Inactive [RPG] Death and Rebirth v2.6.1 - Death like in MMOs [Spout] [1.2.3-R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by muCkk, Aug 10, 2011.

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    Death and Rebirth moved to DevBukkit. This Thread is not updated anymore. Of course you can still post here, but I recommend to use DevBukkit.


    Old Thread (open)

    Death and Rebirth: v2.3.6
    Players die like in most MMORPGs and need to be resurrected.​

    !! If you update to v2.3.x use '/shrine update <shrine>' to update each shrine !!
    Download Github : Netload
    Source Github
    After installation you have to activate the plugin using /dar enable <yourWorld>.​
    Language files (open)

    If you translate them in your language please contact me so i can add them here. Thanks :).​
    Rename the file to "message.yml" and put it in /plugins/Death and Rebirth/​
    Additional info on editing:
    • never use tabs in yml (yaml) files
    • use UTF-8 encoding if you have special character like ä, é or something like that.
    Installation (open)

    1. Put the DeathAndRebirth.jar in you plugins folder.
    2. After you start the server the plugin will create all necessary files.
    3. You may now want to edit the config. An explanation of all variables can be found below or directly in the config file.
    4. Activate the plugin for each world using /dar enable <world>.
    5. Deactivate spawning features form other plugins (i.e. MyHome: Spawn at home).
    6. If you use Permissions give normal users 'dar.res' and admins 'dar.admin'. Special nodes are 'dar.ignore' and 'dar.nodrops'. If admins have the '*' node you may want to remove nodrop or ignore for them like this:

                                default: false
                                build: true
                                    - '*'
                                    - '-dar.ignore'
                                    - '-dar.nodrop'
    7. Done :)!

    • If a player dies he becomes a ghost
    • Ghosts can't use chests and furnaces and can't pickup items
    • ... are ignored by monsters
    • ... don't take damage
    • ... are not involved in pvp
    • ... can't interact with blocks (except doors, levers and buttons)
    • Ghost names ("Ghost of <Playername>")
    • Grave-signs
    • Dropping system
    • Shrines: get near a shrine to resurrect yourself and right click it to bind your soul
    • Resurrection through other players
    • Automatic version check on join (for Ops)
    • Skins, sounds and the colors of the gohst-sky are editable (using Spout)
    • Multi-language support
    • Supported by CraftBukkitUpToDate (Thanks!)
    • Supporting:
      • Permissions
      • Spout
      • NoCheat (see fly mode for additional infos)
    How to create shrines:
    A tutorial in french from JeasonP (Merci! :))

    • Ghosts: When a player dies he becomes a ghost and will respawn at his location of death. A lightning effect will appear on death and on rebirth (can be turned off). The location will be marked with a sign saying "R.I.P <Playername>". The player gets a new name: "Ghost of <Playername>". Ghosts are ignored by monsters, get no damage and are excluded from PvP. In the config file can be choosen if they can use doors, levers and buttons, if they can fly or chat. Picking up items and using chests and furnaces is not possible for ghosts.
    • Dropping: You can decide if players will drop their items like normal or if the items disappear and the player gets them upon resurrection.
    • Flying (for ghosts): To fly you have to hold crouch and steer with the mouse. Walking is not necessary. Flying is disabled by default. Also the server has to enable the fly mode in the file. That's a problem, because cheaters will be able to abuse this. If you want to protect your server I recommend using NoCheat.
    • Shrines: Shrines can be used by players to resurrect themselves. Admins can turn anything into a shrine. Therefore you need to select an area (just like in WorldEdit) using the selection mode and a stick or your crosshair and commands. Left clicking with a stick will show admins the name of a shrine.
      There are two modes (shrine only on and off):
      1. on : Ghosts have to get to a shrine to use resurrection.
      2. off: Players can bind their souls to a shrine (right click) and use the resurrection command (/res) anywhere to get resurrected.
    • Resurrection: Players can resurrect others. In the configuration can be determined how close the player has to be and if he needs a special item which will be consumed.
      A player can resurrect himself by right clicking a shrine or using /reb near a shrine. If reverseSpawning is enabled the player will spawn at the shrine (or at the spawn if he didn't bind his soul) and resurrection is possible at his grave.
    • Multiworld: Death and Rebirth has to be enabled for each world separately.
    • Admins: have the possibility to change all options ingame. Ops can also use left clicking to get the name of a shrine.
    Behold! A bunch of spoilers:
    Videos and Screenshots (open)

