[SEC] Lockette - Simple chest and door lock, no databases! [Moved to BukkitDev]

Discussion in 'Inactive/Unsupported Plugins' started by Acru, Feb 14, 2011.

  1. Offline

    Acru

    Lockette - The sign-based container and door lock for Bukkit! - by Acru Jovian

    ElgarL has been assigned as the current maintainer of this project, please forward any important issues to him as well. This post is abandoned, but proceed to BukkitDev for updates.

    Download it at BukkitDev! (Alternate) (JAR) (Source), also view the Change Log on BukkitDev.



    Supported external plugins:
    • Permissions - Permissions/Groups
    • GroupManager - Permissions/Groups
    • PermissionsBukkit - SuperPerms/Groups
    • PermissionsEx - SuperPerms/Groups
    • bPermissions- SuperPerms/Groups
    • Towny - Groups/Zones
    • SimpleClans - Groups
    • mcMMO - Groups (Disabled by default now, due to issues.)
    • Factions - Groups
    • LWC - Zones
    • Register - Economy
    Alternate languages included:
    Confirmed compatible plugins: ColorSign, SpeedSign.
    Conflicting plugins: ChestShop, Most sign editors!


    The active Lockette information page will commute to BukkitDev soon, but the forum thread is still the best place for discussion.



    Overview:

    The purpose of this plugin is to restrict access to the contents of chests, dispensers, furnaces, and doors without the use of a database to track containers.

    To use, simply place a signpost on the floor directly beside a chest or other container to be locked. Enter [Private] as the first line. Your own name will automatically be entered on line 2 as the chest owner. Optionally type in the full names of two other users allowed to access the chest's inventory on lines 3 and 4.

    When done correctly, the sign will automatically fix itself to the side the target chest, protecting it from unauthorized access! Only the chest's owner can then break the sign or chest. (Warning: Anyone with permission to use WorldEdit commands or similar can circumvent the protection by removing the sign.)

    [​IMG]

    Additionally, you can enter [Everyone] on lines 3 or 4 instead of a user name to allow everyone access to the contents of a private container, or [Operators] to allow ops access. If a Permissions plugin is available, you can use groups like [Moderator] or [Admins] or others as defined in the Permissions settings files.

    The owner of a container can add more users by placing additional signs beside the container with the heading [More Users], where lines 2-4 specify the names of the additional users. You can edit the users on previously placed signs by right clicking the sign, and using the command '/lockette <line number> <text>' to change it.


    Working with Doors:

    To protect a door, you can use the same method as protecting a container, the sign will attach to the door automatically. In addition, you can attach a [Private] wall sign to any side of the blocks just above or just below a door. For double doors only one side needs a sign. Door support is enabled by default in the config file.

    Once a door is protected it will only open for someone listed as a user, and will not respond to redstone power or switches unless [Everyone] is listed as a user. Iron doors which usually won't open from clicking will work just as wooden doors. In addition, double doors will open together automatically!

    You can also use [More Users] signs as with containers, with the caveat that the sign cannot be placed on the block above the door if the [Private] sign is not above the door as well! (This is done to prevent a security uncertainty issue.)

    Protected doors will be closed automatically if a timer is set. A timer can be set globally with a configuration option, or individually for each door by using the tag [Timer: #] on line 3 or 4 of the [Private] sign, where # is the number of seconds that the door should remain open. If the timer is set to 0, this means the door will never automatically close. If no timer is specified, protected doors will use a global timer set in the configuration file. If the server is shut down cleanly any open doors will be closed, but in the event of a server crash while a door is open, it may remain so. Note that the initial state of a door is assumed to be closed.

    Care must me taken to place protected doors on a stable block. Building a door on sand, gravel, leaves, TNT and et cetera are allowed by the plugin, but cannot be secured fully. :3 Additionally, it should be noted that most status messages still refer to locked blocks as containers, so for the purpose of simplicity, doors should be considered as a type of container.


