[TP] VoxelPort v2.033 - Travel In Style and On Schedule [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Voxel Box, Jan 28, 2011.

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    Voxel Box

    HawkIHeo, svict4, Mahagon and 5 others like this.
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    That was in fact the original idea, but on hMod it proved that it would have been way too resource consumptive to pull it off smoothly. But I think I'll revisit this after I get the soft selection brush for VoxelSniper working properly
  3. Yes THAT !
    But you're over-doing it... I'd say just teleport the blocks from one place to another instantly, no paths and no complicated stuff like that which only result in lag XD

    I guess only teleporting would be much faster, no ? :}
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    does the /vplock setting persist over server restarts and such?

    Edit: Also regarding /vplock; if all the users on the server successfully manage to forward time by sleeping, my time gets reset back to nite, i believe by voxel, do you think you could add something into the vplock, that makes it check and set the time AFTER a sleep event?
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    Voxel Box

    diego -- indeed, beds has introduced a whole new time element to worry about with voxelport. we'll take a look at how to best implement alongside beds in the future. my solution with ports has been to run the plugin unlocked, and make all my dispatches generated to be fairly regular (2-4 hours). as long as no pesky admins are fudging around with the sun, this would work great for a survival server as a stopgap measure.

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    thnx for the quick response, im the only admin on my server, and never mess with time, honestly, after running this plugin for only a day, it SERIOUSLY takes ?precedance? over sleeping. Loving this plugin as are all my users :D

    also, suggestion for a feature, make voxelports cost something, maybe iconomy money, or i was even thinking, make them cost coal :D (should prolly be confurable per port)

    anyways thnx again for a sweet plugin :D

    (P.s. i've decided to make my users create a giant drill that will get voxelport'd if they wanna go to the nether :p )

    EDIT: also sorry if this has been posted prior to this, but players that are awaitin departure and log out/disconnect, continue to "await departure" in the console, also they have to go and walk away from the departure zone to "break" their ticket, and then go get a new one
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    Psycho Robot

    I'm having some issues with this plugin. I have followed the directions to a T, and yet my ports aren't working. When I enter one, and type /depart, it says I'm not standing in a port. I have a the voxelport folder in my root drive, and I can see the files with the port names I selected. No error messages come up when I attempt to depart while standing in one of my ports. Does anyone know what could be causing this?
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    Make sure the lower of your points is below where you stand when your in the portal. I made this mistake the first time I made a portal and had to go back and put my lower point in the ground.
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    Psycho Robot

    My lower point is several meteres below the deck of my ship, so I am certain that my issue is not caused by this.
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    I had to do a server restart after i set up VP and then after i made my first port
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    i remember seeing someone on here asking for iconomy support and i just found this:
    simply configure it so that /depart cost $
    also, if this gets permissions, u could prolly set up a way to let players create their own voxels, and just charge to do the actual /addport

    -just a thought :D

    >22:43:52 [INFO] [VoxelPort] Player 'diegokilla' Used portal 'pixelworld'
    >22:43:52 [WARNING] diegokilla moved wrongly!
    >22:43:52 [INFO] Got position 832.5657774419439, 71.0, 417.3773991185613
    >22:43:52 [INFO] Expected 163.69999998807907, 71.0, 39.69999998807907

    CB 556 vp 1.7 lemme know if u need any more info

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 7, 2016
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    I see nothing wrong there. Just some Notch bug-reports
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    it happened when using voxelport from a world created with voxelport, to a port on the main world, but it dropped me off at the vanilla spawn instead of the actual port, if that helps at all,
    Does notch bug mean a bug in the regular MCserver? (and consequentially craftbukkit?)
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    Psycho Robot

    I've since restarted my server and redefined all my ports and routes, and still I am getting the "you are not in a port" error message.
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    what other plugins do u run? wat CB version?
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    I'm having problems with this plugin...
    If I issue a command (from this plugin) I just get an example.
    ie: If I enter '/vpoint' all I get is:

    Example: /vpoint

    Can help someone help me, what am I doing wrong. I have the latest recommended build of Bukkit.
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    have ur name in the admins.txt?
    are you looking at a block?

    thats all i can think of ...
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    Yes and yes.
    I managed to get it to work though, something to do with an extra line in the .txt file or the capitalization of my name.

    You mean admns.txt of course...
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    Psycho Robot

    00:31:38 [INFO] Starting minecraft server version Beta 1.3
    00:31:38 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-543-
    g06a64ab-b554jnks (MC: 1.3)
    00:31:43 [INFO] [WormholeXTreme][v0.812]Load Completed.
    00:31:43 [INFO] BedrockControl version 1.1 is enabled with permissions!
    00:31:43 [INFO] ChatBukkit v0.0.1 is enabled!
    00:31:44 [INFO] DefaultCommands 2.5.2 is enabled. Using Permissions.
    00:31:45 [INFO] [iConomy] v4.4 (Arcadia) loaded.
    00:31:45 [INFO] LocalShops: version 1.15b is enabled!
    00:31:45 [INFO] [Permissions] version [2.5.4] (Phoenix)  loaded
    00:31:45 [INFO] Sponge version 1.3 is enabled!
    00:31:45 [INFO] SpyerAdmin module version0.3 is active.
    00:31:45 [INFO] VoxelPort version 1.7 is enabled!
    00:31:45 [INFO] WorldEdit 4.2 enabled.
    00:31:45 [INFO] [WormholeXTreme][v0.812]Enable Beginning.
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    sorry yall,not really sure wat the problem is :(
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    Great idea for a plug in looks and sounds pretty. If it worked easily and actually made boats move.
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    Is there a limit on how big a voxelport can be? A group of our users has built a huge ship thats about 9 chunks long, and 2 wide and they want to make it into a voxelport. I create the port, link it and set the times, but whenever we use /depart it says that you arent in a voxelport.
    CB 556, whole load of other plugins, and every other port works fine. just this huge one wont work.
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    I am also experiencing the problem where a port between worlds always drops you of at the spawn.
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    A quick general question: Does Voxelporting from one world to another preserve player inventories?
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    Jonathan Bloom

    Do I had to do /vplock every time the server restarts? I had it locked and then when my server restart and did /vplock it say Time was Locked again.
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    Regardless of how you get to another world, the inventory is preserved, unless you're using a plugin like MultInv.
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    Okay. Just wondering; we've got an old freebuild map the players wanna get back to, but we're trying to run a story-based limited-resource map currently, and don't want huge piles of TNT and diamonds and so on wrecking the balance. We can run 2 different servers at different ports and not have any connection at all, but I just wanted to check. Thanks for the tip, though. We're looking at imposing iconomy 'tariffs' on players if they want to take things multiworld.
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    I'll be working on an update today. No promised ETA but just letting you know so you don't think we aren't.
  30. It is apparently not compatible with the current version of Bukki (# 600 +), therefore not compatible with version 1.4 of Minecraft, when do you think you can make itcompatible?
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    Well, you can wait til MultInv is updated, or stay at an older update. MultInv is super easy and works great, I (had) it working for almost exactly what you're describing, and it worked like a charm (til 1.4 and 612, that is, but an update is in the works).

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