[TP] VoxelPort v2.033 - Travel In Style and On Schedule [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Voxel Box, Jan 28, 2011.

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    Voxel Box

    HawkIHeo, svict4, Mahagon and 5 others like this.
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    przerwap, any reason you took the /portlist command out? I didn't see a new version of this command on the wiki and tried a few combos of /vp list ... /vp portlist nothing. It is nice to get a list for those of is that are too old to remember all our ports when setting targets.
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    Simply walk into the portal and so /vp set
    If your portal is an insta-port that doesn't require a ticket than in the release that I will release within an hour with a bunch of small bugfix stuff and some extra features/commands.. than you will be able to hold the clay ball item 337 (This item is re-textures into a Personal Communicator in the Voxel Box Texture pack) to keep yourself from teleporting. Think of it as an anchor item.
    In other news, you can simply visit the plugins/VoxelPort/Ports folder and find all the names there. The files are the portal names
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    Oh I know the list is there, but just means I have to remote in to my server to pull the list instead of the old ingame list I could pull up.

    And thanks for adding in the anchor, a few of our deep mines have portal "rooms" that also function as workshops/storage.
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    Ah, cool. What's you guy's server anywho. How do you use your Ports mostly.
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    Private Hamachi network with about a dozen family and friends on a server I host from work. We were not very creative with our portals as we already had cities and places when we started to use your mod. But here are a few screenies:

    The arrival point outside our biggest city, hard to tell the shape of the center object.

    The departure hub from that same city, some going to other locations on the same world and others going to other worlds.

    All above ground arrival points look the same as the 1st image, but like I said before we have "safe" rooms in deep mining areas that double as portals and storage/workrooms. That is one of the reasons we liked your mod we could just make travel points on the fly, without mats.
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    If you guys enjoy building you should check out our server The Voxel Box. Otherwise, here are some pictures

    Oh, right. Also there is a new version of VoxelPort2 out in the wiki, v2.025.

    Its some 'bug' fixing, but more so rewriting of small stuff.
    Changed the departure printout a bit, so that its formatter better
    Fixed the actual bug that caused "time until departure" to go negative
    Added /vp zone (portName)
    Added clay ball as an Anchor item that keeps you from teleporting from inside a VoxelPort so you can /vp set in peace


    err, /vp zone changes the zone of a portal to the currently selected zone

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 7, 2016
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    I am probably just missing something, but can anyone tell me what i am doing wrong? =)

    I just cant get the portals to work (v2.025).

    - I created to portals (test1 & test2) both roughly 5x5x5 in size with "/vp point" (2times) and "/vp create <name>"
    - I set arrival points for both a few blocks outside of the actual portals.
    - I used "/vp target test1 test2" and vice versa
    - I used "/vp gendisp test1 200 0" and "/vp gendisp test2 200 0"
    - For security i also did "/vp requireticket test1 false"
    - And for comfort "/vp instaport test1 true"

    All commands were accompanied by a success message and still, no portal works. There are no messages to any user when they step in. My server.log shows

    2011-05-14 12:44:17 [INFO] [VoxelPort] ContainerSize set to 100
    2011-05-14 12:44:17 [INFO] [VoxelPort] Config loaded
    2011-05-14 12:44:17 [INFO] [VoxelPort] Portals loaded! 2 portals have been loaded.
    2011-05-14 12:44:17 [INFO] [VoxelPort] Portal zones have been sorted into 1 containers.
    2011-05-14 12:44:17 [INFO] [VoxelPort] Starting thread...
    2011-05-14 12:44:17 [INFO] [VoxelPort] Thread Started!
    2011-05-14 12:44:17 [INFO] VoxelPort version 2.025 is enabled!
    ... and seems to be fine. Besides lots of "Portal x saved", there are no other messages coming from VoxelPort.

    After trying numerous times now, i realized all the files in the VoxelPort subfolder seem to be empty (but have been created with the correct names).Aside from that, it just look slike the plugin is asleep *sigh*

