Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.
Then set your home on top of your bed...
I'm having problems with bPermissions not preventing the "user" class from accessing it. Here is a copy of my permissions: http://pastie.org/2603214
If I could suggest something.. I was wondering if it would be possible to make claims that would take a certain amount of time to claim over? Maybe it could depend on the amount of power they have VS the land. So it'd be instant if they had less power then land, but longer per power? Or something of the sort?
or maybe a capture system where more players on a certain chunk means it gets captured faster.
the reason for this is because very recently i fought against a faction of 40 players, with 3 of my buddies. only 6 where on at the time, but we were able to push directly into their base, and claim over their spawn. and basically made them all rage quit. it'd of been harder if we had to of stick together or forced a time limit over it.
thanks for reading, sorry if it doesn't make sense. i'm posting this right before i go to pass out.
For some reason in chat instead of coloring the faction tag all it does is do a**HAA (CaptWare2) no colors even for my enemy factions and ally factions no matter how much i try it wont stop doing that help please?
@Brettflan Hey Brettflan i need some help my factions isn't working. when i download i get a file istead of a actual jar and when i run my server it comes up with this
[SEVERE] Could not load 'plugins/Factions.jar' in folder 'plugins':
java.util.zip.ZipException: error in opening zip file
at java.util.zip.ZipFile.open(Native Method)
I have a problem,I am using Bpermissions and default user whitout the permissions node "Factions.create" can still create factions.What can I do my good sir?
These permissions are granted by default if you're using Bukkit's built in "superperms" system, which bPermissions appears to do: factions.participate, factions.create, factions.viewAnyPower, factions.peacefulExplosionToggle. If you want any of those to not be granted to specific users or groups, you'll need to specify that the permission be disabled/removed for them.
@Soren Not a bad idea in general to make such things take a bit longer or benefit from more power or more people being applied. That might be overhauled on the way to Factions v2, which Olof has decided to make a more gradual process from v1 instead of a complete rewrite from scratch.
Please read the user guide's configuration page, specifically the part pertaining to chat configuration. In particular, at the least, you'll want to try a few different values for chatTagInsertIndex.
So you're apparently running OSX, and the built-in archive handler for your version of it is unable to figure out how a JAR inside a ZIP file works. Either install a decent archive handling (unzipping) utility which is not handicapped, which would be better in the long run, or just download the bare JAR file we provide instead of the ZIP release.
Thank you very much for the fast response?Does it involve me decompilling the .jar?Because I can't find the option to disable that option?I have no where to specify to disable/remove those options.Thank you so much for the help!
bPermissions should have some way to disable/remove specific permissions, you'd have to check with it. It would normally be by adding a "-" or "^" or something like that to the start of the permission to indicate you're removing the permission from the user/group instead of adding it.
Thanks i just realised i have been using the wrong utility so i have it figured out now thanks for alerting me to this fact
That's entirely correct - perhaps make it more apparent that the permission defaults to true?
For bPermissions you prefix it with "^" to make it negative so ^factions.whatever.node
Seems like 3 more factions have been robbed/demolished..
They can do only 2 things;
Burn the houses (cant hit blocks, just make them burn) and open chests (even if they are in enemy territory). For some reason, http://forums.bukkit.org/threads/se...ernative-to-bigbrother-permissions-1185.9216/ logger doesn't even detect the block destroy.. When i open the block history, it says that no one have destroyed that block. It makes me think if it's a bukkit bug, not faction's bug.. If it's a bukkit bug, could you please report it to bukkit developers?
i can report the "use" protection isnt working when factions are enemy. Doors, Chests an be robbed with ease.
Yeah, I should add a note to the user guide to that effect.
Sounds like the existing longstanding Bukkit bug which causes it to indicate all blocks within a specific chunk as being air to plugins. A quick look on leaky.bukkit turned this up as the newest report on it, but it's been around for a long time, just apparently worse in some releases of CraftBukkit than others:
Re-tested chest protection against an enemy faction on my test server, worked as expected. Did you change the "territoryEnemyProtectMaterials" setting to false, maybe? Or, did you remove some of them from the "territoryProtectedMaterialsWhenOffline" list? If not, you may be seeing the same Bukkit bug indicated above.
Thanks I guess I just overread that part of the userguide ^^;
Well what is this bukkit bug?
Enemy Useage Protection is Turning on and off, Example... A person was raiding an enemy, opened his doors, and chests and walked out, without claiming the land. This doesn't happened with everyone, and i can possibly pinpoint if its bukkit or factions or a misconfiguration.
So i posted my config below in hopes to see if anything is wrong and quickly resolve this issue as fast as possible.
Also i have been told that if a chest is open and someone is looking in it, anyone can access the chest, haven't tested that, is this possible?
Thanks also might i suggest a Force Admin Join faction to see faction /f home or a command to teleport to the factions /f home inorder to keep closer tabs on them, and a change admin, because if i kick the admin, they can get an admin back without restarting their faction...
Reason for this is when we ban players we kick them and sometimes it is the Faction Admin, it cripples the faction and is unfair. Also the F home teleport or force join is to see their base when they are offline.
Ok great! I guess my last question is this: I thought that by not adding that node I was, in effect, denying them access. How do I deny?
hello, I have problem ... denyEnderman command doesn't work for me, can you help me or solve it? thank you
here is the link to the server files. posted it here because your not on when I am.
<Edit by Moderator: Redacted mediafire url>
It won't work it says that it doesn't have gson.jar so it disables it's self
it won't work it said gson.jar is missing then it disabled itself
It won't work it says that it doesn't have gson.jar so it
disables it's self
EDIT by Moderator: merged posts, please use the edit button instead of double posting.
omg rex please don't spam until read instructions :-* sry for OT
K it works thanks
1. Bukkit sometimes will indicate to all plugins that every block inside a particular chunk is air (empty), when that's not the case. Thus, plugins see the player as apparently interacting with air.
2. Just checked, your configuration looks fine. Assuming you haven't granted admin bypass permission to those people, it's probably that Bukkit bug.
3. Tested, makes no difference.
4. I don't quite get what you asking for in the first part of that. For the second part, the ability for server admins/moderators to set the position of any player to faction admin/mod/normal member has been considered and could be sponsored, but otherwise lately I don't really have time to add it.
Read the post at the top of this page (page 51).
I tested those pretty thoroughly when I added that feature, having it output debug info when it prevented them and spawning several of them to test each such option. I wouldn't think that would be affected by the aforementioned Bukkit bug either, since that method only checks the block location when an Enderman tries to pick up or place a block, and doesn't care what kind of block it is. What problem exactly are you having?
I really just needed the 4 (small) Factions data files, but that works. I still need to know the coordinates of where this happened in the world (X/Y/Z).
another great idea i've had is a way to make platoons/factions within factions of sorts. where they can't claim land, but they can set their own homes in forward towers of their faction ETC, so they'll spawn in forward bases of sorts. This way war is more interesting, and you could have people trying to hold fronts of their factions land.
i was debating on just learning java so i can make something like this when i finally decide to make a server. but, i'm too busy at the moment. bleh.
No fix for the bukkit bug then?
Also what i meant was i need to see peoples /f home, so being joining a closed faction as admin would do that... or a way of teleporting to it would be good. To inspect their belongings and base.
i sure that this plugin don't protect chest in guild area
please test default group
for some reason when i make a faction they can destroy it
My problem is that enderman can grab and place blocks on territory and safe area.
I thought this sould prevent them from grabing it
but no effect
its everywhere where where there is territory claimed. ether safezone warzone or just by a faction
Where are the permission nodes?!?!?!?! HELP
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