Inactive Supernatural Players v2.5.2 - Vampires, Werewolves, Ghouls, Priests and More [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Matterz, Jul 22, 2011.

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    Supernatural Players
    A player classes plugin for Minecraft

    Current Version: v2.5.2

    This plugin was originally inspired by TrainYourBrain's Vampire plugin. My server used and enjoyed Vampires, but we felt that more fun could be had by having multiple classes; each with their own unique abilities. After a lot of brainstorming, civilized debate, and shouting; we decided to start with an initial release of Vampires, Werewolves, Ghouls and Priests.

    What's new in Version 2:
    Version 2 of Supernatural Players adds the classes of Demon and WitchHunter. Both classes are considered to be Ranged DPS type. Further details can now be found in the Classes list below. Also available is Multi-World support. To use this feature you need to set (multiword: true) in the config.yml. Then set for all permission groups in the worlds where you don't want the plugin to be active.

    version v2.5.2 (Recommended)
    version v1.1.9


    Recommended Plugins:
    - Permissions
    - WorldGuard

    • General Information:
      • Classes include Vampire, Werewolf, Ghoul, and Priest
      • All classes have active and passive abilities that depend on their current power level.
      • Each class has a slightly different method for gaining power (See class details below).
      • Using active abilities and dying both drain a player's power.
      • Each class has unique join and quit events (See class change details below).
      • Your current power/total power determines how well your passive abilities work!
      • In-game help is accessed by /sn help
      • WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)
    • Class Join/Leave Information:
      • Each class has a unique event required for joining or leaving.
      • Joining a Class:
        • Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
        • Humans sometimes convert to Werewolves when dying to wild wolves at night.
        • Pig Zombies sometimes have the ability to make humans undead rather than just dead.
        • Any human who shows proper devotion to the Church may become a Priest.
        • Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
        • Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
      • Leaving a Class:
        • Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
        • Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
        • Priests merely have to insult the Church by offering Coal to the donations' Altar.
        • The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
        • Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
        • WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.
    Classes (open)

    • Vampires (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Gained over time while logged into the server (Passive)
      • Passive Abilities:
        • Water Breathing (Drains Power)
        • Health Regeneration (Drains Power)
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Some Monsters
      • Active Abilities:
        • Set Teleport Location (Right-Click with: Red Rose) - Uses 0 Power
        • Teleport (Left-Click with: Book) - Uses 9000 Power
        • High Jump (Left-Click with: Red Rose) - Uses 1000 Power
      • Weaknesses:
        • Catch Fire in Sunlight (if not wearing Gold Helm)
        • Increased Damage Taken from Wooden Objects
        • Cannot Eat Food
    • Werewolves (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Eating Food (excludes Bread)
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Fall Damage Reduction
        • Truce with Wolves
      • Active Abilities:
        • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
        • Dash (Left-Click with: Feather) - Uses 400 Power
      • Weaknesses:
        • Abilities only Active at Night
        • Cannot Use Weapons at Night
    • Ghouls (Tanks):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Undead Monsters
      • Active Abilities:
        • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
        • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
      • Weaknesses:
        • Damaged by Water
        • Cannot Use Weapons
    • Priests (Healers/Utility):
      • Gain Power By:
        • Donating to the Church (Bread, Fish, Grilled Pork)
      • Passive Abilities:
        • Additional Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Monsters
      • Active Abilities:
        • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
        • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
        • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
        • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
        • Heal Human (Left-Click with: Paper) - Uses 1000 Power
        • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Cannot Attack Animals
    • Demons (Ranged DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Standing in Lava
      • Passive Abilities:
        • Immune to All Fire Damage
        • Heal while in Lava
        • Immune to Fall Damage
      • Active Abilities:
        • Fireball (Left-Click with: Redstone) - Uses 2000 Power
        • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Lose Power when NOT in Lava or the Nether
    • WitchHunter (Ranged DPS):
      • Gain Power By:
        • Killing Players
        • Bonus for killing Players on the kill list (/sn KillList)
      • Passive Abilities:
        • Fall Damage Reduction
      • Active Abilities:
        • Fire Arrow (Light target on Fire) - Uses 100 Power
        • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
        • Grapple Arrow (Grapples on target) - Uses 500 Power
        • Power Arrow (Attack with bonus damage) - Uses 1000 Power
      • Weaknesses:
        • Can Only Wear Leather Armor
        • Cannot Use Melee Weapons

    • Spell Details:
      • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
      • All spells will consume the item used to cast them.
      • Priest spells have a range of 20 blocks.
      • Banish will send the target player to the Banish Location set by server admins
      • Drain will remove 15% of the target's current power
      • Heal restores up to 5 hearts of health per cast
      • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
      • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
      • Teleport to Coven will return the Vampire to a location set by server admins
      • Demons' Snare spell lasts only 10 seconds.
      • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
      • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
      • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
      • Vampires are immune to sun damage when wearing a Gold Helm
      • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
      • Priests' Guardian Angel ability will protect their friend from death once
    Future Features:

    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    If interested you can join us on our Minecraft server to 'beta test' new classes and provide feedback and suggestions.

