New CraftBukkit build now available; provides CRITICAL exploit fix.

Discussion in 'Bukkit News' started by EvilSeph, Apr 7, 2011.

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    this made me lul
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    he is very serious.. and don't call him surely.. LMAO


    Ok, waiting on CB671 because MOST plugins do not work with CB670 because of the NULL issues everyone is having. I have seen a LOT of this complaint ALL over the plugin threads. My server I literally had to shut down completely. It became useless because the CB670 forced plugins to rewrite files ( Permissions for example ) and put NULL all over the config file. The Plugin coders are waiting on Bukkit to put out another ( FIXED ) version of CB.

    What it did was allow all the grievers to do what they wanted to the servers. Lots of us have this issue right now and we had to be forced to shut down our servers. It caused a lot more work for everyone who is having to go through hand by hand to get rid of the word NULL. So we wait patiently for Bukkit to come out with new version. :)

    And by the way, just wanted to say.. Go Bukkit !! you guys rock !!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
    Last edited by a moderator: May 13, 2016
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    We need to land - this woman needs to be gotten to a hospital!
    A hospital? What is it?
    It's a big building with patients, but that's not important right now.

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    HAHAHAHAAHAHA you got it.. :p Love that movie.. :)
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    Actually, it's the plugins and config files that are going to have to be updated, not CraftBukkit - this was intentional breakage, if severe for some people (it wasn't for most).
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    Wait.. so NULL IS supposed to be there ? and not one of the plugin creators knew about it ? because from what I am reading.. NONE of them knew this. And they are waiting on craftbukkit to update.

    If its them who has to update, this is going to be an interesting thread REAL soon.. lol
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    As I said on the Permissions thread, the nulls are caused by a combination of how Java's Map classes work and the way SnakeYAML interprets null data. I have already submitted a pull request fixing the problem. They are not supposed to be there.
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    that's what I thought.. so NULL is not supposed to be there.
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    So basically what im getting out of all this is, if you run a server dont update to 670 especially if your not the most skilled admin like me?
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    Nope, not it at all. :p

    How about helping people. There is a LOT of admins all over this forum who would love to know your "secrets" they "they" could not figure out.. That you just happen to know all the answers too. Most all of us admins are having the same issues.. but with different plugins.. based off the same issue of the CB670.

    EDIT : And we want the newer updated CB because of the Exploits that are in the older versions.. in the older versions , as was stated... there is an exploit that people were hacking into that would bring the server down. So we NEED this new update.
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    Ah wait. I was thinking of the wrong nulls. My bad. :p
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    Netto Hikari

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    well I got the new 670 build up and running with all my current plugins with almost no issues had to remove civilized spawn entirely but that no big issue atm well see how things go for now :p
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    The size increase seems to be due to the inclusion of the SQLite libraries & classes.
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    I updated from 617 and I had a lot of complaints from my friends playing on my server about it being really laggy. So you guys are not alone. So I rolled back to 617 till someone works it out. Hopefully its all sorted before 1.5 heads our way.
    Rich Boos likes this.
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    Alas using Crafty to run the latest, I get the following error messages. Any help appreciated.

    > 15:56:48 [INFO] Starting minecraft server version Beta 1.4
    > 15:56:48 [INFO] Loading properties
    > 15:56:48 [INFO] Starting Minecraft server on *:25500
    > 15:56:48 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-646-gb61ef8c-b670jnks (MC: 1.4)
    > 15:56:48 [SEVERE] java.lang.NullPointerException
    > 15:56:48 [SEVERE] at<init>(
    > 15:56:48 [SEVERE] at org.bukkit.util.config.Configuration.load(
    > 15:56:48 [SEVERE] at org.bukkit.craftbukkit.CraftServer.<init>(
    > 15:56:48 [SEVERE] at net.minecraft.server.ServerConfigurationManager.<init>(
    > 15:56:48 [SEVERE] at net.minecraft.server.MinecraftServer.d(
    > 15:56:48 [SEVERE] at
    > 15:56:48 [SEVERE] at
    > 15:56:48 [SEVERE] Unexpected exception
    at org.bukkit.util.config.Configuration.load(
    at org.bukkit.craftbukkit.CraftServer.<init>(
    at net.minecraft.server.ServerConfigurationManager.<init>(
    at net.minecraft.server.MinecraftServer.d(
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    Anyone else getting crasy amounts of mobs spawned with 670?
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    no - no mobs spawning as I can no longer run a server as i get the above error messages
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    It's most likely a problem with a craftbukkit configuration file. Have you tried to delete all of them (make backups before) and then starting craftbukkit to let it generate new files?
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    aha - sorry - 670 running nicely now - Its crafty that was causing the problem.
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    Actually we almost don't get any mobs at all after the update sadly
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    There is another thread about many mobs spawned, I suggest to check your plugins.
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    I miss the Chuck Norris facts over on Jenkins; I always set the build's 'fact' as part of the MOTD so my users knew when the server was updated. :D
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    Uh... so the front page says we should be using 669 now? Is this a mistake?
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    yup, just an order error, 670 is recommended too and it's newer
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    I accidentally promoted 669 after I had promoted 670. Ignore it and keep using 670.
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    Having huge memory issues with 670 under windows installing debian to give it a try. Otherwise I guess I'll rollback to 617.
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    Darn Bukkit switch it back to just using the .jar files cause now my Worledit does not work and that is one of the best plugins. But if there is another way to still use it without the .jar please tell me cause i miss Worldedit :(
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    How many wolves have people on your server collected? I believe there are a limited number of entities allowed, so if lots of wolves have been collected then they may be taking most of the spaces, leaving few for anything else.

    What are you talking about? The latest WorldEdit works just fine for me. Are you using an outdated version of the plugin?
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