working also towards our first SpaceCP Alpha release!
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    Wowowowowow, now you people are like the bukkit team! working on two versions at the same time!
  13. where can we find dev builds?
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    On our github :)
    It isn't recommended to use them, though, especially the web dev builds.

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    [SEVERE] Error occurred while enabling SpaceBukkit v0.1 (Is it up to date?)
            at me.neatmonster.spacebukkit.plugins.PluginsManager.getJAR(PluginsManager.java:33)
            at me.neatmonster.spacebukkit.plugins.PluginsManager.<init>(PluginsManager.java:61)
            at me.neatmonster.spacebukkit.SpaceBukkit.onEnable(SpaceBukkit.java:89)
            at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215)
            at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336)
            at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:363)
            at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:250)
            at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232)
            at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:374)
            at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:361)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:187)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:490)
    Quite likely caused by PythonLoader, at least that would explain an error with getJAR, since the python plugins don't have a .jar :) Results in the space bukkit interface being basically dead, apart from the restart server buttons, but theres no plugin list, no user list, no server load display. Maybe a small check to skip plugins where the call fails, and just ignore them basically?
    crckdns likes this.
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    something like
    if (file.exists(.jar)) {};
    should work (sry, pseudo-c syntax) I guess..

    edit: ok..I see..these checks are already there..hmm.. nvm then^^;
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    This will be fixed in the next development version.
    crckdns likes this.
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    I have installed Spacebukkit on one server and its working great .
    However im now trying to add another server and keep getting the following error

    Server was not reached! Maybe it crashed, maybe the ports are not open. Who knows? You should. Go fix it!

    I have changed the ports in configuration.yml to as follows
    Port: 2013
    Port: 2014
    And I have changed the port in remote.properties
    I added the server to the webpanel, putting in the new salt, but its till not working.
    Any ideas?
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    I can't wait for the next version! This is soo epic!
    Antariano likes this.
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    1.2 will come out eventually :D
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    Antariano, I finally converted to SpaceBukkit and I have to say.... It's beautiful.
    tyzoid, Jamy, drdanick and 1 other person like this.
  22. I have really wanted to test it ....

    I love your program!
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    I am more interested in seeing the backend administration developments, especially world backup features, inventory monitoring and server resource use monitoring.

    Any information about that?
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    All this will be greatly improved with 1.2
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    Very nice. I will be waiting!

    I've also noticed that the Java use % goes up to around 40-50%, then falls back down. Can it be false reading?




    But users have reported no lag. I am running CB++

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Oct 29, 2015
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    Thanks for the hint, I'll take a look at it!
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    I don't know if its planned or to far out of reach yet, But is there anyway this will set up ramdisks and auto move selected worlds to it? And keep them backed up?

    Keep up the great work.
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    Could be the garbage collector that cleans up the unused stuff so at the same time less ram usage?
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    I actually have no idea. I will explore further. I've been hovering @ around 30-50 players as of late.
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