Inactive [RPG] Heroes v1.4.6 - Classes, Skills, Experience, Damage System [1.1r4]

Discussion in 'Inactive/Unsupported Plugins' started by Herocraft Coding, Jul 20, 2011.

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    Version 1.2.3
    By: Herocraft Coding (Kainzo, DThielke, RightLegRed, Rigby90, Sleaker and many others)
    Disclaimer: Heroes is still "beta" - if it burns down your house, sleeps with your wife and rides off on the kids - we are not at fault.​
    license by-nc-nd 3.0​

    Introduction to Heroes
    Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiered and fully fleshed out. Along with classes, Heroes offers your players a new style of PvP through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it! We're working towards making everything about Heroes configurable.

    What can I do with it?
    With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible. Your Heroes could be totally unique to your server, it could be the reason players play your server over a server with Heroes but a different set up. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are things you can do which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. This is what makes Heroes unique.

    What will you help me with?
    We'll help you with errors. That is where it ends. We will not be supporting your issues with your configuration files unless it's a bug within our code. Heroes is a big plugin and it's taken a few months to develop, we don't want to spend the next few months supporting silly issues rather than developing new and awesome features. Posting in this thread with an issue regarding a YML file will get you ignored. We'll be OK with helping you understand the configuration files, but we will not be fixing them for you.

    Where can I download it?
    You can download the latest recommended build here. You can download only the primary Heroes jar or the primary jar along with all the skills provided in a ZIP archive. Each skill inside the ZIP is enclosed in it's own jar, meaning you can pick and choose what skills you want your server to run. This is so you don't have un-necessary weight on your server.

    Objective:
    • Full encompassing RPG system
    • Level & Advancement based on experience
    • Highly configurable
    • As lightweight as possible
    Features:
    • Classes
      • Permission nodes to set what classes are obtainable for the default user
      • Custom class names
      • 'Parent | Child' optional relationship, (example HEALER -> CLERIC)
      • Configurable inventory restrictions
    • Permitted Skills
      • Skills in the base platform of Heroes
      • All permitted skills start with /skill <skillname>
      • Allows for developers to add in their own code for new skills
      • Adjustable through skills.yml or overwritten in classes.yml
    • Permission Skills
      • Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system.
      • Does not use the /skill prefix - Permission skills copy the original command exactly.
      • Also works with non-command required Permission nodes (ie. Firelord for special armor abilities for certain classes)
      • Example: herosneak.sneak can be granted to a "Rogue" class at level 10 - so when they reach level 10 - they can now use the ability /sneak
    • Binding Skills
      • Ability to '/bind <skillname>' to an item to right click and use that skill
      • Use '/bind' again to clear the bind and remove the right click ability
      • Currently only works for Permitted-Skills
    • Inventory Restriction
      • Armor & Weapon restrictions based on level and class
      • Configurable in classes.yml [DIAMOND]
    • Levels
      • /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level.
      • Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class.
      • Configurable curves of exp to make lower levels easier and higher levels harder to get through
      • Optional Health gain per level
      • Configurable loss of exp (0.10 = 10% per death) by current level
    • Exp-Sources
      • SKILL - exp for using a skill
      • CRAFTING - exp for crafting an item
      • MINING - exp for mining blocks
      • KILLING - exp for slaying mobs
      • LOGGING - exp for jacking lumber
      • PVP - exp for PVP
    • Health/Damage
      • Set environmental damage
      • Set monster health/damage
      • Allow bed healing for players to regenerate health in bed!
      • Set player health (works with heart ratios)
      • Set across the broad item damage or override single classes in class.yml
    • Mana
      • /mana - shows the current amount of mana - caps at 100%.
      • Server wide regen of mana - default is 5% mana regen every 5-6 seconds.
      • Configurable mana regen rate
    • Parties
      • EXP-Sharing - on/off
      • PVP - on/off
      • Bonus Exp per extra party member
      • Group-Skills
      • Volatile
    Commands:
    • /hero - the base command for Heroes (also a help tip)
    • /bind - the ability to bind skills to items
    • /level - the ability to see the needed exp to next level
    • /mana - the ability to see mana level
    • /party - the party commands
    Permissions:



    PermissionGrants permission to...
    heroes.classes.*Choose all classes
    heroes.classes.class-name-in-all-lowercaseChoose the specified class
    heroes.resetAllows the user to RESET and go back to default class
    heroes.admin.expSet a player's experience
    heroes.admin.classchangeSet a player's class
    heroes.admin.healthchangeSet a player's health
    heroes.admin.reloadReload configuration files

