Inactive [RPG] Death and Rebirth v2.6.1 - Death like in MMOs [Spout] [1.2.3-R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by muCkk, Aug 10, 2011.

  1. Offline

    muCkk

    Death and Rebirth moved to DevBukkit. This Thread is not updated anymore. Of course you can still post here, but I recommend to use DevBukkit.




    [​IMG]

    Old Thread (open)

    Death and Rebirth: v2.3.6
    Players die like in most MMORPGs and need to be resurrected.​

    !! If you update to v2.3.x use '/shrine update <shrine>' to update each shrine !!
    Download Github : Netload
    Source Github
    After installation you have to activate the plugin using /dar enable <yourWorld>.​
    Language files (open)

    If you translate them in your language please contact me so i can add them here. Thanks :).​
    Rename the file to "message.yml" and put it in /plugins/Death and Rebirth/​
    Additional info on editing:
    • never use tabs in yml (yaml) files
    • use UTF-8 encoding if you have special character like ä, é or something like that.
    Installation (open)

    1. Put the DeathAndRebirth.jar in you plugins folder.
    2. After you start the server the plugin will create all necessary files.
    3. You may now want to edit the config. An explanation of all variables can be found below or directly in the config file.
    4. Activate the plugin for each world using /dar enable <world>.
    5. Deactivate spawning features form other plugins (i.e. MyHome: Spawn at home).
    6. If you use Permissions give normal users 'dar.res' and admins 'dar.admin'. Special nodes are 'dar.ignore' and 'dar.nodrops'. If admins have the '*' node you may want to remove nodrop or ignore for them like this:

      Code:
      groups:
                            admins:
                                default: false
                                build: true
                                permissions:
                                    - '*'
                                    - '-dar.ignore'
                                    - '-dar.nodrop'
    7. Done :)!

    Features:
    • If a player dies he becomes a ghost
    • Ghosts can't use chests and furnaces and can't pickup items
    • ... are ignored by monsters
    • ... don't take damage
    • ... are not involved in pvp
    • ... can't interact with blocks (except doors, levers and buttons)
    • Ghost names ("Ghost of <Playername>")
    • Grave-signs
    • Dropping system
    • Shrines: get near a shrine to resurrect yourself and right click it to bind your soul
    • Resurrection through other players
    • Automatic version check on join (for Ops)
    • Skins, sounds and the colors of the gohst-sky are editable (using Spout)
    • Multi-language support
    • Supported by CraftBukkitUpToDate (Thanks!)
    • Supporting:
      • Permissions
      • Spout
      • NoCheat (see fly mode for additional infos)
    How to create shrines:
    A tutorial in french from JeasonP (Merci! :))

    Informations:
    • Ghosts: When a player dies he becomes a ghost and will respawn at his location of death. A lightning effect will appear on death and on rebirth (can be turned off). The location will be marked with a sign saying "R.I.P <Playername>". The player gets a new name: "Ghost of <Playername>". Ghosts are ignored by monsters, get no damage and are excluded from PvP. In the config file can be choosen if they can use doors, levers and buttons, if they can fly or chat. Picking up items and using chests and furnaces is not possible for ghosts.
    • Dropping: You can decide if players will drop their items like normal or if the items disappear and the player gets them upon resurrection.
    • Flying (for ghosts): To fly you have to hold crouch and steer with the mouse. Walking is not necessary. Flying is disabled by default. Also the server has to enable the fly mode in the server.properties file. That's a problem, because cheaters will be able to abuse this. If you want to protect your server I recommend using NoCheat.
    • Shrines: Shrines can be used by players to resurrect themselves. Admins can turn anything into a shrine. Therefore you need to select an area (just like in WorldEdit) using the selection mode and a stick or your crosshair and commands. Left clicking with a stick will show admins the name of a shrine.
      There are two modes (shrine only on and off):
      1. on : Ghosts have to get to a shrine to use resurrection.
      2. off: Players can bind their souls to a shrine (right click) and use the resurrection command (/res) anywhere to get resurrected.
    • Resurrection: Players can resurrect others. In the configuration can be determined how close the player has to be and if he needs a special item which will be consumed.
      A player can resurrect himself by right clicking a shrine or using /reb near a shrine. If reverseSpawning is enabled the player will spawn at the shrine (or at the spawn if he didn't bind his soul) and resurrection is possible at his grave.
    • Multiworld: Death and Rebirth has to be enabled for each world separately.
    • Admins: have the possibility to change all options ingame. Ops can also use left clicking to get the name of a shrine.
    Behold! A bunch of spoilers:
    Videos and Screenshots (open)

    Version 2.0 with Spout


    Ghost Skin
    [​IMG]

    Version 1.1

    Commands (open)

    • /rebirth <player>
      Resurrects the specified player. If no player is mentioned the plugin tries to resurrect the commandsender himself. A player who wants to resurrect himself needs to stand on a shrine or his soul bound to one.

