Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
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    A solution is to make an overhang at the top-

    [top of tower] [overhanging block]
    [wall block]
    [wall block]
    [wall block]
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    Well, the /resadmin command is to completely circumvent any limits on how large an area can be as well any restrictions you may have on a particular group. Only groups/users with the residence.admin permission will be able to use this command. This allows you to give your admins the ability to play normally and have their own restrictions along with other groups.
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    Not much info on this one besides the console error. Any help?
    2011-07-09 19:38:13 [SEVERE] Could not pass event PLAYER_MOVE to Residence
    java.lang.StringIndexOutOfBoundsException: String index out of range: 2
        at java.lang.String.charAt(Unknown Source)
        at java.util.regex.Matcher.appendReplacement(Unknown Source)
        at java.util.regex.Matcher.replaceAll(Unknown Source)
        at java.lang.String.replaceAll(Unknown Source)
        at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.insertMessages(
        at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.onPlayerMove(
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.Packet10Flying.a(SourceFile:126)
        at net.minecraft.server.NetworkManager.b(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(
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    When people warp to their base, it unloads the chunk for everyone on the server.
    There is no error message, and you have to restart the server to fix it.

    Any idea what's causing this?

    Edit - when a user warps to their residence and it takes the server a second to load, it won't load the chunk they're on and becomes inaccessible for everyone until a restart.

    It usually loads instantly, so there's problem, but on the occasion it happens.

    We're having to restart hourly to prevent this.
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    Nope. Still tells me that the group does not exist.
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    Can someone tell me, why me Residences dissapear after some day, even leasing system is set to false?
    Bukkit 953. res 2.32. :confused:?

    And its not the first time, even the backup.res file is empty like the other. Had over 40 Residences. Fail?
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    can you please expand admin`s authority?

    1. no costs money for admin when /res create.
    2. infinity lease for server land.(I set lease true)

    I always have to use worldguard cause of these.
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    When players rent one of the "Servers" residences they get a

    "cannot modify rented residence"

    Error when placing blocks, although they can access doors and chests and have their build tag set to true along with the residence build tag set to true.

    How can i enable players to modify rented residences?
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    Is there a way to make it so gravity won't affect sand or gravel within a residency?
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    I tested it myself now and i get the same error message :(
    It only works with the Group "default" but any other group defined by Permissions Plugin doesn't work.

    A little help from the developer would be great here :D
    duhfux likes this.
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    Use /resload to load a res.yml live. Its different from /resreload in that it doesn't save first, and therefore does not overwrite the changes.
    Yea, I'll try to get that added when I can. I really need to clean up the command handling section of the code, as its a mess, so it may take a while though. Also, I'll get the message bug fixed :)

    Its possible for somone to make a Residence addon that does exactly this (as a seperate plugin). Residence has its own bukkit events. They are documented on the wiki :)

    Good idea :) I'll add some admin commands to do per user stuff like that.
    Its somthing that I forgot to document.... its basically just another place to store economy money, doesn't serve too much purpose right now. I think that if leases are set to autorenew, they will try to draw from the residence bank automatically, but thats about the only use for it right now. Commands should be /res bank [withdraw/deposit] [amount] while your standing in the residence, to deposit or withdraw from the bank. You must have the +bank flag to do it.

    Use /resload instead of /resreload, the difference is that /resload doesn't save first (and therefore doesn't overwrite your changes). I should probably rename these functions to be more descriptive in the future.

    Theres a new config option in v2.3 that will allow rented residences to be modified, its the PreventRentModify: true/false setting in the Global section of the config file, set it to false to allow rented residences to be modified.

    Just use /resadmin create instead of /res create, whenever you use /resadmin for any command, no money is charged and all limits are ignored. :)
    If I understand what your asking, try the new "physics" flag.

    Hmm, I don't remember if I tested group flags after I did updates to improve compatibility with Permissions 3.X. It may be a issue with Permissions 3.X that I need to fix. Il play around with it and see if I can find out whats wrong :)
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    oh I didnt know that command. I`ll try it
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    Thank you ;-)

    i have a few question:

    1. how do i make a group ? (so i can put 5 players in it and just give that group permissions to build, instead of having to give each of the 5 players permissions)

    2. its to often it rains :) (and i lags when it rains) So can i change the weather ?

    3. When i try to use lava and water, it says "you are blacklistet from using this item here" (i am owner ?)

    This server is running Craftbukkit version git-Bukkit-0.0.0-904-g9277096-b953jnks (MC: 1.7.2)
    This server is also sporting some funky dev build of Bukkit!
    ResidenceVersion: 2

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
  15. Hi, we're using Residence since a long time.
    Today i tried to build a TNT-Cannon, but the water didn't move activated TNT.
    Ist it a problem with Residence, because we don't use other plugins affecting Movement.
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    I ask you again:
    My Config is right, so why the fuck it deletes sometimes all residence? And this even without any changes in their! Lease System=FALSE, so please, answer this time and not just ignore it.
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    I updated to the newest development version and gave it a try to no avail.

