I have a minigame that involves teleporting players to a random location within <-10000, -10000> to <10000, 10000> when they start the minigame. With each instance of the minigame, a fresh copy of the same world is loaded (meaning the world contains no region files). This creates a ton of lag because the world always has to generate previously unloaded chunks. To solve this issue, I propose that I should pre-generate all the chunks in the random spawn area and save that copy of the world as the default so that every time the minigame is run, it pulls the world file with all region files already there instead having to naturally generate them every time. Firstly, do you believe this is the best solution? Secondly, how can I go about doing this without running around trying to generate each chunk? I've looked into the Fast Chunk Pregenerator 2.0.6 plugin but wanted to hear other perspectives.