    SoftDepends:
    • iCo5/Register
    • Permission 3.1+
    • Spout 1.02+
    • External Modules (Link to Guide on how to create soon!)
    Official Skills (open)

    Official Skills
    Absorb - Converts all damage into mana
    Antidote - Cures you of Poisons!
    AssassinsBlade - Your blade applies poisons!
    Backstab - Extra damage when attacking from behind
    Bandage - Bandages the target + Cures Bleeds
    Barrage - Fire a Barrage of Arrows around you.
    Battery - Gives your target mana
    Blackjack - Occasionally stuns your opponent
    Bladegrasp - Blocks incoming melee damage
    Blaze - Sets everyone around you on fire
    Bleed - Causes your target to bleed
    Blink - Teleports you 4-5 blocks
    Bolt - Calls a bolt of thunder down on the target
    Boltstorm - Calls down bolts periodically
    Charge - Charges towards your target
    Confuse - Confuses your target
    Dispel - Removes effects from your target
    Drainsoul - Absorb health from target
    Firearrow - Shoots a burning arrow
    Fireball - Shoots a dangerous ball of fire
    Flameshield - Fire can't hurt you!
    Forcepush - Forces your target backwards
    Gills - Negate drowning damage
    GroupHeal - Heals all party members nearby
    GroupTeleport - Summons your group to your location
    Harmtouch - Deals direct damage to the target
    Hellgate - Teleports you and your nearby party to or from the nether
    Icebolt - Fires a snowball that hurts the player and if they're on fire puts them out
    IcyAura - Periodically damage players around you, and turns the ground they walk on to ice
    Invuln - Grants total damage immunity
    Jump - Launches you into the air
    Layhands - Heals the target to full
    LickWounds - Heals your nearby wolves
    Manaburn - Burns the targets mana
    ManaFreeze - Stops your target regening mana
    ManaShield - Uses your mana as a shield
    Might - Increases party members damage
    Overgrowth - turns a sapling into a tree
    Piggify - Forces your target to ride a pig
    Poison - Poisons the target
    PoisonArrow - Your arrows apply poison!
    Port - Teleports you and your nearby party to the set location!
    Pray - Heals the target
    Pulse - Damages everyone around you
    Recall - saves a location and lets you teleport back to it
    Replenish - Brings your mana back to full
    Reflect - Reflects all the damage done to you back to your target
    Rejuvenate - heal the target over time
    Revive - Teleports the target to their place of death
    Root - Roots your target in place
    Safefall - Stops you from taking fall damage for a short amount of time
    SafefallOther - Stops your target from taking fall damage for a short amount of time
    Shield - Your shield absorbs damage!
    Smite - Direct damage on a player
    Smoke - You completely disappear from view
    Sneak - Hides your nameplate and makes you sneak without holding shift
    Superheat - Your pickaxe becomes superheated
    Summon - Summons a creature to fight by your side
    SummonArrow - Summons you some arrows!
    Summonfood - Summons you food!
    Syphon - Gives your health to the target
    Taunt - Taunts enemies around you
    Telekinesis - Activate levers buttons and other interactable objects from afar!
    Teleport - Teleports you to (roughly) to your party member!
    Track - Locates a player
    UnholyRitual - Target Zombie or Skeleton is sacrificed, necromancer receives mana
    Web - creates webs around the target
    Wolf - Summons and tames a wolf to your side
    XMuteOre - Transmutes ores into more valuable ones
    Public Skills (open)

    Report Issues -> Here

    V 1.2.3 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Multiworld
    Fixes to BedHealing
    All 'range' settings have been replaced, use "radius" or "max-distance" depending on the skill. SEE THE FULL CHANGELOG!!
    All Skills can now be given reagent and reagent-cost nodes!
    New Skills - Deconstruct, ChainLightning, Consume, Multibolt!
    The Mark functionality of Recall is now it's own skill!
    Please see the full Changelog for 1.2.3
    Old Changes (open)

