Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
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    How come this is saying I don't have an Economy, yet the Essentials economy is working fine...?

    Just make a one way exit; entrance, yet block the entrance when required.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    That would work if it was a building, it's a series of large areas ... towns, the monsters spawn outside of the region and simply walk right in .. or follow a player in .. so it's really only been useful to prevent monsters from spawning inside the buildings in the area, which is a good thing .. but not what I was looking for..

    Is there any way an option can be created to keep monsters completely out?
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    Okay I was wondering if anyone has some good setups for Residence and maybe some other recommended RpG component plugins and setups of the plugins... Feww..
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    Is there a way you can add flags to the world so the whole world has creeper damage deny and other flags like that.
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    Anyone know the answer to this?

    is there any way to get around a player having to type /res pset residence name flag true

    after buying or renting a property??
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    put 'creeper: false' in the global flags, and thats exactly what it does.
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    How do I allow someone to build in my residence?
    I can't find the command D:
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    you'll want to use the /res pset command in the wiki .. unless I'm mistaken
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    1. so with this plugin i can make zones that are on a market wich people can buy?
    2. if 1 is yes can other people (except admins and mod's)s still built in the zone?
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    Hey man, Great plugin!

    I use it on my server, and i have a question. We have a trading building that allows people to trade items safely, protected by Residence... there are two sets of iron doors that lock the people in while the trade is active until both people switch the lever to accept the trade, the doors open.

    Problem is... that if your trading partner trows x amount of diamonds to trade for x amount of stone... if the person gets the diamonds, they can /home to exit the trading center screwing the other person over.

    I cant find anywhere under the flags or anything to disable command usage while in the residence.

    Can you add that feature, or am i just not seeing that feature... !?

    Also, how can i change the "Server Land" title...
    I'd like to change it to the name of my server: ... Owned by (insertservernamehere)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    how do you remove subzones in a residence
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    You could set the "damage" flag to false, which will prevent all player damage in the area (except for pvp, which is controlled by the pvp flag instead). I didn't create anyway to keep monsters outside an area, cause it would create alot of lag most likely, as the plugin would have to track all the NPC movements in the game rather then just the players, which could really slow it down.

    When a player buys the residence, the default flags for his user group should be set on it. So, basically it becomes just like a residence that the player had created himself rather then buying. So just set up default flags for your user's group and see if that works for you.
    EDIT: looks like it wasn't setting default flags.... fixed it in the development version of residence...

    1. Lease system is like a server tax, and it is set by the admin. The person must pay X amount of money ever Y amount of days in order to keep the land protected. The rent system is more of a player managed system, where players can rent their residences to other players for X amount of money every Y amount of days, but those values are up to the owner rather then the admin.
    2. LeaseAutoRenew should make is so that the lease system automatically charges the money to the owner when its due, otherwise the owner will have to use the lease renewal command to manually renew his residence before it expires.
    3. AutoRefresh and Repeatable is for the rent system, Repeatable being true means that the residence can be rented again after the first rent expires. AutoRefresh is a setting the renting player can do to make the residence automatically be re-rented to him when it expires, as long as he has money, and as long as the owner has set Repeatable to true.
    Hope that helps :)

    /res remove parentzone.subzone
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    No one one my server can use buckets. How do I fix this?
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    If I were to create a residence called City and wanted to create residences within the City for specified players so they could make houses, etc?
    Also, how do I allow admins to create Residences as big as they want and as many subzones as they want?
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    same question here. i (admin) want to protect a huge piece of land. for example "city1" no one is allowed to build here. then the admins/mods can define residences which can be sold...
    the problem is:
    i (admin) cant create huge areas. costs to much money and "area size is not within your allowed limits"

    how can admins creat very big residences?
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    I figured out the first part, create as many subzones for "City1" as you want and they will work as regular residences.
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    Just wanting to confirm some things regarding "flow". I have been able to globally turn on/off flow in a residence but it doesn't seem to work on a player or group level. even using pset and gset give "invalid flag" but the set command works fine. I can turn off bucket use no problem, but if someone places water/lava "next" to the perimeter of the residence, it will still flow over into the area. Turning flow off is not an option as my players like water features and use obsidianfactories, which require flowing water. Ideally, I want to set it so the "creator" can use flowing water and lava inside their residence, but other users cannot.
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    Also, how do I allow multiple owners for a residence?