    Version 2.0 with Spout

    Ghost Skin

    Version 1.1

    Commands (open)

    • /rebirth <player>
      Resurrects the specified player. If no player is mentioned the plugin tries to resurrect the commandsender himself. A player who wants to resurrect himself needs to stand on a shrine or his soul bound to one.

      Alias: /reb <player>
      Example: /reb muckk
      If you don't use Permissions everybody has access to this command.

    • /mygrave
      Tells the player where his grave is.

    • /shrine <add, list, rm, pos1, pos2, select, update> <name>
      • add <name>: Adds a new shrine to the world.
      • rm <name>: Removes the shrine (but not the blocks!).
      • list: Shows a list of all shrines.
      • pos1: Selects the first position for a cuboid selection.
      • pos2: Selects the second position.
      • select: Turns the selection mode on and off. You can now use a stick to make a cuboid selection. Left clicking selects position 1, right clicking position 2.
      • update <name>: Turns a shrine from version 2.x to a shrine from version 2.3.

    • /dar <reb, reload, enable, disable, world, fly, shrinemode, ghostinteraction, ghostchat, dropping, versionCheck, lightningD, lightninR, signs, spawn, pvpDrop> <shrine/player>
      • reb <player>: Resurrects the player.
      • reload: Reloads all config files (includes config, shrines, ghosts and graves)
      • enable <world>: Enables Death & Rebirth in that world
      • disable<world>: Disables Death & Rebirth in that world
      • world: Gives you the name of your current world
      • fly: Toggles flying for ghosts on and off
      • shrinemode: If enabled ghosts have to get to a shrine to be resurrected.
      • ghostinteraction: If this is true ghosts can't use doors, buttons and levers.
      • ghostchat: Toggles if ghosts are allowed to chat.
      • dropping: Toggles if players will drop their items upon death
      • versionCheck: Toggles the version checking.
      • lightningD: Toggles the lightning effect on death.
      • lightningR: Toggles the lightning effect on rebirth.
      • signs: If disabled there won't be signs at the grave of a player.
      • spawn: Toggles reverseSpawning (see config).
      • pvpDrop: toggles PvPDrop (see config).
      /dar add MyFirstShrine
      /dar list
      /dar enable myWorld
      If you don't use Permissions only OPs can use this command.
    Config (open)

    You will find the config.txt in /plugins/Death and Rebirth/ after a server restart.
    • amount: Amount needed of that item to reserruct someone. Default is 1.
    • blockGhostInteraction: If set to true ghosts can't use doors, buttons and levers. Default false.
    • distance: Maximal distance to the dead player. Default is 10 blocks.
    • dropping: true: players drop their items upon death. false: players don't drop items and receive them after resurrection.
    • fly: Defines if ghosts can fly. Default false.
    • ghostChat: Enables or disables if ghosts can chat. Default true.
    • ghostName: Sets the name of ghosts. Use %player% for the Playername.
    • ghostPermissionsGroup: Without function at the moment. Ignore this.
    • graveSigns: Toggles if a sign is place upon death.
    • lightningOnDeath: Turns the lightning effect on death on/off.
    • lightningOnRebirth: Turns the lightning effect on rebirth on/off.
    • needItem: Defines if an item is needed to resurrect players. This option can be true or false. Default is false.
    • itemID: The id of the item which will be consumed. You can find a list here. Default is feather (288).
    • pvpDrop: If this is enabled players will drop one random item if they are killed by a player. This option overrides 'dropping'.
    • reverseSpawning: If set to true the player will spawn at his shrine and has to resurrect at his corpse.
    • shrineRadius: Radius of shriens. Default 3.
    • shrineOnly: If set to true dead players have to walk to a shrine. Default false.
    • versionCheck: Turns checking for a new version on/off.
    • 'worldName': Defines if Death & Rebirth is activated for this world. Can be true or false, default false.

