[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

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    I turn it to false, but the prefixes still remain

    EDIT* Nevermind one of my custom server plugins was messing a bunch of plugins configs up
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    When you can create a version of Factions with Mysql Support?
  3. Fantastic, love you, flan! =)
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    Thanks for the plugin, it works great.

    i noticed in the last update you added additional config options of enemybuild, and stuff like that.

    Is there any plans to add an allybuild, allyremove config files, to have the options so that allies can build and destroy in your land.

    I feel like this could make the mod alot more convienent with joint buildings, but could still have seperate chests and such.
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    i haven´t read all the posts but can you made it that users can configure the plugin because when i´m in a faction there the faction name before my rankname so it isn´t colored
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    Im having a problem with this plugin. Permissions is removing the faction name and color before your name.
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    Just had a thought/simple request. Would you consider adding a player limit to how many users can be in one faction at a time?
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    Not currently planned.

    Not currently planned, though it would be relatively simple. Those enemy-related options weren't actually planned either, but were added due to someone being willing to donate and wanting that feature.

    It's not really planned at the moment, though it is requested fairly often and would be simple enough. I might end up with spare time and add it on a whim eventually, who knows.
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    So I removed chest protection from faction's but it seems all people have to do is place a block over their chests to make it inaccessible. Would it be possible to cancel the check if there is a block above a chest and or make people not able to place blocks over chests?
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    Use Cabinet if ur in a hurry
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    Thanks for the reply! Great plugin!
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    Just a fast question here: Is it possible for the factions to be above 10? I couldn't find the option in the help or in the config file. Thanks!
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    I'm not sure if this is even possible...
    But is there any way to make it so that faction walls cannot be pushed/moved using a piston placed just outside the protected faction zone?

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    Hi there. Great, great plugin. I was just curious, as this would help make my life a lot easier than trying to dissect your source, is it possible to grab a 'chunk' with the /f claim command, but only claim from a certain "Y Axis" and above?

    For instance, if I claimed a piece of land, instead of it claiming from the bedrock to the sky, it would just be from "64 Y" to the sky? Or even, if it still claimed the entire chunk, make it only protect the blocks from "64 Y" and above?

    This would be so very helpful if I can figure out how to do this. It'd be much, much better than using precious stones.

    Thanks for your time!
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    Hello !

    I'm having a bit of a situation with Factions...
    With a fresh install of Factions, every... 3 or 4 minutes, I have a lag (~5 seconds) and a "Can't keep up" error pop in my console.

    If I load my config files with my players, claims, ... it's worst !

    But without Factions loaded, no lag, no errors, and I can't find a way to fix this.

    I'm using CB #953 and Factions 1.3.7 (same issue with 1.3.6).

    Hope you can find something ! :)
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    ok am having a Pain in the but of a prob.. am trying to change the conf.json but evry time i load the server it just go's back to default ? can enyone help i dont get Error...
      "colorMember": "GREEN",
      "colorAlly": "LIGHT_PURPLE",
      "colorNeutral": "BLUE",
      "colorEnemy": "RED",
      "colorSystem": "YELLOW",
      "colorChrome": "GOLD",
      "colorCommand": "AQUA",
      "colorParameter": "DARK_AQUA",
      "powerPlayerMax": 10.0,
      "powerPlayerMin": -10.0,
      "powerPerMinute": 0.2,
      "powerPerDeath": 1.0,
      "powerRegenOffline": true,
      "prefixAdmin": "**",
      "prefixMod": "*",
      "factionTagLengthMin": 3,
      "factionTagLengthMax": 10,
      "factionTagForceUpperCase": false,
      "newFactionsDefaultOpen": false,
      "showMapFactionKey": true,
      "CanLeaveWithNegativePower": true,
      "chatTagEnabled": true,
      "chatTagRelationColored": true,
      "chatTagReplaceString": "{FACTION}",
      "chatTagInsertAfterString": "",
      "chatTagInsertBeforeString": "",
      "chatTagInsertIndex": 1,
      "chatTagPadBefore": false,
      "chatTagPadAfter": true,
      "chatTagFormat": "%s§f",
      "factionChatFormat": "%s§f %s",
      "allowNoSlashCommand": true,
      "autoLeaveAfterDaysOfInactivity": 14.0,
      "homesEnabled": true,
      "homesMustBeInClaimedTerritory": true,
      "homesTeleportToOnDeath": true,
      "homesRespawnFromNoPowerLossWorlds": true,
      "homesTeleportCommandEnabled": true,
      "homesTeleportAllowedFromEnemyTerritory": false,
      "homesTeleportAllowedFromDifferentWorld": true,
      "homesTeleportAllowedEnemyDistance": 32.0,
      "disablePVPForFactionlessPlayers": true,
      "noPVPDamageToOthersForXSecondsAfterLogin": 3,
      "claimsMustBeConnected": false,
      "considerFactionsReallyOfflineAfterXMinutes": 0.0,
      "territoryShieldFactor": 5.0,
      "territoryDenyBuild": true,
      "territoryDenyBuildWhenOffline": true,
      "territoryDenyUseage": true,
      "territoryEnemyDenyBuild": true,
      "territoryEnemyDenyBuildWhenOffline": true,
      "territoryEnemyDenyUseage": true,
      "territoryEnemyProtectMaterials": true,
      "territoryBlockCreepers": true,
      "territoryBlockCreepersWhenOffline": true,
      "territoryBlockFireballs": true,
      "territoryBlockFireballsWhenOffline": true,
      "territoryBlockTNT": true,
      "territoryBlockTNTWhenOffline": true,
      "safeZoneDenyBuild": true,
      "safeZoneDenyUseage": true,
      "safeZoneBlockTNT": true,
      "warZoneDenyBuild": true,
      "warZoneDenyUseage": true,
      "warZoneBlockCreepers": true,
      "warZoneBlockFireballs": true,
      "warZoneBlockTNT": true,
      "warZonePowerLoss": false,
      "warZoneFriendlyFire": true,
      "wildernessDenyBuild": false,
      "wildernessDenyUseage": false,
      "wildernessBlockCreepers": false,
      "wildernessBlockFireballs": false,
      "wildernessBlockTNT": false,
      "wildernessPowerLoss": true,
      "territoryProtectedMaterials": [
      "territoryDenyUseageMaterials": [
      "territoryProtectedMaterialsWhenOffline": [
      "territoryDenyUseageMaterialsWhenOffline": [
      "worldsNoClaiming": [
      "worldsNoPowerLoss": []
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    Stop the server and add it. I had to do that to. Lol odd i just did that today.

