[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

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    2011-07-12 06:01:50 [SEVERE] Exception in thread "Timer-1"
    2011-07-12 06:01:50 [SEVERE] java.lang.NoClassDefFoundError: com/nijiko/permissions/PermissionHandler
    2011-07-12 06:01:50 [SEVERE]    at com.gmail.nossr50.mcPermissions.permission(mcPermissions.java:31)
    2011-07-12 06:01:50 [SEVERE]    at com.gmail.nossr50.mcPermissions.herbalismAbility(mcPermissions.java:56)
    2011-07-12 06:01:50 [SEVERE]    at com.gmail.nossr50.skills.Skills.monitorSkills(Skills.java:151)
    2011-07-12 06:01:50 [SEVERE]    at com.gmail.nossr50.mcTimer.run(mcTimer.java:37)
    2011-07-12 06:01:50 [SEVERE]    at java.util.TimerThread.mainLoop(Unknown Source)
    2011-07-12 06:01:50 [SEVERE]    at java.util.TimerThread.run(Unknown Source)
    2011-07-12 06:01:50 [SEVERE] Caused by: java.lang.ClassNotFoundException: com.nijiko.permissions.PermissionHandler
    2011-07-12 06:01:50 [SEVERE]    at java.net.URLClassLoader$1.run(Unknown Source)
    2011-07-12 06:01:50 [SEVERE]    at java.security.AccessController.doPrivileged(Native Method)
    2011-07-12 06:01:50 [SEVERE]    at java.net.URLClassLoader.findClass(Unknown Source)
    2011-07-12 06:01:50 [SEVERE]    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
    2011-07-12 06:01:50 [SEVERE]    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
    2011-07-12 06:01:50 [SEVERE]    at java.lang.ClassLoader.loadClass(Unknown Source)
    2011-07-12 06:01:50 [SEVERE]    at java.lang.ClassLoader.loadClass(Unknown Source)
    2011-07-12 06:01:50 [SEVERE]    ... 6 more
    I got this error with permission 3.1.5

    what should I do? :'(
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    Any possibility of new skills? A cooking skill might be nice, it would decrease the time you have to cook things, or being able to get multiple servings from it?
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    I may be mistaken but I think he's in the process of formulating some new skills (fishing and such).
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    Nice, fishing was another one i would have suggested too. I'm excited. Let's hope its true i guess.
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    @nossr50 The /mcgod function isn't working. When I enter it, it gives me the default error message that that command doesn't exist. "Unknown console command. Type "help" for help."

    Checking the log, there are no errors whenever I type it in. Perhaps you accidentally deleted something so it doesn't exist anymore?
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    I can confirm this :D
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    I updated mcmmo, and i even cleared the old player data (backed up), but nothing is happening. The plugin isn't working for some reason. Whenever i type any mcmmo commands i get "Unknown console command. Type "help" for help." What is going on? i restarted the server twice, and mcmmo is still not working. Help me out please!!
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    Delete config.yml and generate a new one

    Do you guys have permissions installed?

    Sorcery actually...

    Seems like your permission nodes might be setup incorrectly or the permissions mod is borked
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    All that regenerates is mcmmo.properties and there is nothing in it.
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    You are using a very old version of mcMMO then
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    i just downloaded it from the website, tried that 3 times. Same results.

    EDIT: Tried one more time, it worked. idk what was going on there, thanks for the help.
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    Yes I have permissions yes I have Op and yes I generated a whole new file with 10.0.34 But the only command that doesn't work for me is /mcgod thats all everything else works all commands including mcgod work on 10.0.33 for me :D i've been running my server over a year now with permissions ever since it came out I can assure you it's correct and that /mcgod doesn't work for 10.0.34 :D
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    Oh yeah, that little thing >< totally slipped my mind lol
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    Same here. Permissions is installed, I am an OP, and all other MCMMO functions work except for /mcgod. It was working, and then I updated, and it doesn't work.
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    i set pvp to false on both the mcmmo properties and the config. It is still making players vulnerable to special attacks. This used to work fine until i got this update. Can anyone help?
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    And another Requst:
    Option to chance the Colors for "XP ()" and change the "Topics" in /stats
    and in some topics (like /mcc)
    - Option to translate the Text (and colors) from /mcmmo

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    I was thinking you can do some monster scaleing in a pretty simple way.
    Add a MonsterScale= stat to the config, that can be set to none, party, server, solo
    Party=Monsters scale based on the average of the total highest combat skill level of the parties on the server. For example, you would take all the players in party ones highest combat skill, and and them together, same with party two, etc, then average those totals together. The average "party combat level" becomes the number you scale the monsters off of.
    Server=Monsters scale based on the total combat skill level of all players on the server. For example, you take everyone on the server's highest combat skill, add them all together, and then scale the monsters off of that number.
    Solo=Monsters scale based on the average of all the total highest combat skills of all the players on the server. For example, you take everyones one the server highest combat skill and AVERAGE them all together, and use that number to scale the monsters.
    None=Self explainatory.
    Jobsti likes this.
  19. It would be nice if you'd add ghasts's fireball to the soccerer skilset you're working on :p
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    I wanna go from flatfile to MySQL.
    So when i change my settings to MySQL and startup bukkit everything is working fine.

