Mumble positional support

Discussion in 'Archived: Plugin Requests' started by Montpelier, Jan 17, 2011.

  1. Offline

    Montpelier

    Idea resurrected from http://www.minecraftforum.net/viewtopic.php?f=1&t=41506

    No idea how viable Bukkit makes this, but considering how many people combine Minecraft with Mumble (voice chat software like Teamspeak/Ventrilo) it's worth floating the idea here again. Mumble supports game-specific plugins that add positional chat support, so you hear the direction and distance of the player speaking, or nothing at all if they're out of range.

    More info here:
    http://mumble.sourceforge.net/Positional-Audio
    http://mumble.sourceforge.net/HackPositionalAudio

    Would this be possible to create as a Bukkit plugin?
     
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    azoundria

    You would need a client-side mod to hear the sound, wouldn't you?
     
  3. Offline

    MarkusNemesis

    mumble does all of that. You're logged into mumble in the same channel, just when someone is closer to you they are louder.

    so basically all that is needed is somehow to send mumble the xyz coords in a way it understands, and it will take the rest.

    and having read the "HackPositionalAudio", i'm thinking it is well and truely possible. just need to bridge the gap between the MC server and mumble
     
  4. Offline

    azoundria

    I'm guessing you will have to create that Mumble format, then it will be a lot easier for someone to code. I'm pretty sure if you do that, then you can easily find a coder here.
     
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    Silence

    Mumble does this throught hooking the games client process and reading out the positions.
    It is possible to do this servetside and send a Mumble plugin (which has to be written first) the positions. However they are some Aspects that are making this Task non-trivial
     
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    chopper

    I think the dynamic map plugin does something like this. At least it did with hmod. It served up a list of players and their locations at a configurable interval and more. I know it has been buggy, but I haven't followed it enough to know if it is the location serving aspect or map tile generation that are causing the problems.

    Here's the link to the DynMap thread:
    http://forums.bukkit.org/threads/dynmap-realtime-minecraft-maps.489/
     
  7. Offline

    nescius

    I spoke with some people on #mumble @ freenode.net and to get positional stereo sound, there is no way of getting the positions of players with their command-line authentification to mumble server which will use the positions and connect them with mumble users.

    only way is to do a client-side module, which is not optimal.
     
  8. Offline

    ratty

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