Inactive [SEC/FUN/INFO] Towny v0.59 - Resident/Town/Nation hierarchy + Grid Based Protection [531]

Discussion in 'Inactive/Unsupported Plugins' started by Shade, Feb 4, 2011.

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  1. Offline

    Shade

    Towny
    Towny is a plugin for Bukkit (originally from but discontinued from hMod) that allows players to create towns and nations, along with simple alliance controls. The world is broken up into a grid using 16x16 grid cells as default (for those familiar it's broken up into chunks). Each town is given a certain number of these cells and gains more as the town holds more players. These cells can be controlled by a town's mayor to set build/destroy permissions, define the town as PvP zone, and put plots up for sale using iConomy. Once a town joins a nation, it's residents can then start building in it's allied towns, but joining a nation makes you susceptible to losing your towns protection when the world is at war.

    Sec: Block permissions + Allies can't attack each other. Mob removal within towns. World PvP options.
    Chat: Town + Nation chat.
    Econ: Extension for iConomy that has a daily upkeep for towns and nations.
    Fun: War event.
    Info: Remembers when player last logged in as well as when they first registered.
    Tp: Town spawns and teleportation as well as onDeath that uses the town spawn.


    ~ News (Read this; it's usually of your interests)
    Add the node 'towny.town.claim' if you're using permissions. No one can expand their towns without it.

    March 24: I added a filtering system on names. Some people were getting some serious breakage when people used special characters for town names. If you installed one of the versions before 58, you will need to make sure this config value is correct name_check_regex=^[a-zA-Z0-9]+[a-zA-Z0-9._-]*$ or you'll get errors or worse for anything with underscores, dashes and periods. If you want to add to this, brush up on regular expressions or try this ^[^\s]+$ expression (1 character or more of any character but space). Be forwarned, I'm not sure that'll work as I'm rather new to them myself. You might want to make sure of this before updating, as your town names should be filtered accordingly. I also changed how world names were calculated, any worlds with / in it (to represent a subfolder) will probably have their world data reset (actually it's just starting a new file with a new name, so you could probably copy over you data in Towny/data/worlds).

    I also updated my website, so some links will probably break. Pretty much all them actually. In other news, the configuration page documentation is pretty!

    Old News: http://www.xshade.ca/towny/news-archives


    ~ Required Plugins
    This plugin isn't 100% required for Towny to run, but it eliminates gaping imbalance.
    • Questioner: link - Used to give confirmation to things like adding a player to a town, or asking the town's mayor/assistants to join a town. Towny will also use the polling feature to create elections, opt in wars, and other such things that require confirmation from both parties to not cause crazy imbalance. (Not all features in this description have been added as of yet).
    ~ Optional Plugin Extensibility


    These plugins are NOT required to be installed, and Towny should be 100% functional without them. If you notice a bug with them installed, post it.

    Mechanics:
    • Essentials: link - Used to check teleport cooldown and costs when using the /town spawn command. Requires EssentialsTele to be installed as well.
    Permissions:

    • Permissions: link - Used to decipher if a player is a towny admin using the node 'towny.admin'. Otherwise, only operators will have the ability to use the admin commands.
    • Permissions 2.1 by Niji:link - No longer compiled against, but probably will continue to work.
    • GroupManager:link - Alternative to Permissions. Requires "fake" Permissions. Rename the fake plugin to "Permissions".
    Permission Nodes (open)


    • towny.admin : User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User can also able to make towns or nations when set to admin only.
    • towny.town.new : User is able to create a town (only is use when TOWN_CREATION_ADMIN_ONLY is on)
    • towny.town.claim : User is able to expand his town with /town claim
    • towny.nation.new : User is able to create a nation (only is use when NATION_CREATION_ADMIN_ONLY is on)
    • towny.wild.* : User is able to build/destroy in wild regardless if the config says no.
    • towny.wild.build
    • towny.wild.destroy
    • towny.wild.switch
    • towny.wild.item_use
    • towny.wild.block.[block id] : User is able to edit [block id] in the wild.
    • towny.spawntp : Use /town spawn when allow_town_spawn=false
    • towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns) when allow_town_spawn_travel=false.



    Economy:
    • iConomy: link - Used for a large amount of functionality like taxes, cost to start a town or nation, and selling plots. Towns and nations have their own bank account, used to deposit and withdraw during the daily upkeep. War brings in a another addition with stealing a bit of gold when you kill an opponent, and bankrupting towns in order to kick them from the event.
    Read this if your using iConomy (open)


    Balance. The default install of Towny cannot and will not balance it perfectly for every single server. This is where you, the admin, comes in. Also, just because you can put a price on it, doesn't mean you should.