    Features:
    • No passwords or databases needed!
    • Permission checks run in constant time, no matter how many protected containers.
      • One owner and up to 11 additional users supported. (17 for double chests!)
      • Allows access to [Everyone] while still protecting the container from vandalism.
      • Allows group names in conjunction with many other plugins.
    • Special powers for ops or admins, configurable with permissions.
      • Reports when an admin does something naughty.
    • Protects single and double chests, dispensers, and furnaces.
      • Explosion and block-break protection for the protected container and sign.
        • Option to protect all containers from explosions.
    • Full support for doors, both wooden and iron!
      • Double doors are handled automatically, with no redstone.
      • Doors can be set to close automatically, via a timer setting.
      • Redstone hacking is disabled for protected doors.
    • Prevents creation of chests larger than 2 blocks.
    • Informative or helpful messages when interacting with containers.
      • The first time a chest is placed, a help message will be shown.
      • Types of messages shown are configurable in settings.
      • Additional language support.

    Advanced Setup (Permissions) (open)

    Advanced Setup:
    There are a few things you can now customize in the configuration files for the plugin, found in the plugins/Lockette folder. After running the plugin for the first time, two files will be created, config.yml and strings.yml. The first holds the following settings:
    • enable-permissions - Allows the use of permission nodes to specify who can do what. If this is disabled, groups will still be used but admin status is taken from the ops file. Defaults to false.
    • enable-messages-* - Enables or disables groups of messages listed in the strings.yml file. Not counting the broadcast ones.
    • broadcast-*-target - Sets the group or player that specific broadcast messages should be sent to. This can be set to "" for no one.
    • explosion-protection-all - Enabling this extends explosion protection to all containers on the server, not just [Private] ones. Default is disabled.
    • allow-admin-bypass - Allows admins to go though any protected door. Default is true.
    • allow-admin-snoop - Allows admins to peek into chests owned by other people. Default is false, and this setting is recommended! A broadcast message will be sent each time an admin snoops in a protected container where the admin doesn't have permission to. The message will be sent to a player or group as specified in another option. Admins can still break protection on chests if this is disabled, however.
    • enable-protection-doors - Enables support for private doors, defaults to true.
    • default-door-timer - Sets the door closing timer for all protected doors on the server, unless overridden by a specific sign. Defaults to 0, which disables the door closing timer.
    In the strings.yml file, you can set alternate language tags for [Private] and such, in ANSI format. If you need characters not in ANSI then you might try UTF-8 format, though it seems bugged tight now. The default alternate tags are in French, but server ops are free to translate the whole file into the language of their choice. If you do this, please share it back to me~ :3 If you want to disable only a specific message, you can set it to "", the empty string. Admins can use the command '/lockette reload' after editing the configuration files, to reload them.

    If a Permissions plugin is not available or the enable-permissions option is set to false, Lockette will use the ops file to determine who are admins. Admins can break the protection on any chest, and look inside protected chests (only if the related option is set), as well as reload the plugins configuration files. All non-ops will be able to create protected containers for themselves.

    If a Permissions plugin is available and the enable-permissions option is set to true, the following nodes will be used instead of the ops file and are included by default in the '*' node:
    • lockette.user.create.* - Permission required to create a protected container or door. Possible sub-nodes include chest, dispenser, furnace, and door. (The permission lockette.create.all is still supported, but obsolete.)
    • lockette.admin.create.* - Allows admins to create containers and doors for other users. Possible sub-nodes include chest, dispenser, furnace, and door. Leave line 2 blank for the default behavior or enter the name of your choice. Capitalization matters.
    • lockette.admin.break - Allows breaking protection on containers.
    • lockette.admin.bypass - Allows opening of any locked door.
    • lockette.admin.snoop - Allows peeking in protected containers. (The setting allow-admin-snoop must be true.)
    • lockette.admin.reload - Allows use of the reload command.

