I have read it but all the post's with "i look into it" or "i i'm doing this mod " are over a month old so i just asked. PS. maybe i should have tried to express (i think that's how you say it.) what i meant a little clearer.
Somewhat.... NPC's are a extremely hard coding practice. Plugin Developers have lives. We do this on our own free time out of the kindness in our heart and it's not like we are payed to do it. If you are desperate do it yourself EDIT by Moderator: merged posts, please use the edit button instead of double posting.
This would scare the shit out of people! i would be like WTF! if i didn't know about the plugin. and if people asked what it was, i would just log off. make them cry in fear by themselves...WANT!!!!
@Everyone Here is a github link so you can check how the project is going. If you know java, feel free to put in a pull request! https://github.com/alta189/Herobrine Okay, quick question to people who want to use this plugin. What kind of buildings should Herobrine make?(this will be configurable if he makes them at all) Currently, there are Big houses, Houses, Small houses, and pyramids. What else would you like to see? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
i understand what you mean. i just looked at the code and omg. it's look really(!!!) hard(at least the npc part). and i got an idea for a building, a mineshaft. or is that hard. i don't know how building in bukkit works
@Fire-Hazard What do you mean as "shrine"?Pictures speak volumes. Like a smallish hut made out of gold or something with pictures and torches? @bik1230 A mineshaft? As in like a mine underground?
I think hero brine should be able to kill people but he can't be killed and also he should make a temple with a statue of himself something like this that would be great thanks!>>>>>>>!!!!!!!!!!!!!!!!!!!!
@tips48 More like a small hut, it would have a ladder going down into some sort of mining branches. This hut would randomly be build next to the (Herobrine) houses. Down there a Herobrine with a pick would have a change of spawning(of course only when someone is down there). Ores should be more common here and it would have traps (Also more monster spawning if it's not to hard). Also is this code right for making a hole 42 blocks deep hole: https://github.com/bik1230/Herobrine/commit/5c3438b266f3bb8fde2faaceeab496052cf227aa
For now he can't be killed, allowing him to kill people could be a feature, and i like the temple feature Thats a interesting feature. Alot of it *could* be done, but would take a lot of time. @Everyone im really liking the features, request more! EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Whenever it gets finished. @alta189 is working quite hard to get the spawning code finished, and once that gets done there will be a tone that me and alta can add. Currently im adding more buildings and stuff, but realize this is a extremely hard plugin to make.
I have some ideas for herobrine behavior. He should be completely vulnerable at all times, but he should also heal and get a defensive bonus when he's on his property/inside his house. He will build multiple houses, and every time he is killed he will drop a configurable loot and respawn at one of his houses. He should occasionally take blocks from nearby player structures (That arent protected by worldguard/towny/factions/etc) and make totems on his property out of them. It'd be cool if he occasionally broke windows, and it'd be really interesting if you could make him tunnel and explore on his own. I suppose what I"m shooting for is an NPC emulation of a player Just more creepy.
@Zalastri Herobrine doesnt have "houses" he builds random structures sometimes, but he is supposed to be a mysterious mob that runs away as you get close to him, but if you get too close, he might kill you
I just want smart npcs to deal with. Might wanna make a general fork in that direction after this is 'done'.
@Zalastri thats up to you. It will be done @Everyone i recommend bookmarking this post as it will likely serve as the plugin's main thread until it comes along far enough to allow a WIP thread. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
@tips48 did i do right? https://github.com/bik1230/Herobrine/commit/5c3438b266f3bb8fde2faaceeab496052cf227aa
I don't really know We are adding our own mineshaft with custom features(possibly including traps, increased monster spawns, etc) so, we already have *some* of that done. @everyone NPC spawning code = done, next up is custom events
if you really want herobrine, you could just install the NPC plugin called Citizens because there are EVIL NPC's there and Herobrine is one of the random ones thta spawns :O it was scary for me when i didnt look at the changelog for evil npc's ROFL but yeh this new pluginlooks cool...
What does he do? Oh wait, nothing. What if people don't want everything that comes with citizens? Darn, their screwed. Lets just focus on making the plugin xD