    I am trying to protect a large natural outcropping of sand that overhangs my city from being knocked down, but I'm afraid to test on that. I added "physics: true" under the permission to change section, then made the change for physics in game.

    If I do this:

    /res set RaskullCity physics true
    /res set RaskullCity physics false

    it says "Flag Set.."

    Then I place a block of sand on top of another block, knock out the lower block, the sand falls, on both settings. What am I doing wrong? Does it only work on natural sand overhangs? Here are my configs.

    raskull@slimy:~/mcserver/plugins/Residence$ cat res.yml
    SaveVersion: 1
            EnterMessage: Welcome to %residence.
                Type: BLACKLIST
                ItemList: []
            LeaveMessage: Now leaving %residence.
                Type: IGNORELIST
                ItemList: []
                    X1: -67
                    Y1: 127
                    Z1: 49
                    X2: -203
                    Y2: 1
                    Z2: -79
            Subzones: {}
                        container: true
                        bucket: true
                        use: true
                        build: true
                        move: true
                        destroy: true
                GroupFlags: {}
                    destroy: false
                    pvp: false
                    container: false
                    tnt: false
                    use: true
                    creeper: false
                    flow: true
                    build: false
                    bucket: true
                    firespread: false
                    physics: false
                Owner: raskullcom
                World: world
                Y: 71
                X: -165
                Z: -4
            StoredMoney: 0
    Economy: {}
    Leases: {}
    PermissionLists: {}
        Rented: {}
        Rentables: {}
    raskull@slimy:~/mcserver/plugins/Residence$ cat config.yml
    #These are Global Settings for Residence.
        # This loads the <language>.yml file in the Residence Language folder
        # All Residence text comes from this file. (NOT DONE YET)
        Language: English
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here:
        SelectionToolId: 271
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 287
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 5
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: default
        # Enable / Disable the Lease System.
        UseLeaseSystem: false
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
        EconomySystem: iConomy
        # Enables or disables the Rent System
        EnableRentSystem: false
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 10
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: false
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: MultiVerse
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # Setting this to false will allow rented residences to be modified by the renting player.
        PreventRentModify: true
        # These are world flags that are applied when the player is NOT within a residence.
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: true
                ignite: true
                firespread: true
                damage: true
                creeper: true
                tnt: true
                pvp: true
            WorldNameHere: #here you can set flags for individual worlds, these override Global
                #build: true
        # This gives permission to change certain flags to all groups, unless specifically denied to the group.
            move: true
            build: true
            place: true
            destroy: true
            use: true
            container: true
            pvp: true
            tp: true
            ignite: true
            firespread: true
            bucket: true
            flow: true
            lavaflow: true
            waterflow: true
            creeper: true
            tnt: true
            monsters: true
            animals: true
            subzone: true
            healing: true
            physics: true
        # These are default flags applied to all residences from any user group.
            build: false
            use: true
            container: false
            pvp: false
            creeper: false
        # These are default flags applied to the residence creator of any group.
            build: true
            move: true
            place: true
            use: true
            container: true
            bucket: true
            ignite: true
            flow: true
            firespread: false
            destroy: true
            physics: false
         # These are default group flags applied to a residence made by a user of any group.
            #default: #group name
                #build: true
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
        Default: #group name
           # Information about the Residence zone that the player can define.
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 3
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 2
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 16
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 16
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 127
               # The lowest altitude this group is allowed to protect.
               MinHeight: 0
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: true
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
               # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
               SelectCommandAccess: true
               # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
               ItemListAccess: true
           # Options relating to enter and leave messages on the residence.
               # Whether or not the player can change the Residence enter and leave messages.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome %player to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the Lease system.
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #Options related to the rent system
               #determines how many residences can be rented by players of this group at once
               MaxRents: 3
               #determines how many residences can be set for rent by players of this group at once
               MaxRentables: 3
           # Options relating to the Residence Economy.
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of making a new Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
              RenewCost: 0.02
           # Flags are checked in the order:
           # 1: Player
           # 2: Group
           # 3: Owner
           # 4: If all others are undefined, reverts to default value (usually true).
           # Flag permissions default to false.
           # These flags settings override the globals.
              # Specifically allow or deny this group from changing certain flags.
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
                  #build: true
              # Specifys the flags that are applied at to the creator at residence creation.
                  #build: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
                   #default: #group name
                       #build: false
              #these flags are applied specifically to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
    # You can manually specify the group a player is in below, this overrides their permissions group.
         bekvon: default
         player: default
         raskullcom: admin
    ItemList: #this is where you can create blacklists / whitelists
         DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist, whitelist, or ignorelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            #World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            #Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
               - 'BEDROCK'
               - 'LAVA'
               - 'WATER'
               - 'STATIONARY_LAVA'
               - 'STATIONARY_WATER'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
  18. Offline


    I'm curious. Do you think a large residence (150x150x128) would use up a lot of cpu/memory resources? Or does the size make no difference?
  19. Offline


