Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
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    Daniel Few

    For a temp fix, stand inside ur residence and type '/res set move true'

    To make it permanent:
    In ur config, goto ur groups config and change 'flags applied to residence on creation' change Move to true.
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    I have already done that. That was the first thing i did! i read the wiki and followed instructions. I am lost with ideas!
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    Set the flag to true, but it still doesn't allow them to enter, so i'll just use '/res set move true', kind of better using that anyways for people who don't want others in their houses. :D

    Thank you very much Daniel.
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    Daniel Few

    No problem. I'll be completely the wiki late on, making it FULLY up to date for Residence v2.1 so hopefully that will provide the information you need.
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    I fixed it. For some reason things were not right so i updated to the latest build and re download the .jar. seemed to have fixed the problem. now my peons can buy there very own plot of land. thank you for you effort though.
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    Daniel Few

    No Probs. I'll be starting to update the wiki at 10:00 so check back there if you need more infroamtion. I'll start with the Setup + Configuration page.
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    Ok, so in my config file, I have set these, yet they don't seem to work, I want players to be able to protect their properties 20 below what they are building on, default level they are building on is y 70, therefore i want it to be protected down to around 50, and up to the sky, how do i go about doing this?

    Sorry about so many questions.

               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 100
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 100
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 400
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 400
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 127
               # The lowest altitude this group is allowed to protect.
               MinHeight: 45
               # The highest altitude this group is allowed to protect.
               MaxHeight: 127
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    when i have this plugin installed i get problem, i want to be able to spawn tnt outside of residences, but it says you are currently blacklisted for this item
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    BOSEconomy support?
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    Daniel Few

    BOSEconomy is currently supported, however it is still in testing. So, try it, and if you experience any errors please post them for Bekvon.

    By default, bekvon has disabled TNT to show you how to blacklist items.
    At the bottom of your config where you see this:

    ItemList: #this is where you can create blacklists / whitelists
         ListName: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist or whitelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
               - 'TNT'
    Remove -TNT from the bottom. Hope this works ;)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    Feature request:

    /residence area replace <Residence> <Area> - Replaces the designated area of a residence with the current selection

    I've found myself having to frequently edit areas of a residence and adjusting their sizes. It would greatly reduce keyboard wear if there was an "area replace" command so you don't have to do "area remove" and "area add" successively.
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    Throwing this out here for the 3rd time this month:

    on all RBs between 766 and 803 Residence has failed to stop PvP or block destruction. The log shows NO errors, and the player gets the normal message saying they don't have permission to destroy it. Oddly enough, it still stops placement or movement. I have used every stable and snapshot I've seen you release. I redownload almost daily to check, and I have wiped and regenerated my config 5 times throughout this process.

    EDIT: Just finished the last round of plugin disables. It looks like it was cabinet. I retract my previous complaint.
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    I just wanted to say that this doesnt happen here at all.
    Good to see you found the culprit!
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    Hello, it is possible to create a lease for subzone? When i'm trying to do it, i receive message 'wrong area or infinite lease'
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    Do you think you can make it so when the player comes online people are able to destroy there blocks. And any flags that don't let people though dissapear so that when there online there base can be raided but while offline they know it is safe.

    Edit:Or maybe a plugin that will let me do this?
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    Daniel Few


    EDIT: Sorry, I fixed it. I think its because I was trying to use the latest dev build + the latest config with my old res.yml file.
    I wanted to re-do all of them anyway :D and at the time i was trying to remove the res.yml but it kept coming back with all my settings haha. Fixed now.

    Sorry about this, just got this error when using the dev build, just thought i'd tell you and was wondering if it has any effect of the actual plugin :/

    2011-05-24 19:01:25 [SEVERE] null
    java.lang.ClassCastException: java.lang.Boolean cannot be cast to java.lang.String
        at com.bekvon.bukkit.residence.permissions.PermissionManager.readConfig(
        at com.bekvon.bukkit.residence.permissions.PermissionManager.<init>(
        at com.bekvon.bukkit.residence.Residence.onEnable(
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(
        at net.minecraft.server.MinecraftServer.e(
        at net.minecraft.server.MinecraftServer.a(
        at net.minecraft.server.MinecraftServer.init(
    Thanks for the help, and i'll give you my feedback on this latest version.
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    Ok yea, I'll make a '/res area replace / move' command. Il also make it so that it only charges you for the difference in size (if the new area is bigger, otherwise it wont charge at all). This will allow people to move residences without wasting much money :)

    Its not possible at the moment, this is because the parent zone lease covers the subzone as well (if the parent expires, the subzone gets deleted as well). This may change in the future if I can come up with a better way to do it.

    Hmm, I don't know about that, but its possible for someone to make a Residence addon that could do something like this, now that Residence has a Developer API :)

    Looks to me like there was a typo in your config file, It looks like what you might have done is misspelled 'true' or 'false' some where in the file (maybe you typed 'tru' or something on accident) and it was trying to read it as text instead of a true/false value. Currently, if Residence hits a error like this on start-up its supposed to simply disable itself, and not do anything (which is why your Residences wont show up until you fix the config error). Hope that helps :)
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    Daniel Few

    Ahh ye that makes sense :) i'm sure i did i set it up very quickly lol
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    Great, thank you! I didn't think about the costs issue.
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    Hey is there a way to set flags to a world so that the player can destroy things but not build?
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    Daniel Few

    Umm I'm not sure weather build/destroy flags can be applied to the world, however I would suggest you try.
    You will need to download the latest 'Dev Build' and 'Config.yml'.
    Then, in your World Flags, set

    Destroy: True

    Tell me the outcome :)
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    Yes it works!!! Thx ! You are the best ! :D
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    Daniel Few

    Bekvons the one who listened to this suggested and implemented it, i'm just passing on information :p
    But glad i could help,
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    When I run the plugin a save file isn't generated nor does it come with the package. Any ideas? Server log is saying Save File not found... Therefor, on server restart, all residences are lost...
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    Daniel Few

    Are you using the dev build or recommended build?
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    I'm using the recommended build.
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    Daniel Few

    So is it the res.yml and config.yml that aren't being generated :/ I'm not sure sorry, you'll have to ask @bekvon
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    ever figure out this wallclimber plugin? I have it too, wondering where it came from ... I also have nocheat, bigbrother, citizens, falsebook, iconomy, minecartmania, multiverse, worldedit and xsigns, so it is likely one of those. ANYONE ELSE HAVE WALLCLIMBER?
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    Daniel Few

    What was the original issue?
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    Is there a way to actually set up a blacklist only applicable to a residence? If so, can someone inform me how to do it? I can't seem to get it right.

    Actually, I DID get a blacklist working, yet it's across my whole world. Is there a way to restrict it to just a residence?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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