    How do I expand a res I've already created?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    Do you still have older versions ? For instance 2.3.5? Residence hasn't worked on my server since that build and I'd love to be able to use it.
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    i found 2 solutions:
    1: add in the config a section for "admin" user with limitations 99999 etc. there is only a default user defined.
    2: user the command /resadmin create .... (seems that there are no limitations)

    i couldnt find the command in the commandlist. but with /resadmin ? you can see it.

    good question... interested, too :)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    CB 1000
    Residence v2.3.7

    Other Plugins:
    Show Spoiler
     iConomy 5
     Permissions 2.7.4

    Whenever i put the jar in the plugins folder, restart and join the Server afterwards iam getting this multiple times:

    2011-08-06 20:38:48 [SEVERE] Could not pass event PLAYER_INTERACT to Residence
    java.lang.NoSuchMethodError: com.nijiko.permissions.PermissionHandler.getPrimaryGroup(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
    	at com.bekvon.bukkit.residence.permissions.PermissionManager.getGroupNameByPlayer(
    	at com.bekvon.bukkit.residence.permissions.PermissionManager.getGroupNameByPlayer(
    	at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.onPlayerInteract(
    	at org.bukkit.plugin.RegisteredListener.callEvent(
    	at org.bukkit.plugin.SimplePluginManager.callEvent(
    	at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(
    	at net.minecraft.server.ItemInWorldManager.interact(
    	at net.minecraft.server.NetServerHandler.a(
    	at net.minecraft.server.Packet15Place.a(SourceFile:57)
    	at net.minecraft.server.NetworkManager.b(
    	at net.minecraft.server.NetServerHandler.a(
    	at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    	at net.minecraft.server.MinecraftServer.h(
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    Use flag doesn't apply to trap doors?
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    Could you post your new config for me to use please? :D
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    Probs goes without saying but dont run the development version on a live server right now, it works great for about an hour but then you will end up with the server stuck online and end of stream msgs and a rollback hehe.

    I couldnt wait for the updated pset permissions lol but its better to wait then crash.
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    Is there a way to change global flags on the go?
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    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
        Default: #group name
           # Information about the Residence zone that the player can define.
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 3
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 2
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 16
        Admin: #group name
           # Information about the Residence zone that the player can define.
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 9999
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 9999
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 999999
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    Is SQL database saving still a planned feature?

    Would save on lag and enable web support :)
  29. Offline


    I want my players to be able to tp to their residents but also sell them on the market, and get access to the /res market list

    None of this works for my player group even tho I gave them the - 'residence.create' node

    How can i make this work?

    Thanks in advance
  30. Offline


    i apologize for not putting this in code but it deosn't load it when i try. anyway im getting this error whenever i try to select a space:
    12:08:20 [SEVERE] Could not pass event PLAYER_INTERACT to Residence
    java.lang.NoSuchMethodError: com.nijiko.permissions.PermissionHandler.getPrimary
    at com.bekvon.bukkit.residence.permissions.PermissionManager.getGroupNam
    at com.bekvon.bukkit.residence.permissions.PermissionManager.getGroupNam
    at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.onPlaye
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEven
    at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.j
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.Packet15Place.a(SourceFile:57)
    at net.minecraft.server.NetworkManager.b(
    at net.minecraft.server.NetServerHandler.a(
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(
  31. Offline


    I am an OP and Admin on my server with all permission nodes, and yet I have no permission to make an area.
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