      Alias: /reb <player>
      Example: /reb muckk
      If you don't use Permissions everybody has access to this command.

    • /mygrave
      Tells the player where his grave is.

    • /shrine <add, list, rm, pos1, pos2, select, update> <name>
      • add <name>: Adds a new shrine to the world.
      • rm <name>: Removes the shrine (but not the blocks!).
      • list: Shows a list of all shrines.
      • pos1: Selects the first position for a cuboid selection.
      • pos2: Selects the second position.
      • select: Turns the selection mode on and off. You can now use a stick to make a cuboid selection. Left clicking selects position 1, right clicking position 2.
      • update <name>: Turns a shrine from version 2.x to a shrine from version 2.3.

    • /dar <reb, reload, enable, disable, world, fly, shrinemode, ghostinteraction, ghostchat, dropping, versionCheck, lightningD, lightninR, signs, spawn, pvpDrop> <shrine/player>
      • reb <player>: Resurrects the player.
      • reload: Reloads all config files (includes config, shrines, ghosts and graves)
      • enable <world>: Enables Death & Rebirth in that world
      • disable<world>: Disables Death & Rebirth in that world
      • world: Gives you the name of your current world
      • fly: Toggles flying for ghosts on and off
      • shrinemode: If enabled ghosts have to get to a shrine to be resurrected.
      • ghostinteraction: If this is true ghosts can't use doors, buttons and levers.
      • ghostchat: Toggles if ghosts are allowed to chat.
      • dropping: Toggles if players will drop their items upon death
      • versionCheck: Toggles the version checking.
      • lightningD: Toggles the lightning effect on death.
      • lightningR: Toggles the lightning effect on rebirth.
      • signs: If disabled there won't be signs at the grave of a player.
      • spawn: Toggles reverseSpawning (see config).
      • pvpDrop: toggles PvPDrop (see config).
      Examples:
      /dar add MyFirstShrine
      /dar list
      /dar enable myWorld
      If you don't use Permissions only OPs can use this command.
    Config (open)

    You will find the config.txt in /plugins/Death and Rebirth/ after a server restart.
    • amount: Amount needed of that item to reserruct someone. Default is 1.
    • blockGhostInteraction: If set to true ghosts can't use doors, buttons and levers. Default false.
    • distance: Maximal distance to the dead player. Default is 10 blocks.
    • dropping: true: players drop their items upon death. false: players don't drop items and receive them after resurrection.
    • fly: Defines if ghosts can fly. Default false.
    • ghostChat: Enables or disables if ghosts can chat. Default true.
    • ghostName: Sets the name of ghosts. Use %player% for the Playername.
    • ghostPermissionsGroup: Without function at the moment. Ignore this.
    • graveSigns: Toggles if a sign is place upon death.
    • lightningOnDeath: Turns the lightning effect on death on/off.
    • lightningOnRebirth: Turns the lightning effect on rebirth on/off.
    • needItem: Defines if an item is needed to resurrect players. This option can be true or false. Default is false.
    • itemID: The id of the item which will be consumed. You can find a list here. Default is feather (288).
    • pvpDrop: If this is enabled players will drop one random item if they are killed by a player. This option overrides 'dropping'.
    • reverseSpawning: If set to true the player will spawn at his shrine and has to resurrect at his corpse.
    • shrineRadius: Radius of shriens. Default 3.
    • shrineOnly: If set to true dead players have to walk to a shrine. Default false.
    • versionCheck: Turns checking for a new version on/off.
    • 'worldName': Defines if Death & Rebirth is activated for this world. Can be true or false, default false.

      (Use a backslash before colons in URLs!)
    • ghostSkin: Url to the skin used for ghosts.
    • deathSound: Url to the sound played on death.
    • resSound: Url to the sound played on resurrection.

