Inactive [RPG] Heroes v1.4.6 - Classes, Skills, Experience, Damage System [1.1r4]

Discussion in 'Inactive/Unsupported Plugins' started by Herocraft Coding, Jul 20, 2011.

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    Version 1.2.3
    By: Herocraft Coding (Kainzo, DThielke, RightLegRed, Rigby90, Sleaker and many others)
    Disclaimer: Heroes is still "beta" - if it burns down your house, sleeps with your wife and rides off on the kids - we are not at fault.​
    license by-nc-nd 3.0​

    Introduction to Heroes
    Heroes is a dynamic, flexible and highly configurable class, skill and experience system. Heroes itself is the hub of your players RPG experience, boasting classes, multi-tiered and fully fleshed out. Along with classes, Heroes offers your players a new style of PvP through our well-developed skill system and our weapon + armor restrictions. No longer will your mages have the ability to use diamond swords, your rogues will no longer sneak around in their heavy diamond tunics and most importantly, you can now hurl fireballs and stun your targets. The best part of this? It's your choice how your Heroes is set up, don't want a certain skill, that's fine, you can just remove the skill and be done with it! We're working towards making everything about Heroes configurable.

    What can I do with it?
    With Heroes, you can do almost anything you'd want to do on an RPG server. The main feature is our customizable tiered class system, which offers as much to the server owner as possible. Your Heroes could be totally unique to your server, it could be the reason players play your server over a server with Heroes but a different set up. The same can be said about our skill system, it's unique to any of the other RPG plugins out there. Other plugins dub "Skills" as methods which you level up, this isn't the case with Heroes. Skills are things you can do which are unique to your class. Some of our favorite skills are Fireball, Jump and Port. This is what makes Heroes unique.

    What will you help me with?
    We'll help you with errors. That is where it ends. We will not be supporting your issues with your configuration files unless it's a bug within our code. Heroes is a big plugin and it's taken a few months to develop, we don't want to spend the next few months supporting silly issues rather than developing new and awesome features. Posting in this thread with an issue regarding a YML file will get you ignored. We'll be OK with helping you understand the configuration files, but we will not be fixing them for you.

    Where can I download it?
    You can download the latest recommended build here. You can download only the primary Heroes jar or the primary jar along with all the skills provided in a ZIP archive. Each skill inside the ZIP is enclosed in it's own jar, meaning you can pick and choose what skills you want your server to run. This is so you don't have un-necessary weight on your server.

    Objective:
    • Full encompassing RPG system
    • Level & Advancement based on experience
    • Highly configurable
    • As lightweight as possible
    Features:
    • Classes
      • Permission nodes to set what classes are obtainable for the default user
      • Custom class names
      • 'Parent | Child' optional relationship, (example HEALER -> CLERIC)
      • Configurable inventory restrictions
    • Permitted Skills
      • Skills in the base platform of Heroes
      • All permitted skills start with /skill <skillname>
      • Allows for developers to add in their own code for new skills
      • Adjustable through skills.yml or overwritten in classes.yml
    • Permission Skills
      • Based on the permission-node system, ability to set the level required to learn certain permission-nodes to have a highly configurable system.
      • Does not use the /skill prefix - Permission skills copy the original command exactly.
      • Also works with non-command required Permission nodes (ie. Firelord for special armor abilities for certain classes)
      • Example: herosneak.sneak can be granted to a "Rogue" class at level 10 - so when they reach level 10 - they can now use the ability /sneak
    • Binding Skills
      • Ability to '/bind <skillname>' to an item to right click and use that skill
      • Use '/bind' again to clear the bind and remove the right click ability
      • Currently only works for Permitted-Skills
    • Inventory Restriction
      • Armor & Weapon restrictions based on level and class
      • Configurable in classes.yml [DIAMOND]
    • Levels
      • /level - to show information about the level - comes with a nice interface to show you how much left to obtain the next level.
      • Set a mastery level - once achieved the user may switch to different classes and have their level/skills saved on the mastered class.
      • Configurable curves of exp to make lower levels easier and higher levels harder to get through
      • Optional Health gain per level
      • Configurable loss of exp (0.10 = 10% per death) by current level
    • Exp-Sources
      • SKILL - exp for using a skill
      • CRAFTING - exp for crafting an item
      • MINING - exp for mining blocks
      • KILLING - exp for slaying mobs
      • LOGGING - exp for jacking lumber
      • PVP - exp for PVP
    • Health/Damage
      • Set environmental damage
      • Set monster health/damage
      • Allow bed healing for players to regenerate health in bed!
      • Set player health (works with heart ratios)
      • Set across the broad item damage or override single classes in class.yml
    • Mana
      • /mana - shows the current amount of mana - caps at 100%.
      • Server wide regen of mana - default is 5% mana regen every 5-6 seconds.
      • Configurable mana regen rate
    • Parties
      • EXP-Sharing - on/off
      • PVP - on/off
      • Bonus Exp per extra party member
      • Group-Skills
      • Volatile
    Commands:
    • /hero - the base command for Heroes (also a help tip)
    • /bind - the ability to bind skills to items
    • /level - the ability to see the needed exp to next level
    • /mana - the ability to see mana level
    • /party - the party commands
    Permissions:



