Strange code behaviour

Discussion in 'Plugin Development' started by kacpicygan123, Jan 13, 2022.

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  1. Offline

    kacpicygan123

    I post here because i am literally confused by what happens when my code executes. Read comments in code please.
    I have snippets of code:

    QuestManager.java
    Code:
    package quest;
    import java.util.HashMap;
    import java.util.UUID;
    import org.bukkit.entity.Player;
    import org.bukkit.event.EventHandler;
    import org.bukkit.event.Listener;
    import org.bukkit.event.entity.EntityDeathEvent;
    import org.bukkit.event.player.PlayerJoinEvent;
    import osl.First.Main;
    import stats.Statistics;
    public class QuestManager implements Listener {
        private UUID playerID = null; //player's UUID
        private Player player = null; //player's object
        HashMap<UUID, QuestManager> playerQuests = Main.getQuests(); //get Main instance for static hashmap containing players and their quests
        private Quest1 quest1 = null; //quest1 instance within class
       
        @EventHandler
        public void onPlayerJoin(PlayerJoinEvent event) {
            player = event.getPlayer(); //set player field to joined player's object
            if (!(playerQuests.containsKey(player.getUniqueId()))) { //check if player is in hashmap
                this.quest1 = new Quest1(player.getUniqueId(), "The beginning", "The description", "You've begun your first quest!", "Your first quest ends here. Good luck!"); //assign quest1 field if he isnt in hashmap
                playerQuests.put(player.getUniqueId(), this); //insert quest for player
                player.sendMessage("Quests have been assigned.");
                playerQuests.get(player.getUniqueId()).quest1.completeQuest(); //this code executes when player joins after enabling plugin
            }
            else
            {
                player.sendMessage("You're already in hashmap."); //this message gets displayed
                playerQuests.get(player.getUniqueId()).quest1.completeQuest(); //but for some reason this code doesn't execute
            }
        }
    }
    
    Quest1.java
    Code:
    package quest;
    import java.util.UUID;
    import org.bukkit.Bukkit;
    import org.bukkit.Material;
    import org.bukkit.entity.Entity;
    import org.bukkit.entity.EntityType;
    import org.bukkit.entity.Player;
    import org.bukkit.inventory.ItemStack;
    public class Quest1 implements IQuest {
        public UUID playerID;
        private String questName = null;
        private String questDescription = null;
        private String beginMessage = null;
        private String completeMessage = null;
        public Player player;
        private boolean isFinished = false;
        private boolean isActive = false;
       
        public Quest1(UUID id, String qName, String qDesc, String bMessage, String cMessage) {
            questName = qName;
            questDescription = qDesc;
            beginMessage = bMessage;
            completeMessage = cMessage;
            this.playerID = id;
            this.player = Bukkit.getPlayer(id);
           //some code..
        }
        public void completeQuest() {
            player.sendMessage(completeMessage);
            player.getInventory().addItem(new ItemStack(Material.STONE, 1));
        }
    
    completeQuest() is only executed when player wasn't added yet to hashmap. If he was added, it just displays message "You're already in hashmap" and doesnt execute this function. Why?
     
  2. Offline

    The_Spaceman

    Code:java
    1. HashMap<UUID, QuestManager> playerQuests = Main.getQuests(); //get Main instance for static hashmap containing players and their quests

    Shoudn't this be static?
    Code:java
    1. playerQuests.put(player.getUniqueId(), this);

    I guess you need to put quest1 in the HashMap, this way everybody shares 'this.quest1'

    Not sure if this fixes your problem, but still helps you on the right tracks.
     
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