    • changeColors: Toggles if the colors get changed.
    • ghostSky, ghostFog, ghostClouds, normalSky, normalFog, normalClouds:
      The colors for the sky when using spout. Colors are defined using RGB values from 0 to 1. So 1;1;1 would be white, 1;0;0 would be red. Separate the values with ';'.

      Do not touch these options, they are set automatically:
    • citizens: true if the server runs citizens.
    • nocheat: true if the server runs nocheat
    Permissions (open)

    • dar.res: Needed for /reb command
    • dar.ignore: Players with this node are ignored by the plugin.
    • dar.nodrop: The drops will be saved and the player gets them on rebirth.
    • dar.admin: Gives access to all /dar commands
    If you give admins the '*' node, you maybe have to exclude dar.ignore and/or dar.nodrop for them. It should look like this:
    Code:
    groups:
        admins:
            default: false
            build: true
            permissions:
                - '*'
                - '-dar.ignore'
                - '-dar.nodrop'
    Spout (open)

    Spout is not required to use this plugin but if you want to use this plugin to it's full extent you may want to install Spout (Server and Client).
    • Dead players have a ghost model
    • Sound effects
    • Notifications (achievement-like) instead of chat messages
    • Ghosts get a different sky color.
    Known Bugs (open)

    • MyHome can't be overriden. Deactivate 'respawnToHome' in its config. This also applies to other plugins which influence spawning. Essentials and Commandbook are working without changes.
    • With Spout: If you have been a ghost the clouds will glow at night. The only way to prevent that is by turning of this feature (changeColors=false in the config).
    Changelog (open)

    Version 2.3.6
    • players can now unbind their souls
    • if reverse spawning is enabled: players will spawn at the nearest shrine if their soul is not bound anywhere instead of spawning at the spawn point
    • grave signs are now removed properly (half steps etc. wont get destroyed)
    • fly speed of ghosts is now configurable. the default value was redruced
    • new option: pvpdrop. if it's enabled a player will drop one random item if another player kills him. this overrides the dropping option
    • soulbinding can now be turned off for each shrine individually (toggle: /shrine binding name). resurrection is always possible
    • if ghostName ist left blank in the config, it's handled like it's disabled buggy
    • added new messages
    • fixed nodrop: items are now saved in a file and will be regained even if the server crashes or restarts without stopping
    • fixed displayname/title(spout) related problems. if you have custom names they should reset properly now
    • fixed resetting sky colors
    Version 2.3.5
    • added support for build in permissions system of bukkit. as a consequence, nocheat will prevent the flymode
    • added a reverse-spawning option
    • added an option to disable signs
    • new messages (for you translators out there)
    • spout name and skin is saved and restored after rebirth (e.g.if you use playereditor)
    • added permission node "dar.nodrop"
    • fixed lightning toggles
    • fixed self-rebirth
    • fixed bug on killing someone with a command
    • fixed onDisable not working properly
    • fixed /dar not working in the console
    Version 2.3.4
    • fixed: message bug
    • fixed: "Could not pass event ENTITY_DAMAGE" bug
    • fixed: permissions bug (dar.res not working properly)
    Version 2.3.3


    • CraftBukkitUpToDate support
    • new messages
    • if dropping is disabled all ghosts get their items back on server shutdown (else they would be lost)
    • fixed checking of amount not working properly
    • fixed message bug with spout
    • fixed a bug causing an error while adding shrines
    • fixed a bug where ghosts could attack with a bow
    Version 2.3.2


    • fixed crashing when running spout
    • fixed ghost toggle message
    • fixed reload not working
    • fixed checking of citizens and nocheat
    Version 2.3.1 (mirror)


    • fixed /shrine select not working correctly
    • admins now need to click with a stick to get a shrines name
    Version 2.3 (mirror)


    • new command: /shrine
    • new shrine system
    • new command: /mygrave
    • multi-language support
    • different sky color for ghosts (configurable)
    • lightning effect on death and on rebirth (configurable)
    • new permissions node: dar.ignore
    • shrine radius is now configurable
    • config gets saved on changes (to prevent damages on crashes)
    • D&R is now saver against the influence of other plugins (for example: EssentialsSpawn, AdminCMD, Towny)
    • players don't become ghosts if they die in the void
    • fixed grave bug (grave-signs lost the inscription)
    • fixed skin bug (no change on death)
    • rewritten message code (for multi-language support)
    • cleaned up the code a bit
    Version 2.2 (mirror)