      (Use a backslash before colons in URLs!)
    • ghostSkin: Url to the skin used for ghosts.
    • deathSound: Url to the sound played on death.
    • resSound: Url to the sound played on resurrection.

    • changeColors: Toggles if the colors get changed.
    • ghostSky, ghostFog, ghostClouds, normalSky, normalFog, normalClouds:
      The colors for the sky when using spout. Colors are defined using RGB values from 0 to 1. So 1;1;1 would be white, 1;0;0 would be red. Separate the values with ';'.

      Do not touch these options, they are set automatically:
    • citizens: true if the server runs citizens.
    • nocheat: true if the server runs nocheat
    Permissions (open)

    • dar.res: Needed for /reb command
    • dar.ignore: Players with this node are ignored by the plugin.
    • dar.nodrop: The drops will be saved and the player gets them on rebirth.
    • dar.admin: Gives access to all /dar commands
    If you give admins the '*' node, you maybe have to exclude dar.ignore and/or dar.nodrop for them. It should look like this:
            default: false
            build: true
                - '*'
                - '-dar.ignore'
                - '-dar.nodrop'
    Spout (open)

    Spout is not required to use this plugin but if you want to use this plugin to it's full extent you may want to install Spout (Server and Client).
    • Dead players have a ghost model
    • Sound effects
    • Notifications (achievement-like) instead of chat messages
    • Ghosts get a different sky color.
    Known Bugs (open)

    • MyHome can't be overriden. Deactivate 'respawnToHome' in its config. This also applies to other plugins which influence spawning. Essentials and Commandbook are working without changes.
    • With Spout: If you have been a ghost the clouds will glow at night. The only way to prevent that is by turning of this feature (changeColors=false in the config).
    Changelog (open)

    Version 2.3.6
    • players can now unbind their souls
    • if reverse spawning is enabled: players will spawn at the nearest shrine if their soul is not bound anywhere instead of spawning at the spawn point
    • grave signs are now removed properly (half steps etc. wont get destroyed)
    • fly speed of ghosts is now configurable. the default value was redruced
    • new option: pvpdrop. if it's enabled a player will drop one random item if another player kills him. this overrides the dropping option
    • soulbinding can now be turned off for each shrine individually (toggle: /shrine binding name). resurrection is always possible
    • if ghostName ist left blank in the config, it's handled like it's disabled buggy
    • added new messages
    • fixed nodrop: items are now saved in a file and will be regained even if the server crashes or restarts without stopping
    • fixed displayname/title(spout) related problems. if you have custom names they should reset properly now
    • fixed resetting sky colors
    Version 2.3.5
    • added support for build in permissions system of bukkit. as a consequence, nocheat will prevent the flymode
    • added a reverse-spawning option
    • added an option to disable signs
    • new messages (for you translators out there)
    • spout name and skin is saved and restored after rebirth (e.g.if you use playereditor)
    • added permission node "dar.nodrop"
    • fixed lightning toggles
    • fixed self-rebirth
    • fixed bug on killing someone with a command
    • fixed onDisable not working properly
    • fixed /dar not working in the console
    Version 2.3.4
    • fixed: message bug
    • fixed: "Could not pass event ENTITY_DAMAGE" bug
    • fixed: permissions bug (dar.res not working properly)
    Version 2.3.3

    • CraftBukkitUpToDate support
    • new messages
    • if dropping is disabled all ghosts get their items back on server shutdown (else they would be lost)
    • fixed checking of amount not working properly
    • fixed message bug with spout
    • fixed a bug causing an error while adding shrines
    • fixed a bug where ghosts could attack with a bow
    Version 2.3.2

    • fixed crashing when running spout
    • fixed ghost toggle message
    • fixed reload not working
    • fixed checking of citizens and nocheat
    Version 2.3.1 (mirror)

