Solved Setting blocks of a world edit cuboid region to 0 (air)

Discussion in 'Plugin Development' started by wreed12345, Nov 12, 2013.

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    Hello, I am trying to set the contents of a world edit region to 0. I am using
    1. while(c.iterator().hasNext()){
    2. BlockVector blockvec = c.iterator().next();
    3. Block block = a.getWorld().getBlockAt(blockvec.getBlockX(), blockvec.getBlockY(), blockvec.getBlockZ());
    4. block.setType(Material.AIR);
    5. }

    c is my cuboid region. When using this code it repeatedly goes over the first block if I use a print statement to show this the same value is repeatedly shown. Are there any other ways to accomplish this?
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    Why don't you use the inbuild WorldEdit method to clear the region?
    1. // Create a edit session with unlimited blocks
    2. EditSession editSession = WorldEdit.getInstance().getEditSessionFactory().getEditSession(c.getWorld(), -1);
    3. try {
    4. editSession.setBlocks(c, new BaseBlock(BlockID.AIR));
    5. } catch (MaxChangedBlocksException e) {
    6. // As of the blocks are unlimited this should not be called
    7. }
    I don't know what's the problem in your code, but probably because you're always creating a new iterator and so it will always start from the beginning. You can just to it through a for-loop:
    1. for (BlockVector blockvec : c) {
    2. Block block = BukkitUtil.toBlock(new BlockWorldVector(c.getWorld(), blockvec));
    3. block.setType(Material.AIR);
    4. }
    However, I would recommend the first version to set the blocks in the region. :)

    Edit: By the way, copied it from this post:
    wreed12345 likes this.
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    Minecrell only because I didn't know there was a native world edit method for such. One more question: how do i cast a Bukkit World to a WorldEdit LocalWorld?

    BukkitUtil.getLocalWorld() thanks for your help however

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jun 5, 2016
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