    • works with bukkit #1060
    • code improvements (messages and shrines)
    • dar-command now works in the console
    • res is now reb to prevent problems with Towny
    • added automatic version check
    • added NoCheat support
    • skins and sounds are now changeable in the config
    • slabs and wool will be now resetted correctly when using /dar rm
    • added the possibility to left-click shrines for ops which will return the name of the shrine
    • added dropping system
    Version 2.1


    • shrines are now save from explosions
    • flying for ghosts
    • NPCs from citizens are ignored
    • new configuration options (fly, ghost interaction, shrine mode, ghost chat)
    • bugfix: no chat messages were displayed
    Version 2.0


    • added Spout and multiworld support
    • Permissions is no longer needed (but still supported)
    • Changed /shrine to /dar and added new arguments
    • Bugfixes
    Version 1.1
    • Players can now bin their souls by right clicking a shrine. /res will then work everywhere and teleport them to the shrine (if they are dead)
    • Ghosts can't be attacked by players and players not by ghosts
    • Ghosts can't interact with blocks (they are still able to use doors, buttons and levers)
    Version 1.0


    • first release
    Ressources I used (open)

    Read this if you update from 1.x to 2.x !! (open)

    Unfortunately i broke your shrines. Sorry =).
    That was necessary to add the multiworld support.
    There are two ways to fix this:

    1. Delete the shrines.yml located in \plugins\Death and Rebirth\data
    and add your shrines again to the world.

    2. Edit the shrines.yml and add the world name like this:


    Before (v1.1):
    Code:
    shrines:
        test:
            originalids:
                '3': 0
                '2': 0
                '10': 1
                '1': 0
                '0': 1
                '7': 1
                '6': 1
                '5': 1
                '4': 1
                '9': 1
                '8': 1
                '11': 1
            min:
                z: 101
                y: 63
                x: -45
            max:
                z: 103
                y: 66
                x: -43
            tb:
                z: 102
                y: 63
                x: -44
    After (v2.0):
    Code:
    shrines:
        yourWorldName:
            test:
                originalids:
                    '3': 0
                    '2': 0
                    '10': 1
                    '1': 0
                    '0': 1
                    '7': 1
                    '6': 1
                    '5': 1
                    '4': 1
                    '9': 1
                    '8': 1
                    '11': 1
                min:
                    z: 101
                    y: 63
                    x: -45
                max:
                    z: 103
                    y: 66
                    x: -43
                tb:
                    z: 102
                    y: 63
                    x: -44
    As you can see all you have to do is add the name of your world to it. It's important that the beginning of the worldname is between "shrines" and the name of the first shrine in the list.

    When you are finished check the yml with the Online YAML Parser.

     
    nazhrenn, JonasD and kahlilnc like this.
  2. Offline

    codename_B

    YAY! :D uniique and fun - I may even use on my server. APPROVED.
     
  3. Offline

    sddddgjd

    by MMOs you mean world of warcraft? that's the only MMO i know that uses this system...anyway,cool plugin!
     
  4. Offline

    muCkk

    ultima online also uses a system similar to this :).
    thx for your appreciation!
     
    Mordaith likes this.
  5. Offline

    Grammar Troll

    Amazing plugin, I'm most definitely going to use this. Can ghosts attack others and vice versa? A little suggestion, perhaps use Spout to let other players recognize ghosts better (changing skin or hiding title, perhaps give ghosts a white cloak).
     
  6. Offline

    muCkk

    that are some good points.
    in my original post i forgot to mention that the player name changes to "Ghost of muCkk" (for example). So other players can see who is dead and who is not. Also monsters won't attack ghosts, they are completely ignored.
    I will add the pvp restriction as well. Spout is new for me, so i don't know if i gonna use it, but i sure have a look.
     
  7. Offline

    Grammar Troll

    Awesome! @alta189 made or is making a Spout tutorial. Visit http://forums.bukkit.org/threads/spout-development-help-and-discussion.30247/ if you need any help with the SpoutAPI.


