[SEC/FUN] Factions 2.0.0 - Guilds, War and user-controlled antigrief [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by MassiveCraft, May 29, 2011.

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    I am looking for a mod to make factions. I'd like to be able to create a faction and specify the admin on creation. I'd also like to be able to asign 150x150 (or other sizes) block area from 40 blocks above bedrock to the sky. I want the server admins to set these regions up and have them no break zones but still pvp enabled. will this mod do what I need? I cant really understand how to designate faction areas like i want.... im not interested in the taking over land thing.
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    Colby l

    I have factions installed in my server and people are REALLY excited. But when i set a Faction land claim is there a way so a message doesn't pop up every 5 blocks? Also, if i try to claim a whole city a safe zone, i would like to make it so the "Brush Size" Is larger when, as an Admin, when claiming regions/land. If people are walking in the city and 20 messages pop up about the safe zone on there way to the market, it will be hard to stay with this plugin. If theere is something i missed in the config file and there is a way to get this to work, it would be the perfect plugin.
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    I have a problem. When I try to change something in Conf.json or anything, it resets itself to its origianl values when I run the server. I'm trying to set the max power to 30.0. It then resets itself to 10.0 when I run the server. I even tried setting it to 30.0 in players.json aswell.
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    Is it possible to just reset the land? like unclaim every land chunk? i want all the land to go back to normal, but keep the factions and there players.

    SOLVED :) just deleted the board.json file :)
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    Sorry if I'm being dense about how the faction aesthetic tags work, but is there any way to get them to appear in general chat rather then faction chat? I was under the impression that it was possible, and reality has thusfar been disappointing.
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    Think I've found a couple of bugs:

    1. Faction homes are not persisting over server reboots. I've tested this over the past few days - I can do /f sethome and then /f home works perfectly. If i then reboot, and do /f home, it no longer works.

    2. If i set chests to deny usage in territory and then remove them from protected blocks (i.e. make it so it could be destroyed by tnt but not just opened by hand) you can open the chests by just right clicking it. Am i missing something? Surely people shouldn't be able to access it if usage is denied?
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    I am trying to use LocalChat with this plugin, but it doesn't work, any idea why ?
    Thanks !
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    There's currently no separate permission for claiming land, it's lumped into the factions.participate permission. Claimed areas are also always from bedrock to sky, all-inclusive. Doesn't sound like this is the right plugin for you from what you're asking, but feel free to read the first two posts for more info on how it works.

    The messages only pop up when you move to/from controlled territory. As you should know, claims are 16x16, so at the most you could possibly be getting them every 16 blocks (assuming different ownership of several 16x16 chunks all in the same area). As long as you're moving around inside territory of any size with the same faction in control (or wilderness, or safe/war zones), you don't get those messages. They're there to let you know who owns the territory you're in.
    The safe zone and war zone claiming commands already have an optional radius value you can enter. Isn't that what you're requesting?
    Please read the first couple of posts in the thread and use the in-game commands /f help, /f help 2, /f help 3, etc. for more info on how the plugin and commands work.

    Factions saves current settings to the file occasionally (overwriting it), including when the server shuts down. If you're sure the server was completely down when you saved your changes to the file (or if you used /f save and then /f lock on, edited the file, then used /f reload conf followed by /f lock off), then you (or your text editor of choice) messed the file format up somehow. If that's the case, Factions will give an error when it starts up. If you're still having this problem, post the error.[/quote]

    Any local/channel chat from other plugins by necessity cancel the chat event and send out individual messages to the relevant players, so other plugins (like Factions) can afterwards do nothing with them. There are functions in the main Factions class recently added which can be hooked by your chat plugin of choice to support faction tags in all messages, but the author(s) of the chat plugin will need to update their plugin to implement them.
    I plan to update EssentialsChat myself when I have the time for it, hopefully soon after I make the next Factions release, which should provide an example of implementation for authors of other chat plugins to reference.

    I'll check into this.

    "territoryProtectedMaterials" is a list of blocks which can't be interacted with in faction territory; if "CHEST" is in there, people who aren't members of a faction shouldn't be able to open chests in their territory. "territoryDenyUseageMaterials" is a list of items in a player's inventory/hotbar which can't be used.
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    If I want to configure it so it costs 500 dollars to make a faction. Would there be a way to configure that so it withdraws 500 dollars from the person executing /f create [tag] command?
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    Hi there,
    I'm essentially using this plugin because, to the players, WorldGuard zones are boring. Factions lets the player decide where his city is going to be, who is staff is, and how his/her area is set up. I feel like WorldGuard is best for admin purposes i.e zoning spawn.

    I just have a few questions before I implement this plugin, as it'll be a big change to my server, or at least I think it will.
    Is there a way to set the max power for a faction? I don't really like the idea of people being able to have the ability to claim the whole map. (If not, could you add it pl0x?)

    Is there a way to give a group power, like /f givepower [faction]?

    And that's it. :p
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    Hi, I was wondering If you could add a config so you can make an area only able to be claimed if it is touching another part of that factions territory/only if its enemy. That way factions forces users to have one empire, not a scattered territory.
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    Is there a claiming limit of blocks for each user who decides to do /faction create?

