TNT Zombies

Discussion in 'Plugin Requests' started by breakfastboy2000, Jan 30, 2015.

Thread Status:
Not open for further replies.
  1. Hey everyone!
    Is it possible to get a plugin that makes zombies walk up to a player or player-built structure (like a wall, I'd like to use these for a defend the castle type thing, so hopefully i can set where they will go?), and drop a piece of ignited tnt? I would like them to be able to spawn naturally, or via command if possible. And if they do spawn naturally, it would need to be a low spawn chance so that players houses aren't griefed XD

    Let me know if this is possible, or if anyone has already done it! :)

    Thanks!

    Long live Bukkit!
     
  2. Offline

    SpielMC

    Hi. I would love to make this for you! When do you exactly need it?
     
  3. I don't have a set date really, as I didn't even know if it was possible! Just so long as its before next year would be great! Thanks!
     
  4. Offline

    SpielMC

    This is what I came up quickly thinking. I can make it so the zombies will spawn at a certain distance away like:
    Command format: /szombies 'number of zombies' 'player name' 'block distance away'
    /szombies 1 * 50
    (Spawn 1 zombie for each player on the server 50 blocks away, in either direction)

    or /szombies 1 Playername 50
    (Spawn 1 zombie at Playername 50 blocks away, in either direction)

    Optionally,
    /szombies 1 Playername 50 10
    (Same as above, drop TNT within 10 blocks of player)

    The above would also work for your castle/base raid idea as well, just stand in the middle of the base and use the command on yourself.

    If you want this randomly done, you can set a number in the config file with the rate of zombie spawns per hour and the limit of zombie attacks on each player., distance to spawn in a specified distance or randomly between 2 values. I'm not sure I can do this random idea with attacking structures, so you might need to use the above command idea :)

    And they all drop TNT as well. Stuff like damage the TNT does, how many blocks within to drop the TNT will be specified in the config. Let me know if this suits you.
     
  5. I love it! And btw, is there a plugin that disables tnt block damage, but still allows tnt explosions?
     
  6. Offline

    nverdier

  7. Offline

    SpielMC

  8. Ok thanks! Both of you!

    I forgot to mention this! Sooo sorry if it changes anything! I am using 1.7.9 bukkit instead of 1.8
    I hope that this will still work! Thanks for doing this for me! If you want you can join the server after its finished
     
    Last edited by a moderator: Feb 3, 2015
  9. @breakfastboy2000 It should be compiled against 1.7 anyway as it is in the Bukkit section and not Bukkit Alternates.
     
  10. XD just because i'm not sure... Your saying its ok, right? It will be 1.7? lol
     
  11. Offline

    SpielMC

    @breakfastboy2000 I think your version should be backwards compatible. Meaning if your server is running anything above 1.7, you should be able to run 1.7. So you can run anything compiled under 1.79. (I think).
    Anyways, I've finished the preliminary designing processes and am in the stage of writing the application but it might take a little longer since I'm being bombarded with homework each day.
     
  12. All right! Thanks again for this, good luck with your homework!
     
  13. Offline

    Qaisar101

    Nice idea! Hope it gets made! :D
     
  14. Hows it coming?
     
  15. Offline

    SpielMC

    Oh hey, sorry for the late response. I'm actually on a vacation visiting family right now which is about to end pretty soon sadly.
    Anyways, even given above circumstances I am working on your plugin a little each day if I get the chance. I still have a couple stages I want to work through, but I have gotten stage one completing which is spawning the zombies n blocks away in random direction (or chosen direction with 4th parameter). I'll upload it on here if you want to test it out. I'm working on the TNT part right now, after I'm done the basics of that I might not be able to continue working on it, depending on my circumstances. Do you need the pathfinding option or can that be left out?
     
    Last edited: Feb 13, 2015
  16. Offline

    SpielMC

  17. So sorry! Been busy with schoolwork!

    What exactly would adding the pathfinding do?
     
  18. Offline

    SpielMC

    @breakfastboy2000
    Pathfinding would be the zombies walking towards a specific point or player.
     
  19. ahhhh yes please!
     
  20. Offline

    Divinity Realms

    Ahh I know how to make this! but seems to me that someones already taken it. Cant wait to see this finished!
     
  21. Hows it coming?
     
Thread Status:
Not open for further replies.

Share This Page