    @muCkk
    I hate to bother you even more, but another cool thing to add would be disabling block interaction for ghosts. I've seen AntiBuild doing something similar like this.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
    muCkk likes this.
  8. Offline

    muCkk

  9. Offline

    enenra

    Another suggestion: Add an option which decides whether players have to have had "discovered" (not sure whether this is the correct way to say this but it should be understandable ^^) shrines before they can use them to resurrect there. For example by standing on them. That way you could use these shrines in dungeons as "save points" and prevent abuse. :)
     
  10. Offline

    muCkk

    thats a thing what i also had in mind. my idea would be that a player right clicks a shrine so that he is bound to it. after that he can use /res to be ressurected and he will spawn at that shrine. but i think its good to keep the possibility to revive yourself at any shrine when you stand on it.
     
  11. Offline

    Grammar Troll

    @muCkk
    Take a look at AntiGuest, he implemented lots of crazy things.
     
    muCkk likes this.
  12. Offline

    muCkk

    i just updated the plugin to v1.1 and added your suggestions.
    • shrines can be right clicked to bind you soul
    • pvp with ghosts is not possible
    • ghosts can't interact with blocks
     
  13. Offline

    TheGurw

    and Dungeons & Dragons Online.....actually most mmorpgs do.

    When Spout supports new blocks, do you have any plans to create a specific Shrine block?
     
  14. Offline

    Bdl2

    As does Guild Wars.
     
  15. Offline

    Smidds

    Wow this sounds like a cool plugin! Maybe post a video or a few screenshots to show what it all looks like?
     
  16. Offline

    Grammar Troll

    Awesome! Thanks a lot!
     
  17. Offline

    EliastheNewbie

    When i use /res or /resurrect i get "And internal error occured ... blah blah" In game, and i can't copy my cmd to send you my error. I don't really know what to do. And i'm not english, but i supposed that was how i came back to live?
     
  18. Offline

    muCkk

    done
    which bukkit version do you use? were you dead before using /res and did you create a shrine?
    do you have access to the server console? it would be really helpful if i knew what it says.
     
  19. Offline

    Grrrr159

    Could you use Spout to change the player's overhead name? This is going on my server! :D
     
  20. Offline

    muCkk

    bukkit can do that too and it's already implemented. if you die your display name changes to "Ghost of Grrr159".
     
  21. Offline

    jak818

    I'm having trouble it says "an internal error has occurred while attempting to preform this command"
    it says this when i try to resurrect or put a shrine so im dead and can't come back

    i cant make a shrine ... the cmd does not say anything about this ... and i was not dead before i tryed it and now i am and i cant respawn/resurect

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 18, 2016
  22. Offline

    Smidds

    Nice vid! Thanks for adding it!
    ~~~~Edit~~~~
    Can you change the skin using/for spout? Or is that to much? Thx! :D
     
  23. Offline

    alexspy

    add fly for ghosts
    add invisible for ghosts
     
  24. Offline

    elflordsam

    does this work in the nether as well?
     
  25. Offline

    muCkk

    can you check the console output and post it here?
    which version of bukkit and permissions is running?

    if you are dead and the commands are not working you can open /plugins/Death and Rebirth/data/ghosts in an editor and change the node "players.YOURNAME.dead" to false. after a restart you are alive again.
    i think we need a backup plan for this issue.

    do you have permissions? if so, which version?

    thx :). i think i'm going to add spout support, but i don't want to promise anything yet.


    good ideas. but i think flying is client based. maybe this is possible by using spout.


    no. there is no multiworld support yet. you can get serious problems using this with more than one world.
     
  26. Offline

    kahlilnc

    HOLY CRAP I wanted this for so long. This is amazing. :D Thank you for this.
     
  27. Offline

    EliastheNewbie

    I aint got any permissions. I have a permission folder since i have craftbuild 1000 or something, But it's empty.
     
  28. Offline

    muCkk

    well then that's the problem i guess. my plugin requires a permission plugin. in the next version i'll fix that. sorry for the trouble.
     
  29. Offline

    enenra

    Are there any plans for Spout user for the visual side of things btw.?
    What I'm thinking of is having an option to make dead players appear as semi-transparent or with some ghost-like custom model/texture (in the future, I don't think Spout supports this atm). Also maybe a sepcial particle effect for non active / active shrines for visual feedback on whether a player has activated it or not (and to make it stand out more).
    Lastly, MultiWorld support. Would it be possible to only have this special Death system active on specified worlds but not on the others? :)
     
  30. Offline

    EliastheNewbie

    No problem. :) I'll stay interested into this because it seems pretty good.
     

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