[REQ] Rare mooshroom spawn

Discussion in 'Archived: Plugin Requests' started by Delois, Nov 27, 2011.

  1. Offline

    Delois

    We are still using our 1.8 map, was wondering if someone could set up a quick plugin to have mooshrooms to be a rare spawn? This will likely be quick and simple for someone :p
     
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    BlueMond416

    That sounds realitively easy. I'll just make a probablity for every cow spawned to change into a mooshroom.

    One problem. I realised you're using 1.8 and that won't be possible.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
  3. Offline

    Delois

    1.8 map, not the server itself. We choose not to regenerate the map. I spawned a couple and they did not despawn on normal ground.
     
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    BlueMond416

    Oh then easy. I'll get you it in a sec (if I can)

    @Delois - Alright I am finished. What it does is for every mob spawned has a 1/10 chance of being a mooshroom. I just set it for 1/10 chance for now. Would you like it to be a different chance? I don't feel like making a property file because this is just a quick little plugin.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 21, 2016
  5. Offline

    Delois

    Would love for them to be 'rare', 1/100 would likely work well enough for me.
     
  6. Offline

    BlueMond416

    Sorry I didn't get any alerts for your post the last week because I didn't watch the thread and I wasn't tagged but I will get you that plugin today in about 10 hours

    @Delois Here you go. I changed it to 1/100 like you asked. <Edit by Moderator: Redacted mediafire url> Download[/url]
    Just pm me if you have any problems.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Mar 12, 2017
  7. Offline

    Delois

    Thanks will test tonight.

    Sorry, forgot to tag yah ><
     
    Last edited by a moderator: Mar 12, 2017

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