    Technical Information (open)

    Technical Information:

    This plugin has been tested and shown to be working for many builds of CraftBucket though a number of the more recent builds had a serious issue, so I'm suggesting a minimum build of 561 now. If you update past what is listed in the post's title and the plugin seems to break, it is probably not my fault. Post a note anyway and I'll see about fixing. I'll try and keep up with the new recommended build system, but for latest builds that break things, you should expect some time to pass before I take care of the issue, as this plugin is now mature. :3

    If there are multiple containers by the placed sign, the plugin will use the NESW rule to choose the first container that is not yet private. To elaborate, the plugin will check to the north of the sign first, and if no container or door is available to the north, it will continue checking clockwise around the sign.

    Due to the current implementation of the explosion event, this plugin will cancel all explosions that would damage the container or sign, rather than just remove the container and sign from the blocks to be damaged. Canceled explosions still knock signs off the walls. Canceled explosions leave signs looking blank, but this is just a graphic glitch, reconnect to fix.

    Bonus: This plugin will prevent chests bigger than 2 blocks from being created via glitches. (Again, this could be circumvented using WorldEdit commands, so take care who has access to such a plugin.)

    This plugin was inspired by the old hmod plugins Lock by Roman "kingseta" Pramberger and ChestCapsule by Fernando "Fergo".

    Hooking into Lockette (open)

    Hooking into Lockette:

    If you are a plugin author and want to connect to Lockette, you can use a public static function to get information about the protected status of a block.

    More info later, perhaps, but if you need the details now then go poke through the source~

    Future Possibilities:

    There are a number of things that have been suggested, and they tend to be added to the list below if I think they might be a good idea. However, some sort of locked container limit is requested often but this is not possible without a database to track the number of locked containers someone has. All things considered, this will not be supported. On the up side, without a database you can have literally millions of locked containers without any sort of lag, and there are permissions to restrict who can create locked chests. Perhaps only allow Moderators to create locked chests for other users, if you don't want to allow infinite locked chests.

    Aside what has already been implemented, the following may or may not appear in future versions:
    • Furnace/dispenser clusters, protected by a single sign.
    • [Log] sign to list recent users of a container or door.
    • iConomy fee for protecting containers/doors.
    • Worldguard connection.
    • [Protected] tag for viewing only.
    • Specific time range that doors can be opened.
    • DataLog plugin support.
    • More types of protected blocks, such as brewing stands.
    If you want any of the above features sooner than never, let me know! However, I currently see Lockette as functionally complete, for the most part, in that it already has all the functionality it needs. Future updates will mostly be to account for changes in Minecraft and Bukkit.


    Final Note:

    Please leave a reply if there are any bugs or suggestions, and if you like this plugin you can click the like button at the bottom of this post~ Thanks to those few that have donated! [​IMG]
     
  2. Offline

    Greylocke

    ^^^ that was exactly what I was bumping into.
    I have PermissionsBukkit and SuperPermsBridge, but I'm trying to phase out the bridge. Lockette is the last plugin that has a superpermbridge.xxx node in my permissions file. The changelog for Lockette says that it has core support for PermissionsBukkit since 1.4.1, but it seems like that is only supported IF you use the bridge. As soon as I remove the bridge node and replace it with just a lockette.xxx node... it stops working.

    So... what's the official word? Does Lockette support PermissionsBukkit directly? Or only thru the bridge?
     
  3. Offline

    Gorvie

    Oh, superpermbride ? Link ?

    Thanks.
     
  4. Offline

    Mitcheel

    This is the best plugin ive seen. i use it for so long right now and it works perfect, just wanted to give you a feedback.

    Keep on the good work!

    -Mitcheel
     
  5. Offline

    Greylocke

    Check out the DevBukkit page for BukkitPermissions. There is information mid-way down the page. The SuperPermsBridge node for lockette is:
    superpermbridge.lockette.user.create.*: true
    Note that the node is "superpermbridge" ( no 's' ) even though the plugin is "superpermsbridge"
     
  6. Offline

    King_KYl3

    Can you plz try do tht idea i said plz man :)
     
  7. Offline

    Rofl Disney

    My friend made did this to a chest.
    [private]
    (hisname)
    (myname))

    But when he trys to access it it wont work, why?
     
  8. Offline

    Acru

    Groups: Directly.
    Permissions: Through the bridge.

