Spawning a Stationary Wither Skull

Discussion in 'Plugin Development' started by Slayergold3, Jul 19, 2014.

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    For a plugin I am making I would like to have entities riding stationary wither skulls. The problem is that every time I spawn one they immediately explode. I've tried searching everywhere but to no avail.
    If anyone knows how to do this it would be a great help!

    Thank you
    - Slayergold3
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    Is it because the skull is spawned at an entity location thus touching the entity and exploding because of impact?
    IF so, you should probably cancel an event but i'm not sure which one.
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    Cancel entity explode event if it's a wither head?
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    I'd advise against this because it would be called very quickly for the entire time the server is up. I'm assuming there's some NMS or Explosive Entity class. I'll look around in a bit.
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    Adding on to what JBoss925 said, perhaps you can make a custom entity with this as a base.
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    or you could just spawn the WitherSkull and then the other entity and set the nodamageticks to a high number.

    for me that worked greatly but kinda buggy :)
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    If this is just for aesthetic purposes, how about just sending the packets to clients, thus leaving the server unknowing of the entities, resulting in no explosions being triggered?
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    Same problem :(
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