    V 1.2.2 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Permission-Skills/reload Permissions
    Skills/XP can be turned off on worlds now!
    Updates/Fixes to Skills including new ones!
    SkillSpeed/SkillOne has been deprecated due to performance issues
    Please see the full Changelog for 1.2.2
    V 1.2.0 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Bug-Fixes galore
    Massive Skill changes
    Updated to CB#1060 - Projectile skills/damages updated appropriately
    Added option to easily allow classes all armor/skills/weapons
    Please see the full Changelog for 1.2.0
    V 1.1.4 - Update Skills!!
    Idiot-proofing
    Friendly-fied the default config.yml
    Fixed UnholyRitual
    Auto-Save hero files on levelup
    Save the Hero back to file whenever they level.
    V 1.1.3 - Optional bed healing!
    Added option for beds to heal players a percent of their health
    Added createHealthBar in Messaging, switched to concurrent map
    Fix for possible Hat plugins to function until the inventory stuff gets another overhaul
    Formatting and removed needless persistence variables
    Cleaned up HPlayerListener - pulled bedThread to HeroManager
    Fixed costs not obeying swapMasteryCost correctly
    Changed the target of bolt's dummy event
    V 1.1.2 - PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Converted the class selection process to an interactive command
    More alterations to the Party UI.
    Players with invalid classes stored are now reset.
    Added new command framework and adjusted things accordingly
    Oops, Sorry MAP_0 I didn't mean to overwrite you.
    Fixed the command handler
    Fixed an NPE issue.
    V 1.1.1
    Fixed default fall damage entry in damages.yml and added lava entry
    Improved Who command.
    V 1.1.0
    Draw the map from Right to Left so the Health values are updated first
    Implement PartyUI command, this command gives you the Map Item which is linked to the Party UI
    Copy the default font file from the JAR if one doesn't already exist
    Draw the map from Right to Left so the Health values are updated first
    Remove parties after they are no longer used.
    Basic Map Party UI, some tweaks to be made here and there.
    V 1.0.1
    Fixed class name casing issue.
    Fixed health desyncing when leveling up.
    Removed extra debug setting checks.
    V 1.0.0
    Implemented Damage/Health
    V 0.9.9
    Parties Fully Functional

    Have an issue? PARSE your CONFIGS before posting ERRORS.
    http://yaml-online-parser.appspot.com/
    Along with your detailed error message, reply with;
    Heroes Ver:
    Perms 3.1+ Ver:
    CraftBukkit Ver:
    Spout Ver:
    Download| Report Issues -> Here
    [​IMG]
    Have questions? join us at #Heroes on esper.net in IRC.
    Love Heroes? wanna help the server that sponsors it? Vote for us HERE!

     
    madmac, babybellepvp, RufoH and 30 others like this.
  2. Offline

    MadcowD

    How had is it to support Bukkit Permissions?
     
  3. Offline

    Craftiii4

  4. Offline

    MadcowD

    The quallity of the Heroes developers:
     
  5. Offline

    Kainzo

    tip: dont go into an IRC channel and talk trash thinking you know better than the people who have spent 4-6 months working on it.

    You'll be a happier person, good luck coding for cash!
     
    Lextao and t_one21 like this.
  6. Offline

    Sleaker

    Remove SkillOne from your skills Folder and try again.
     
  7. Offline

    Archelaus

    I'm gonna leave this post around. But I'll provide a full explanation, not a clipped quote which has been pulled out of context.

    MadcowD came into the Heroes channel, asked for SuperPerms support. Sleaker told him to stop asking, it was planned for the future. He then proceeded to talk about implementing it himself, Sleaker told him it would be a lot of work. He then commented about he quality of our code, asking why it wasn't "orthogonal". He proceeded to rant about how bad we coded Heroes and how it isn't up to his standards.

    After insulting us for a bit, he proceeded to bash some developer (no idea who, he wasn't naming anyone) for not being OOP enough. He flexed his ego a bit more, threw his epeen around a bit.

    In the end, I banned him. I'm a developer who doesn't like someone coming into a channel and ranting about code. If you're gonna give us criticism, that's great. Being a dick about it will get you kicked. You were alerted of this in our channels topic

    I had literally opened my IRC client, read 5-6 lines of what you had said and immediately it hit me that you were being a dick.
     
    Kardocraft, Haekon and t_one21 like this.
  8. Offline

    Phantom Index

    Yeah, but I want to make one class suffer dark damage, while the other receives light damage.
     
  9. Offline

    ZephyrSigmar

    Best rpg plugin so far,but i have a big problem.
    It has no hungarian language :(
    Can i contribute with adding this,or there's any posibbility to write new language files?
     
  10. Offline

    Archelaus

    Sure, you can contribute to this. To be honest, I love the idea of this. I'll work on a text file of which you can change the messages.
     