    Until the next version is released anyway. :3
     
    kahlilnc likes this.
  9. Offline

    Wannab

    so what does your config file look like to make lockette work, im still not sure how to use superpermbridge, and i am running into the same problem of not being able to lock chests/doors/etc


    edit: nvm you just put superpermbridge. in front of the lockette node
     
  10. Offline

    8Keep

    So, does this not work with any version of openinv? I think there's a 1.5. something version now.
     
  11. Offline

    RaesWolf

    This is my basic group that all groups inherit from. For some reason people can not lock their chests as it says they do not have permission to do so.

    What am I missing or what did I do wrong? It was working before and now its not?



    Explorer:
    default: true
    info:
    prefix: '&3[Explorer]'
    suffix: ''
    build: true
    interact: true
    permissions:
    - commandbook.motd
    - commandbook.say.me
    - commandbook.spawn
    - lockette.user.create
    - mchat
    - motd
    - players
    - servertime
    - version
    - worldedit.navigation.unstuck
    - mcmmo.commands.whois
    - mcmmo.commands.ability
    - mcmmo.chat.partychat
    - mcmmo.commands.party
    - mcmmo.ability
    - mcmmo.skills
     
  12. Offline

    Greylocke

    there are actually nodes for lockette.user.create.chest and lockette.user.create.door, etc... so to be able to create for all lockables, your permissions node should be: lockette.user.create.*
    If you're using SuperPerms it'd be: superpermbridge.lockette.user.create.*
     
  13. Offline

    RaesWolf


    I added exactly as stated and I use perms 3.1.6 and added the lockette.user.create*

    It did not work until I added the lockette.user.create.chest and doors. Even the lockette.user.create* doesnt allow anyone to use lockette for anything but the individual ones do so ty!
     
  14. Offline

    Greylocke

    in your permissions, did you put a dot ( . ) between create and * ? In your post you didn't.
     
  15. Offline

    RaesWolf


    hmm nope dont think i did XD could be a main problem overall LOL afraid to mess with it since its working though XD
     
  16. Offline

    HeitMachine92

    Hehe... I like how you and Dae are in such a massive rivalry with your Towny and Deadbolt, when DB is just Lockette+Towny. :p
    But, yeah, Lockette is pretty boss. As is Deadbolt. Same thing, really... DB just has a couple extra features. ;D
    -Heit
     
  17. Offline

    kimerner

    hello on you to lock continue not going to work on 1.8.1 doors walk ann to open the admincan open doors but not chests what is fail with plugins that do so that it does not work
     
    LlmDl likes this.
  18. Offline

    Tobyb

    I have an error with players not being able to place signs to lock chests in anyway so i have to lock them all when they want, which is a pain. Here is my permission file can you see if i done anything wrong http://pastebin.com/uUKzkNy7. The error is Lockette: Permission to lock container denied.
    Thanks in advance.
    Toby
     
  19. Offline

    Bluebomb

    Anyone know if Lockette works with 1240? Afraid to update for fear of locks being broken.
     
  20. Offline

    Greylocke

    Don't be afraid. It works fine.
    ... and when you update Craftbukkit, always keep a copy of the previous working version. Just in case.
     
  21. Offline

    Bluebomb

    Thanks.
     
  22. Offline

    Scandragon

    Can this be updated with native permissionsbukkit support for group detection?
    I need to lock one door to allow certain groups in.. But doing so at this time will allow anyone access, as without native support the plugin cannot detect groups
     
  23. Offline

    Bekz

    Download this and add " superpermbridge.lockette.* " etc as you would normally, use superpermbridge as a prefix.
    https://github.com/downloads/SpaceManiac/PermissionsBukkit/SuperpermsBridge-1.2.jar
     
  24. Offline

    Scandragon

  25. Offline

    Ruan

    Getting lots of these in the console, any help? Using v1.4.4, CB 1298.
    // I think this was fixed in 1299, testing an updated build as soon as possible.
     
  26. Offline

    dfdgsdfg

    Thanks for great plugin!