    • fixed /shrine select not working correctly
    • admins now need to click with a stick to get a shrines name
    Version 2.3 (mirror)

    • new command: /shrine
    • new shrine system
    • new command: /mygrave
    • multi-language support
    • different sky color for ghosts (configurable)
    • lightning effect on death and on rebirth (configurable)
    • new permissions node: dar.ignore
    • shrine radius is now configurable
    • config gets saved on changes (to prevent damages on crashes)
    • D&R is now saver against the influence of other plugins (for example: EssentialsSpawn, AdminCMD, Towny)
    • players don't become ghosts if they die in the void
    • fixed grave bug (grave-signs lost the inscription)
    • fixed skin bug (no change on death)
    • rewritten message code (for multi-language support)
    • cleaned up the code a bit
    Version 2.2 (mirror)

    • works with bukkit #1060
    • code improvements (messages and shrines)
    • dar-command now works in the console
    • res is now reb to prevent problems with Towny
    • added automatic version check
    • added NoCheat support
    • skins and sounds are now changeable in the config
    • slabs and wool will be now resetted correctly when using /dar rm
    • added the possibility to left-click shrines for ops which will return the name of the shrine
    • added dropping system
    Version 2.1

    • shrines are now save from explosions
    • flying for ghosts
    • NPCs from citizens are ignored
    • new configuration options (fly, ghost interaction, shrine mode, ghost chat)
    • bugfix: no chat messages were displayed
    Version 2.0

    • added Spout and multiworld support
    • Permissions is no longer needed (but still supported)
    • Changed /shrine to /dar and added new arguments
    • Bugfixes
    Version 1.1
    • Players can now bin their souls by right clicking a shrine. /res will then work everywhere and teleport them to the shrine (if they are dead)
    • Ghosts can't be attacked by players and players not by ghosts
    • Ghosts can't interact with blocks (they are still able to use doors, buttons and levers)
    Version 1.0

    • first release
    Ressources I used (open)

    Read this if you update from 1.x to 2.x !! (open)

    Unfortunately i broke your shrines. Sorry =).
    That was necessary to add the multiworld support.
    There are two ways to fix this:

    1. Delete the shrines.yml located in \plugins\Death and Rebirth\data
    and add your shrines again to the world.

    2. Edit the shrines.yml and add the world name like this:

    Before (v1.1):
                '3': 0
                '2': 0
                '10': 1
                '1': 0
                '0': 1
                '7': 1
                '6': 1
                '5': 1
                '4': 1
                '9': 1
                '8': 1
                '11': 1
                z: 101
                y: 63
                x: -45
                z: 103
                y: 66
                x: -43
                z: 102
                y: 63
                x: -44
    After (v2.0):
                    '3': 0
                    '2': 0
                    '10': 1
                    '1': 0
                    '0': 1
                    '7': 1
                    '6': 1
                    '5': 1
                    '4': 1
                    '9': 1
                    '8': 1
                    '11': 1
                    z: 101
                    y: 63
                    x: -45
                    z: 103
                    y: 66
                    x: -43
                    z: 102
                    y: 63
                    x: -44
    As you can see all you have to do is add the name of your world to it. It's important that the beginning of the worldname is between "shrines" and the name of the first shrine in the list.

    When you are finished check the yml with the Online YAML Parser.

    nazhrenn, JonasD and kahlilnc like this.
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    @Veteranspy if you set "dropping" to false no items will be dropped and the player gets them at rebirth. although that option is a bit dangerous at the moment, cause if the server crashes the items will be lost. i'm working on a solution for that.

    edit: that error is solved with 2.3.3
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    @muCkk "[SEVERE] Could not pass event ENTITY_DEATH to Death and Rebirth" Was the only error that was output to the console this time around, and I tested it with both natural and command-based deaths. I wish I could give you more but the error above is all that the console is giving me at the moment. I'll try re-installing the plugin and restarting the server to see if that works in the meantime, or if anything else shows up.

