Inactive [SEC] EpicZones v0.37 - Polygon Based Area Protection - Now with Economy Support! [1.3.1-R2.0]

Discussion in 'Inactive/Unsupported Plugins' started by jblaske, Feb 2, 2011.

  1. Offline

    jblaske



    Features
    • Polygonal and Circular area creation. (Not just cuboids!)
    • In-game zone creation.
    • Provide a Circular border to your map.
    • Hierarchical Permissions with Child and Parent Zones.
    • Display Entering and Exiting messages in chat.
    • Enhanced /who
    • Advanced control of zone based regeneration
    • Many zone specific controls for things like Fire, Explosions and Mob spawning control
     
  2. Offline

    MacklinB

    Nope, it isn't. Should it be? And how would I go abouts doing that?
     
  3. Offline

    jblaske

    Yes it should be, and in the next version will automatically do it for you when you create a zone. but for now.

    /zone edit City
    /zone parent add [ParentZoneTag]
    /zone save

    That should do it for you.

    Otherwise you can edit your parent zone .yml file and add City as a child manually as well.
     
    MacklinB likes this.
  4. Offline

    PointGuard

    The mobs still aren't spawning. I have played with the configs and even reinstalled the whole plugin including the zones. I found that by removing the EpicZones_0_22_1.jar mobs WILL spawn, but when I put the plugin back no mobs spawn. Are there any specific things I have to do to make mobs spawn?(I have it set in the server properties as true)
     
  5. Offline

    jblaske

    What do your zone config files look like?
     
  6. Offline

    PointGuard

    Here is one of them:
    ceiling: 128
    childzones:
    - freespawn
    - noobjerklodge
    - baitshop
    - freeshop
    entertext: ''
    exittext: ''
    explode: false
    fire: false
    fireburnsmobs: true
    floor: 0
    mobs: []
    name: freebuild
    owners: []
    permissions: []
    points: 0:0
    pvp: true
    radius: 1000
    regen:
    amount: 0
    bedbonus: 0
    delay: 0
    interval: 500
    maxregen: 20
    mindegen: 0
    restdelay: 0
    sanctuary: false
    type: GLOBAL
    world: freebuild
     
  7. Offline

    jblaske

    Looks ok, try changing your mobs flag from

    mobs: []

    to

    mobs:
    - ALL

    See if that fixes your issue.
     
  8. Offline

    PointGuard

    Nope it didn't. I forgot to mention that I tried that.(I also just retried it)
     
  9. Offline

    jblaske

    This is funky.
    I'll have to look into it tonight.
     
  10. Offline

    Xanneth

    Hey I was having the same issue as well in that mobs wouldn't spawn (using EpicZones_0_22_1) so on a hunch I decided to tell each mob individually that it could spawn:

    mobs:
    - squid
    - chicken
    - cow
    - sheep
    - pig
    - wolf
    - creeper
    - zombie
    - ghast
    - giant
    - skeleton
    - slime
    - spider

    I just copied and pasted this into each of my worlds. I was worried that this might allow ghasts to spawn in normal worlds but that doesn't seem to be the case. I think the problem is that you defined your "all" and "none" flags incorrectly.

    On a side note, I love your plugin and we've been using it pretty much forever. Thank you.
     
  11. Offline

    HunterAP

    I tried this plugin for the first time today. I have found that the in-game help is wrong, and the wiki is wrong. The plugin itself caused my server log to explode up to 500 megabytes in about 30 minutes.
    Here's where the log started blowing up.
    Code:
    2011-05-05 15:35:43 [SEVERE] Could not pass event CREATURE_SPAWN to EpicZones
    java.lang.StackOverflowError
     at com.epicsagaonline.bukkit.EpicZones.objects.EpicZone.IsPointWithin(EpicZone.java:879)
     at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:487)
     at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:495)
     at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:495)
     at com.epicsagaonline.bukkit.EpicZones.General.IsPlayerWithinZone(General.java:495)...
    
    Perhaps you could change the way that you're naming things at the top of the page...
    Instead of "Current Version," call it, "test version" and put a disclaimer that states, "may have undocumented features."
    For, "Previous Version," instead, pick a previous version that you consider to be a fully documented/stable build and call it "Recommended Version."
    The plugin seems like a very good plugin. I'll check back in a few days to see if the new version is working/documented.
     
  12. Offline

    Fafane


    Beat me to it!

    Indeed tried this in desperation earlier and it works!

    Do not use - all or - none for now....
     
  13. Offline

    jblaske

    Thanks for trying the plugin.

    As the version indicates, this has not hit stable release yet (1.0) I've never said it was stable or even implied it. I don't have the time to fully test it every time I add a feature, to make sure its stable. So until features stop being added it will stay in a beta version.

    That said, Many other server admin's are using the plugin just fine and have been for months. This is the first time I've seen the error you are submitting. So there may be an issue with how zones are created from scratch, being as this is a fresh install. I'm more than happy to test that out.

    If you really want the plugin to get better, submit an issue ticket with the required config files, so I can properly investigate the issue you are having. Rather than trying to dictate how I run my plugin.
     
  14. Offline

    Xanneth

    ;) Only by minutes it seems.

    I personally think this is a pretty stable plugin. Sure it's got a few bugs, but what do you want when people are being asked to develop for in-dev software? And if the bugs consist of having to replace "all" with the name of every mob, then this plugin is by far more stable than the majority of others out there.
     
    jblaske likes this.
  15. Offline

    Fafane

    Well put!