  11. Offline

    t_one21

    I can write one for swedish if it´s wanted.
    I´ll just be waiting for that file then!
     
  12. Offline

    ZephyrSigmar

    Thanks :)
    Oh and,another question:
    Can heroes store data in MySQL?
    Just because i want to create a nice web interface for it,with top lists.
    Maybe i can make it public too ^^
     
  13. Offline

    Phantom Index

    maybe a pvp leaderboard too.
     
  14. Offline

    Archelaus

    @Rigby90 was working on a MySQL version iirc
     
  15. Offline

    BioRage

    @Kainzo

    What compatibility is planned / is there with "Spout 1.02+"

    Looked @ Changelog's and what not, nothing showed up. GUI interfaces?
     
  16. Offline

    Archelaus

    At this current point, it'll be very low leveled stuff. I'm planning to implement something cool though.
     
  17. Offline

    BioRage

    I look forward to that, and I'm sure everyone else too!

    Cheers.
     
  18. Offline

    ShrunkenQuasar

    Thank you.

    Is there any chance support for PermissionsEX will be started, since Permissions is inactive and not being developed? I love the features of PEX, such as being able to add people to groups without using FTP to edit configs and reloading.
     
  19. Offline

    Tagz

    Are there different permissions than mentioned on the OP? My guys can pick their classes etc, but can't use /hero leaderboard.
    Is it possible to disable xp gains on certain worlds? We've got a creative world with auto break, and so xp is very broken there :)
    Thanks guys.
     
  20. Offline

    fghjconner

    Give one class the DarkEffects skill and one the LightEffects skill. Then config each to do damage in the skills.yml (or in classes.yml if you want differring effects from the same cause for different classes)
     
  21. Offline

    Dothackking

    I'm guessing this new version doesn't work with 1000? :(
     
  22. Offline

    Lextao

    I'll be waiting for that file. Spanish translator here.

    Help:
    This comes up when i use the /hero skill, /hero level and so other /hero commands:
    Show Spoiler
    2011-08-17 19:05:42 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'hero' in plugin Heroes v1.2.0-b170
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
    at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:352)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:737)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:701)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:694)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
    at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:89)
    at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:435)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:454)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:363)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.NullPointerException
    at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:221)
    at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:122)
    at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:102)
    at com.herocraftonline.dev.heroes.command.commands.SkillListCommand.execute(SkillListCommand.java:40)
    at com.herocraftonline.dev.heroes.command.CommandHandler.dispatch(CommandHandler.java:78)
    at com.herocraftonline.dev.heroes.Heroes.onCommand(Heroes.java:199)
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
    ... 13 more


    Help :S

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 14, 2016
  23. Offline

    fghjconner

    Looks like heroes is having a problem loading your configs. Are you sure they are correct?

    @Dothackking
    The newest build only works with 1060, sorry.
     
  24. Offline

    Lextao

    I just solved my problem deleting the players/yml files.
    Now, how do i set up the STARTER health for a class? Not the max health the one you start with at lvl 1 ? :S
     
  25. Offline

    Caratacus

    That would be 'base-max-health'. It is. The REAL max heal is how much health they've accumulated at the max level (by default 50)
     
  26. Offline

    Craftiii4

    I did that, and i no longer get the error, thanks. But now heroes fails to make a hero player file for me?
     
  27. Offline

    tiger545454

    lol rude lol i was not rude just your plugin is so hard, everyhting is hiden nobody want help, everything is bugged, i jsut wanted tutorial but nvm i just uninstalled this stupid plugins, lagg like hell and bugged

    have nice day
     
  28. Offline

    Hofschranzer

    I got a little problem:
    Changing health and strength in the damage.yml doesn't have any effect for the monsters.
    They are still like they were without changing.

    The useDamageSystem in config.yml is set to 'true' and I reloaded the plugin...

    What can I do?
    (using the latest Bukkit, and Heroes-Version)
     
  29. Offline

    hiro24

    bump from 2 pages ago

    Also FYI, Permissions 3.x is listed as inactive. bump for SuperPerms. :D
     
  30. Offline

    xXMihwakXx

    How i can change the damage from a shears for a special hero?
     
  31. Offline

    scrollsmash

    Question regarding the permission skills, what goes in the "usage" field? The command? For example if I put in a permission node for MagicSpells the command to cast the spell is actually "/cast spellname" or click while holding a stick (thats how I configured it) is that what I would put there?
     
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