    Edit: For some reason, that worked. Everything is now working properly for the plugin. However I now have two bugs to report, both relating to spout clients:

    1. The sky/fog/cloud coloring is bugged. Whatever colors you set, whether or not the player is dead, is permanent. For example: The player has never had their colors changed prior to this point. The sky is working as it should in both single player and multiplayer. If a player dies while using a spout client, and the color change settings are active, their colors will change according to whatever the plugin is set to change them to. Should the player leave at this point and join a different server, play single player, or even close their client and then play single or multiplayer on a different server where they are not a "ghost" the sky will remain the same. This also applies to rebirth, where when the player has been resurrected, the color that the sky changes back to is permanent, and no matter what time of the day it is it will always be the "sky-blue" color. Block lighting changes, and the sun/moon/stars function normally, but the sky/clouds/fog in themselves remain as if it were daytime. Again, this persists through client restarts, single, and multiplayer.

    2. While trying to enable or disable the plugin for any specific world in-game while a spout client is connected, if the world name is larger than 14 characters long it throws this in the console:

    Show Spoiler
    2011-08-20 04:39:47 [SEVERE] null org.bukkit.command.CommandException: Unhandled exception executing command 'dar' in plugin Death and Rebirth v2.3.2
    Caused by: java.lang.UnsupportedOperationException: Notification messages can not be greater than 26 chars + 26 colors

    Hope all this helps!


    EditAgain: From what I've noticed, if you look at the horizon where the sky colors end, but before the land begins, there should be a little area where you can see the "sky" itself. That is acting as it should, colors and all which makes me think that the sky color that your code refers to, in it's normal state does not actually have any color at all and is, in fact, transparent. Below are a few pictures of what I'm talking about:


    Done editing! I've given you everything that I have found, and I hope it serves you well!

    All the best,

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    @Ahniolator thanks for your long description. i tried to reproduce that error without 'success'. using the spout client i killed myself and the sky changed it's color as it should. after that (staying a ghost on that server) i tried singleplayer and another server but i always had the normal blue sky. on the spout server i got the ghost sky.

    i am using spout, bukkit 1060 and did not alter the color settings in the config. did you set own colors? do your friends experience the same problem?

    edit: Version 2.3.3
    • CraftBukkitUpToDate support
    • new messages
    • if dropping is disabled all ghosts get their items back on server shutdown (else they would be lost)
    • fixed checking of amount not working properly
    • fixed message bug with spout
    • fixed a bug causing an error while adding shrines
    • fixed a bug where ghosts could attack with a bow
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    I'm using a PlayerEditor, I changed skin, but when i die and get a ghost skin, after resurection, im losing my skin, and getting the default one. Could you please fix that ?
    I'm using Spout.
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    I'm getting the following error whenever I go into combat as a ghost:

    2011-08-20 14:41:24 [SEVERE] Could not pass event ENTITY_DAMAGE to Death and Rebirth
        at muCkk.DeathAndRebirth.listener.DAREntityListener.onEntityDamage(
        at org.bukkit.plugin.RegisteredListener.callEvent(
        at org.bukkit.plugin.SimplePluginManager.callEvent(
        at net.minecraft.server.EntityHuman.d(
        at net.minecraft.server.NetServerHandler.a(
        at net.minecraft.server.Packet7UseEntity.a(SourceFile:33)
        at net.minecraft.server.NetworkManager.b(
        at net.minecraft.server.NetServerHandler.a(
        at org.getspout.spout.SpoutNetServerHandler.a(
        at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
        at net.minecraft.server.MinecraftServer.h(
    Any idea what I'm doing wrong?