    Ideas anyone? =/
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    The Ticketing System "dont work". We use 266 (gold ingot) for the tickets. If anyone standing on the VoxelPort with a gold ingot, he will lose everything from his gold. Even its on the hand or invetory.
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    Can I have some help? It says it can't find the admns.txt. I've tried placing the admns.txt in different places but nothing seems to work.
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    I installed it and it gave me no errors, but when i try to use any commands, it just says:
    Example: /vp - need to write the help
    did i do something wrong? I don't have time to read through all of the posts, as i have a 2 tests tomorrow that i am cramming for, so if it's already posted, please forgive me.
    nevermind, i got frustrated, and skimmed the forum, and created Admns.txt
    yes, i discovered it is spelled that way.
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    Gold ingot is the admin "Teleport no matter what the settings are. Now!" If your an admin it will insta port you while holding it.
    VoxelPort consumes the entire item stack in your hand, but not anything in your inventory.
    If you hold a single "ticket" in your hand it will only consume that stack.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 7, 2016
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    Getting an intermittent bug when moving from main world (one in server.properties) to a second world
    it seems to happened every 2 or 3 uses,
    I have not observed this (yet) when moving from the second world back to the main one.
    After the error voxelports no longer work and require a server restart to resume functioning.

    ports were imported/converted from VoxelPort 1.7 I plan to redo all the ports later and see if that helps,
    I also plan to test without any other plugins when i have time.

    craftbukkit b766
    Permissions 2.7.3
    CommandBook 1.4.2
    WorldEdit 4.4
    WorldGuard 5.0-alpha10
    VoxelPort 2.025
    Tele++ 1.3.3a
    PorteCoulissante 1.2.1
    RetractableBridge 1.3.6
    FenceStack 1.13
    Performance Tweaks Version 0.07

    2011-05-14 16:26:03 [WARNING] Failed to handle packet: java.lang.IllegalStateException: Failed to add player. net.minecraft.server.EntityPlayer@64(a2omega at -47.020614196122324,91.0,-25.108291765815554) already is in chunk -11, 8
    java.lang.IllegalStateException: Failed to add player. net.minecraft.server.EntityPlayer@64(a2omega at -47.020614196122324,91.0,-25.108291765815554) already is in chunk -11, 8
        at net.minecraft.server.PlayerInstance.a(PlayerInstance.java:38)
        at net.minecraft.server.PlayerManager.movePlayer(PlayerManager.java:141)
        at net.minecraft.server.ServerConfigurationManager.b(ServerConfigurationManager.java:107)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:340)
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:372)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
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    Interesting. This does though look like a bukkit fuckup... hmm. I'll check it out, but right now I'm working to somehow get the world to load when needed instead of all of them loading at startup.
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    I need tons of help with setting up destinations (round trips, one ways, and schedules) if anyone can shoot me a nice tut on how to i would appreciate that A LOT! I will tell you what im doing exactly in the conservation if you need me to
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    @WhosDaMan if no one else gets to this sooner I'll record myself redoing the ports on my private server and post it for you.

    @przerwap having some other issues with ports stopping working with no errors but I plan on doing some fiddling
    to see if it's a conflict/bukkit being stupid b4 I post them here.
    In the mean time I was thinking it might help the issue with falling through the map if you did something like
    nethrar does if your not already.http://forums.bukkit.org/threads/tp...minecart-supporting-nether-portals-740.10874/
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    But players lose everything even all gold in the inventory.
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    Nope, stop lying to me.

    The only thing I can think of is that you/them are being idiots and upon the ticket registering putting another in your hand.

    Nevermind, even if you put another in your hand it wouldn't register another ticket because you already have one registered. So your ... I don't know
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    Did my post got overlooked or does seriously noone have an answer? =/
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    All my issues solved. You're a gem, mate.
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    Voxel Box

    New VoxelPort ( v2.026 ) out today
    - bugfixes for multi-world servers,
    - a new VoxelPort zone edit command
    - two ticket variants:
    -- admins can now instantly trigger any VoxelPort
    -- or exempt themselves from an otherwise mandated departure.

    Check the documentation ( http://www.voxelwiki.com/minecraft/VoxelPort_2 )for details!

    A big thanks to the userbase of VoxelPort in helping us squash these bugs. It's really been fun to see the plugin in use on your servers and the cool vehicles you have set up!

    ~plusnine & przerwap
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    this is what i get from, when i step into my teleporter
    it's a teleporter from my creative world to the zombieland survival world (i use multiverse)
    Other Plugins:
    and some voxelplugins