    USING_ICONOMY
    If you do not want to use iConomy with Towny, then turn this off.

    PRICE_NEW_TOWN
    PRICE_NEW_NATION
    These, a the building blocks towny. They are what separate a user from being a hobo in the street to a fine war vet puffing on a cigar in his manor's den. Set the town to be a reasonable price. Either set this price low, so anyone can start a town, or set it high forcing a band of players to group together the funds. Same with nation. If you desire each and every town to have it's own nation, then set it low. If you desire only two or three nations over the land, then set it high. Remember that nations are used to let people build in other cities, so it shouldn't be unreasonable. If you want only a set amount of nations, make the creation of nations admin only.

    PRICE_CLAIM_TOWNBLOCK
    Do not make this price unreasonable. It will prevent a town from expanding unreasonably, but in doing so, also makes towns a very hard thing to establish. Big areas, or projects because very hard for users to protect, and you shouldn't deterr people from big projects as they will make your server more interesting.
    This price should probably scale on the lower side if you plan for towns to claim very large areas (or lots of town plots). In fact, since there are other ways to limit the size of towns (max town blocks) you should even consider expanding to be free.

    PRICE_TOWN_UPKEEP
    PRICE_NATION_UPKEEP
    This is the server's own tax on the towns. It should kill off the inactive towns on your server.

    DEATH_PRICE
    WARTIME_DEATH_PRICE
    Makes dieing more fun, and more of a hassle even when your inventory is empty. The focus of the second, for during war, is to bankrupt a town. Since when a player runs out of funds, it's taken from his town, and when the town runs out of funds, the town is eliminated. Make the price zero if you do not wish for that.

    WARTIME_TOWN_BLOCK_LOSS_PRICE
    Same with the death price, but more direct towards the town.

    PRICE_NATION_NEUTRALITY
    Don't charge a fee for this unless you have to.



    ~ Useful Links
    New Website
    Old Website
    Other Links
    ~ FAQ (Read This If You Have Questions)

    I've answered some common questions in the second post of this thread. Be sure to check it out.


    ~ Bugs
    If you notice a bug. First make sure you are up to date with the latest version of Towny. You can find out the version with the command /version Towny.

    Before posting the bug, please check the last page or two to check for if others have posted it. If you have anything to add to it, then quote that particular post. Checking my posts is usually a good idea as I tend to answer 5+ posts at once.

    Also be sure to check my Known Bugs & To Do List.

    Things that are useful to add to you posts:
    • Describe what you did right before the bug appeared. Describe the situation.
    • Error in the console (ca.xshade.bukkit.towny...). Paste the entire thing, use code tags.
    • Most logic has debugging messages. If your skilled at problem solving, try turning on debug mode (/ta set debugmode on) and read the console output during the time of the bug. This might not always apply to every bug possible.
    • If you notice any bugs in block protection going awry. Post the cache messages shown in debug mode. They help tell what towny is thinking during.
    ~ Spread The Love

    Donate! Donating keeps me interested in the project and more susceptible to implementing your outrageous demands! I'll more 'n likely add them anyways though, but the love is appreciated!
    For those wonderful people donating 1 cent. Save your money. Paypal takes 5% of transactions, rounded up to the nearest cent. One cent of one cent is, well let Jayne give you the idea. Your thoughts are appreciated though.

    Awesome Peeps: Hawkheart, Nameless 1¢ donator, Dharrk! Cool guy from Germany. Legionarius. Another 1¢ donator... The Quezo Collective. Rockstar04! ShatteredBeam. KHobbits, ! Janb !

    ~ Latest Version - Download Here
    [Usually Tested with: http://ci.bukkit.org/job/dev-CraftBukkit/promotion/]
    • Install Notes:
      Place Towny.jar in the plugins folder that should be created when you launch the CraftBukkit server. Then run the server. If you're using permissions, be sure to add towny.town.claim or users will not be able to expand their towns. Check the other permission nodes as well. After getting Towny running, configure it. Towny has lots of options allowing it to run in many different ways. The default setup is doubtful to be perfect for your server.
    Remember, remember, to back up your members. (Make a backup when updating)

    Note: v0.17 onwards will automatically backup the data folder in "plugin/Towny/backup/" as the server boots, and each daily interval.