    Forum Thread: ChaoticUniformity

    Altar Examples:
    AltarExamples (open)

    Vampire Cure Altar:


    Vampire Infect Altar:

    Priest Altar:

    WitchHunter Hall:

    <optional Parameter>
    [required Parameter]
    /sn help - Shows a list of available commands
    /sn power - Shows current class and powerlevel
    /sn list - Shows a list of online players in each class
    /sn classes - Shows a list of classes with a short description of each
    /sn admin - Shows a list of available Admin commands
    /sn cure <playername> - Restores player to humanity (either reverting them to Priest or making them human)
    /sn convert <playername> [class] - Converts a player to the specified class
    /sn power <playername> [amount] - Gives player specified amount of power
    /sn reset <playername> - Resets a player's power to zero
    /sn rmTarget <playername> - Removes player from the WitchHunter kill list
    /sn reload <type> - Reloads the config.yml or data.yml file
    /sn save - Saves both the config.yml and data.yml files (default: config.yml)
    /sn restartTask - Restarts the task timer used for many passive abilities (in case of it crashing due to overload)
    /sn setChurch - Sets the player's current location as the Church
    /sn setBanish - Sets the player's current location as the Banish location

    Permissions Nodes:
    Code: - access to /sn help
    supernatural.command.list - access to /sn list
    supernatural.command.power - access to /sn power
    supernatural.command.classes - access to /sn classes
    supernatural.command.killlist - access to /sn killlist
    supernatural.player.shrineuse - access to vampire and priest shrines
    supernatural.player.wolfbane - access to wolfbane potion creation
    supernatural.player.preventwaterdamage - prevents ghouls from taking water damage
    supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    supernatural.admin.infinitepower - gives player unlimited power
    supernatural.admin.partial.curse - allows player to change their own class only - disables supernatural players in world if: (multiworld: true) in the config.yml
    supernatural.admin.command.adminhelp - access to /sn admin
    supernatural.admin.command.cure - access to /sn cure
    supernatural.admin.command.curse - access to /sn convert
    supernatural.admin.command.power - access to /sn power <playername> [amount]
    supernatural.admin.command.reset - access to /sn reset
    supernatural.admin.command.reload - access to /sn reload - access to /sn save
    supernatural.admin.command.setchurch - access to /sn setChurch
    supernatural.admin.command.setbanish - access to /sn setBanish

    Setup Steps:
    1. Download .zip file
    2. Unzip files and place in plugins/ folder
    3. Start Server
    4. Go to Church location and use /sn setChurch
    5. Go to Banish location and use /sn setBanish
    6. Create a WitchHunters' Hall by placing an Iron Door with a nearby sign using the term 'WitchHunter' (default)
    Additional Note:
    Most features in this plugin can be changed in the config.yml for balancing or to help prevent conflict with other plugins. However, be warned that improper changes to the config.yml can cause the plugin to fail entirely! Most servers should not have to make any changes to the default settings in order to successfully run Supernatural Players.

    (Appreciated, but definitely not required.)

    Versions are numbered x.y.z
    x - major release (major incompatibility changes)
    y - feature release (feature changes, some incompatibility changes)
    z - bugfix only (general bugfix, bukkit version update)

    version 2.5.2
    • Corrected NPE bug with ghouls
    CompleteChangeLog (open)

