Tl;Dr. Give players Crates that spawn random items based on chance when they do certain actions. Hello everyone, I had a what I think is a pretty cool idea on how to generate loot for players. I'm all for RNG when it comes to loot, and in Diablo, there is a system where if you clear all 5 bounties on the map, you get a crate full of loot. These crates can be opened to generate a ton of gold and random drops for you. So what does that have to do with minecraft? When a player does a certain action such as voting for a server or randomly on killing a mob, I think players should be awarded these crates. When they are opened, they will generate some currency, run some commands, and give them random loot based on preset loot table(s). (Message in chat on what the player received and set off a firework to make it festive). These loot tables can differ based on your actions; voting gives you voting crates, which give you different items from other crates, etc. Name: DiabloCrates? What it does: When a player performs a certain action set by the server (Voting, slaying mobs, farming(?), pvp) award players a "Crate" that will generate random amounts of currency, run set commands (Maybe based on chance too), and give players random items based on a loot table. The crates will be different for each task, so voting will have different configurations from PVE and PVP, etc.