[REQ] Console activated/deactivated redstone circuits

Discussion in 'Archived: Plugin Requests' started by z0mbi3, Feb 22, 2011.

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    z0mbi3

    I'd like to be able to activate and deactivate different redstone circuits based on the command being issued through the console/server.

    So for example, I'd like to be able to issue a "/activate circuit1" command (where circuit1 is a tagged circuit somewhere in the world) and have said circuit become active.

    I don't know what the best way of doing this would be, whether you'd need to activate the whole circuit, or just the switch/leaver connected to it.

    Is this already possible somehow? Or does anyone think they could do it?

    Thanks
     

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