Inactive [SEC/MECH/ECON] Residence v2.4.2 - Self serve area protection system! Buy/Sell Land! Economy! [1185]

Discussion in 'Inactive/Unsupported Plugins' started by bekvon, Mar 21, 2011.

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    v2.4.2 Released - 9/24/2011​
    See the change log for details.​
    Everyone using PermissionsEx, Essentials, or anything else besides the regular permissions plugin or PermissionsBukkit should add or change this in their config under the Global section:
    LegacyPermissions: true
    As of 2.4.0 the bPermissions plugin is supported directly.​
    As of 2.3.7 the PermissionsBukkit plugin is supported directly.​
    This support is not done through the new built in Permissions that bukkit provides, because there is no way to get a players group using the built in methods. However, by supporting this directly, you can now use the new permissions system while still keeping Residence, and not having to use old permissions at all anymore.​

    Latest Recommended Build
    Version: v2.4.2
    Download: Residence

    Latest Development Build
    Latest Snapshot: Residence.jar
    Latest Config: config.yml

    Developer API: Wiki
    GitHub Source: GitHub
    DevBukkit Project Page: DevBukkit


    Daniel Few (Wiki)​
    Linaks (Residence Logo)​
    SirHedgehog (Code)
    GSValore (Code)​
    Samkio (Wiki Video)​
    JustinGuy (Code)​

    Residence Signs (by KarnEdge)​

    NOTE: All Residence usage information has been moved to the wiki!

    Residence is different from most protection plugins in that it aims for the users to be able to protect their own homes without having to bother the admin to do it. Residence has support for a variety of different protection types including preventing movement through areas, all of which can be configured by the land owner, and limited by the admin.​
    Features (open)

    • Allows players to define protected areas for themselves.
    • Individual permissions for each protected area. Land owner can give / deny permissions globally or to other specific players.
    • Different permissions per land include: move, build, use, pvp, fire, teleport, monsters spawn, damage prevention
    • Support for group permissions on protections.
    • Multi-World support.
    • Teleport system to allow users to teleport to residences.
    • Collision detection system to prevent residences from overlapping.
    • Limits to protected size can be set up by the admin.
    • Limits to number of protected areas per player can be set.
    • Two ways to select land including using the select command, or using a item to select 2 points.
    • Messages when you enter / leave a residence. (customizable)
    • Land "leasing" system which requires users to renew the lease on their protection every X number of days or loose the protection. (off by default, see config file)
    • Recursive Sub-zoning. Create zones within zones, and then zones within those zones...
    • TONS of configuration for admins. Customize every single flag that players can or cannot use in the config file, based on their permissions group.
    • (Optional) IConomy support, can set up cost per X number of blocks protected.
    • (Optional) Permissions support.
    • In-game help / commands descriptions

    • Fix bug affecting some people with the new save system
    • Support for iConomy 6
    • Prevent enderman from messing with blocks in residences with the -build flag.
    • Paintings are now protected properly (Thanks JustinGuy!)
    • Fix Rent auto-renew bug.
    • Fix other miscellaneous small bugs.
    ChangeLog (open)

    • Support for bPermissions
    • Add "/res pset <residence> [player] removeall" command to remove all flags for that player
    • Added console only command "/resworld remove [world]" to remove all residences in a world.
    • "/res remove" now requires confirmation using the "/res confirm" command, before removing a residence.
    • Fixed subzone flag.
    • Fixed a few null pointer exceptions related to the "/res message" command, and a few other issues with it as well.
    • Fixed few cosmetic rent message bugs.
    • Fixed few mispellings...
    - Added name filter to Residences to prevent characters that mess up YML from being used. This should fix many of the errored YML files that people have been getting.
    - Fixed arrow damage in no-pvp zones (bug introduced in the Residence 1060 update).
    - Added a "Permissions Group" line of text into /res limits, this will show your Permissions group as reported by Residence.