    But when i try /mmoupdate to get the flatfile settings i get these weird errors:

    "You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 's' WHERE id = 71' at line 1
    SQLState: 42000
    VendorError: 1064"
    This error a few times where only the number 71' changes to 77' 79'etc.

    And now i have a PowerLevel from 10000 instead of 2000.

    My config:
        Enabled: true
            Address: localhost
            Port: 3306
            Name: mcMMO
                Name: root
            TablePrefix: mcmmo_
    Hope anyone knows whats wrong.
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    how i can disable the ExP of taming skill in a particolar world, i try with -'mcmmo.skills.taming' but steal increasing it all the time when player join Mob Arena!
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    Try -'-mcmmo.skills.taming'
    That will make it so the skill isn't allowed to be used.
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    My players have found a sort of exploit with this - crouching and attacking a monster whilst it is in the death animation causes each hit to be registered as critical hit.

    This allows players to accumulate skills quite rapidly.

    See this video for a demo : http://tinypic.com/player.php?v=671v79&s=7

    It's kind of ruining it for the server - those "in the know" are using this to up their skills rapidly when they encounter a dungeon.
  24. 2 Updates and no Bugfix for this? oO :(
    Jobsti likes this.
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    Well that guy had a mod so when he killed it he registered all of though's CH... I kill mobs crouched all the time and that has never happened to me. Maybe I'm wrong still try it without the mod.
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    How do I disable Chimaera Wing?
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    I installed the mod and everything seems to be working right except the skills. When I press /skills it only lists power level :0 and no skills.
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    What I do is change the feathers required for CW to a very high number.
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    I have worked out some of the details as you requested
    For my requested Monster hunting and Ranching Skills

        Monster Hunting:
            Passive Ability:
            Monster Hunter - +1-20%(1/50 levels) (Critical hit/Stun) a monsters
            Monsters: Skeletons, Zombies, Spiders, Ghouls, Giants, Slimes, PigZombies, New Hostile Mobs
                Passive Ability: Monster Stash - Chance for better loot 1-20%
                1 = 1 Bread                   11=1-3 iron bars
                2 = 1 Coal                     12=2-4 cookies
                3 = 1 Cocoa Beans      13=1 Cake
                4 = 1 Apple                  14=1 gold bar
                5 = 1 Glow dust           15=1 Record
                6 = 1-3 Coal                 16=1 diamond
                7 = 1-2 Iron Bar          17=2 cake
                8 = 1-2 Lazes Lapis    18=1-2 records
                9 = 1-2 Cookies           19=1-3 gold Bar
                10= 2-3 glow dust       20=1-3 diamonds
            (you could change some out for random bits of Armor)
            XP per Kill:    (Not sure how to make this table balanced gameplay wise)
            Skeletons            15    +(random 0-8)
            Zombies            20    +(random 0-10)
            Creepers           30    +(random 0-10)
            Spiders            10    +(random 0-5)
            Ghouls            25    +(random 0-15)
            Giants            30    +(random 0-15)
            Slimes            5    +(1-5/per size? or just +0-10)
            PigZombies            20    +(random 0-10)
            *Increase bonus for random bonus for hard versions
            Passive Ability:
            Experienced Collection- 1-5% chance of double loot, plus increase the amount range of loot
                on animals
                Level        Minimum    Maximum
                150        +0        +1
                300        +0        +2
                450        +1        +2
                600        +1        +3
                750        +1        +4
                900        +2        +4
                i.e level 477 killing a cow produces 1-4 leather instead of 0-2
            Animals: Spiders, Cows, Pigs, Chickens, Sheep, Squid
            Active Ability:
                Item: Shears
                right click(?) spawns 1-8 (based on level) more of targeted animal
            XP:    (not sure how this balances, just thought it should be lower as it is usually not very dangerous)
            Cows                   10    +(3/leather Dropped)
            Milking Cow       3    +(random 0-5)
            Pigs                      15    +(2/porkchop Dropped)
            Spiders                21    +(2/string Dropped)
            Chickens              5    +(2/feather Dropped)
            Sheep                    5    +(1/wool Dropped)
            Shearing Sheep    5    +(2/wool Dropped)
            Squid                    15    +(3/ink sac Dropped)
            *or use random numbers ranges instead
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    if use permissions let the line [- 'mcmmo.item.chimaerawing'] away
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    i set pvp to false on both the mcmmo properties and the config. It is still making players vulnerable to special attacks. This used to work fine until i got this update. Can anyone help?
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