    PermissionGrants permission to...
    heroes.classes.*Choose all classes
    heroes.classes.class-name-in-all-lowercaseChoose the specified class
    heroes.resetAllows the user to RESET and go back to default class
    heroes.admin.expSet a player's experience
    heroes.admin.classchangeSet a player's class
    heroes.admin.healthchangeSet a player's health
    heroes.admin.reloadReload configuration files

    SoftDepends:
    • iCo5/Register
    • Permission 3.1+
    • Spout 1.02+
    • External Modules (Link to Guide on how to create soon!)
    Official Skills (open)

    Official Skills
    Absorb - Converts all damage into mana
    Antidote - Cures you of Poisons!
    AssassinsBlade - Your blade applies poisons!
    Backstab - Extra damage when attacking from behind
    Bandage - Bandages the target + Cures Bleeds
    Barrage - Fire a Barrage of Arrows around you.
    Battery - Gives your target mana
    Blackjack - Occasionally stuns your opponent
    Bladegrasp - Blocks incoming melee damage
    Blaze - Sets everyone around you on fire
    Bleed - Causes your target to bleed
    Blink - Teleports you 4-5 blocks
    Bolt - Calls a bolt of thunder down on the target
    Boltstorm - Calls down bolts periodically
    Charge - Charges towards your target
    Confuse - Confuses your target
    Dispel - Removes effects from your target
    Drainsoul - Absorb health from target
    Firearrow - Shoots a burning arrow
    Fireball - Shoots a dangerous ball of fire
    Flameshield - Fire can't hurt you!
    Forcepush - Forces your target backwards
    Gills - Negate drowning damage
    GroupHeal - Heals all party members nearby
    GroupTeleport - Summons your group to your location
    Harmtouch - Deals direct damage to the target
    Hellgate - Teleports you and your nearby party to or from the nether
    Icebolt - Fires a snowball that hurts the player and if they're on fire puts them out
    IcyAura - Periodically damage players around you, and turns the ground they walk on to ice
    Invuln - Grants total damage immunity
    Jump - Launches you into the air
    Layhands - Heals the target to full
    LickWounds - Heals your nearby wolves
    Manaburn - Burns the targets mana
    ManaFreeze - Stops your target regening mana
    ManaShield - Uses your mana as a shield
    Might - Increases party members damage
    Overgrowth - turns a sapling into a tree
    Piggify - Forces your target to ride a pig
    Poison - Poisons the target
    PoisonArrow - Your arrows apply poison!
    Port - Teleports you and your nearby party to the set location!
    Pray - Heals the target
    Pulse - Damages everyone around you
    Recall - saves a location and lets you teleport back to it
    Replenish - Brings your mana back to full
    Reflect - Reflects all the damage done to you back to your target
    Rejuvenate - heal the target over time
    Revive - Teleports the target to their place of death
    Root - Roots your target in place
    Safefall - Stops you from taking fall damage for a short amount of time
    SafefallOther - Stops your target from taking fall damage for a short amount of time
    Shield - Your shield absorbs damage!
    Smite - Direct damage on a player
    Smoke - You completely disappear from view
    Sneak - Hides your nameplate and makes you sneak without holding shift
    Superheat - Your pickaxe becomes superheated
    Summon - Summons a creature to fight by your side
    SummonArrow - Summons you some arrows!
    Summonfood - Summons you food!
    Syphon - Gives your health to the target
    Taunt - Taunts enemies around you
    Telekinesis - Activate levers buttons and other interactable objects from afar!
    Teleport - Teleports you to (roughly) to your party member!
    Track - Locates a player
    UnholyRitual - Target Zombie or Skeleton is sacrificed, necromancer receives mana
    Web - creates webs around the target
    Wolf - Summons and tames a wolf to your side
    XMuteOre - Transmutes ores into more valuable ones
    Public Skills (open)