    - Fixes to better handle the piston flag, and world "flow" flags (thx JustinGuy :) )
    - "Use" flag now covers trap doors.
    - Lease renewal can now be pulled from the Residence's bank.
    - Buying a residence now causes the default flags to be set for the user who is buying it.
    - Minor fixes to new PermissionsBukkit support (fix message about permissions not being detected when it actually was)
    - Added a few miscellaneous forgotten commands to the in-game Residence help.

    • Added direct support for PermissionsBukkit (doesn't go through the bukkit API)
    • Added LegacyPermissions true/false config option.
    • Support for residence.admin and residence.create permission nodes using new permission system.
    • Recommend using SuperPermsBridge or something that ensures backwards compatibility with old permissions.
    • Few permission changes to hopefully make it work better.
    • Fix for firespread flag with CB1000.
    • Added "piston" flag.
    • Fixes for CB1000
    • Fixes for a few minor bugs, and for concurrent modification issue with the Lease Manager.
    • Removed subzone list from /res info, and gave it its own command that supports multiple pages, /res sublist <residence> <page>
    • If the save file errors, it will now be preserved rather then overwritten, it will be renamed res-ERRORED.yml, the plugin will now disable itself upon error as well unless the StopOnSaveFault option in the config is set to false.
    • Fixed non-working per-world flags.
    • Fixed a few message bugs.
    • Add /resadmin removeall <player> admin command to remove all residences owned by a player.
    • Changed MaxUpDown in the default config to 128...
    • Fixed issue with /res vert still selecting more then the MaxUpDown allowed.
    • Fixed a few initial issues with a couple language localization messages.
    • Removed area list from /res info, use /res area list [residence] or /res area listall [residence] now.
    • New language localization system, upon first run v2.3 will create a Languages folder under your Residence config folder with the default English.yml file.
    • New in-game help system. (part of the new language localization system)
    • All commands now run without admin privileges unless you specify /resadmin before.
    • Added config option to allow rented residences to be modifiable. (PreventRentModify option)
    • Fixes to improve compatibility with Permissions 3.X
    • /res listall now has pages
    • Added the "physics" flag to control block movement. (separated from the flow flag more like)
    • New ResidenceTPEvent, and ResidenceRentEvent API events
    • Fixed residences not being properly removed from lease / rent system, upon deletion.
    • Fixed bug related to default group option in the config.
    • Fixed global "container" flag bug.
    • Fixed some NPE's related to explosions.
    • Added /resload command to load the save file after you make changes to it (UNSAFE, as it does not save residences first, and so you may loose new residences that were just created)
    • Added per residence Blacklist/Ignorelists that will allow you to specify certain block types to be ignored from residence protections, or unable to be placed in residences.
    • Added Server owned land, use /resadmin server <residence> to change the owner to "Server Owned"
    • Added global Ignorelists which allow certain block types to become unprotectable for the whole world / for a specific user group.
    • Fixed a couple bugs with the lease system, including being enabled when it shouldn't be and the lease auto-renew option.
    • Added "/res area replace" command, allows you to resize / move a physical area. If the new area is bigger, it will only charge you for the difference in size.
    • Added 'waterflow' and 'lavaflow' flags which override the flow flag if set.
    • Fixed a bug causing money to still be charged when failing to add a area to a residence.
    • Fix case sensitivity bug in rent system.
    • BOSEconomy support.
    • Essentials Economy support.
    • RealShop Economy support.
    • Added the 'place' and 'destroy' flags, which if used overrule the 'build' flag. These allow you to give only block placement permissions in a certain area, or only block destroy permissions.
    • /res check [residence] [flag] <player> command, this command evaluates if <player> is affected by [flag] at [residence]. You can leave off <player> and it will use your name.
    • Added a LeaseAutoRenew config option, that will cause leases to automatically renew so long as the player has the money to do so. Note that, if economy is disabled this doesn't work, as there would be no point to leases. Needs Testing! :)
    • Global FlagPermission config section, that allows you to give permission to use a flag to all groups, useful for the build / move / use flag that you almost definitely want everyone to have access to. Flags under each individual group will overrule these.
    • You can now set a limits on how deep or how high protections can go into the group, using each groups MinHeight and MaxHeight settings.
    • /res select sky, and /res select bedrock commands, these auto adjust to the above mentioned MinHeight and MaxHeight settings, so it won't select into a area you can't protect.
    • Rent system implemented.
    • Many bug fixes, including proper creeper explosion prevention now. Also, fixed some bugs when renaming residences.
    • New healing flag.
    • The monsters flag has been split up into "animals" and "monsters" now.
    • New Developer API, including custom Bukkit events.
    • New Global CreatorDefault / GroupDefault / ResidenceDefault flag sections to help clean up the Groups section, and remove redundant flags.
    • Probably some other minor things I've forgot :)
    - Residence 2.0 now in alpha testing, core code has been mostly rewritten.​
    - Supports multiple areas per residence using '/res area <add/remove>' commands.​
    - Added new selection commands '/res select expand' and '/res select shift'​
    - Added Predefined permission lists that can be applyed to residences.​
    - Enter / Leave messages now support %player, %owner and %area variables.​
    - Config file has been cleaned up and most things are better named.​
    - Should be fixed to work with newer iConomy versions.​
    - Save system now only uses yml as save format.​
    - Save system wont corrupt the whole file if one residences gets corrupted, you just loose that one residence.​
    - When a residence changes owner, flags are set to default for that owner.​
    - Added '/res default' command to manually reset flags to default.​
    - Released source code for v2.0​