    Here is some error with a piston block. (Maybe with a Persious stone plugin.)

    Code:
    2011-10-09 17:46:12 [SEVERE] Could not pass event BLOCK_PISTON_EXTEND to Lockette
    java.lang.ClassCastException: org.bukkit.material.MaterialData cannot be cast to org.bukkit.material.PistonBaseMaterial
        at org.bukkit.event.block.BlockPistonEvent.getDirection(BlockPistonEvent.java:41)
        at org.yi.acru.bukkit.Lockette.LocketteBlockListener.onBlockPistonExtend(LocketteBlockListener.java:1596)
        at org.bukkit.plugin.java.JavaPluginLoader$46.execute(JavaPluginLoader.java:561)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
        at net.minecraft.server.BlockPiston.g(BlockPiston.java:70)
        at net.minecraft.server.BlockPiston.doPhysics(BlockPiston.java:47)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:465)
        at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
        at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:464)
        at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
        at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:464)
        at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
        at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:464)
        at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
        at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:464)
        at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
        at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:464)
        at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
        at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:464)
        at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
        at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:464)
        at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
        at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:464)
        at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
        at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:464)
        at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
        at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:466)
        at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
        at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:466)
        at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
        at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
        at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
        at net.minecraft.server.World.k(World.java:488)
        at net.minecraft.server.World.applyPhysics(World.java:467)
        at net.minecraft.server.World.update(World.java:431)
        at net.minecraft.server.World.setTypeIdAndData(World.java:415)
        at net.minecraft.server.BlockDiode.a(SourceFile:67)
        at org.getspout.spout.block.mcblock.CustomBlock.a(CustomBlock.java:175)
        at net.minecraft.server.World.a(World.java:2143)
        at net.minecraft.server.World.doTick(World.java:1637)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:461)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    Code:
    2011-10-09 17:46:15 [SEVERE] Could not pass event BLOCK_PISTON_RETRACT to PreciousStones
    java.lang.ClassCastException: org.bukkit.material.MaterialData cannot be cast to org.bukkit.material.PistonBaseMaterial
    at org.bukkit.event.block.BlockPistonEvent.getDirection(BlockPistonEvent.java:41)
    at net.sacredlabyrinth.Phaed.PreciousStones.listeners.PSBlockListener.onBlockPistonRetract(PSBlockListener.java:700)
    at org.bukkit.plugin.java.JavaPluginLoader$45.execute(JavaPluginLoader.java:554)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339)
    at net.minecraft.server.BlockPiston.g(BlockPiston.java:85)
    at net.minecraft.server.BlockPiston.doPhysics(BlockPiston.java:47)
    at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
    at net.minecraft.server.BlockPistonExtension.doPhysics(BlockPistonExtension.java:148)
    at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
    at net.minecraft.server.World.k(World.java:488)
    at net.minecraft.server.World.applyPhysics(World.java:464)
    at net.minecraft.server.World.update(World.java:431)
    at net.minecraft.server.World.setTypeId(World.java:403)
    at net.minecraft.server.BlockPiston.a(BlockPiston.java:157)
    at org.getspout.spout.block.mcblock.CustomBlock.a(CustomBlock.java:352)
    at net.minecraft.server.World.playNote(World.java:2449)
    at net.minecraft.server.WorldServer.playNote(WorldServer.java:218)
    at net.minecraft.server.BlockPiston.g(BlockPiston.java:93)
    at net.minecraft.server.BlockPiston.doPhysics(BlockPiston.java:47)
    at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
    at net.minecraft.server.BlockPistonExtension.doPhysics(BlockPistonExtension.java:148)
    at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
    at net.minecraft.server.World.k(World.java:488)
    at net.minecraft.server.World.applyPhysics(World.java:464)
    at net.minecraft.server.World.update(World.java:431)
    at net.minecraft.server.World.setTypeId(World.java:403)
    at net.minecraft.server.BlockPiston.a(BlockPiston.java:157)
    at org.getspout.spout.block.mcblock.CustomBlock.a(CustomBlock.java:352)
    at net.minecraft.server.World.playNote(World.java:2449)
    at net.minecraft.server.WorldServer.playNote(WorldServer.java:218)
    at net.minecraft.server.BlockPiston.g(BlockPiston.java:93)
    at net.minecraft.server.BlockPiston.doPhysics(BlockPiston.java:47)
    at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
    at net.minecraft.server.BlockPistonExtension.doPhysics(BlockPistonExtension.java:148)
    at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
    at net.minecraft.server.World.k(World.java:488)
    at net.minecraft.server.World.applyPhysics(World.java:464)
    at net.minecraft.server.World.update(World.java:431)
    at net.minecraft.server.World.setTypeId(World.java:403)
    at net.minecraft.server.BlockPiston.a(BlockPiston.java:157)
    at org.getspout.spout.block.mcblock.CustomBlock.a(CustomBlock.java:352)
    at net.minecraft.server.World.playNote(World.java:2449)
    at net.minecraft.server.WorldServer.playNote(WorldServer.java:218)
    at net.minecraft.server.BlockPiston.g(BlockPiston.java:93)
    at net.minecraft.server.BlockPiston.doPhysics(BlockPiston.java:47)
    at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
    at net.minecraft.server.World.k(World.java:488)
    at net.minecraft.server.World.applyPhysics(World.java:465)
    at net.minecraft.server.BlockRedstoneWire.g(BlockRedstoneWire.java:49)
    at net.minecraft.server.BlockRedstoneWire.doPhysics(BlockRedstoneWire.java:286)
    at org.getspout.spout.block.mcblock.CustomBlock.doPhysics(CustomBlock.java:185)
    at net.minecraft.server.World.k(World.java:488)
    at net.minecraft.server.World.applyPhysics(World.java:467)
    at net.minecraft.server.World.update(World.java:431)
    at net.minecraft.server.World.setTypeIdAndData(World.java:415)
    at net.minecraft.server.BlockDiode.a(SourceFile:63)
    at org.getspout.spout.block.mcblock.CustomBlock.a(CustomBlock.java:175)
    at net.minecraft.server.World.a(World.java:2143)
    at net.minecraft.server.World.doTick(World.java:1637)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:461)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
    RB1240
    Lockette 1.4.4
    Persious Stone 6.4
     
