I'm looking for a plugin that will allow me to issue a command that will spawn a mob, in a particular world, at a designated coordinate. example /spawnmonster enderdragon the_hunt 76 98 345 This would spawn an enderdragon, in the world called the_hunt at coordinates 76 98 345 I also need for this command to work even if the chunk is not loaded.
Variable triggers can do the mob spawning exactly as you asked I'm really unsure what happens when you spawn a distant mob in an unloaded chunk.. it might work fine already If not. there is a plugin that forces certain chunks to stay loaded (if you find it, plz remind me of the name cause im looking for it myself )
<Edit by Moderator: Redacted mediafire url> Here's a quick little plugin I made, it should work even if the chunk is not loaded. It went through minimal testing, so if you have any issues just say so. The command is the same as you mentioned above (`/spawnmonster (mob) (world) (x) (y) (z) [amt]`, try `/spawnmonster list` for a list of mobs) and the permission is either OP or `spawnmonster.allow`.
[quote uid=90685841 name="zippy120" post=1342601]<Edit by Moderator: Redacted mediafire url> Here's a quick little plugin I made, it should work even if the chunk is not loaded. It went through minimal testing, so if you have any issues just say so. The command is the same as you mentioned above (`/spawnmonster (mob) (world) (x) (y) (z) [amt]`, try `/spawnmonster list` for a list of mobs) and the permission is either OP or `spawnmonster.allow`.[/quote] Awesome thanks Kiakaha, I tried setting up a CMDOP walk trigger already but it only works if the chunk is loaded for some reason.