    I was wondering if there was a way to make it so no one can create anymore factions.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 16, 2016
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    that dont work.. =( i dont get why it keeps going back to the old one..
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    Derpina, did you stop the server before editing the files?

    Remove factions, everything, run server, stop.

    install factions again, run it, stop

    run server again, stop

    edit config.
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    :/ I only had to stop it to edit it...
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    i think the prob is am useing a dedication server and no way to Edit. so i have to delete and then up load new one. and thats the prob i seem to be having.. is there a way i could some how. bypas it?
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    I am somewhat confused on this issue therfore have decided to post it here. I have a plugin called BookWorm which essentially allows players to read and write books. However, I have placed a bookshelf inside a SafeZone area where i would like Players to be able to left-click this bookshelf and obtain a book on a guide to surviving. The actual plugin BookWorm allows books placed in Bookshelfs to have an unlimited supply of that book, however default players are not given this book when they clearly should be aloud. I have placed the bookshelf /w the book outside of the 'Safe Zone' and it has worked. How could i enable so that Default players are aloud to take the book within the 'Safe zone'. Thank-you, and yes i can take the book within the 'Safe Zone' as i am an Operator.
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    As I've said before, if/when Bukkit supports tracking piston-related events, I'll see about it. Until then, nothing I can do.

    Not currently possible or planned.

    There are no tasks which Factions only runs every few minutes, and I haven't had this happen on my server, so I don't know what to tell you. You're either drawing the wrong conclusions or are experiencing a problem I can't duplicate. If you can find further specific circumstances that cause it to happen, please let me know.

    Read the FAQ at the top of the second post in this thread.

    Remove the "create" permission.

    The only thing I could see interfering is "safeZoneDenyBuild" which prevents blocks from being destroyed. It should only prevent destruction, though, not damage. Does that other plugin require the block be left-clicked (thus damaged) repeatedly until it is considered destroyed, maybe? Either way, the other plugin "BookWorm" could be made to ignore the event being already cancelled by another plugin (Factions, in this case).
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    I'm still having trouble with the letter f showing up before and after the clan tags. I tried playing around with the config lines you told me too, but nothing changed and I don't see any out of place f's in the config.

    This is what mine looks like.

    "chatTagReplaceString": "{FACTION}",
      "chatTagInsertAfterString": "",
      "chatTagInsertBeforeString": "",
      "chatTagInsertIndex": 1,
      "chatTagPadBefore": false,
      "chatTagPadAfter": true,
      "chatTagFormat": "[§f]",
      "factionChatFormat": "[§a%s§f%s]",
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    I don't understand why when i put this permissions : factions.participate
    My players have " you lack the permissions to join a faction "

    Please help me

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    add support for building in a allied faction's area.
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    I have a suggestion! Maybe you could make a dynamic max power per player, so max power = owned territory * 1.5 (a value we can set may be a good idea)

    Because currently, if I want to make no territory limit (with a high max value) we will have too many power for one player and they will expand too quickly/be too hard to get rid of them.

    With a dynamic but limited max power it would expand slowly but surely. (because when the max value is changed, the value start to grow but isn't imediatly set to the max value)
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    Is there a way to disable Factions completely on specific worlds? Users in the same faction cannot fight each other in the PVP Arena I have on my main world, and Factions are only used on my PVP world.
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    I'm running Factions atm, and I created the faction TEST. The plug-in keeps writing [**TEST]7Aclimator, how do I get rid of the asterisks, and the 7?

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