    ~ Old Versions
    Show Spoiler



    ~ Change Log
    Change Log for past versions
    Code:
    v0.55:
    	Fixed reloading the towny config.
    	Added regex check for all names. Names must be alphanumeric with the exception of underscores in place of spaces. Old names with invalid characters will be filtered appropriately.
    	World names are now filtered like the other objects in the universe, worlds with / are no longer just using the last token.
    	Reworded errors when making new towns. "You" was hardcoded, and didn't take into account admins making towns for others. To clarify, money is taken from the new mayor's bank account.
    	Added new config option save_on_load. It's defaulted to off (which is opposite to what it was before). It will no longer to a giant save on startup which assured that what's in memory = saved in file. This should speed up startup of particular large db.
    	Files are deleted when the object is deleted. It will not delete existing files, so files deleted outside of towny's regular actions will remain.
    	Added allow_resident_plots to enable/disable plot commands, essentially freezing the plot system.
    	Fixed admin add command (you couldnt add if you werent a mayor/assistant of any town).
    	The admin set mayor command will now add the person to town if he/she isn't already. The npc part of this command now works as well.
    v0.56:
    	Fixed default setting for regex.
    v0.57:
    	Removed debug statements.
    v0.58:
    	Fixed default regex settings.
    
    ~ FAQ (Read this)

    What is a town?
    A town is a collection of residents (or just one resident) with one resident as the mayor. A town also has a bank which the mayor can withdraw from. A mayor can also have assistants who have the same powers as him/herself. Towns can have taxes that will be taken at the end of each day interval.

    How long is a day interval?
    Default is 24 hours. You can change this in the configuration.

    How do I start a town?
    Read the Brief Tutorial.

    Can someone belong to or own more than one town?
    No. You can claim outposts if you want to protect somewhere not connected to your borders.

    What is an outpost?
    An outpost is a type of claiming aspect that a town can do. Claiming an outpost will not limit you to your towns borders, allowing you to start a protected area some else, even another world.

    What is a nation?
    A nation is a collection of towns (or just one town) with one town as the capital. The mayor of that capital is the king. A nation can join the war event, as well as ally other nations. A nation also has it's own bank. It can also tax the towns that belong to it.

    Is MySql or another database format supported?
    No. Only flatfile, and loading flatfile-hmod is supported.

    How do I set up the maximum town blocks?
    http://towny.xshade.ca/help/setting-up-maximum-town-blocks

    Can I select a small cuboid, not attached to the grid for (my town/plot)?
    No. Towny is not cuboid, and depends on the grid system.

    Can I limit Town/Nation creation?
    Yes with town_creation_admin_only and similarly, nation_creation_admin_only.

    People can't build in the wild!
    The default for towny is to force a player to make a town before building, after gathering resources from the ignore item ids. You can turn this feature off with unclaimed_zone_ options in the config. You can also set specific permissions per world for the wild with the /townyworld command.

    What are the permissions?
    [​IMG]
    Each town and resident has his own permissions. For residents, the permissions are used for his/her residential plots. For towns, it affects all townblocks within the town that are unowned.
    • Switch permissions are for items like levers and buttons.
    • Item Use permissions are for letting people use items like buckets and lighters.
    • Resident plot permissions use the "resident" permission level a little different, as he/she doesn't control any residents. Instead, this permission is used for his/her friends list.
    Permissions are shown in your status with B=rao D=rao S=rao I=rao, where r = resident, a = ally, and o = outsider. The capital B= denotes the build permission. The minus symbol "-" is used to show that your are denying permission to the specific permission.


    To edit your permissions ingame, use the "/[res/town] set perm" command. Further examples of the commands can be found on the Master Command List.

    What are taxes?
    Taxes are an automatic method of keeping a town's economy, as well as slowly killing off town's that are inactive.

    Any player can view the taxing personal to them with /towny prices.

    Town Collection
    The following are taxes that a town's mayor can set. The taxes are deposited into the town bank. The mayor himself, as well as his staff (assistants) are exempt from these taxes.
    • Resident tax: Each resident in the town has to pay this. Failure to do so will kick you from the town. Mayors can set with /town set taxes [$].
    • Residential plot tax: Each resident who owns a plot in town will be charged this amount for each plot they own in that town. Failure to do so will have the resident losing ownership over the plot. This is charged before residential taxes. Mayors can set with /town set plottax [$].
    Nation Collection


    The following are taxes that a nation's king can set. The taxes are deposited into the nation's bank.
    • Town tax: Each town in the nation has to pay this except for the capital town. Kings can set with /nation set taxes [$].
    Server Imposed Taxes


    The following are taxes that the administrator must set in the configuration. These are global taxes intended to slowly kill off inactive towns/nations.
    • Town tax: Each town in the world pays this. Failure to pay will destroy the town.
    • Nation tax: Each nation in the world pays this. Failure to pay will destroy the nation.
    How do I configure the wilderness?

