A while back I came up with an easy solution for my problem but I forgot it again and now I cannot remember/come up with anything: I have 2 players killing each other. Player A and Player B. Player A has a score of 100, Player B has a score of 1500. When Player A kills Player B, he should gain a large amount of score, and player B loses a large amount of score. When Player B kills Player A, he should only get a small amount of score, and vice-verse. The larger the difference, the more points should be given if the kill goes to the underdog, and the fewer points should be given if the kill goes to the other one. I tried using ratios but that leads to the underdog getting half or more of the other players score which is too much. Can anyone show me a simple equation which solves this and isn't too resource intensive?