[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

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  1. Offline

    nossr50

  2. Offline

    ACStache

    thanks :)
     
  3. Offline

    ruzco

    the plugin is GREAT! although i have a problem... i am using spoutccraft and i see the HUD and the menu opens, but there is no name, hp bar, or tool icon. its just a blank/empty XP bar with no tool icon in the icon slot to the left of the bar. do you know what is wrong?
     
  4. Hello, can somebody help me?

    Is there a way to turn mining double drops off?

    If not I would humbly request a toggle to turn double drops off, plz!

    thanks!
     
  5. Offline

    Daedalus2112

    I was looking at the Spout page, and it says that it is incompatible with Modloader. Unfortunately, I use Modloader with Zan's Mini-map.

    Does anyone know if there is a way to use these both together? Or is there a spout-supported minimapper similar to Zan's?


    Also: Question on the future of MCmmo: I absolutely love this mod...@nossr50: This mod makes Minecraft for me, THANK YOU for all of your hard work on it. However - It seems like Industrial Craft 2 will be using MineCraftForge, which is incompatible with Bukkit... Is there any chance of MCMMO using MineCraftForge after 1.8 comes out? If not, it seems like I will have to Sophie's Choice these between these two mods...Something I would rather NOT do...
     
  6. Offline

    Starrk

    Anyway to remove runecraft exp?
     
  7. Offline

    Ratchet

    @nossr50

    could you add a permission node for the health regen please?
     
  8. Offline

    Odai

    restart server it happen when you update und just /reload
     
  9. Offline

    Cedar

    Epic plugin! im certainly using this on my RPG server! i have a question and a feature idea.

    Question: As you know Spout will make custom mobs and items possible...will players get exp from killing a custom mob...for example....an ogre?

    Feature request: Maybe have a GUI that players can bring up to look at their current levels and it can also show how much exp they need until they get a level up? :)
     
  10. Offline

    MadcowD

    Could we possible have avatars (http://minotar.net/) in the party display before the name? That would be badass!
     
  11. Offline

    electrodyne

    I signed up for an account solely to confirm the excellence of this advice and solution.
     
  12. Offline

    Ensign

    Code:
    22.08 12:58:18 [Server] INFO 	... 6 more
    22.08 12:58:18 [Server] INFO 	at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    22.08 12:58:18 [Server] INFO 	at com.gmail.nossr50.mcMMO.onCommand(mcMMO.java:227)
    22.08 12:58:18 [Server] INFO 	at com.gmail.nossr50.command.Commands.processCommands(Commands.java:909)
    22.08 12:58:18 [Server] INFO Caused by: java.lang.NullPointerException
    22.08 12:58:18 [Server] INFO 	at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    22.08 12:58:18 [Server] INFO 	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    22.08 12:58:18 [Server] INFO 	at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:468)
    22.08 12:58:18 [Server] INFO 	at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:489)
    22.08 12:58:18 [Server] INFO 	at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:344)
    22.08 12:58:18 [Server] INFO 	at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
    22.08 12:58:18 [Server] INFO 	at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
    22.08 12:58:18 [Server] INFO org.bukkit.command.CommandException: Unhandled exception executing command 'mmoedit' in plugin mcMMO v1.1.11
    22.08 12:58:18 [Server] WARNING Unexpected exception while parsing console command
    22.08 12:58:18 [Server] SEVERE GroupManager - SEVERE - A plugin is asking permission 'mcmmo.tools.mmoedit' for a null player... Which plugin does that? Bastards!
    
    Is this normal?
     
  13. Offline

    dark_hunter

    22.08 12:58:18 [Server] SEVERE GroupManager - SEVERE - A plugin is asking permission 'mcmmo.tools.mmoedit' for a null player... Which plugin does that? Bastards!
     
  14. Offline

    MadcowD

    Possible to configure the position of Retro?
     
  15. Offline

    1hacker

    @nossr50 and @Madness

    I was just about to update mcMMO, when I noticed you have changed the XpToLevel formula.

    I was really happy when you changed the formula to what I suggested, but now I can see, you have basically changed it back to what it was before.

    I think this change make the levelling less flexible, because I now have to choose wether my players should level up either really fast or really slow. What I want is superfast levelling on low levels, and "slow as hell" levelling on higher levels.

    Fortunately it is easy to fix, and doesn't change what you have now.

    Could you please replace this ...

    Code:
    return (int) ((1020+(skills.get(skillType) *  20)));
    
    with this ...

    Code:
    return (int) ((LoadProperties.base+(skills.get(skillType) * LoadProperties.modifier)));
    
    ... and add base and modifier (or whatever you want to call them) to config.yml

    That would be epic :D

    (and make your plugin extremely flexible)

    (AND make me happy again ;))
     
  16. Offline

    Cedar

    How many levels are there?
     
  17. Offline

    1hacker

    Infinite
     
  18. Offline

    Mike_Roper

    I've taken the liberty to change a few things in the 'locale_en_us.properties' file so you could have a look and maybe consider changing yours for the template I've made. I may not know much about this kind of thing but I know that it makes it look alot better and more furnished, I've tested it on my own server and the only thing that needs changing is the MySpawn text because I disabled its use and do not have any need for it. Most of the changes are just to tidy out the chat so you can still see everything clearly and it's alot easier to see what you're actually doing while using this plugin.​
    I'll link up the property file with this post so you can have a quick look at it. Please consider using it or atleast mentioning it to others so they can have what in my eyes looks a little better. Small changes make big differences.​
     
  19. Offline

    MadcowD

    Okay so, when I have a party of more than 4 players and one leaves. The list does not assume proper order.
    [​IMG]
     
  20. Offline

    Madness

    The old formula had a static value (100) and an adjustable value, the extent of the flexibility was only really apparent, because while you could increase the ratio between the static value as much as you wanted the minimum was stuck at 1, meaning that the flexibility was mostly accidental, now instead there's a multiplier that allows decimal points, and that will actually make it clearer how to correctly handle the formula and give a honest and trasparent level of flexility.