    Report Issues -> Here

    V 1.2.3 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Multiworld
    Fixes to BedHealing
    All 'range' settings have been replaced, use "radius" or "max-distance" depending on the skill. SEE THE FULL CHANGELOG!!
    All Skills can now be given reagent and reagent-cost nodes!
    New Skills - Deconstruct, ChainLightning, Consume, Multibolt!
    The Mark functionality of Recall is now it's own skill!
    Please see the full Changelog for 1.2.3
    Old Changes (open)

    V 1.2.2 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Fixes to Permission-Skills/reload Permissions
    Skills/XP can be turned off on worlds now!
    Updates/Fixes to Skills including new ones!
    SkillSpeed/SkillOne has been deprecated due to performance issues
    Please see the full Changelog for 1.2.2
    V 1.2.0 - Update Skills!!- PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Bug-Fixes galore
    Massive Skill changes
    Updated to CB#1060 - Projectile skills/damages updated appropriately
    Added option to easily allow classes all armor/skills/weapons
    Please see the full Changelog for 1.2.0
    V 1.1.4 - Update Skills!!
    Idiot-proofing
    Friendly-fied the default config.yml
    Fixed UnholyRitual
    Auto-Save hero files on levelup
    Save the Hero back to file whenever they level.
    V 1.1.3 - Optional bed healing!
    Added option for beds to heal players a percent of their health
    Added createHealthBar in Messaging, switched to concurrent map
    Fix for possible Hat plugins to function until the inventory stuff gets another overhaul
    Formatting and removed needless persistence variables
    Cleaned up HPlayerListener - pulled bedThread to HeroManager
    Fixed costs not obeying swapMasteryCost correctly
    Changed the target of bolt's dummy event
    V 1.1.2 - PLEASE NOTE - DELETE your SKILLS and Re-DL.
    Converted the class selection process to an interactive command
    More alterations to the Party UI.
    Players with invalid classes stored are now reset.
    Added new command framework and adjusted things accordingly
    Oops, Sorry MAP_0 I didn't mean to overwrite you.
    Fixed the command handler
    Fixed an NPE issue.
    V 1.1.1
    Fixed default fall damage entry in damages.yml and added lava entry
    Improved Who command.
    V 1.1.0
    Draw the map from Right to Left so the Health values are updated first
    Implement PartyUI command, this command gives you the Map Item which is linked to the Party UI
    Copy the default font file from the JAR if one doesn't already exist
    Draw the map from Right to Left so the Health values are updated first
    Remove parties after they are no longer used.
    Basic Map Party UI, some tweaks to be made here and there.
    V 1.0.1
    Fixed class name casing issue.
    Fixed health desyncing when leveling up.
    Removed extra debug setting checks.
    V 1.0.0
    Implemented Damage/Health
    V 0.9.9
    Parties Fully Functional