    v1.2.8 - BETA
    - Fixed broken flag setting permissions.​

    v1.2.7 - BETA
    - Fixed chests being able to be opened from outside protected area.​
    - Fixed enter/leave message (hopefully)​
    v1.2.6 - BETA
    - Updated for CB 612 / Minecraft 1.4​
    v1.2.5 - BETA
    - Fixed tiny bug in saving messages.​
    - yml is now the default save format because its more reliable.​

    v1.2.4 - BETA
    - Fixed bug related to fire / ignite event.​
    - Added ability to remove enter / leave messages​

    v1.2.3 - BETA
    - Added a optional different save system, you can now save residences in pure YML format (same format as config files). See the config file for how to enable.​

    v1.2.2 - BETA
    - Fixed TP bug.​

    v1.2.1 - BETA
    - Fixed bug in new saving system.​

    v1.2 - BETA
    - New save system, will attempt to auto-convert from old system.
    - Fixed some permission bugs when not using permissions plugin.​
    - OPs are now residence admins when not using permissions.​
    - Fixed collisions detection issues related to having multiple worlds.​
    - Added global pvp setting.​
    - Added a "flow" flag to control water/lava flow in residences.​
    v1.1.9 - BETA
    - Fixed a severe bug when not using permissions.​

    v1.1.8 - BETA
    - Fixed a subzone bug.​
    v1.1.7 - BETA
    - Added ability to buy and sell land using /res market commands.​
    - Added a land leasing system which can be configured to expire protections if they are not renewed after a period of time. See the /res lease command. (this is off by default, turn it on and customize it in the config)​
    - Implemented a Auto-Save interval. Saves residence areas every X minutes.​
    - Fixed minor onBlockIgnite error.​
    - Added a few admins commands using /resadmin.​

    v1.1.6 - BETA
    - Fixed spaces not working in enter / leave messages.​

    v1.1.5 - BETA
    - Added Enter / Leave messages for Residences, as well as a permission option in the config to allow / deny changing of them.​
    - Fixed residence admins not being able to modify the outside world when using deny build rights outside of residences.​
    - Fixed issue related to default group.​
    - Added a config option to specify the default group.​

    v1.1.4 - BETA
    - Fixed bug in group permissions...​
    v1.1.3 - BETA
    - Changed the configuration vastly again, server admins now have control over every flag for every group.​
    - Group permissions implemented, but in need of TESTING! :)
    - World permission implemented (default world permissions for when you are not in a residence zone)​
    - Fixes subzone collision bug.​

    v1.1.2 - BETA
    - Fixed residence admins still requiring IConomy money.​
    - Fixed a bug with TNT explosions.​