    Towny has a few options for this. The default being that you cannot edit in the wild at all. Forcing players to make towns to begin construction. You can turn this option off globally in the configuration (unclaimed_zone_[permission]). You can also change it for a particular world with the /townyworld (/tw) command. Anything to do with the wild globally can be set per world.

    Towny also has the ability to ignore certain blocks in the wild. Such as logs and leaves (in the default). These block ids can be set with in the UNCLAIMED_ZONE_IGNORE variable in the config. The default has it so that you can edit ores, glowstone, ladders, torches and minetracks in the wild.

    You can also change the name of the wild that pops up when you leave a town. Setting this per world would make the "wilderness" be more personal to that specific world. Eg: Setting the name to "Hell" for a nether type world would create a nice note when transitioning world to world.

    What are the "modes" a player can have?
    Each player has the ability to change how Towny interacts with him/her. The most common are for popup displays that show up as the player moves around in the world. They can be set with the /resident set mode [mode] ... [mode]. The modes are as follows:
    • map: Equivalent to typing "/towny map" as you walk between townblocks.
    • townclaim: Equivalent to typing "/town claim" as you walk between townblocks.
    • townunclaim: Equivalent to typing "/town unclaim" as you walk between townblocks.
    • tc: Your main chat output is to the town channel.
    • nc: Your main chat output is to the nation channel.
    Why are the cells off by 1 in the negative planes? and why is the plots 15x16 or 15x15 near origin?
    Read this post here. It's a simple fix, however, it would shift 3/4 of existing plots on every server currently using Towny, so I'm not changing this.

    How can I make it so resident can only build in their own plots?
    If you want this as default for every town on your server, be sure to change the default permissions in the config with default_town_perm_ to false. Now only the mayor + assistants have permission for newly created towns. If you want this for existing towns, or you only want your town to act in this way, you need to use /town set perm off.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 8, 2016
  2. Offline

    dumptruckman

    I don't think CanCreate_Wild is a valid config option. Check Shade's Towny website in the OP.
     
  3. Offline

    FuzzeWuzze

    Not sure what problems your having, ive had zero issues on my server with people being able to build or destroy in their area.

    With that said heres the fixed version to fix the interact warnings, i had that code in there to prevent it but commented it out while trying to figure out the other bug and forgot to put it back, good catch...

    Im running my server on 612
    http://dl.dropbox.com/u/2798684/Towny_v61Fuzzev4.zip
     
    WolwX likes this.
  4. Offline

    zanakinz

    turns out the permission was set to build:false on permissions 2.5.5 so I just enabled it and now they can! Your version works 100%
     
  5. Offline

    FuzzeWuzze

    Yea that got me too the first time trying to figure out why the hell people couldnt build...

    Hopefully thats enough to tide over until Shade gets back...
     
    Janb likes this.
  6. Offline

    dumptruckman

    So switch permissions was something you didn't fix? Also, I saw Shade online a bit earlier :D
     
  7. Offline

    Janb

    You programmers are a noble folk. Thanks a bunch :)
     
  8. Offline

    Phealoon

    It would be cool if towny had a way to see the 16x16 area without having to check the map and trying to find the edges. This is one feature that would help for players who do not want to build a town over flat land. It is very hard to mark of their town is over mountains or flying etc.

    Also, when will the 617 be ready, I tried to update the server and bukkit gave me an item error from towny and I had to rollback to the 556.

    -Phea
     
  9. Offline

    FuzzeWuzze

    Lol if it wasnt for my hordes of users QQing about the server not being up , much like im sure you all dealt with i wouldnt have bothered. Easier to spend a few hours fixing it than listening to hours of crying on Vent lolol...
     
  10. Is it possible to fix the _ in names bug? Because we have tons of players with underscores in their names and cant remove them :(
     
  11. Offline

    Sidias

    Shade. Can you update towny for the new bukkit? The only Plugin i wait for is yours... Towny 0.6 protect nothing, user can do what ever they want on the "protectet" chunks.
     