    Have an issue? PARSE your CONFIGS before posting ERRORS.
    http://yaml-online-parser.appspot.com/
    Along with your detailed error message, reply with;
    Heroes Ver:
    Perms 3.1+ Ver:
    CraftBukkit Ver:
    Spout Ver:
    Download| Report Issues -> Here
    [​IMG]
    Have questions? join us at #Heroes on esper.net in IRC.
    Love Heroes? wanna help the server that sponsors it? Vote for us HERE!

     
    madmac, babybellepvp, RufoH and 30 others like this.
  2. Offline

    Archelaus

    Not currently, sorry.
     
  3. Offline

    kahlilnc

    So I was looking at the hero wiki at what some of the spells did, and I saw a couple NA's and Passives's
    Would I need to put NA or Passive under shield?
    Shield:
    mana: NA
    cooldown: Passive
    Or mana 0 and cooldown 0
     
  4. Offline

    Archelaus

    cooldown: 0
    mana: 0
     
    kahlilnc likes this.
  5. Offline

    agentfros

    Hey, the plugin looks great I can't wait to implement it. However I have a question. how does experience scale? what is the formula for that?
     
  6. Offline

    Lightzaver

    would you help me make a healer and a mage i tried a healer but it failed - error...
    (show how your supposed to set it out?)
     
  7. Offline

    Rayvyn

    Can certain skills only use mana, as opposed to every person?
     
  8. Offline

    Archelaus

    Pastebin your classes.yml
     
  9. Offline

    Nagato

    After reading my own post... I realized that what i typed out is not what i intended.
    this is more of a bug report than a plea for help ( or i am doing something horribly wrong)

    When BukkitContrib is installed on my client, i blackscreen the moment i logon to the server.

    When i Don't have BukkitContrib installed on my client, I am totally fine.

    I was wondering if this was a bug, is intentional, or just me doing something wrong.
     
  10. The formula is based off of POWER. in the config.yml - set the power: 1.0 to adjust the curve, a higher number means it is harder to get to max level near the end, while a lower level does the opposite - the first few levels will have a higher amount required.
     
  11. Offline

    agentfros

    Also is there a way to turn off it saying "Heroes:Warrior: Gained 1.5 EXP" in chat?

    Ah, thanks :D

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  12. Offline

    Archelaus

    /hero verbose
     
  13. Offline

    Rayvyn

    Wait, wait, wait. When are players allowed to choose a different archetype? When their first class is maxed level?
     
  14. Offline

    Dimochka

    Holy smokes, that's awesome.

    Can anyone report on how much lag this plugin imposes?
     
  15. Offline

    agentfros

    Awesome, thanks. I'm messing around with it in game right now and it's pretty amazing. Keep up the great work! :D
     
  16. Offline

    Archelaus

    To swap their class to one of the higher tier, yes
     
  17. Offline

    Hex

    When a skill says: Level:5 Does that mean the player gets that skill at level 5? Also, max-health-per-level stack? So say if a warrior has a 0.2 max health per level, and then the parent has 0.5, will it become 0.7?
     
  18. Offline

    Rayvyn

    Do all classes use mana? Or can we shut the mana off until certain classes?
     
  19. Offline

    Archelaus

    No, it doesn't stack. And yes, level: 5 means they get it at level 5

    All classes use mana, why would you want to shut off mana though? Just don't give them any skills.
     
  20. Offline

    Rayvyn

    ONE more question, haha. Can certain classes get exp from, lets say, mining certain ore? Or is it just by MINING?
     
  21. Offline

    Williamsson

    Okay, here it is. But remember, even the one we got from you gives the same error.