    v1.1.1 - BETA
    - Fixed bug breaking subzone permissions.​

    v1.1 - BETA
    - Recusive sub-zoning, make subzones within zones, and then subzones within those subzones :)
    - Different limits based on permissions group​
    - New setting for choosing the selection tool item id.​
    - Anti-lag configuration option.​
    - Moved some permissions into the config file.​
    - All protections are now OFF by default.​

    v1.0.1 - 3/21/2011
    - Added permissions / config option to disable teleports.​

    v1.0 - 3/20/2011
    - Initial Release​

    Bug Reports:
    Please include at minimum the following information with all bug reports:
    • CraftBukkit Version
    • Residence Version
    • What you were doing when the error occurred.
    If available, also include:
    • Any server console error messages
    • Other plugins that may be causing the issue
  2. Offline


    Thanks for your kindly reply, Daniel.
    However, I searched within the config.yml and did not think there is an "explosions flag".
    I'm pretty sure I'm using the latest, otherwise I may download it again.
    Here's my config:

    #These are Global Settings for Residence.
        # Wooden Axe is the default selection tool for Residence.
        # You can change it to another item ID listed here:
        SelectionToolId: 271
        # This determins which tool you can use to see info on residences, default is String.
        # Simply equip this tool and hit a location inside the residence and it will display the info for it.
        InfoToolId: 287
        # The interval, in milliseconds, between movement checks.
        # Reducing this will increase the load on the server.
        # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
        MoveCheckInterval: 500
        # The interval, in minutes, between residence saves.
        SaveInterval: 10
        # The default group to use if Permissions fails to attach or your not using Permissions.
        DefaultGroup: default
        # Enable / Disable the Lease System.
        UseLeaseSystem: true
        # The interval, in minutes, between residence lease checks (if leases are enabled).
        LeaseCheckInterval: 10
        # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
        LeaseAutoRenew: true
        # Whether or not to use the Permissions system in conjunction with this config.
        EnablePermissions: true
        # Enable / Disable Residence's Economy System.
        EnableEconomy: true
        # The economy system to use (iConomy, MineConomy, Essentials, and BOSEconomy supported).
        EconomySystem: iConomy
        # Enables or disables the Rent System (NOT FINISHED YET!)
        EnableRentSystem: false
        # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
        RentCheckInterval: 10
        # Enable or disable residence chat channels.
        ResidenceChatEnable: true
        # Color of residence chat.
        ResidenceChatColor: DARK_PURPLE
        # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
        AdminOnlyCommands: false
        # Setting this to true makes server OPs admins.
        AdminOPs: true
        # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
        # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
        MultiWorldPlugin: Multiverse
        # Setting this to true causes subzones to inherit flags from their parent zones.
        ResidenceFlagsInherit: true
        # These are world flags that are applied when the player is NOT within a residence.
            Global: #these are default for all worlds unless specified below, they can be overridden per group
                use: true
                build: true
                ignite: true
                firespread: true
                damage: true
                creeper: true
                tnt: true
                pvp: true
            WorldNameHere: #here you can set default flags for individual worlds, these override Global
                #build: true
        # This gives permissions for certain flags to all groups, unless specifically denied to the group.
            move: true
            build: true
            use: true
            ignite: true
            pvp: true
            tp: true
            flow: true
            firespread: true
            creeper: true
            tnt: true
            container: true
            place: true
            destroy: true
    # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
           # Information about the Residence zone that the player can define.
               # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
               CanCreate: true
               # The maximum number of Residences a player can have.
               MaxResidences: 3
               # The maximum number of physical areas a residence can have.
               MaxAreasPerResidence: 2
               # The maximum number of blocks a Residence can be, East to West (X).
               MaxEastWest: 16
               # The maximum number of blocks a Residence can be, North to South (Z).
               MaxNorthSouth: 16
               # The maximum number of blocks a Residence can be, High to Low (Y).
               MaxUpDown: 256
               # The lowest point this group is allowed to protect.
               MinHeight: 0
               # The highest point this group is allowed to protect.
               MaxHeight: 127
                # The maximum recursive depth that subzones can go.