  12. I'm no java coder but i think i've located the _ in names error to this part of code:

    TownySettings
    Code:
        public static boolean isValidName(String name) {
            try {
                if (TownySettings.namePattern == null)
                    namePattern = Pattern.compile(getString(TownySettings.Str.NAME_CHECK_REGEX));
                return TownySettings.namePattern.matcher(name).find();
            } catch (PatternSyntaxException e) {
                e.printStackTrace();
                return false;
            }
        }
    
    AND TownyUniverse

    Code:
        public String checkAndFilterName(String name) throws InvalidNameException {
            String out = TownySettings.filterName(name);
            
            if (!TownySettings.isValidName(out))
                throw new InvalidNameException(out + " is an invalid name.");
            
            return out;
        }
    
    could someone have a look?
     
  13. Offline

    esiao

    Hello, thanks a lot for the unofficial towny version but i've a problem
    The commands are working but the only one that doesn't wor is /town new [town]
    it says unknow command
    That's a little big problem can you fix it or help me ?
     
  14. Hey There is a problem!

    I am using group manager but when people join they are restricted they can still destory areas of the map even though they dont have Towny destory permissions!
     
  15. Offline

    fugue2005

    just ran into an issue, one of my maps has shifted, all of the plots have moved 1 east and 2 south for no apparent reason.
     
  16. thats normal after update. check the changelog :)
     
  17. Hey... I have a problem with some configs:
    First users can buy more than two plots but my config allows only two.
    Second mobs can get in my town, but config says NO too.
     
  18. Offline

    Alejandro018

    I keep having an error when I log in. It Starts spamming Messages that make no sense, like
    [Towny]Not Registered, but already registered when trying to register.
    [Towny] Could not create permission cache for this world (The City.

    The first one makes no sense at all. When I say Spam, this is serious spam. Everytime someone move, it spams the messages like 5 times. I run CB 617. Im also having the same problems with WorldEdit. Is it just that they are not up to date, or am I doing something wrong? I also tried FuzzeWuzze's versions, but im still having the same problems. When I start up the server, it doesnt say [SEVERE] or anything, but when someone logs in, this problem begins to occur.
     
  19. Offline

    Ben Quincy

    Why is this happening???

