I got my server working fine with World Guard then when I opened it the members cant use the essentials signs and the areas with signs are set with /region flag (name) use allow can anyone help me? This is urgent so does anyone know what is wrong? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Check if they've got right permission nods from essentials or regions have got "use" flag set to "true" http://ess.khhq.net/wiki/Command_Reference/Perm Those at the end. With buy/sell/free/trade or others.
They have the right essentials permission nodes, The flag was set to allow, and thats in the permissions and it still doesnt work for normal members yet it works for ops. Also members cant use furnaces. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Signs are disabled by default, they must be enabled. Required permission node (example) to use free signs is essentials.signs.free.use As for furnaces, make sure those who should have rights to use them are either members of the region or you've set the chest-access=allow flag for the region which enables non-members to use containers.
just because you type "URGENT" in the title does not mean that anyone can help you .... we are humans too, that first need to understand your problem, then we can help you ... but the fact that you provided very little (and hard to understand) information, plus the quote from above, simply makes others think "i dont wanna help that guy"....
Was a solution ever found for this? I've got these permissions in my default group of PermissionsBukkit: Code: essentials.signs.use.free: true essentials.signs.use.kit: true And I set the region flags using: /region flag g3world_hub use allow /region flag g3world_hub use -g everyone But [Free] signs still say "You don't have permission to build here" displayed when a new person tries to use them?
Do the signs work outside of WorldGuard regions? If so, it's a worldguard permission/flag issue, if not, it's an essentials permissions issue. Finding out which plugin we need to look at makes it much easier to fix