Inactive [RPG/MECH] mcMMO v1.3.04 - RPG Addiction Redefined! Multi-Lingual! [1.2.4]

Discussion in 'Inactive/Unsupported Plugins' started by TheYeti, Jan 8, 2012.

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    mcMMO - The RPG Lovers Plugin


    Quick Links
    Latest Version: 1.3.3 (INFO, DL)

    We have moved to using our own JIRA install for tracking issues and have mostly
    completed the website. Both can be found in the links below. Most all support
    and bug tracking should now be done through the following link:

    Please use the mcMMO forums located at the mcMMO BukkitDev

    Dev Team
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    (Y) ;)
    Good that you keep it updated.
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    Thanks for this Yeti!

    Looking forward to the future of mcMMO.
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    I need some help with my mcmmo on my server. We cannot use the repair skill? like when I right click an anvil that I place down nothing happens. And I cannot think of what the problem is. Could someone please assist me? I am the co owner and I have given myself the mcmmo.* permission node
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    Hey Guy,
    /a not work for me ... if i use /a and chat for admin chat .. the messages look like this:

    22:38:54 [INFO] <silencshadow> . (to all)
    22:38:54 [INFO] [A]§b{§fsilencshadow§b} .

    if i use /a <message> all works fine ...

    and can u rename /p for party chat? because /p is used by VoxelSniper ...
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    @TheYeti thanks for taking up this plugin :)
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    @DarkcyanHD when you put down the anvil and then try to right click on it, does the logs show any error messages or anything happening with it?
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    This is all I could come up with maybe it's enough information from the logs.

    2012-01-08 16:53:35 [SEVERE] Could not pass event PLAYER_INTERACT to mcMMO
    java.lang.NoSuchMethodError: org.bukkit.inventory.ItemStack.getEnchantments()Ljava/util/Map;
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(
        at net.minecraft.server.ItemInWorldManager.interact(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.Packet15Place.a(SourceFile:39)
        at net.minecraft.server.NetworkManager.b(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
        at net.minecraft.server.MinecraftServer.w(
    2012-01-08 16:53:36 [SEVERE] Could not pass event PLAYER_INTERACT to mcMMO
    java.lang.NoSuchMethodError: org.bukkit.inventory.ItemStack.getEnchantments()Ljava/util/Map;
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    People are able get instantly super high levels of repair if they can spawn /i ironpick:3000

    This spawns a pick that is so close to death that they can instantly start repairing and getting tons of skill point.
    There is no way to stop this from being spawned either. So if someone has permissions like a donor or mod, This can be abused.
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    There's still an issue with the armor values being wrong, meaning that it costs more resources to repair armor than craft new armor. There also seems to be an issue with repairing Gold Hoes.
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    @TheYeti Any ideas on what it could be?
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    Please add sorcery soon, like Nossr had planned. My entire server has been anticipating it and waiting patiently since July.

    I hope you do well with this project! Thanks for taking it over.
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    Thanks a bunch @TheYeti for continuing an awesome project!
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    Well yeah, that's possible, but there's nothing that can be done in mcMMO to solve that other than disabling the repair skill...
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    Yay awesome :) Thanks for taking over.
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    Has anyone ever noticed how long the sword in the logo is xD

    Thank you for taking over this project TheYeti :) No pressure, but I'm sure it will be great! :D
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    Can anyone help me with my problem I do not know how to fix it? TheYeti has not answered me yet:(
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    Deleted user

    His plugin might have broke. Re-download it.
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    I had such cool ideas for it, I even had this really cool FX system programmed to handle large amounts of spell animations. It eventually got canned because 1.0 of Minecraft was coming out and I wanted to wait until the full game was out before adding it.

    Anyways, good luck @TheYeti I'm sure you'll handle this project with grace
    NuclearW and TfT_02 like this.
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    Too much talking. Guys, seriously I am really happy to hear @TheYeti took over plugin development but there is like 2-3 weeks of no progress. I am waiting last 6 days for serious RB update or switching to Heroes :/
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    Perfection takes time.
    @TheYeti isn't going to rush out a really awful version of mcMMO. If you want quality then you have to be prepared to wait for it.
    kernet and Inscrutable like this.
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    Way to keep it classy sir. If you will notice, this does work with this RB. The next minor release will have a some bug fixes in it such as the offlineplayer bug. I just want to get a few more things done and actually release something substantial instead of just slamming out tons of minor changes.

    One thing that I may end up doing is moving to a dev build that will be available as well as the latest release build. This way people can try out ongoing changes and give feedback if they don't mind bugs, while everyone else gets a nice stable build.
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    Thanks @TheYeti for keeping up the good work, don't get overhelmed by maintaining two huge plugins. :)
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    Yo Yeti! Can you help me?! In my server, normal non-op player are not able to use blacksmith's functions. Maybe I need permissions but I have no idea what permissions are and how to edit them :)

    EDIT!!!!!!!!: Wrong topic!! haha sorry ;)
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    Whats the 2nd plugin? :)

    @TheYeti, thanks for taking over, mcMMO is one of the best plugins out there. :)
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    Oh wow... I am so happy this plugin will live... =]
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    Thank you @TheYeti! for taking over this project. My users love mcMMO and I look forward to new and updated features!
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    One other interesting bug - fishing for enchanted items sometimes yields items that shouldn't be possible, such as armor with multiple types of protection.
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    kahlilnc and Sayshal like this.
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