    Excellent plugin essential to my server.
     
  16. Offline

    BioRage

    @jblaske
    Can this be a complete substitute for World Guard?

    Also, it's HeroChat Integrated Can you set each zone for a specific channel only?

    I.E. Town's Only chat, Rest Local

    <Tag me back if you can reply, thanks>
     
  17. Offline

    jblaske

    Yes, you just have to make sure to config your channels in herochat so that it works out that way. I used to do this on my server.

    There are several features that World Guard has, that EZ does not. It all depends on what you are using World Guard for.
     
  18. Offline

    PointGuard

    I can confirm that this is indeed working for mob spawns. Thanks for the temporary fix. :)
     
  19. Offline

    BioRage

    Basically town protections, and to prevent non-town users to access chest's, doors, etc. , unless they are a citizen of a plot, or the town.

    I love the integration HC though.

    Other than that Creeper Explosions/Tnt is on, Only thing is fire prevention / flint/steel.
     
  20. Offline

    jblaske

    If you are only using WG for fire suppression, then yes EZ will do that as well.

    EZ doesn't prohibit the use of chests in a zone, you will still need to use a chest locking plugin (I recommend LWC) for that.
     
  21. Offline

    BioRage

    Alright, Maybe I'll give her a go on my lan sided to see how it runs.

    Only thing is I don't want everyone using LWC, only plot sided :)
    Problem with WG is it has blocks wher if you place, they vanish, and SK said he can't fix it. (Cant place blocks on it, but can above and below it. dam voids)

    @jblaske

    Weird, when I type /zone in-game doesn't work, or show me any help. but the other commands seem to work for now

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 8, 2016
  22. Did that, got spawns working, but ... well LOOK!
     

    Attached Files:

  23. Offline

    BioRage

    I do /zone edit

    and /zone edit Deralia

    Than I do /zone enter msg
    /zone enter Deralia <msg>

    Nothing, just says "say zone for help zone list, zone info"

    Any suggestions
     
  24. Offline

    ST-DDT

    with v020 everythink except perms was ok but
    in v021 it was really strange because he forgot all permissions and so on

    i just try how things in v0221 changed because sometimes it works sometimes it doesn't
    no errors no warnings just idle

    EDIT: Very nice plugin, no problems anymore, (server in offlinemode ignores zonescompletly)
     
  25. Offline

    shadowers

    How do I either disable the global zone or make it such that anyone can build, destroy, or enter the map unless another zone is declared?
     
  26. Offline

    4am

    FYI:
    Show Spoiler
    >zone version
    23:44:16 [WARNING] Unexpected exception while parsing console command
    org.bukkit.command.CommandException: Unhandled exception executing command 'zone' in plugin EpicZones v0.19.1
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:85)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:247)
    at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:394)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:379)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    Caused by: java.lang.ClassCastException: org.bukkit.craftbukkit.command.ColouredConsoleSender cannot be cast to org.bukkit.entity.Player
    at com.epicsagaonline.bukkit.EpicZones.commands.EZZone.IsOwner(EZZone.java:93)
    at com.epicsagaonline.bukkit.EpicZones.commands.EZZone.onCommand(EZZone.java:49)
    at com.epicsagaonline.bukkit.EpicZones.EpicZones.onCommand(EpicZones.java:153)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    ... 6 more


    About to find out if that's fixed in 0.22.1
     
  27. Offline

    Strahan

    Ahh, thanks a lot. One last question.. does it always create a zone from bedrock to sky-top or can you limit the height to a specific area so I can have a zone under another zone? Thanks!
     
  28. Offline

    jblaske

    • Version 0.23
      • Improved support for isOp and not having permissions.
      • When saving a zone, it will automatically child to the zone you are editing from.
      • Implemented language files, to allow for translation to other languages.
      • You can now color code your zone messages
    Color Key:
    Code:
    &0 BLACK
    &1 DARK_BLUE
    &2 DARK_GREEN
    &3 DARK_AQUA
    &4 DARK_RED
    &5 DARK_PURPLE
    &6 GOLD
    &7 GRAY
    &8 DARK_GRAY
    &9 BLUE
    &A GREEN
    &B AQUA
    &C RED
    &D LIGHT_PURPLE
    &E YELLOW
    &F WHITE

    @shadowers
    update your config with this line:
    globalZoneDefaultAllow: true


    @4am
    Let me know what you find out.

    @Strahan
    You can edit the Floor and Ceiling of a zone to have it not reach from sky to bedrock.
     
  29. Offline

    shadowers

    How to I change what mobs are allowed to spawn? I looked in the wiki and saw the syntax to change the mobs is "/zone flag mobs [value] [value] [value]." I am unsure of what goes in the three value positions. What I would like is for no mobs to spawn with in a said zone.
     
  30. Offline

    Kartus

    request: lets make permissions from other plugins settable into zones. so only players in zone "postal office" can use "/mail read" in example. that would be awesome, area related commands.
     
  31. Offline

    4am

    I've often thought about this, but would it be possible? Can other plugins (like EZ) change permissions in EssentialsGroupManager/Permissions on the fly? If possible, I'd make this compatible with the temporary permissions EssentialsGroupManager offers - I don't want zone-based permissions to be saved to my config files, and it seems like a perfect use of this temporary permissions feature.
     

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