  27. Offline

    BarelyMissed

    Thanks for picking up this project again. Getting a bunch of piston errors, though.

    Build #1240
    Plugins: 13:44:55 [INFO] Plugins: WorldEdit, Sortal, iConomy, Essentials, VIP, NoCheat, Pitfall, EssentialsGeoIP, NoWeather, EssentialsSpawn, EssentialsProtect, Minequery, WirelessRedstone, obuShutTheHellUp, WorldGuard, Lockette, BorderGuard, mcdCarpeteer, RawcriticsOreObfuscationPluginSpout, KiwiAdmin, SpamHammer, LagMeter, IBICF, Spout, AfkKick, PermissionsEx, AuthMe, FoundDiamonds, FLTDetector, HeroicDeath, IPGet, Votifier, EssentialsChat, Modifyworld, mcMMO, Permissions, ChatManager, dynmap, ChestShop, NoLagg


    Any news?

    Thanks.
     
  28. Offline

    phaed

    This has been happening to PreciousStones, WorldGuard, and Lockette. Seems like a bukkit issue not an issue of the plugins themselves.
     
  29. Offline

    Scandragon

    The plugins are not working as long as you have spout
    They need to be updated so they will not break if spout is present
     
  30. Offline

    DaZZOnUTube

    Excellent plugin and I have just done a video on its latest version.

     
  31. I am getting "permission to lock containers denied" for everyone who isn't an admin... I am using all of the following permissions:

    Show Spoiler
    - lockette.create.*
    - lockette.create.all
    - lockette.create.chest
    - lockette.create.door
    - lockette.towny.wilds
    - lockette.user.create.*
    - lockette.user.create.door


    **Edit**

    Think I found the issue...
    "Lockette: Failed to link to Permissions plugin version 3.1.6!"
     

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