    In the old system every time you took an action, you gained (assuming you're mining a stone block)
    Code:
    (XP.Mining.Stone*XP.Gains.Global)/(100+(CurrentLevel*XP.Formula.Multiplier*XP.Formula.Mining) ) Levels
    whereas now you gain
    Code:
    (Experience.Mining.Stone*Experience.Formula.Multiplier.Mining*  Experience.Gains.Multiplier.Global)/(1020+(CurrentLevel*20)) Levels
    Again, I'm not great at teaching math, but as you can see, the only change is that the fixed constants (100 and 1020, which is like saying 102 since we multiplied everything tenfold) are applied before any parameter is considered.

    In other words, before it looked like you were just adjusting the ramping up of the leveling speed, while in fact you were (possibly inadventently) altering a bit the shaper of the curve, now it's more WYSIWYG.

    Granted, the best option would be to have the opportunity to input a formula that calculated how much xp would be necessary to get to the next level (based on your current level, and possibly any other constant available to the plugin), and I'm investigating the possibility of that.

    A quick way out might simply be giving you the chance to adjust that 1020 so you can have a more logarithmic or more linear progress, but that would be it, hardly elegant.

    Instead, I'm investigating ways in which every constant of the plugins could be scripted, and that includes which skill gets which ability/effect on which entities using which parameters.
     
  21. Offline

    thewoodminer

    How do i level up archery i was shooting things but nothing heppened
     
  22. Offline

    NinjaGrinch

    1. I believe you must be attacking a mob, not a farm animal (You didn't specify what you were shooting at).
    2. You must be using the latest version of mcMMO as it fixes the archery bug.
    3. You must be using craftbukkit build 1060+ with the latest version of mcMMO.

    Hope that helps.
     
  23. Offline

    mutiny

    Players able to level up skills in areas where no pvp is allowed through worldguard. This was resolved before but now appears broken again. through attacking other players.
     
  24. Offline

    darkdar

    i get this error when im using this on my server:
    Code:
    2011-08-22 18:19:41 [SEVERE] Player: darkdar was not properly updated during login!
    actually heres my whole server log: http://pastebin.com/mheU45gB
     
  25. Offline

    olimoli123

    permissionsBukkit support?
     
  26. Offline

    Perling

    hmmmm what we make wrong? when we type /accept than he say dont have permissions Oo
     
  27. Offline

    Jonchun

    Code:
    6:12:32 [SEVERE] Could not pass event ENTITY_DAMAGE to mcMMO
    java.lang.NoSuchFieldError: PROJECTILE
            at com.gmail.nossr50.Combat.combatChecks(Combat.java:222)
            at com.gmail.nossr50.listeners.mcEntityListener.onEntityDamage(mcEntityListener.java:133)
            at org.bukkit.plugin.java.JavaPluginLoader$58.execute(JavaPluginLoader.java:649)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
            at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:423)
            at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:179)
            at net.minecraft.server.EntityHuman.d(EntityHuman.java:561)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:858)
            at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    06:12:34 [SEVERE] Could not pass event ENTITY_DAMAGE to mcMMO
    java.lang.NoSuchFieldError: PROJECTILE
            at com.gmail.nossr50.Combat.combatChecks(Combat.java:222)
            at com.gmail.nossr50.listeners.mcEntityListener.onEntityDamage(mcEntityListener.java:133)
            at org.bukkit.plugin.java.JavaPluginLoader$58.execute(JavaPluginLoader.java:649)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
            at net.minecraft.server.EntityHuman.damageEntity(EntityHuman.java:423)
            at net.minecraft.server.EntityPlayer.damageEntity(EntityPlayer.java:179)
            at net.minecraft.server.EntityHuman.d(EntityHuman.java:561)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:858)
            at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
            at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
            at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    
    I'm on CB 1000. Am I doing something wrong?
     
  28. Offline

    dragoon_103

    @nossr50
    when would you think you will add the sorcery? because i have some good ideas for it,

    1. an item that you can use to guick cast a healing spell on you or the target you are looking at.
    2. when people use/eat a special item (can be configurable) there mana gets restored by a certain ammount (also configurable)
    3. a spout HUD addition for a Mana bar (works with NORMAL size, SMALL size, and RETRO styles.
    4. commands for using the spells on the go (configuable)
    5. a chance to fail casting the spell (configuable) and for the spell to back fire (but on healing spells for a backfire it heals an enemy)
    6. a spell used to add armor on the target (configurable armor type for sorcery level) like a buff.
    7. instead of seting a custom item useing a global item set for useing spells of any kind(configurable).
    and i hope you take any and/or all of my ideas into consideration because i just love this plugin and it is growing ever more powerful! i also hope that these would not be to hard to implement into mcmmo!
    Take care
    Dragoon_103
     
  29. Offline

    nossr50

    With the help of @Rycochet the integration of mmoParty is completed.​
    [​IMG]
     
  30. Offline

    NinjaGrinch

    mcMMO requires 1060+. :)
     
  31. Offline

    DaBarOSoap

    It says an internal error occurred whenever i try a command, please help.
     
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