                # A subzone within a subzone within the Residence zone would be a depth of 2.
                # Set to 0 to disable subzones.
               SubzoneDepth: 3
               # Whether or not to allow teleporting to Residences.
               CanTeleport: true
               # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
               Unstuck: true
           # Options relating to enter and leave messages on the residence.
               # Whether or not the player can change the Residence enter and/or leave message.
               CanChange: true
               # The default enter message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultEnter: Welcome %player to %residence, owned by %owner.
               # The default leave message to apply to new Residences created by players in this group.
               # Leaving the message blank will disable it.
               DefaultLeave: Now leaving %residence.
           # Options relating to the leasing of zones.
              # The maximum number of days to allow leases.
              MaxDays: 16
              # The number of days to add to the lease following a '/res lease renew' command.
              RenewIncrement: 14
           #options related to the rent system
               #determines how many residences can be rented by this group at once
               MaxRents: 3
               #determines how many residences can be set for rent by this group at once
               MaxRentables: 3
           # Options relating to the Residence Economy.
              # Whether or not players in this group can buy other Residences that are for sale.
              CanBuy: true
              # Whether or not players in this group can sell their Residences.
              CanSell: false
              # Whether or not to ignore the Residence size/count limits when buying a residence.
              IgnoreLimits: false
              # The cost, per block, of buying a Residence or adding a area to it.
              BuyCost: 0.05
              # The cost, per block, of renewing a Residence lease.
              RenewCost: 0.02
           # Flags are checked in the order:
           # 1: Player (in-game only)
           # 2: Group
           # 3: Owner
           # 4: Default
           # 5: Otherwise, if all others are undefined, defaults to 'true'.
           # Flag permissions default to false.
              # Specifys the flags that players of this group are allowed to change.
                   #build: true
              # Specifys the flags that are applied at residence creation for players of this group.
                   build: false
                   use: false
                   tnt: false
                   pvp: false
                   creeper: false
                   firespread: false
                   container: false
              # Specifys the flags that are applied at to the creator at residence creation.
                   move: true
                   build: true
                   use: true
                   container: true
              # Specifys the flags that are applied to other groups for this residence, at creation.
                   #default: #group name
                       #build: false
              #these flags are applied to this group whenever they are outside a residence
              #these flags will override the flags at the top, under the Global section.
                    Global: #these flags will apply to all worlds
                         #build: false
                    WorldNameHere: #or you can apply them by each individual world
                         #build: false
    # You can manually specify the group a player is in below, this overrides their permissions group.
         bekvon: default
         player: default
    ItemList: #this is where you can create blacklists / whitelists
         ListName: #list name is not important, as long as it is unique. Its good to use a descripive name.
            #type of the list, can be blacklist or whitelist
            Type: blacklist
            #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
            World: world
            #You can also have the list apply only to one group, otherwise it applys for all groups
            Group: default
            #this is the actual list of material names that this list allows or dissallows
            #You can look up the material name by item ID in game by typing /res material <id>
            #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
               - 'TNT'
    # Used to determine which major revision of Residence this config is from, dont change this.
    ResidenceVersion: 2
    Thanks for all the help!
  3. Offline

    Daniel Few

    Heya!! Just did a test on Rent System. I made my brothers account Default in permissions and used the '
    /res market rentable rent1 100 1' command.

    1. Does that mean they rent it 100 per day? Or 100 coins and they keep the rent for 1 day then its removed? I'm guessing the first.
    2. Does it automatically take the money out each day until they cancel their rent?

    When he rented the property, I used /res info and it said 'Name: Rent1 Rented by NAME.' however he couldnt use doors, or containers or beds. Can you add a part in the config to say what flags are applied to the rent payer, or is this already on your to-do list?

    Also, is it possible for you you to add an option that lets you rent per real life day or per Mincraft day. Because I'd like to charge 100 coins PER Minecraft day.