    2011-05-16 16:40:52 [SEVERE] Exception in thread "Timer-5"
    2011-05-16 16:40:52 [SEVERE] java.lang.NullPointerException
    2011-05-16 16:40:52 [SEVERE]     at org.bukkit.craftbukkit.entity.CraftPlayer.teleport(CraftPlayer.java:168)
    2011-05-16 16:40:52 [SEVERE]     at com.thevoxelbox.bukkit.port.newPort$MoveEventSucks.run(newPort.java:57)
    2011-05-16 16:40:52 [SEVERE]     at java.util.TimerThread.mainLoop(Unknown Source)
    2011-05-16 16:40:52 [SEVERE]     at java.util.TimerThread.run(Unknown Source)
    2011-05-16 16:40:53 [INFO] The automatic update-Check only work every 6 hours, the last check was 23 minutes ago.
    2011-05-16 16:40:54 [INFO] Exception inBound
    2011-05-16 16:40:54 [SEVERE] java.lang.IllegalStateException: Timer already cancelled.
    2011-05-16 16:40:54 [SEVERE]     at java.util.Timer.sched(Unknown Source)
    2011-05-16 16:40:54 [SEVERE]     at java.util.Timer.schedule(Unknown Source)
    2011-05-16 16:40:54 [SEVERE]     at com.thevoxelbox.bukkit.port.newPort.instaPort(newPort.java:336)
    2011-05-16 16:40:54 [SEVERE]     at com.thevoxelbox.bukkit.port.PortContainer.check(PortContainer.java:44)
    2011-05-16 16:40:54 [SEVERE]     at com.thevoxelbox.bukkit.port.PortManager.inBound(PortManager.java:58)
    2011-05-16 16:40:54 [SEVERE]     at com.thevoxelbox.bukkit.port.PortListener.actOnMove(PortListener.java:22)
    2011-05-16 16:40:54 [SEVERE]     at com.thevoxelbox.bukkit.port.PortListener.onPlayerMove(PortListener.java:15)
    2011-05-16 16:40:54 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader$7.execute(JavaPluginLoader.java:268)
    2011-05-16 16:40:54 [SEVERE]     at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
    2011-05-16 16:40:54 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:289)
    2011-05-16 16:40:54 [SEVERE]     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:131)
    2011-05-16 16:40:54 [SEVERE]     at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    2011-05-16 16:40:54 [SEVERE]     at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
    2011-05-16 16:40:54 [SEVERE]     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    2011-05-16 16:40:54 [SEVERE]     at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    2011-05-16 16:40:54 [SEVERE]     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:372)
    2011-05-16 16:40:54 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
    2011-05-16 16:40:54 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
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    Damn, no! Visit our server and look! :)
    IP: blocknations.de

    E: Change gold to wooden hoe (low cost for players, because he lose everything), no change.
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    Hey, could i have some help?
    everything with my ports work perfectly except the dispatch times...
    when i try to use /vp gendisp yrna 3000 0
    it comes up with a message that says

    Invalid Input! You entered something incorrectly.
    java.lang.ArithmeticException: /by zero

    Nothing i have done seems to work...
    Any help would be gratified, Thanks
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    Voxel Box

    VoxelPort 2.028 is out today!

    Includes some good solid bugfixes, and a new command for generating new worlds directly by creating a VoxelPort to them (check the documentation for more on this). Thanks for helping us get the bugs squashed for this plugin, you guys are the best.

    So far this one is looking pretty stable and I've tried to break every command possible and make bad things happen to no avail. I had a lot of fun punching holes in a few dimensions on our test server.

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    I have installed the admns.txt in the plugins folder of my server and added my in-game name Ceredorac to it yet it still doesn't work.
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    This. Is. Awesome.
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    *update VoxelPort*
    hmmm, my bug is still there...
    Przerwap I saw you on my server but you dont answer me. :(
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    I've got an issue, dear Voxel Box.
    I try typing "/vp point" and get this as a return code.
    /vp - need to write help"
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    This seems to be due to the [VoxelPort] PortTick thread not starting when you don't have any ports defined.
    to fix this you will need to define a port (/vp point while looking at one corner of your zone then /vp point at the other corner and /vp create [portname]) then restart your server and in the server console you should see something like this
    [INFO] Done (0.298s)! For help, type "help" or "?"
    [INFO] [VoxelPort] PortTick thread executing. Running at interval of 5000ms, with 100 CodeTime each Tick
    after you do this the /vp gendisp command should work for all future ports on that server

    for anyone having trouble i plan on making a tutorial video this evening or tomorrow morning.

    and @Voxel Box guys I'de just like to thank you for all your work I love VoxelPort,
    and the new /vp targetworld command I can't put into words how awsome that is you guys rock.
    Just a quick side note minecraft seems to like placing the spawn point a couple blocks underground on new SMP maps so be careful using targetworld you may end up underground.
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    Voxel Box

    Indeed, a new tutorial video is due. I will try to get to that as soon as I can, I just have not had time for videos lately, and przerwap programs faster than i can make multimedia, the rat-bastard!


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