    It would also be great if I could set a player to a different permissions group on death, and back to thier original when they resurrect, if possible.
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    Thanks :)
    I'll have a look at that.
    You aren't doing anything wrong. Unfortunately thats another bug, I have to fix that in the next version.
    That permissions feature is totally possible (at least with this permissions plugin). I'll keep that in mind.
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    Ah. Well, is there any way to disable the glowing clouds? Very offputting..
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    The problem is that Spout can't reset the Sky(Fog, Clouds) to it's original colors, so I had to guess which are the right ones. SkyPlus has the same problem for example. At the moment i don't know what to do about that. I hope the Spout team thinks of a solution.
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    Perhaps the removal of the /res command?
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    what are you referring to?
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    erm sorry, /reb
    Like you just have to walk in the radius and it you're rebirth.
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    ah ok. i already added right clicking a shrine to get reborn, guess that's the best compromise.
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    Only seems to work for admins on my server. I don't have respawn to home enabled in essentials and i dont use worldguard. Is there something else that would keep people from experiencing this? They all have spoutcraft.
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    Version 2.3.4
    • fixed: message bug
    • fixed: "Could not pass event ENTITY_DAMAGE" bug
    • fixed: permissions bug (dar.res not working properly)
    That's a bug, try the new version.

    2.3 is really annoying. I didn't mean to spam so many versions a day.
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    Using v2.3.4 I still seem to be getting a [SEVERE] Could not pass event ENTITY_DEATH to Death and Rebirth error every time someone dies. Tested both command killing and natural deaths, also tested restarting the server, and starting with a fresh installation of DaR
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    Nevermind! That last release was literally right after I downloaded it I think, just installed that one and its working.
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    will do, thx
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    its possible to make a config var that you can set up the inventroy drop by pvp death and by normaly death?
    because i would like have that user dont drop items by pvp death
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    Is anyone else experiencing that problem? I can't reproduce it and I have no clue why it's happening to you. Could you post all plugins you are using please?
    Also does it say something like this: at muCkk.DeathAndRebirth.DARHandler.giveDrops( ?
    Yes, that would be possible. I'll add it to the list ;).
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    ok so people only have the dar.res permission but they can /rebirth name themselves and respawn exactly where they die....

    why is this?
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    That is not intended, gonna fix that.
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    Comrade Dmitri

    /dar lightningR and /dar lightningD isn't working. Why?
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    Would be an interesting effect if you could turn on 3D anaglyph mode while the player was a ghost...dunno if that's doable in Spout yet/ever.

    Seriously...go turn it on (under video options) and tell me that wouldn't work. Best part, it wouldn't tax server resources at all. Just send a flag to the spout client to turn it on/off.
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    Hey, I'm getting this when I enable your plugin:

    2011-08-21 23:07:43 [INFO] [Death and Rebirth] Graves loaded.
    2011-08-21 23:07:43 [SEVERE] Error occurred while enabling Death and Rebirth v2.0 (Is it up to date?): muCkk.DeathAndRebirth.DARHandler.<init>(Ljava/lang/String;Ljava/lang/String;LmuCkk/DeathAndRebirth/Config/DARProperties;LmuCkk/DeathAndRebirth/Messages/DARMessages;LmuCkk/DeathAndRebirth/DARGraves;)V
    java.lang.NoSuchMethodError: muCkk.DeathAndRebirth.DARHandler.<init>(Ljava/lang/String;Ljava/lang/String;LmuCkk/DeathAndRebirth/Config/DARProperties;LmuCkk/DeathAndRebirth/Messages/DARMessages;LmuCkk/DeathAndRebirth/DARGraves;)V
        at muCkk.DeathAndRebirth.DAR.onEnable(
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(
        at net.minecraft.server.MinecraftServer.e(
        at net.minecraft.server.MinecraftServer.a(
        at net.minecraft.server.MinecraftServer.init(
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    That's a bug and will be fixed in the next version.
    I don't think it is possible yet, I'll keep it in mind :).
    Try the new Version. After switching to 2.3.x you have to update all your shrines using /shrine update <name>.
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    Sky color change is awesome, except that it screws up nighttime a little if you /rebirth at night.

    However, that gives me an idea: I want my players to have to wait til dawn/daylight to be able to /rebirth!

    Cubiod-selected shrines is very nice. Lets me design my own shrine of any size.
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    Ah, of course. Silly me. Thanks.

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