    version 2.5.1
    • All Classes can have Armor/Weapons restrictions!
    • Ghoul Unholy Bond correctly considers Armor
    • Added Persistence for Guardian Angel, WitchHunter Application Progress, and Vampire Teleport spots
    version 2.4.1
    • Fixed several bugs:
      • Vampires can no longer eat ever
      • Players will not lose power while in a disabled world
      • Fireballs with not damage players with GodMode active
    • New Priest spell 'Guardian Angel'
    • New Ghoul ability 'Unholy Bond'
    • Vampires can now prevent sun damage with a Gold Helm (default)
    • Vampires can now set their own teleport location
      • Right-Click with a Red Rose (default)
      • /sn setCoven removed as it is no longer used
    version 2.2.10
    • Minor adjustments to help server load
    version 2.2.8
    • Minor Bug Fixes:
      • Ghouls now regen in rain when under glass
      • MultiWorld should correctly disable all Supernatural events
      • Hunters can no longer fire without arrows
      • All death events should penalize power
    version 2.2.7
    • New permission allows admins infinite power
    • Gave demons fall damage immunity to prevent lava-fall bug
    version 2.2.6
    • Completely fixed chance to convert to Werewolf
    version 2.2.5
    • Fixed chance to convert to Werewolf and Ghoul
    • Ghouls no longer regen in rain
    • Demons power messages in lava should now be accurate
    • Added CreatureKill to WitchHunters (against my will :'()
    version 2.2.3
    • Added new classes:
      • WitchHunter
      • Demon
    • Added Multi-World Support
    • Added Permission node for WitchHunter sign creation
    • Prevent Ghouls from taking water damage if in a Boat
    • Allows Priests to use Smite on Monsters
    • Added admin command to start Task Timer if it fails
    version 1.1.9
    • Re-ordered deathevents to give proper power credit
    version 1.1.8
    • Added Permission node for Sunlight damage on Vampires
    version 1.1.7
    • Added Permission node for Wolfbane Creation
    • Added Permission node for Ghoul water damage
    • Adjusted Vampire power usage math
    version 1.1.6
    • Made WorldGuard and Permissions Optional
      • Defaults to Op if Permissions is missing
      • Defaults to full build and full PvP if WorldGuard is missing
    • Added Permission node for Shrine Use
    • Added config option for Vampires burning in Sunlight
    version 1.0.6
    • Initial public release

    Attached Files:

    gtgaugusto, LegioN7, axo801 and 9 others like this.
  2. I put special adminshops for witchhunter gear.
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    help me..

    Attached Files:

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    have you tried putting more glowstone nearby?
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    Okay no problem. Like I said I wasn't sure if it was possible, but would be really useful if it was. Thank you for your help so far though. :
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    i puted - access to /sn help
    supernatural.command.list - access to /sn list
    supernatural.command.power - access to /sn power
    supernatural.command.classes - access to /sn classes
    supernatural.command.killlist - access to /sn killlist
    in permission

    but if i would ghoul , i don't change human
    i make diamond and /sn setchurch ,/sn setbanish
    maked erveryting
    user don't change human
    only can admin use that
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    I can't figure out how to make a witch hunters hall and the picture isn't showing up in the forum post help?
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    Pardon my stupidity if I'm just missing a setting in the config file, I thought I'd ask just to make sure-- is it possible for non-ops to use SN without a permissions file, or is one required?
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    Whats the ingredients in a wolfsbane potion?
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    Nether portals don't seem to be working on my server, the error I get is...

    [SEVERE] Could not pass event PLAYER_PORTAL to SupernaturalPlayers
    at me.matterz.supernaturals.listeners.SNPlayerMonitor.onPlayerPortal(
    at org.bukkit.plugin.RegisteredListener.callEvent(
    at org.bukkit.plugin.SimplePluginManager.callEvent(
    at net.minecraft.server.ServerConfigurationManager.f(
    at net.minecraft.server.EntityPlayer.a(
    at net.minecraft.server.NetServerHandler.a(
    at org.getspout.spout.SpoutNetServerHandler.a(
    at net.minecraft.server.Packet10Flying.a(SourceFile:126)
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at org.getspout.spout.SpoutNetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(
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    A WitchHunter hall can have whatever you want in it, i have a list of the members on the wall and chests with free bows, arrows, and leather armor. Make on however you want it and just put an iron door in the front and have a sign next to it with the word "WitchHunter" on it and then all WitchHunters will be able to click it open when other people cant.
    When you're a werewolf just click with an empty bowl and it will give you a list.
  12. Hey Matterz, on my server, I created a very unique use for your banish! I've made it into a extremely abstract and fun puzzle, I call, The Realm of Banish. Theres a video of it on youtube, if you search
    MetersCubed, but it doesn't do it justice. Any, and all are welcome to come try it!

    To get to banish without a priest, go to the Forbidden Tree behind the church. Players on my server are generally helpful, and will tell you what to do.