    I set a person to a VIP group, and it allows the permissions below. They are getting all the other benefits from VIP (ie; Trade signs, etc from other mods) and even chat is changed so it shows they are VIP for their prefix but it seems that residence is still only recognizing them as the default group if i do "/res limits".
    Show Spoiler
                CanCreate: true
                MaxResidences: 1
                MaxAreasPerResidence: 2
                MaxEastWest: 75
                MaxNorthSouth: 75
                MaxUpDown: 77
                MinHeight: 50
                MaxHeight: 127
                SubzoneDepth: 2
                CanTeleport: false
                Unstuck: true
                SelectCommandAccess: true
                ItemListAccess: true
                CanChange: true
                DefaultEnter: ' ** Welcome %player to %residence, owned by %owner.'
                DefaultLeave: ' ** Now leaving %residence.'
                MaxDays: 7
                RenewIncrement: 7
                MaxRents: 1
                MaxRentables: 50
                CanBuy: true
                CanSell: true
                IgnoreLimits: true
                BuyCost: 0
                RenewCost: 0
                    tnt: false

    I tried putting in the 'residence.create' permission for the VIP group but to no avail, but when I put 'residence.admin' it allows him to use the SelectionTool but not use /res select still.

    As far as I can tell its all set up properly, even Admins are getting their correct grouping from residence but not any other group. Thanks.
  20. Offline


    i have a residence of 2000x2000x128 it doesn't make any difference.
    it doesn't even explore the map for that area which is great :)
    you could create one big residence of 1Mx1Mx128, wouldn't make any difference i think
  21. Offline


    Hello bekvon, I just wanted to tell you, I love your plugin,
    But it has been causing a little problem and I was wondering if you could help me :D
    Ok so I have the latest recommended build, or at least the one you download from the home page, from the announcement for MC 1.7.2, if you need to know which one Im using then please tell me how to see it.
    And I downloaded your plugin yesterday along some pretty nice Plugins, But today that I put my server up, whenever my users tried to build or destroy a block it said: you have no permission to do this, I went to one of my friends house, he is a mod in my server, and I Tried to fix the problem, but still nothing, as soon as we removed the plugin, we could build again, I was the only one in the whole server who could destroy and build until I removed it, but your plug in is so neat I decided to report this to you, so then we tried making a new user and making him a mod, still they couldnt. So do you know why is this happening?
    So what I mean with this, noone but me can destroy blocks nor place blocks.
    It would be nice if you helped me, please.
    And in case you need it, my Plug-ins are:
    Permissions 3.x
    All of them to the latest version.
  22. Offline


    I know you can /pset to give people certain flags inside the region, but I think it would be a lot easier to just add a person to the residence and they would get automatic set flags for members of the region, some people on my server don't like investing time into setting flags for everyone they want in their residence.

    Also being able to add multiple owners of a region so they can get recognition, not really something I care much for but a couple members of my server said they would like more Owners so people that look at information on a residence don't think it was all just one person doing everything.
  23. Offline


    It sounds like you may have somehow created a large area or server wide residency. Open up your res..yml and look to see if there are any active residencies. If there is only one, and the coordinates indicate it's a large one, just blank out the file and save it to erase that residency.
  24. Offline


    is it competible with BOSEconemy?
  25. Offline


    Yeah, I had thought of that, but when I look into the file, it says Residences: { }, and all the other stuff there also have { } except for SaveVersion which says 1 :p Thanks for trying to help though.
    Yes it is :D
  26. Offline


    Is there a way for Residency to protect paintings, and prevent the placement of paintings? At the moment it doesn't do that if I am not mistaken.
  27. Offline


    Yeah, or insted af having to give each flag to the person, why not just hava a /res pset cave raskull all true - so the person gets ALL flags in one command ?

    Or a :

    /res pset cave raskull coowner true (sets him as a co owner and gives all rights of that area)

    but im still trying to figure out how to make a group ?

    so i can put 5 trustet players in it, and just give the /res gset cave admingroup build true

    i have NO idea on how to make a group, or how to add people to it... anyone ? please ?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
  28. Offline


    Updated the wiki to reflect this, hopefully it will help people in the future who run into this exact issue.

    Look under "Admin Commands"

    From the sounds of it, your permissions plugin isn't setup properly. Make sure the groups file (under "Default") does NOT have inheritance listed. Remove that line. Also, if you want anyone to build, make sure Default also has build: true.

    And if I am not mistaken, doesn't Essentials and Permissions conflict with each other? I can't remember offhand.

    I think this is what you need to read up on a bit first. Maybe it'll help:

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
  29. Offline


    Maybe You will add option when you remove your residence you will give back money for creating ?
  30. Offline


    /res command is allready used by Towny! Is here anyway to fix this?
  31. Offline


    Nope, they dont conflict, cuz I removed the EssentialsGroupManager and another Essential thingy, but they worked just fine until now :). Oh and, Im not quite sure about that but all of my members[they are only 4 friends of mine] are Mods, and they inherit everything from the Member group which is below them, and below the Member group is the Default group, which has build set to false, while members have it true. Ill just post my config files for Permissions and Residence.

    Attached Files:

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