    Code:
    classes:
        Vagrant:
            default: true
            summon-max: 0
            description: The vagrant, starter PATH
            permitted-armor:
            - LEATHER
            permitted-weapon:
            - WOOD
            permitted-skills:
            experience-sources: []
            expmodifier: 0
            permission-skills:
            base-max-health: 20.0
            max-health-per-level: 0.0
        Warrior:
            default: false
            summon-max: 0
            description: The Warrior
            permitted-armor:
            - LEATHER
            - IRON
            permitted-weapon:
            - WOOD
            - STONE_SWORD
            - STONE_AXE
            permitted-skills: []
            experience-sources:
            - KILLING
            - PVP
            expmodifier: 1
            base-max-health: 20.0
            max-health-per-level: 0.0
        Archer:
            default: false
            parent: Warrior
            summon-max: 0
            description: The Archer
            permitted-armor:
            - LEATHER
            - IRON
            permitted-weapon:
            - WOOD
            - STONE_SWORD
            - STONE_AXE
            - BOW
            permitted-skills:
            experience-sources:
            - KILLING
            - PVP
            expmodifier: 1
            base-max-health: 20.0
            max-health-per-level: 0.0
        Swordsman:
            default: false
            parent: Warrior
            summon-max: 0
            description: The Swordsman
            permitted-armor:
            - LEATHER
            - IRON
            permitted-weapon:
            - WOOD
            - STONE_SWORD
            - STONE_AXE
            - IRON_SWORD
            - IRON_AXE
            permitted-skills:
            experience-sources:
            - KILLING
            - PVP
            expmodifier: 1
            base-max-health: 20.0
            max-health-per-level: 0.0
        Handtohand:
            default: false
            parent: Warrior
            summon-max: 0
            description: Handtohand
            permitted-armor:
            - LEATHER
            - IRON
            permitted-weapon:
            permitted-skills:
            experience-sources:
            - KILLING
            - PVP
            expmodifier: 1
            base-max-health: 30.0
            max-health-per-level: 0.0
        Magician:
            default: false
            summon-max: 0
            description: The Magician
            permitted-armor:
            - LEATHER
            permitted-weapon:
            - WOOD
            permitted-skills:
            experience-sources:
            expmodifier: 1
            base-max-health: 20.0
            max-health-per-level: 0.0
        Whitemagician:
            default: false
            parent: Magician
            summon-max: 0
            description: The Whitemagician
            permitted-armor:
            - LEATHER
            permitted-weapon:
            - WOOD
            permitted-skills:
            experience-sources:
            expmodifier: 1
            base-max-health: 20.0
            max-health-per-level: 0.0
        Blackmagician:
            default: false
            parent: Magician
            summon-max: 0
            description: The Blackmagician
            permitted-armor:
            - LEATHER
            permitted-weapon:
            - WOOD
            permitted-skills:
            experience-sources:
            expmodifier: 1
            base-max-health: 20.0
            max-health-per-level: 0.0
        Miner:
            default: false
            summon-max: 0
            description: The Miner
            permitted-armor:
            - LEATHER
            permitted-weapon:
            - WOOD
            - STONE_PICKAXE
            - STONE_SPADE
            permitted-skills:
            experience-sources:
            expmodifier: 1
            base-max-health: 20.0
            max-health-per-level: 0.0
        Dwarf:
            default: false
            parent: Miner
            summon-max: 0
            description: The Dwarf
            permitted-armor:
            - LEATHER
            - IRON
            permitted-weapon:
            - WOOD
            - STONE_PICKAXE
            - STONE_SPADE
            - IRON_PICKAXE
            - IRON_SPADE
            permitted-skills:
            experience-sources:
            expmodifier: 1
            base-max-health: 20.0
            max-health-per-level: 0.0
        God:
            default: false
            parent: Vagrant
            summon-max: 0
            description: The God
            permitted-armor:
            - LEATHER
            - CHAINMAIL
            - IRON
            - GOLD
            - DIAMOND
            permitted-weapon:
            - WOOD
            - STONE
            - IRON
            - GOLD
            - DIAMOND
            - BOW
            permitted-skills:
                Absorb:
                    level: 0
                    mana: 0
                    cooldown: 0
                Bandage:
                    level: 0
                    mana: 0
                    cooldown: 0
                Barrage:
                    level: 0
                    mana: 0
                    cooldown: 0
                Battery:
                    level: 0
                    mana: 0
                    cooldown: 0
                Blackjack:
                    level: 0
                    mana: 0
                    cooldown: 0
                Bladegrasp:
                    level: 0
                    mana: 0
                    cooldown: 0
                Blaze:
                    level: 0
                    mana: 0
                    cooldown: 0
                Bleed:
                    level: 0
                    mana: 0
                    cooldown: 0
                Blink:
                    level: 0
                    mana: 0
                    cooldown: 0
                Bolt:
                    level: 0
                    mana: 0
                    cooldown: 0
                Charge:
                    level: 0
                    mana: 0
                    cooldown: 0
                Confuse:
                    level: 0
                    mana: 0
                    cooldown: 0
                Dispel:
                    level: 0
                    mana: 0
                    cooldown: 0
                Drainsoul:
                    level: 0
                    mana: 0
                    cooldown: 0
                Firearrow:
                    level: 0
                    mana: 0
                    cooldown: 0
                Fireball:
                    level: 0
                    mana: 0
                    cooldown: 0
                Flameshield:
                    level: 0
                    mana: 0
                    cooldown: 0
                Forcepush:
                    level: 0
                    mana: 0
                    cooldown: 0
                Gills:
                    level: 0
                    mana: 0
                    cooldown: 0
                GroupHeal:
                    level: 0
                    mana: 0
                    cooldown: 0
                GroupTeleport:
                    level: 0
                    mana: 0
                    cooldown: 0
                Harmtouch:
                    level: 0
                    mana: 0
                    cooldown: 0
                Hellgate:
                    level: 0
                    mana: 0
                    cooldown: 0
                Icebolt:
                    level: 0
                    mana: 0
                    cooldown: 0
                Invuln:
                    level: 0
                    mana: 0
                    cooldown: 0
                Jump:
                    level: 0
                    mana: 0
                    cooldown: 0
                Layhands:
                    level: 0
                    mana: 0
                    cooldown: 0
                LickWounds:
                    level: 0
                    mana: 0
                    cooldown: 0
                Manaburn:
                    level: 0
                    mana: 0
                    cooldown: 0
                ManaFreeze:
                    level: 0
                    mana: 0
                    cooldown: 0
                ManaShield:
                    level: 0
                    mana: 0
                    cooldown: 0
                One:
                    level: 0
                    mana: 0
                    cooldown: 0
                Piggify:
                    level: 0
                    mana: 0
                    cooldown: 0
                Port:
                    level: 0
                    mana: 0
                    cooldown: 0
                Pray:
                    level: 0
                    mana: 0
                    cooldown: 0
                Pulse:
                    level: 0
                    mana: 0
                    cooldown: 0
                Reflect:
                    level: 0
                    mana: 0
                    cooldown: 0
                Replenish:
                    level: 0
                    mana: 0
                    cooldown: 0
                Revive:
                    level: 0
                    mana: 0
                    cooldown: 0
                Root:
                    level: 0
                    mana: 0
                    cooldown: 0
                Safefall:
                    level: 0
                    mana: 0
                    cooldown: 0
                SafefallOther:
                    level: 0
                    mana: 0
                    cooldown: 0
                Shield:
                    level: 0
                    mana: 0
                    cooldown: 0
                Smite:
                    level: 0
                    mana: 0
                    cooldown: 0
                Smoke:
                    level: 0
                    mana: 0
                    cooldown: 0
                Summon:
                    level: 0
                    mana: 0
                    cooldown: 0
                SummonArrow:
                    level: 0
                    mana: 0
                    cooldown: 0
                Summonfood:
                    level: 0
                    mana: 0
                    cooldown: 0
                Superheat:
                    level: 0
                    mana: 0
                    cooldown: 0
                Syphon:
                    level: 0
                    mana: 0
                    cooldown: 0
                Taunt:
                    level: 0
                    mana: 0
                    cooldown: 0
                Telekinesis:
                    level: 0
                    mana: 0
                    cooldown: 0
                Teleport:
                    level: 0
                    mana: 0
                    cooldown: 0
                Track:
                    level: 0
                    mana: 0
                    cooldown: 0
                UnholyRitual:
                    level: 0
                    mana: 0
                    cooldown: 0
                Wolf:
                    level: 0
                    mana: 0
                    cooldown: 0
                XMuteOre:
                    level: 0
                    mana: 0
                    cooldown: 0
            experience-sources: []
            expmodifier: 0
            base-max-health: 1000.0
            max-health-per-level: 0.0
    