    About the WIKI, when you release your next stable build I'm going to update it fully. I feel this will be easier incase you change anything and i can work on getting it complete and then further add stuff as it comes.
    Hope thats ok,

    Just add the flag explosions:true into your config under Global. :) It's there, it's just not by default.
    Looking back on my reply to you, it doesn't look so kindly :p sorry if it seemed that mean :) just wanted to make myself clear.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    It's good ... i havn't set at true CanTeleport params ...
  5. Offline


    I tried that, but what happened was Bukkit did not recognize the whole Residence directory, as if it had never installed.
    Deleting that line, save config.yml as how it used to look like, run Bukkit and Residence disappeared entirely(but explosions work, and as you might guess, as if Residence wasn't installed).
    got really confused right now... and as usual, any advices will be greatly appreciated. Thanks!
  6. Offline


    Your missing one line in your config file, right before the part where you have this:


    It should be this:


    Try that :)

    Hmm, your config looks ok. Couple questions. First, do you have WorldGuard, as it has a 'use' flag of its own and I think it spits out a very similar message (if not identical). The reason I ask that is that the message you are getting is not quite worded the same way the newest Residence messages are (I had tweaked the messages a bit when I added the container flag). Also, are you getting this message outside of Residences? or inside ones where you are supposed to be able to build?

    Hmm, I'll look into that as it seems you have it set up right... The monsters flag currently does include animals, but I'll probably end up breaking it up into a 'monsters' and 'animals' flags.

    This could be a potential problem, but I would solve it by instead going in as a admin and creating a huge residence around your entire spawn point, and then just give everyone +move, +use, etc.... That will prevent them from creating a residence there since they cant overlap :) It will also allow you to specifically control how you want your spawn point to behave (you could do a -build flag there for instance).

    Nope, theres no longer an explosions flag, it got divided up into two different flags. They are the 'tnt' and 'creeper' flags. The 'tnt' flag causes exploding TNT to not break any blocks or do any damage. The 'creeper' flag makes it so creepers cant blow up at all (they just follow you around). Hope that clears it up :) I may eventually add back the 'explosions' flag and make it cover both TNT and creepers, but for now its simply been replaced.
  7. Offline


    Actually they are getting this message both inside and outside residences, whenever they right-click. They get the message but they are still able to place blocks/ use items where they are supposed to.
    And yes I use World Guard but my blacklist only includes lava and tnt
  8. Offline

    Daniel Few

    Oops sorry about that. I'm a bit behind on updates o.o
  9. Offline


  10. Offline


    Great, thanks for the clarification.

    The spawn point was only one of my concerns - personally, I think it only makes sense to allow people to create residences where they can physically access each block (and making them hit each corner is pretty close to guaranteeing that). Also, hitting each corner means that the time it takes to create a residence increases with size, rather than having a constant amount of effort to set up a 8x8x8 residence, or a 128x128x128 residence, especially since, if it's this easy to create residences, you can always box in the "spawn" residence, box in somebody else's residence, or any of a host of other things.

    Aside from that, I'm wondering if multiworlds work with Residence - if you click on a block, switch worlds, and right-click on another block, where will that world be created, and how large? I would think that the memory of your first point should be erased when you switch worlds.
  11. Offline


    I tried that already. Console says
    [SEVERE] Could not load 'plugins\Residence.jar' in folder 'plugins':
    while parsing a block mapping
     in "<reader>", line 2, column 1:
    expected <block end>, but found BlockMappingStart
     in "<reader>", line 126, column 4:
    My full config:
  12. Offline


    Uhh i have to ask how do we add flags to a subzone?
  13. Offline

    Daniel Few

    Two ways:
    1. Stand in the subzone and use '/res set [flag] [true/flase]'
    2. Use /res set MainRes.Subzone [flag] [true/false]' - I think thats the right order :/
  14. Offline


    I finded a BUG!
    When someone changes the name of residence, it will never Expire.
    Because in res.yml file, still remains the Leases of Old Names for expiring.

