Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
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    Daniel Few

    Maybe have a look at this bit in your config. What number under default is their subzone allowance?
    Note; I now know exactly what you want to do, but I'm not sure how to do it, soz.

    Maybe have a look at this bit in your config. What number under default is their subzone allowance?
    Note; I now know exactly what you want to do, but I'm not sure how to do it, soz.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    They are both set to 100. If you don't know how to do it, that is fine, I have some other ways I could go about doing it, although they are not favourable.

    I guess I will throw some suggestions then, if possible. Subzones within subzones, or allowing users to set seperate flags for when you make a new area from a certain residence.
  4. Offline

    Daniel Few

    You can have subzones within subzones
    Just cuboid an area inside a subzone and create a new subzone.
  5. So i'm not an admin and i can still destroy and build on demand.
    I think it might be a plugin issue so these are my used plugins:
    BlockHead, Citizens, Craftbook (all), Easyrules, FlowSwitch, Glassdrop,
    HiddenDoor, iConomy, Jail, LocalShops, MotherNature, MultiInv, Multiverse,
    NSCommand, Permissions (duhh), OPImmunity, PortalStick, properTime,
    RemoteDet, Residence (<--- this seems to be an awesome plugin!), Showcase,
    SimpleChestLock, StarterKit, supplysign, Tips, WelcomeMe, Wordreplace,
    WorldEdit, WorldGuard, worldsafe (<--- those three seem the most obvious but i've tested them already)
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    So I have found out, turns out my friend was doing it wrong, and I got it all wrong. So my problem is fixed! huzzuh
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    Daniel Few

    Hmm I don't know about any issues with any of them. Can you send me your config.yml using pastebin and, if you want to, send me your server IP in my inbox and i'll try and help :)
    Would be easier to see it on server as a default users.

    Lol well done!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    so any chance we can build on rented land now? i guess ill install the new version and ask my players to try it out but it'd be nice to know if it's just me having this issue or not.
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    Daniel Few

    I don't believe this is an 'issue'. Its just that when bekvon bought out rent i think it was more for the renting of land to use, not to build on.
    However as i've said before, i'm still not 100% of the rent system. I only know what i use it for.
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    hey again, new build works well, although i get this traceback:
    13:15:50 [SEVERE] Could not pass event PLAYER_INTERACT to Residence
        at com.nijiko.permissions.Entry.has(
        at com.nijiko.permissions.Entry.hasPermission(
        at com.nijiko.permissions.ModularControl.permission(
        at com.nijiko.permissions.ModularControl.permission(
        at com.nijiko.permissions.ModularControl.has(
        at com.bekvon.bukkit.residence.permissions.PermissionManager.hasAuthority(
        at com.bekvon.bukkit.residence.permissions.PermissionManager.isResidenceAdmin(
        at com.bekvon.bukkit.residence.listeners.ResidencePlayerListener.onPlayerInteract(
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(
        at net.minecraft.server.ItemInWorldManager.dig(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
        at net.minecraft.server.NetworkManager.b(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(
    i have a large main residence (owned by me) and inside contains multiple subzones owned by other players.
    whenever i break a block in someone elses subzone, it throws the traceback.
    not a major issue (for me as im admin anyway) it does spam the server though.
    it just means that anyone who sells a subzone can do whatever to it, even if their permissions say they can't.
    this happens with all messages, BLOCK_BREAK and PLAYER_INTERACT were the two i saw the most (for obvious reasons)

    have fun :)

    forgot plugin versions....
    Bukkit #818
    Permissions 3.1
    Residence: current
    iConomy: 5.0.1
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    I was wondering... If you use an old config file with the newest build, does it adds the new options to the config file, or deletes it and makes a new one, or just do nothing ? (I know, noob question)
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    it killed mine.... it just outputed a default config. but i was on the 1.x version before upgrading
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    Daniel Few

    The latest config is VERY different to the 1.X one. So you'll need to trasnfer over the properties yourself. It's a much clearer layout though so its worth doing :)
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    @Daniel Few

    Do you ever sleep? ;)

    Thank you for the great user support!
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    Daniel Few

    Haha wondered how long it would take someone to ask :p I've been doing a lot of work lately for college so I'm logged in all day and just try and answer questions when they come up lol.
    Oh and I'm building a big RPG world for the people on my survival server so I'm working on that a lot atm trying to get it out soon.
    Thanks for the comment :p
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    agreed much cleaner.

    also on a side note, what version of permissions does the current build support? im getting permission type issues
    with the plugin. may need to downgrade. :(
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    Ugh when I reserve the tp flag for vips, renting out prebuilt land loses any and all value for all other players, but thanks for the help. I wish there was an explanation somwhere and that this changes in the future
  18. Offline

    Daniel Few

    Umm sorry I'm really slow today, what was your question and what did you want information on, because I may be able to write it in the wiki./
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    I wished there was an explanation of the rent system.. So that I wouldnt have put a bunch of plots of land for rent in my servers largest city only to find out there is no possible way to let the players renting it build on it.
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    Hello, I'm on an old Residence version (1.2.8 BETA) with my residences that are in a .dat file, and when I install the last Residence version, my old residences aren't converted.
    What do I need to do ?
    Sorry for bad english.
  21. Offline

    Daniel Few

    Oh right ok. Well I was going to write a sorta FAQ section for how to set up things. Like how to set up rentable buildings or how to set up the residence market place etc. So I'll work on that soon, but I'm not sure about how the flags work on rented properties yet.
    I'll find out more about it :)
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    They don't. There is no flag I can set or pset ,even if the person renting is also the owner, that would allow renters to build. But ive already said that... It just seems wrong that the order of permission checking should be like this
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    Hello :)
    I have a little problem: I try to rent a subzone, but it gives me every time 'Invalid area'. I do not know if it's possible to rent a subzone but it would be nice ^^
    Thank you for your reply.
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    I'm on a multimap server and after each reboot, all areas are deleted on other world :( b818
  25. Offline

    Miriam MacLaren

    I am trying to create a large residence, but I keep getting messages saying that my area size is not with my allowed limits. The limits are set to 999 north/south, 999 east/west, 127 up/down. I am well within those numbers (558, 500, 127), but I can't get it to take. Another user is having the same problem. It worked just fine before the updates. How might the admin and I fix this?

    Tried changing the limits to 9999, but it made no difference.
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    works for me (although i dont see the point, like i said previously).

    If your residence is Booboo and area Abra and you're renting it out for 3000 for 30 days renewable, you would do /res market rentable Booboo.Abra 3000 30 t

    also whats new in 2.1.4

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    Thank you but it gives me : "Rent system is disable".
    How can I activate it ? I can not find the setting in the config.yml
  28. Offline

    Daniel Few

    Hello Swadon. To activate rent:

    Just set 'EnableRentSystem' to true.
    EnableRentSystem: true
    (it's near the bottom of the global settings)

    Don't see the point of rentable sub-zones?
    • I've got my world (which is a large flat area surrounded by high bedrock walls) as my 'RPG WORLD'. This is a main residence called 'world'.
    • I then have towns/villages inside that 'world' which are subzones.
    • Inside those towns, I have shops/houses/rentables/community buildings which are sub-zones to the subzone.
    So eg, world.minetown.rent1
    This allows me to easily manage the world/towns and still be able to rent out those houses and sell them.
    Just thought I'd mention that.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    Oh sorry, I had the old configuration file, thank you :)
  30. Offline

    Daniel Few

    No problem, glad I could help!
    Good luck,
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    Is it possibe to make people only be able to build on Self-served Residences?
    So the whole world is protected, but ones own residence?
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