    Code:
    2011-04-01 17:08:03 [INFO] Starting minecraft server version Beta 1.4
    2011-04-01 17:08:03 [INFO] Loading properties
    2011-04-01 17:08:03 [WARNING] server.properties does not exist
    2011-04-01 17:08:03 [INFO] Generating new properties file
    2011-04-01 17:08:03 [INFO] Starting Minecraft server on *:25565
    2011-04-01 17:08:03 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-612-g4c7a9e7-b617jnks (MC: 1.4)
    2011-04-01 17:08:03 [WARNING] Failed to load ban list: java.io.FileNotFoundException: banned-players.txt (The system cannot find the file specified)
    2011-04-01 17:08:03 [WARNING] Failed to load ip ban list: java.io.FileNotFoundException: banned-ips.txt (The system cannot find the file specified)
    2011-04-01 17:08:03 [WARNING] Failed to load ops: java.io.FileNotFoundException: ops.txt (The system cannot find the file specified)
    2011-04-01 17:08:03 [WARNING] Failed to load white-list: java.io.FileNotFoundException: white-list.txt (The system cannot find the file specified)
    2011-04-01 17:08:03 [INFO] Preparing level "world"
    2011-04-01 17:08:03 [INFO] Preparing start region
    2011-04-01 17:08:03 [INFO] 144 recipes
    2011-04-01 17:08:04 [INFO] added a chest!!
    2011-04-01 17:08:04 [INFO] added a chest!!
    2011-04-01 17:08:04 [INFO] Preparing spawn area: 12%
    2011-04-01 17:08:05 [INFO] Preparing spawn area: 28%
    2011-04-01 17:08:05 [INFO] added a chest!!
    2011-04-01 17:08:06 [INFO] Preparing spawn area: 40%
    2011-04-01 17:08:07 [INFO] Preparing spawn area: 56%
    2011-04-01 17:08:08 [INFO] added a chest!!
    2011-04-01 17:08:08 [INFO] Preparing spawn area: 69%
    2011-04-01 17:08:09 [INFO] added a chest!!
    2011-04-01 17:08:09 [INFO] Preparing spawn area: 81%
    2011-04-01 17:08:09 [INFO] added a chest!!
    2011-04-01 17:08:10 [INFO] added a chest!!
    2011-04-01 17:08:10 [INFO] added a chest!!
    2011-04-01 17:08:10 [INFO] Preparing spawn area: 93%
    2011-04-01 17:08:11 [INFO] Done (0.800s)! For help, type "help" or "?"
    2011-04-01 17:08:19 [INFO] Starting minecraft server version Beta 1.4
    2011-04-01 17:08:19 [INFO] Loading properties
    2011-04-01 17:08:19 [INFO] Starting Minecraft server on *:25565
    2011-04-01 17:08:19 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-612-g4c7a9e7-b617jnks (MC: 1.4)
    2011-04-01 17:08:19 [INFO] Preparing level "world"
    2011-04-01 17:08:19 [INFO] Preparing start region
    2011-04-01 17:08:19 [INFO] 144 recipes
    2011-04-01 17:08:20 [INFO] Preparing spawn area: 16%
    2011-04-01 17:08:21 [INFO] Preparing spawn area: 32%
    2011-04-01 17:08:21 [INFO] added a chest!!
    2011-04-01 17:08:22 [INFO] Preparing spawn area: 44%
    2011-04-01 17:08:23 [INFO] Preparing spawn area: 61%
    2011-04-01 17:08:23 [INFO] added a chest!!
    2011-04-01 17:08:24 [INFO] Preparing spawn area: 77%
    2011-04-01 17:08:25 [INFO] added a chest!!
    2011-04-01 17:08:25 [INFO] added a chest!!
    2011-04-01 17:08:25 [INFO] Preparing spawn area: 89%
    2011-04-01 17:08:25 [INFO] added a chest!!
    2011-04-01 17:08:26 [INFO] added a chest!!
    2011-04-01 17:08:26 [INFO] Done (0.703s)! For help, type "help" or "?"
    2011-04-01 17:11:37 [INFO] Starting minecraft server version Beta 1.4
    2011-04-01 17:11:37 [INFO] Loading properties
    2011-04-01 17:11:37 [INFO] Starting Minecraft server on *:25565
    2011-04-01 17:11:37 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-612-g4c7a9e7-b617jnks (MC: 1.4)
    2011-04-01 17:11:37 [INFO] Preparing level "world"
    2011-04-01 17:11:37 [INFO] Preparing start region
    2011-04-01 17:11:37 [INFO] 144 recipes
    2011-04-01 17:11:38 [INFO] added a chest!!
    2011-04-01 17:11:38 [INFO] Preparing spawn area: 36%
    2011-04-01 17:11:39 [INFO] Preparing spawn area: 48%
    2011-04-01 17:11:40 [INFO] added a chest!!
    2011-04-01 17:11:40 [INFO] Preparing spawn area: 65%
    2011-04-01 17:11:41 [INFO] Preparing spawn area: 81%
    2011-04-01 17:11:41 [INFO] added a chest!!
    2011-04-01 17:11:42 [INFO] added a chest!!
    2011-04-01 17:11:42 [INFO] added a chest!!
    2011-04-01 17:11:42 [INFO] Preparing spawn area: 93%
    2011-04-01 17:11:42 [INFO] added a chest!!
    2011-04-01 17:11:43 [INFO] FakeMessage version 0.4 is enabled!
    2011-04-01 17:11:43 [INFO] Permission system not enabled. FakeMessage commands will only work for OPs.
    2011-04-01 17:11:43 [INFO] Done (0.570s)! For help, type "help" or "?"
    2011-04-01 18:19:48 [INFO] Starting minecraft server version Beta 1.4
    2011-04-01 18:19:48 [INFO] Loading properties
    2011-04-01 18:19:48 [INFO] Starting Minecraft server on *:25565
    2011-04-01 18:19:48 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-612-g4c7a9e7-b617jnks (MC: 1.4)
    2011-04-01 18:19:48 [INFO] Preparing level "world"
    2011-04-01 18:19:48 [INFO] Preparing start region
    2011-04-01 18:19:48 [INFO] 144 recipes
    2011-04-01 18:19:49 [INFO] Preparing spawn area: 52%
    2011-04-01 18:19:50 [INFO] added a chest!!
    2011-04-01 18:19:50 [INFO] Preparing spawn area: 69%
    2011-04-01 18:19:51 [INFO] added a chest!!
    2011-04-01 18:19:51 [INFO] Preparing spawn area: 81%
    2011-04-01 18:19:51 [INFO] added a chest!!
