I'm planning on making a server where you spawn on a superflat world with 250x250 chunks with red wool as the outline (You don't spawn at layer 5, instead you spawn at layer 60 with grass at the top layer, followed by dirt, then stone/ores similar to a normal default world. The spawn is randomly generated which means you can spawn anywhere in the infinite world. When spawned you are automatically given a book (you can type what is says in the configuration) and a map. Basically, you run around the world claiming territory by typing /claim while standing on the chunk. All chunks near spawn cannot be claimed. The chunk is now all yours and is protected. That chunk will be your spawn. You can claim chunks every 10 minutes and you cannot make a ring out of chunks. (This way you cannot surround the spawn) The first chunk you claim will be a warp, you can access that by doing /warp chunkarea1. If you claim any chunks adjacent to it, there is no warp to it. When you exit and enter the chunk it will give you a message telling you that you've entered your territory. If you enter someone else's territory it will notify you that you've entered that person's territory. You can not claim one chunk of land and then go far away and claim another one. Basically, you build on that chunk. All chunks that you claimed must be adjacent to your first chunk and must not be adjacent to anyone else's chunk. This creates a No Man's Land. There, in between that chunk allows PVP. PVP is turned on when it's night time. So during night time if someone enters your territory, you will get notified. If player A enters player B's territory at night time he can type /overclaim to claim player B's territory. (must be standing on the chunk for 5 minutes straight) If player A claims that chunk all chunks adjacent to it that belonged to player B is now his. Player B's spawn is now reset. This is the only way you can have two separate "forts/kingdoms/etc." that are not near each other. Player B now has no chunk control (unless he owns a separate fort/kingdom/etc.) and can claim another new chunk. If Player A has a previous fort, he can warp to it using the same command listed above, which is: /warp chunkarea1. Since he claimed the new fort, he can use /warp chunkarea2 to arrive at his new area. You can ally people by typing in /ally (player) and break an alliance by /enemy (player) Chunks have a chance to spawn a village/jungle and desert temple/water pit/lava pit/oak, spruce, birch, or jungle patch but the chance is low. I won't use Multiverse or any plugin like that, btw.