Discussion in 'Resources' started by LucasEmanuel, Nov 19, 2013.
LucasEmanuel look what I made
I totally want to be staff on your server.
And that tornado is beautiful, could you post your code?
BungeeTheCookie sorry, but the code is private. But I will post staff updates on my twitter!
Give me a few minutes, I don't even need LucasEmanuel 's code (though it does a great job for a block tornado).
Ok. Whats your twitter?
chasechocolate Your voice... I thought you were a girl for a while there.
chasechocolate You sound just like this guy
Nah that guy's voice cracks a lot more.
How to delete the falling blocks on touching the ground? Maybe that can be added as a feauture, furthermore its a great resource.
Haven't really played with falling blocks before.. Just wondering though, is it possible to stop the Tornado from scattering the blocks everywhere when the Tornado is removed? I have the spew and explosion booleans set to false; but it still scatters.
Are you sure you are using the latest version? It is working just fine for me.
How would I create a whirlpool effect? As in it's the same shape but the blocks go down instead of up?
Needs to respect BlockExplodeEvent I'll be adding in that functionality and pasting my code here with a little bit of cleanup today/tomorrow.
codename_B That would be really nice
Still working on some null pointers!
codename_B Awsome!, Btw Read my PM LucasEmanuel You should actually code it to not go on one direction and instead go in multiple directions.
No such PM has been received.
LucasEmanuel The pm was for Codename.
DevRosemberg I can post some of my code, it's pretty simple :3
Totally off topic, but nice new icon. #MissTheOldOne
chasechocolate Sure, why not.
I'm really new at this, but how do I implement it...???????
belle plug-in vidéo de démonstration de remerciement
Do you have an example of how it looks like ingame?
Did you read the OP?? He has videos.
Oh, I'm using a computer at scool,
I don't see videos there
fogot that ;D
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