    2011-04-01 18:19:52 [INFO] added a chest!!
    2011-04-01 18:19:52 [INFO] added a chest!!
    2011-04-01 18:19:52 [INFO] Preparing spawn area: 97%
    2011-04-01 18:19:53 [INFO] Invalid config file found and converted to proper name/format.
    2011-04-01 18:19:53 [INFO] [Permissions] (Phoenix) was Initialized.
    2011-04-01 18:19:53 [INFO] FakeMessage version 0.4 is enabled!
    2011-04-01 18:19:53 [INFO] [Permissions] version [2.5.5] (Phoenix)  loaded
    2011-04-01 18:19:53 [INFO] [PermissionsPlus] plugin version 1.4 has been enabled.
    2011-04-01 18:19:53 [INFO] Done (0.450s)! For help, type "help" or "?"
    2011-04-01 18:20:25 [INFO] Starting minecraft server version Beta 1.4
    2011-04-01 18:20:25 [INFO] Loading properties
    2011-04-01 18:20:25 [INFO] Starting Minecraft server on *:25565
    2011-04-01 18:20:25 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-612-g4c7a9e7-b617jnks (MC: 1.4)
    2011-04-01 18:20:25 [INFO] Preparing level "world"
    2011-04-01 18:20:25 [INFO] Preparing start region
    2011-04-01 18:20:25 [INFO] 144 recipes
    2011-04-01 18:20:26 [INFO] Preparing spawn area: 61%
    2011-04-01 18:20:26 [INFO] added a chest!!
    2011-04-01 18:20:27 [INFO] Preparing spawn area: 77%
    2011-04-01 18:20:27 [INFO] added a chest!!
    2011-04-01 18:20:27 [INFO] added a chest!!
    2011-04-01 18:20:28 [INFO] added a chest!!
    2011-04-01 18:20:28 [INFO] Preparing spawn area: 89%
    2011-04-01 18:20:28 [INFO] added a chest!!
    2011-04-01 18:20:29 [INFO] Invalid config file found and converted to proper name/format.
    2011-04-01 18:20:29 [INFO] [Permissions] (Phoenix) was Initialized.
    2011-04-01 18:20:29 [INFO] FakeMessage version 0.4 is enabled!
    2011-04-01 18:20:29 [INFO] [Permissions] version [2.5.5] (Phoenix)  loaded
    2011-04-01 18:20:29 [INFO] [PermissionsPlus] plugin version 1.4 has been enabled.
    2011-04-01 18:20:29 [INFO] Done (0.403s)! For help, type "help" or "?"
    2011-04-01 18:21:10 [INFO] /24.150.243.212:51125 lost connection
    2011-04-01 18:21:22 [INFO] /24.150.243.212:51130 lost connection
    2011-04-01 18:24:16 [INFO] Starting minecraft server version Beta 1.4
    2011-04-01 18:24:16 [INFO] Loading properties
    2011-04-01 18:24:16 [INFO] Starting Minecraft server on *:25565
    2011-04-01 18:24:16 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-612-g4c7a9e7-b617jnks (MC: 1.4)
    2011-04-01 18:24:16 [INFO] Preparing level "world"
    2011-04-01 18:24:16 [INFO] Preparing start region
    2011-04-01 18:24:17 [INFO] 144 recipes
    2011-04-01 18:24:17 [INFO] Invalid config file found and converted to proper name/format.
    2011-04-01 18:24:17 [INFO] [Permissions] (Phoenix) was Initialized.
    2011-04-01 18:24:17 [INFO] FakeMessage version 0.4 is enabled!
    2011-04-01 18:24:17 [INFO] [Permissions] version [2.5.5] (Phoenix)  loaded
    2011-04-01 18:24:17 [INFO] [PermissionsPlus] plugin version 1.4 has been enabled.
    2011-04-01 18:24:17 [INFO] [Questioner] v0.2 - Enabled
    2011-04-01 18:24:17 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
    2011-04-01 18:24:17 [INFO] [Towny] Using: Permissions, Questioner
    2011-04-01 18:24:17 [INFO] ------------------------------------
    2011-04-01 18:24:17 [INFO] [Towny] Detected first run
    2011-04-01 18:24:17 [INFO] [Towny] Registered default town levels.
    2011-04-01 18:24:17 [INFO] [Towny] Registered default nation levels.
    2011-04-01 18:24:17 [INFO] ------------------------------------
    2011-04-01 18:24:17 [INFO] ------------------------------------
    2011-04-01 18:24:17 [INFO] [Towny] ChangeLog up until v0.6
    2011-04-01 18:24:17 [INFO] ------------------------------------
    2011-04-01 18:24:17 [SEVERE] PLAYER_ITEM loading Towny v0.6 (Is it up to date?)
    java.lang.NoSuchFieldError: PLAYER_ITEM
        at ca.xshade.bukkit.towny.Towny.registerEvents(Towny.java:225)
        at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:128)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:118)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:514)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:216)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:94)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:72)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:215)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:202)
        at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:142)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:257)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    2011-04-01 18:24:17 [INFO] Done (0.093s)! For help, type "help" or "?"
    2011-04-01 18:24:30 [INFO] Stopping the server..
    2011-04-01 18:24:30 [INFO] CONSOLE: Stopping the server..
    2011-04-01 18:24:30 [INFO] Stopping server
    2011-04-01 18:24:30 [INFO] FakeMessage Disabled
    2011-04-01 18:24:30 [INFO] [Permissions] (Phoenix) disabled successfully.
    2011-04-01 18:24:30 [INFO] [PermissionsPlus] plugin has been disabled.
    2011-04-01 18:24:30 [INFO] [Questioner] v0.2 - Disabled
    2011-04-01 18:24:30 [INFO] [Towny] Version: 0.6 - Mod Disabled
    2011-04-01 18:24:30 [INFO] Saving chunks
    2011-04-01 18:24:30 [INFO] Stopping server
    