    Otherwise if user's can create as many faction's as they please, than they can claim as much as they would please too...
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    isaak iacobucci

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    I was just using {FACTION} to change the location of the faction name in my chat tags, and I was wondering, would it be easy for you to make it so {TITLE} would output our cosmetic faction titles? Would be much appreciated.
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    If you read the information about the mod you would see that to claim land you need power. And a guild of only one has 10 power (by default) so can only claim 10 chunks of land. To get more power they need more members.

    Go into the config and take it out of the protected materials...he answered this about four posts above yours.

    As far as I can tell this was a feature that had a chance to be in the mod a while back but it was never added and unsure if its something that will be added any time soon. Best I can suggest is make it a rule on your server and if they don't follow it simply use the /f bypass /f unclaim command on the land not following the rules. Maybe set up a penalty for people that break it.

    Talking about giving a guild more power then they can currently have total from all members? As far as I know there is no way to do this, I've tried it by going into the players file and editing power from 10 to 20 but it seems that if you have the max power at 10 in the config file it won't go over.
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    Derp, must of missed that, cheers.
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    Re-read that and ask yourself if you would answer that if you were this plugin dev.
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    Integration with economy plugins is not currently planned.

    I've already decided to add that, it will be in the next release.

    Why not, simple enough. It will be "{FACTION_TITLE}" though.
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    Is there a way to prevent creeper explosion at the claimed area's? Or does it only worked at the Home location?
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    Whenever I edit the config file and delete chest being protected, it defaults when I reload or restart the server /: Please help.
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    "territoryBlockCreepers" and "territoryBlockCreepersWhenOffline" in the conf.json file.

    This one comes up pretty often.

    I've tested for the reported errors of /f autowar not working and of faction homes getting lost on server restart, and I couldn't duplicate either problem. /f autowar worked fine for me, and shutting down and restarting the server didn't lose the faction home I tested. If you can figure out any way of reliably duplicating your problems, let me know.
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    Thanks, Factions + iConomy Command = EPIC!
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    Another release:

    I'll see about getting EssentialsChat hooking into it some time soonish.
  24. Is there a way to stop a faction claiming land from another faction so easily? I mean, what if a griefer joins the server, creates a faction and then goes into another factions land, who are all offline at that time and this griefer then goes about claiming all of their land? This would seriously annoy me if it happened.

    The only possible fix I can see is to use command iconomy with the /f claim command, therefore charging people to claim land.

    Unless factions has an option I can not see that could stop 1 man factions claiming land? To be honest I would prefer if it was not possible to claim land from factions as it seems to be one big annoyance.
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    Land can only be claimed from a faction if they have more land claimed than current power (due to dying and thus losing power).
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    Hello, this is a great plugin! :) I have only one small question:
    Is there any way to get the Faction chat working with HeroChat plugin?

    Good work anyway, keep it up :)
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    I recieve this error when I change my config to disable chat because it interferes with my other chat plugin.

    12:21:30 [SEVERE] org.mcteam.factions.gson.JsonSyntaxException: org.mcteam.factions.gson.stream.MalformedJsonException: invalid number or unquoted string near ?{  "colorMember": "G
     12:21:30 [SEVERE]     at org.mcteam.factions.gson.Streams.parse(Streams.java:52)
     12:21:30 [SEVERE]     at org.mcteam.factions.gson.Gson.fromJson(Gson.java:516)
     12:21:30 [SEVERE]     at org.mcteam.factions.gson.Gson.fromJson(Gson.java:486)
     12:21:30 [SEVERE]     at org.mcteam.factions.gson.Gson.fromJson(Gson.java:436)
     12:21:30 [SEVERE]     at org.mcteam.factions.gson.Gson.fromJson(Gson.java:408)
     12:21:30 [SEVERE]     at org.mcteam.factions.Conf.load(Conf.java:173)
     12:21:30 [SEVERE]     at org.mcteam.factions.Factions.onEnable(Factions.java:114)
     12:21:30 [SEVERE]     at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:125)
     12:21:30 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:799)
     12:21:30 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:253)
     12:21:30 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:140)
     12:21:30 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:118)
     12:21:30 [SEVERE]     at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:232)
     12:21:30 [SEVERE]     at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:219)
     12:21:30 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:146)
     12:21:30 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
     12:21:30 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
     12:21:30 [SEVERE] Caused by: org.mcteam.factions.gson.stream.MalformedJsonException: invalid number or unquoted string near ?{  "colorMember": "G
     12:21:30 [SEVERE]     at org.mcteam.factions.gson.stream.JsonReader.syntaxError(JsonReader.java:1110)
     12:21:30 [SEVERE]     at org.mcteam.factions.gson.stream.JsonReader.decodeLiteral(JsonReader.java:1100)
     12:21:30 [SEVERE]     at org.mcteam.factions.gson.stream.JsonReader.peek(JsonReader.java:343)
     12:21:30 [SEVERE]     at org.mcteam.factions.gson.Streams.parse(Streams.java:39)
     12:21:30 [SEVERE]     ... 16 more
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    Alright so I looked around, and found the post where he needed to use Notepad++ but the problem is were running on a dedicated virtual server which has a different editor and no matter what I try, even if I upload a file that has been made with Notepad++ it still defaults, please help.
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    Please add in some way to kill of inactive factions. Whether it be a tax to the server or just a time limit. We have multiple factions with inactive players and other factions can not claim the land they claim because they are inactive.
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    Brettflan thanks for the help in adding boarder claiming :) This is one of the best plugins I've ever seen, adds so many dimensions to my server in diplomacy and such

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