    Fix please this bug. Thanks!
  15. Offline

    Drei Gyuu

    Small Request- Please support RealEconomy from RealShop plugin Thanks ;]
  16. Offline

    Ross Gosling

    Is there anyway to disable the ability to pick up and place lava and water in the 'Global' settings
  17. Offline

    Daniel Few

    I believe you can set flow to false in the global setting. This will stop the ability to make water travel when placed, (it will still be placed but it wont flow).

    You could also blacklist the following items:
    • Water Bucket
    • Lava Bucket
    • Bucket
    • Lava Block
    • Flowing Lava Block
    • Water Block
    • Flowing Water Block
    That would then stop anyone placing these items. You can find item blacklisting at the bottom of the config for residence.
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    Hmm, I'll poke around a bit, but so far I cannot find any bugs or even reproduce the bug. I'll let you know if I do find anything.

    I guess I could add a option to disable the selection commands. As for your multiworld question, if they hit 2 points in the same world, it uses the world from the first point and simply takes the coords from the second point to to the first world. So no, its not possible to have a inter-world residence :) But yea, it probably would be better to just clear the points when changing worlds just to prevent confusions. Bukkit needs to add a onPlayerWorldChange() event, as that would make it easy.

    Yup, this was already fixed in the development version which I will be releasing either today or tomorrow as the next recommended build :) Theres one or two minor tweaks I still want to make with it, but it should be fully working if you want to go ahead and get it.

    Ok, I'll take a look :)

    Yea, deny the 'bucket' flag (its in the latest development version, recommended release doesn't have the bucket flag, but I will be releasing v2.1 either today or tomorrow).
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    That would be great; just a permissions node or something simple like that would be fine.

    It just occurred to me as a potential bug, especially with nether plugins.

    I still seem to get all kinds of Lease messages, despite having leases disabled (messages about when leases expire when creating a residence mostly).

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: Jul 17, 2016
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    Hey There,
    I noticed that some players will use /tp [residence] to zip away from dangerous mob incidents...
    Is there a way to delay the teleport by some X number of seconds? If not would you please add it?
    Right now I'm using HomeX, but would rather have one less plugin installed.

    Thanks for a cool plugin!
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    I just added it to the config, I guess I should have made it a permission node but oh well. Just add:

    SelectCommandAccess: false

    to the groups you dont want to be able to use it.

    Hmm, that's odd, I'll look and see...
    Oh, great idea :) I'll setup a configurable cooldown timer.
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    Works perfectly, thanks a lot!

    Could there be separate flags for whether or not people can build/destroy vehicles in a residence? It seems distinct from "build", as well as from "use".
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    i've added the explosions: true flag to global, but it's still not allowing tnt to work.
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    Daniel Few

    Sorry if it was me who told you that, the flag is actually:

    tnt: true - makes tnt explode
    tnt: false - stops it exploding
    creeper: true - lets creepers explode
    creeper: false - stops creepers exploding
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    Wow, am I baffled! I am trying to set res up 1 - 20 so that my peons may purchase them for a certain price. I can see how to set that up but when they go to buy them it says economy system not available or Error: buying/selling disabled. Why is this?
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    Daniel Few

    Look in the config under the Main settings at the top for these:

    # Enable / Disable Residence's Economy System.
    EnableEconomy: false - change this to true
    # The economy system to use (iConomy or MineConomy).
    EconomySystem: iConomy - make sure this says IConomy
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    Is it possible to restrict only lava flow but still allow water flow?
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    Daniel Few

    Don't think so. However, you could blacklist Lava Block, Flowing Lava Block and Lava Bucket. This way they could still access water but couldnt place lava.
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    Just wondering why in my residence after selecting the area, then /res select sky , /res select vert , /res create Test , noone can enter my residence? What part of the config file is this? I want people to be able to go inside my residence, just not be able to destroy anything within it. I've looked but cant find anything.
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    Daniel Few

    When you say 'Noone can enter my residence?' Do you mean, they can not walk inside it, or they can not use the door?
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    I can get in it myself, but if someone else tries to walk into my residence (It doesnt have a door), they get forced out, and if i teleport them to me when I am inside the residence, they either get stuck on the spot that they are on, and cannot move, or even turn, or they get pushed outside the residence. Why is this?
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