     
  20. Offline

    Nima304

    I've actually had to disable Towny since people could teleport to other people's towns, even though that setting is disabled in the configuration.
     
  21. Offline

    Jord101201

    Why is nothing protected every one can still place anything any where values are at
    default_resident_perm_ally_build=false
    default_resident_perm_ally_destroy=false
    default_resident_perm_ally_itemuse=false
    default_resident_perm_ally_switch=false
    default_resident_perm_friend_build=true
    default_resident_perm_friend_destroy=true
    default_resident_perm_friend_itemuse=true
    default_resident_perm_friend_switch=true
    default_resident_perm_outsider_build=false
    default_resident_perm_outsider_destroy=false
    default_resident_perm_outsider_itemuse=false
    default_resident_perm_outsider_switch=false
    default_town_name=
    default_town_perm_ally_build=false
    default_town_perm_ally_destroy=false
    default_town_perm_ally_itemuse=flase
    default_town_perm_ally_switch=true
    default_town_perm_outsider_build=false
    default_town_perm_outsider_destroy=false
    default_town_perm_outsider_itemuse=false
    default_town_perm_outsider_switch=true
    default_town_perm_resident_build=false
    default_town_perm_resident_destroy=false
    default_town_perm_resident_itemuse=false
    default_town_perm_resident_switch=true
     
  22. Offline

    hakre1

    Running that build causes Towny to wipe all town resident and plot data, other than that it seems to work fine, Is this a known bug? or is it just me? I am running CB 617 if that makes a difference.
    This is the final plugin left to get the server back up and running so any help would be appreciated.
    Thanks.
     
  23. Offline

    hakre1

  24. Thanks for this, but it doesn't seem to work... At all. Any command I try will result in an Unknown Command. In fact, the outdated v059 Towny has more functionality, it just doesn't seem to stop non-residents from breaking stuff inside a town. Unfortunately I don't have time to see if there's any errors in console to help you see what's wrong with your version of Towny, as I have to leave for College now. I'll post any errors that show up in console when I get home later.
     
  25. Offline

    Chojin

    About that _ problem that wipes all your towns/residents, shouldn't you add this parameter in your configuration file ?
    name_check_regex=^[a-zA-Z0-9_]+[a-zA-Z0-9._-]*$
     
  26. so if you define this parameter names with _ are ok then?
     
  27. Offline

    Chojin

    I think so.
    But do a backup before running again Towny.
     
  28. Offline

    WolwX

    Thanks for your version :)

    That's work for me and bukkit 612

    But I have many time this error :

    09:45:39 [SEVERE] Could not pass event PLAYER_INTERACT to Towny
    java.lang.NullPointerException
    at ca.xshade.bukkit.towny.event.TownyPlayerListener.onPlayerInteract(TownyPlayerListener.java:145)
    at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:217)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
    at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
    at net.minecraft.server.ItemInWorldManager.a(ItemInWorldManager.java:64)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:356)
    at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    >

    Someone else ?
     
  29. Offline

    Efflixi

    I get this error too anytime someone does anything in my town.
     
  30. I have the same issue as Efflixi and Wolwx. I also get

    2011-04-04 15:16:12 [SEVERE] Nag author: 'Shade' of 'Towny' about the following: onWorldLoad has been replaced with a new signature, (WorldLoadEvent)
     
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