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    I think vampires and warewolves should get a slight speed boost, maybe the highlight feature that's included in the zombe modpack - if that's possible, and maybe even the monster (not ore) x-ray. It would be like improved senses - as they are a blood thirsty race. For some reason I like the old plugin better, the one where you have 100 blood points, and you can only heal when you have enough, and you lose health when you go past it. Is there a way to have it so players don't respawn as a vampire, but revert back to human form on death?

    if I wanted to use your demons, ghouls, priests, witchhunter, etc- but wanted to go back to using the vampire where you actually had to go out and kill things, not just wait around for nothing - how would I remove the vampire from your plugin, and go back to the old one?
    I mean, I was thinking if a vampire was on an altar, then his blood thirst wouldn't go down, and maybe have a slight recovery, I really like the old 100 to 0 decreasing blood thing. There seems to be a problem with your vampire mod, because I recover way too quickly first of all (the power) and second, when I'm under water, I can lose all my power and still I don't take damage. Not that I want water damage as a vampire.
    Is there a way to modify your plugin that's simple?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
  14. Snowballs thrown by witchhunters catch ppl on FIRE?!?!
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    @Matterz My players just keep complaining about the nether portals not working, a response would be greatly appreciated.
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    my power arrows are doing nothing but normal arrow damage and giving me a cooldown for it, this happening to anyone else?
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    I have a problem with this plugin, when I change the config folder and I put it in fizilla, I do a reload, and after 1 minute I go see my file (because its not brand) and I found the config file beginning. need help, I do not understand

  18. which permissions the yetiteam permissions is inactive now
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    Hey Matterz, could you do a thing like you select the church cuboid and any supernaturals that step inside will catch on fire/die?
    Also, could you give Ghouls an ability to go through walls? Kinda like right clicking with the worldedit compass? That would be pretty cool.
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    I have an error. It seems to randomly appear. We have permissions 3.1.5. Yes this error starts at the bottom.
    Show Spoiler
    21.08 22:08:34 [Server] INFO  at
    21.08 22:08:34 [Server] INFO  at
    21.08 22:08:34 [Server] INFO  at net.minecraft.server.MinecraftServer.h(
    21.08 22:08:34 [Server] INFO  at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(
    21.08 22:08:34 [Server] INFO  at me.matterz.supernaturals.util.SNTaskTimer$
    21.08 22:08:34 [Server] INFO  at me.matterz.supernaturals.manager.SuperNManager.advanceTime(
    21.08 22:08:34 [Server] INFO  at me.matterz.supernaturals.SupernaturalsPlugin.hasPermissions(
    21.08 22:08:34 [Server] INFO  at com.nijiko.permissions.ModularControl.has(
    21.08 22:08:34 [Server] INFO  at com.nijiko.permissions.ModularControl.permission(
    21.08 22:08:34 [Server] INFO java.lang.NullPointerException
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    Instead of using /reload to reload the server, use /sn reload instead. That reloads the new config file, whereas reloading the server will resave the config file with whatever is saved in memory.
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    Chat coulors don't work for me
    EnableChatCoulors true in config.

    IChat config : [+prefix&f] +suffix+name: +message
    is it using suffix or prefix for this coulor
    Thanks for Response :)
  23. it needs to be "displayname" instead of "name"
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    Thanks so much :)
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    I will try thank you
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    Excuse me, I felt that this is really cool!
    I had thought of one supernatural classes but however i do not really know how to put in and will it even work.
    so i am here to suggest this class that i thought of , to you
    I hope you would think about making this class in future,
    StormKnight ( Ranged DPS ):

    Gain Power By:​
    Killing Creatures​
    Killing Players​
    Eating Food (excluding fish)​
    Gain power when there is Storm​

    Passive Abilities:​
    Immune to lightning​
    Immune to explosion​
    -------------------------------------------------Combat damage reduction
    Truce with creeper​

    Active Abilities:​
    Lightning strike (left click with stick)-Uses 1000 power​
    Explosion (left click with redstone)-Uses 2000 power​

    Cannot use weapon​
    Can only use ability in storm (optional)​
    Fall damage increase​
    To become it,you must to be strike by lightning.​
    To get cure, you have to die from a height...​
    I do not know so well weather will this work.You can edit it if you want to.​
    Hope you will think about it, Thank you!​
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    how can i use grappel as a witchhunter
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    What's this mean?

    2011-08-24 21:28:54 [WARNING] Task of 'SupernaturalPlayers' generated an exception
    at com.nijiko.permissions.Control.permission(
    at com.nijiko.permissions.Control.has(
    at me.matterz.supernaturals.SupernaturalsPlugin.hasPermissions(
    at me.matterz.supernaturals.manager.SuperNManager.advanceTime(
    at me.matterz.supernaturals.util.SNTaskTimer$
    at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(
    at net.minecraft.server.MinecraftServer.h(
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    plz help me my permissions wont worl whensnplayers is in pluginsfile how come plz help me

    one word mate OVERPOWERED

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 17, 2016
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    I'm sure there is several people that have asked you this but can u make werewolves and vampires see in the dark?
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    Can you add more active skills to supernaturals?
    I think active skills are too less...(Only except WitchHunter:p)

    Active Skills to be added I think is like flying for Demon, or other attacking skills... etc

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