     
  22. Offline

    Hex

    What does summon-max mean?
    Edit: Another question, do all of these skills work on players, besides the ones like Unholyritual and summoning stuff.
     
  23. Offline

    Rayvyn

    Also, if a class does not have an exp source, how do they gain exp?
     
  24. Offline

    DJ_Idol

    So, I have a permissions group set-up as my "citizen" class, the default starter class. Do I also need a default class set-up in my Heroes config, or can each player just select one once they start?

    What I'm looking to do is have every player start on my "citizen" class, but once they earn enough money (10,000), they're able to purchase a "profession" (heroes class). How would I go about doing this?
     
  25. Offline

    kahlilnc

    How do I edit the monster health and damage? Is it on one of configs that we got when the plugin was not released?
     
  26. Offline

    Archelaus

    Only mining atm, might be in a future release though

    Inside the damage.yml
     
  27. Offline

    Rayvyn

    I HAVE: Perms 3.1.+ and BukkitContrib and still getting this error...


    Code:
    2011-07-21 15:04:44 [SEVERE] Could not pass event PLAYER_JOIN to Heroes
    java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:189)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:100)
        at com.herocraftonline.dev.heroes.HPlayerListener.onPlayerJoin(HPlayerListener.java:65)
        at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:244)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
        at net.minecraft.server.ServerConfigurationManager.c(ServerConfigurationManager.java:124)
        at net.minecraft.server.NetLoginHandler.b(NetLoginHandler.java:97)
        at net.minecraft.server.NetLoginHandler.a(NetLoginHandler.java:33)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:91)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Code:
    2011-07-21 15:05:01 [SEVERE] null
    org.bukkit.command.CommandException: Unhandled exception executing command 'skills' in plugin Heroes v0.0.1-b319
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:129)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:320)
        at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:713)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:677)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:670)
        at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:33)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    Caused by: java.lang.NullPointerException
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadClass(HeroManager.java:189)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.loadHero(HeroManager.java:100)
        at com.herocraftonline.dev.heroes.persistence.HeroManager.getHero(HeroManager.java:80)
        at com.herocraftonline.dev.heroes.command.commands.SkillListCommand.execute(SkillListCommand.java:42)
        at com.herocraftonline.dev.heroes.command.CommandManager.dispatch(CommandManager.java:66)
        at com.herocraftonline.dev.heroes.Heroes.onCommand(Heroes.java:193)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:35)
        ... 12 more
     
  28. Offline

    Archelaus

    If you had a class, someone chose it and then you deleted the class, delete their player.yml
     
  29. Offline

    Rayvyn

    Yeah, I just did that. Works now.

    As far as exp gaining, if you didnt add any exp sources, players dont gain exp do they?
     
  30. Offline

    Hex

    Think you skipped over my question :(.
    Also what does the skill Summon do, like what does it summon o.o.
     
  31. Offline

    Apherdite

    Summon WILL summon a friendly creature to your side. I think that one is still in progress.
     
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